1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "common/language.h"
24 #include "common/gui_options.h"
25 #include "common/str.h"
26 
27 namespace Common {
28 
29 const LanguageDescription g_languages[] = {
30 	{ "zh-cn", "zh_CN", "Chinese (China)", ZH_CNA },
31 	{    "zh", "zh_TW", "Chinese (Taiwan)", ZH_TWN },
32 	{    "hr", "hr_HR", "Croatian", HR_HRV },
33 	{    "cz", "cs_CZ", "Czech", CZ_CZE },
34 	{    "nl", "nl_NL", "Dutch", NL_NLD },
35 	{    "en",    "en", "English", EN_ANY }, // Generic English (when only one game version exist)
36 	{    "gb", "en_GB", "English (GB)", EN_GRB },
37 	{    "us", "en_US", "English (US)", EN_USA },
38 	{    "et", "et_EE", "Estonian", ET_EST },
39 	{    "fr", "fr_FR", "French", FR_FRA },
40 	{    "de", "de_DE", "German", DE_DEU },
41 	{    "gr", "el_GR", "Greek", GR_GRE },
42 	{    "he", "he_IL", "Hebrew", HE_ISR },
43 	{    "hb", "he_IL", "Hebrew", HE_ISR }, // Deprecated
44 	{    "hu", "hu_HU", "Hungarian", HU_HUN },
45 	{    "it", "it_IT", "Italian", IT_ITA },
46 	{    "jp", "ja_JP", "Japanese", JA_JPN },
47 	{    "kr", "ko_KR", "Korean", KO_KOR },
48 	{    "lv", "lv_LV", "Latvian", LV_LAT },
49 	{    "nb", "nb_NO", "Norwegian Bokm\xE5l", NB_NOR }, // TODO Someone should verify the unix locale
50 	{    "pl", "pl_PL", "Polish", PL_POL },
51 	{    "br", "pt_BR", "Portuguese", PT_BRA },
52 	{    "ru", "ru_RU", "Russian", RU_RUS },
53 	{    "es", "es_ES", "Spanish", ES_ESP },
54 	{    "se", "sv_SE", "Swedish", SE_SWE },
55 	{       0,       0, 0, UNK_LANG }
56 };
57 
parseLanguage(const String & str)58 Language parseLanguage(const String &str) {
59 	if (str.empty())
60 		return UNK_LANG;
61 
62 	const LanguageDescription *l = g_languages;
63 	for (; l->code; ++l) {
64 		if (str.equalsIgnoreCase(l->code))
65 			return l->id;
66 	}
67 
68 	return UNK_LANG;
69 }
70 
parseLanguageFromLocale(const char * locale)71 Language parseLanguageFromLocale(const char *locale) {
72 	if (!locale || !*locale)
73 		return UNK_LANG;
74 
75 	const LanguageDescription *l = g_languages;
76 	for (; l->code; ++l) {
77 		if (!strcmp(l->unixLocale, locale))
78 			return l->id;
79 	}
80 
81 	return UNK_LANG;
82 }
83 
getLanguageCode(Language id)84 const char *getLanguageCode(Language id) {
85 	const LanguageDescription *l = g_languages;
86 	for (; l->code; ++l) {
87 		if (l->id == id)
88 			return l->code;
89 	}
90 	return 0;
91 }
92 
getLanguageLocale(Language id)93 const char *getLanguageLocale(Language id) {
94 	const LanguageDescription *l = g_languages;
95 	for (; l->code; ++l) {
96 		if (l->id == id)
97 			return l->unixLocale;
98 	}
99 	return 0;
100 }
101 
getLanguageDescription(Language id)102 const char *getLanguageDescription(Language id) {
103 	const LanguageDescription *l = g_languages;
104 	for (; l->code; ++l) {
105 		if (l->id == id)
106 			return l->description;
107 	}
108 	return 0;
109 }
110 
checkGameGUIOptionLanguage(Language lang,const String & str)111 bool checkGameGUIOptionLanguage(Language lang, const String &str) {
112 	if (!str.contains("lang_")) // If no languages are specified
113 		return true;
114 
115 	if (str.contains(getGameGUIOptionsDescriptionLanguage(lang)))
116 		return true;
117 
118 	return false;
119 }
120 
getGameGUIOptionsDescriptionLanguage(Language lang)121 const String getGameGUIOptionsDescriptionLanguage(Language lang) {
122 	if (lang == UNK_LANG)
123 		return "";
124 
125 	return String("lang_") + getLanguageDescription(lang);
126 }
127 
128 } // End of namespace Common
129