1 /* ResidualVM - A 3D game interpreter 2 * 3 * ResidualVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef GRIM_DEBUGGER_H 24 #define GRIM_DEBUGGER_H 25 26 #include "common/debug.h" 27 28 #include "gui/debugger.h" 29 30 namespace Grim { 31 32 class Debugger : public GUI::Debugger { 33 public: 34 Debugger(); 35 virtual ~Debugger(); 36 37 bool cmd_checkFiles(int argc, const char **argv); 38 bool cmd_lua_do(int argc, const char **argv); 39 bool cmd_jump(int argc, const char **argv); 40 bool cmd_set_renderer(int argc, const char **argv); 41 bool cmd_save(int argc, const char **argv); 42 bool cmd_load(int argc, const char **argv); 43 }; 44 45 } 46 47 #endif 48