1 /* ResidualVM - A 3D game interpreter
2  *
3  * ResidualVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef GRIM_DEBUGGER_H
24 #define GRIM_DEBUGGER_H
25 
26 #include "common/debug.h"
27 
28 #include "gui/debugger.h"
29 
30 namespace Grim {
31 
32 class Debugger : public GUI::Debugger {
33 public:
34 	Debugger();
35 	virtual ~Debugger();
36 
37 	bool cmd_checkFiles(int argc, const char **argv);
38 	bool cmd_lua_do(int argc, const char **argv);
39 	bool cmd_jump(int argc, const char **argv);
40 	bool cmd_set_renderer(int argc, const char **argv);
41 	bool cmd_save(int argc, const char **argv);
42 	bool cmd_load(int argc, const char **argv);
43 };
44 
45 }
46 
47 #endif
48