1 /* ResidualVM - A 3D game interpreter
2  *
3  * ResidualVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the AUTHORS
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef PUZZLES_H_
24 #define PUZZLES_H_
25 
26 #include "common/scummsys.h"
27 
28 #include "graphics/surface.h"
29 
30 namespace Myst3 {
31 
32 class Myst3Engine;
33 
34 class Puzzles {
35 public:
36 	Puzzles(Myst3Engine *vm);
37 	virtual ~Puzzles();
38 
39 	void run(uint16 id, uint16 arg0 = 0, uint16 arg1 = 0, uint16 arg2 = 0);
40 
41 private:
42 	Myst3Engine *_vm;
43 
44 	typedef int32 SymbolCodeSolution[4];
45 
46 	struct PegCombination {
47 		uint16 movie;
48 		bool pegs[5];
49 		uint16 pegFrames[3];
50 		uint16 expireFrame;
51 	};
52 
53 	void leversBall(int16 var);
54 
55 	void tesla(int16 movie, int16 var, int16 move);
56 
57 	void resonanceRingControl();
58 	void resonanceRingsLaunchBall();
59 	void resonanceRingsLights();
60 
61 	void pinball(int16 var);
62 	const PegCombination *_pinballFindCombination(uint16 var, const PegCombination pegs[], uint16 size);
63 
64 	void weightDrag(uint16 var, uint16 movie);
65 
66 	void journalSaavedro(int16 move);
67 	int16 _journalSaavedroLastPageLastChapterValue();
68 	uint16 _journalSaavedroGetNode(uint16 chapter);
69 	uint16 _journalSaavedroPageCount(uint16 chapter);
70 	bool _journalSaavedroHasChapter(uint16 chapter);
71 	uint16 _journalSaavedroNextChapter(uint16 chapter, bool forward);
72 
73 	void journalAtrus(uint16 node, uint16 var);
74 	void mainMenu(uint16 action);
75 	void projectorLoadBitmap(uint16 bitmap);
76 	void projectorAddSpotItem(uint16 bitmap, uint16 x, uint16 y);
77 	void projectorUpdateCoordinates();
78 
79 	void symbolCodesInit(uint16 var, uint16 posX, uint16 posY);
80 	void symbolCodesClick(int16 var);
81 	bool _symbolCodesCheckSolution(uint16 var, const SymbolCodeSolution &solution);
82 	int32 _symbolCodesFound();
83 
84 	void railRoadSwitchs();
85 
86 	void rollercoaster();
87 
88 	void settingsSave();
89 
90 	void updateSoundScriptTimer();
91 
92 	void checkCanSave();
93 
94 	void _drawForVarHelper(int16 var, int32 startValue, int32 endValue);
95 	void _drawXTicks(uint16 ticks);
96 };
97 
98 } // End of namespace Myst3
99 
100 #endif // PUZZLES_H_
101