1 /* ResidualVM - A 3D game interpreter 2 * 3 * ResidualVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the AUTHORS 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef STARK_FORMATS_TM_H 24 #define STARK_FORMATS_TM_H 25 26 #include "common/scummsys.h" 27 28 namespace Stark { 29 30 class ArchiveReadStream; 31 32 namespace Gfx { 33 class TextureSet; 34 } 35 36 namespace Formats { 37 38 class BiffObject; 39 40 /** 41 * A texture set loader able to read '.tm' files 42 */ 43 class TextureSetReader { 44 public: 45 /** 46 * Load a texture set from the provided stream. 47 * 48 * The caller is responsible for freeing the texture set. 49 */ 50 static Gfx::TextureSet *read(ArchiveReadStream *stream); 51 52 private: 53 static BiffObject *biffObjectBuilder(uint32 type); 54 55 }; 56 57 } // End of namespace Formats 58 } // End of namespace Stark 59 60 #endif // STARK_FORMATS_TM_H 61