1 /* ResidualVM - A 3D game interpreter
2  *
3  * ResidualVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the AUTHORS
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef STARK_FORMATS_TM_H
24 #define STARK_FORMATS_TM_H
25 
26 #include "common/scummsys.h"
27 
28 namespace Stark {
29 
30 class ArchiveReadStream;
31 
32 namespace Gfx {
33 class TextureSet;
34 }
35 
36 namespace Formats {
37 
38 class BiffObject;
39 
40 /**
41  * A texture set loader able to read '.tm' files
42  */
43 class TextureSetReader {
44 public:
45 	/**
46 	 * Load a texture set from the provided stream.
47 	 *
48 	 * The caller is responsible for freeing the texture set.
49 	 */
50 	static Gfx::TextureSet *read(ArchiveReadStream *stream);
51 
52 private:
53 	static BiffObject *biffObjectBuilder(uint32 type);
54 
55 };
56 
57 } // End of namespace Formats
58 } // End of namespace Stark
59 
60 #endif // STARK_FORMATS_TM_H
61