1 /* ResidualVM - A 3D game interpreter
2  *
3  * ResidualVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the AUTHORS
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef STARK_GFX_OPENGL_S_SURFACE_H
24 #define STARK_GFX_OPENGL_S_SURFACE_H
25 
26 #include "engines/stark/gfx/surfacerenderer.h"
27 
28 #include "math/vector2d.h"
29 
30 namespace OpenGL {
31 class Shader;
32 }
33 
34 namespace Stark {
35 namespace Gfx {
36 
37 class OpenGLSDriver;
38 class Texture;
39 
40 /**
41  * An programmable pipeline OpenGL surface renderer
42  */
43 class OpenGLSSurfaceRenderer : public SurfaceRenderer {
44 public:
45 	OpenGLSSurfaceRenderer(OpenGLSDriver *gfx);
46 	virtual ~OpenGLSSurfaceRenderer();
47 
48 	// SurfaceRenderer API
49 	void render(const Texture *texture, const Common::Point &dest);
50 
51 private:
52 	Math::Vector2d normalizeOriginalCoordinates(float x, float y) const;
53 	Math::Vector2d normalizeCurrentCoordinates(float x, float y) const;
54 
55 	OpenGLSDriver *_gfx;
56 	OpenGL::Shader *_shader;
57 };
58 
59 } // End of namespace Gfx
60 } // End of namespace Stark
61 
62 #endif // STARK_GFX_OPENGL_S_SURFACE_H
63