1 /* ResidualVM - A 3D game interpreter 2 * 3 * ResidualVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the AUTHORS 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef STARK_GFX_OPENGL_S_SURFACE_H 24 #define STARK_GFX_OPENGL_S_SURFACE_H 25 26 #include "engines/stark/gfx/surfacerenderer.h" 27 28 #include "math/vector2d.h" 29 30 namespace OpenGL { 31 class Shader; 32 } 33 34 namespace Stark { 35 namespace Gfx { 36 37 class OpenGLSDriver; 38 class Texture; 39 40 /** 41 * An programmable pipeline OpenGL surface renderer 42 */ 43 class OpenGLSSurfaceRenderer : public SurfaceRenderer { 44 public: 45 OpenGLSSurfaceRenderer(OpenGLSDriver *gfx); 46 virtual ~OpenGLSSurfaceRenderer(); 47 48 // SurfaceRenderer API 49 void render(const Texture *texture, const Common::Point &dest); 50 51 private: 52 Math::Vector2d normalizeOriginalCoordinates(float x, float y) const; 53 Math::Vector2d normalizeCurrentCoordinates(float x, float y) const; 54 55 OpenGLSDriver *_gfx; 56 OpenGL::Shader *_shader; 57 }; 58 59 } // End of namespace Gfx 60 } // End of namespace Stark 61 62 #endif // STARK_GFX_OPENGL_S_SURFACE_H 63