1 /* ResidualVM - A 3D game interpreter
2  *
3  * ResidualVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the AUTHORS
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "engines/stark/gfx/surfacerenderer.h"
24 
25 namespace Stark {
26 namespace Gfx {
27 
SurfaceRenderer()28 SurfaceRenderer::SurfaceRenderer() :
29 		_noScalingOverride(false),
30 		_fadeLevel(0) {
31 }
32 
~SurfaceRenderer()33 SurfaceRenderer::~SurfaceRenderer() {
34 }
35 
setNoScalingOverride(bool noScalingOverride)36 void SurfaceRenderer::setNoScalingOverride(bool noScalingOverride) {
37 	_noScalingOverride = noScalingOverride;
38 }
39 
setFadeLevel(float fadeLevel)40 void SurfaceRenderer::setFadeLevel(float fadeLevel) {
41 	_fadeLevel = fadeLevel;
42 }
43 
44 } // End of namespace Gfx
45 } // End of namespace Stark
46