1 /* ResidualVM - A 3D game interpreter
2 *
3 * ResidualVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the AUTHORS
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "engines/stark/gfx/surfacerenderer.h"
24
25 namespace Stark {
26 namespace Gfx {
27
SurfaceRenderer()28 SurfaceRenderer::SurfaceRenderer() :
29 _noScalingOverride(false),
30 _fadeLevel(0) {
31 }
32
~SurfaceRenderer()33 SurfaceRenderer::~SurfaceRenderer() {
34 }
35
setNoScalingOverride(bool noScalingOverride)36 void SurfaceRenderer::setNoScalingOverride(bool noScalingOverride) {
37 _noScalingOverride = noScalingOverride;
38 }
39
setFadeLevel(float fadeLevel)40 void SurfaceRenderer::setFadeLevel(float fadeLevel) {
41 _fadeLevel = fadeLevel;
42 }
43
44 } // End of namespace Gfx
45 } // End of namespace Stark
46