1 /*  RetroArch - A frontend for libretro.
2  *  Copyright (C) 2010-2014 - Hans-Kristian Arntzen
3  *  copyright (c) 2011-2017 - Daniel De Matteis
4  *  copyright (c) 2016-2019 - Brad Parker
5  *
6  *  RetroArch is free software: you can redistribute it and/or modify it under the terms
7  *  of the GNU General Public License as published by the Free Software Found-
8  *  ation, either version 3 of the License, or (at your option) any later version.
9  *
10  *  RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
11  *  without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  *  PURPOSE.  See the GNU General Public License for more details.
13  *
14  *  You should have received a copy of the GNU General Public License along with RetroArch.
15  *  If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef __GL1_COMMON_H
19 #define __GL1_COMMON_H
20 
21 #include <retro_environment.h>
22 #include <retro_inline.h>
23 #include <gfx/math/matrix_4x4.h>
24 
25 #if defined(__APPLE__)
26 #include <OpenGL/gl.h>
27 #include <OpenGL/glext.h>
28 #else
29 #if defined(_WIN32) && !defined(_XBOX)
30 #define WIN32_LEAN_AND_MEAN
31 #include <windows.h>
32 #endif
33 #ifdef VITA
34 #include <vitaGL.h>
35 #else
36 #include <GL/gl.h>
37 #include <GL/glext.h>
38 #endif
39 #endif
40 
41 #include "../../retroarch.h"
42 
43 #ifdef VITA
44 #define GL_RGBA8     GL_RGBA
45 #define GL_RGB8      GL_RGB
46 #define GL_BGRA_EXT  GL_RGBA // Currently unsupported in vitaGL
47 #define GL_CLAMP     GL_CLAMP_TO_EDGE
48 #endif
49 
50 #define RARCH_GL1_INTERNAL_FORMAT32 GL_RGBA8
51 #define RARCH_GL1_TEXTURE_TYPE32 GL_BGRA_EXT
52 #define RARCH_GL1_FORMAT32 GL_UNSIGNED_BYTE
53 
54 struct string_list;
55 
56 typedef struct gl1
57 {
58    bool fullscreen;
59    bool menu_rgb32;
60    bool menu_size_changed;
61    bool rgb32;
62    bool supports_bgra;
63    bool keep_aspect;
64    bool should_resize;
65    bool menu_texture_enable;
66    bool menu_texture_full_screen;
67    bool have_sync;
68    bool smooth;
69    bool menu_smooth;
70    bool overlay_enable;
71    bool overlay_full_screen;
72    bool shared_context_use;
73 
74    int version_major;
75    int version_minor;
76 
77 
78    unsigned video_width;
79    unsigned video_height;
80    unsigned video_pitch;
81    unsigned screen_width;
82    unsigned screen_height;
83    unsigned menu_width;
84    unsigned menu_height;
85    unsigned menu_pitch;
86    unsigned video_bits;
87    unsigned menu_bits;
88    unsigned vp_out_width;
89    unsigned vp_out_height;
90    unsigned tex_index; /* For use with PREV. */
91    unsigned textures;
92    unsigned rotation;
93    unsigned overlays;
94 
95    GLuint tex;
96    GLuint menu_tex;
97 
98    struct video_viewport vp;
99    struct video_coords coords;
100    math_matrix_4x4 mvp, mvp_no_rot;
101 
102    void *ctx_data;
103    const gfx_ctx_driver_t *ctx_driver;
104    struct string_list *extensions;
105    struct video_tex_info tex_info;
106    void *readback_buffer_screenshot;
107    GLuint *overlay_tex;
108    float *overlay_vertex_coord;
109    float *overlay_tex_coord;
110    float *overlay_color_coord;
111    const float *vertex_ptr;
112    const float *white_color_ptr;
113    unsigned char *menu_frame;
114    unsigned char *video_buf;
115    unsigned char *menu_video_buf;
116    GLuint texture[GFX_MAX_TEXTURES];
117 } gl1_t;
118 
gl1_bind_texture(GLuint id,GLint wrap_mode,GLint mag_filter,GLint min_filter)119 static INLINE void gl1_bind_texture(GLuint id, GLint wrap_mode, GLint mag_filter,
120       GLint min_filter)
121 {
122    glBindTexture(GL_TEXTURE_2D, id);
123    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_mode);
124    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_mode);
125    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
126    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
127 }
128 
129 #endif
130