1 /* Copyright (C) 2018-2020 The RetroArch team
2  *
3  * ---------------------------------------------------------------------------------------
4  * The following license statement only applies to this libretro SDK code part (nx_gl.h).
5  * ---------------------------------------------------------------------------------------
6  *
7  * Permission is hereby granted, free of charge,
8  * to any person obtaining a copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation the rights to
10  * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
11  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
16  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
18  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
19  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21  */
22 
23 #ifndef __NX_GL_H__
24 #define __NX_GL_H__
25 
26 #ifdef __cplusplus
27 extern "C" {
28 #endif
29 
30 #ifndef APIENTRY
31 #define APIENTRY
32 #endif
33 
34 #ifndef APIENTRYP
35 #define APIENTRYP APIENTRY *
36 #endif
37 
38 // GL.h types
39 typedef unsigned int	GLenum;
40 typedef unsigned char	GLboolean;
41 typedef unsigned int	GLbitfield;
42 typedef void		GLvoid;
43 typedef signed char	GLbyte;		/* 1-byte signed */
44 typedef short		GLshort;	/* 2-byte signed */
45 typedef int		GLint;		/* 4-byte signed */
46 typedef unsigned char	GLubyte;	/* 1-byte unsigned */
47 typedef unsigned short	GLushort;	/* 2-byte unsigned */
48 typedef unsigned int	GLuint;		/* 4-byte unsigned */
49 typedef int		GLsizei;	/* 4-byte signed */
50 typedef float		GLfloat;	/* single precision float */
51 typedef float		GLclampf;	/* single precision float in [0,1] */
52 typedef double		GLdouble;	/* double precision float */
53 typedef double		GLclampd;	/* double precision float in [0,1] */
54 
55 // GL.h defines
56 #define GL_ARB_imaging   1
57 #define GL_FALSE                                0
58 #define GL_TRUE                                 1
59 #define GL_BYTE                                 0x1400
60 #define GL_UNSIGNED_BYTE                        0x1401
61 #define GL_SHORT                                0x1402
62 #define GL_UNSIGNED_SHORT                       0x1403
63 #define GL_INT                                  0x1404
64 #define GL_UNSIGNED_INT                         0x1405
65 #define GL_FLOAT                                0x1406
66 #define GL_2_BYTES                              0x1407
67 #define GL_3_BYTES                              0x1408
68 #define GL_4_BYTES                              0x1409
69 #define GL_DOUBLE                               0x140A
70 #define GL_POINTS                               0x0000
71 #define GL_LINES                                0x0001
72 #define GL_LINE_LOOP                            0x0002
73 #define GL_LINE_STRIP                           0x0003
74 #define GL_TRIANGLES                            0x0004
75 #define GL_TRIANGLE_STRIP                       0x0005
76 #define GL_TRIANGLE_FAN                         0x0006
77 #define GL_QUADS                                0x0007
78 #define GL_QUAD_STRIP                           0x0008
79 #define GL_POLYGON                              0x0009
80 #define GL_VERTEX_ARRAY                         0x8074
81 #define GL_NORMAL_ARRAY                         0x8075
82 #define GL_COLOR_ARRAY                          0x8076
83 #define GL_INDEX_ARRAY                          0x8077
84 #define GL_TEXTURE_COORD_ARRAY                  0x8078
85 #define GL_EDGE_FLAG_ARRAY                      0x8079
86 #define GL_VERTEX_ARRAY_SIZE                    0x807A
87 #define GL_VERTEX_ARRAY_TYPE                    0x807B
88 #define GL_VERTEX_ARRAY_STRIDE                  0x807C
89 #define GL_NORMAL_ARRAY_TYPE                    0x807E
90 #define GL_NORMAL_ARRAY_STRIDE                  0x807F
91 #define GL_COLOR_ARRAY_SIZE                     0x8081
92 #define GL_COLOR_ARRAY_TYPE                     0x8082
93 #define GL_COLOR_ARRAY_STRIDE                   0x8083
94 #define GL_INDEX_ARRAY_TYPE                     0x8085
95 #define GL_INDEX_ARRAY_STRIDE                   0x8086
96 #define GL_TEXTURE_COORD_ARRAY_SIZE             0x8088
97 #define GL_TEXTURE_COORD_ARRAY_TYPE             0x8089
98 #define GL_TEXTURE_COORD_ARRAY_STRIDE           0x808A
99 #define GL_EDGE_FLAG_ARRAY_STRIDE               0x808C
100 #define GL_VERTEX_ARRAY_POINTER                 0x808E
101 #define GL_NORMAL_ARRAY_POINTER                 0x808F
102 #define GL_COLOR_ARRAY_POINTER                  0x8090
103 #define GL_INDEX_ARRAY_POINTER                  0x8091
104 #define GL_TEXTURE_COORD_ARRAY_POINTER          0x8092
105 #define GL_EDGE_FLAG_ARRAY_POINTER              0x8093
106 #define GL_V2F                                  0x2A20
107 #define GL_V3F                                  0x2A21
108 #define GL_C4UB_V2F                             0x2A22
109 #define GL_C4UB_V3F                             0x2A23
110 #define GL_C3F_V3F                              0x2A24
111 #define GL_N3F_V3F                              0x2A25
112 #define GL_C4F_N3F_V3F                          0x2A26
113 #define GL_T2F_V3F                              0x2A27
114 #define GL_T4F_V4F                              0x2A28
115 #define GL_T2F_C4UB_V3F                         0x2A29
116 #define GL_T2F_C3F_V3F                          0x2A2A
117 #define GL_T2F_N3F_V3F                          0x2A2B
118 #define GL_T2F_C4F_N3F_V3F                      0x2A2C
119 #define GL_T4F_C4F_N3F_V4F                      0x2A2D
120 #define GL_MATRIX_MODE                          0x0BA0
121 #define GL_MODELVIEW                            0x1700
122 #define GL_PROJECTION                           0x1701
123 #define GL_TEXTURE                              0x1702
124 #define GL_POINT_SMOOTH                         0x0B10
125 #define GL_POINT_SIZE                           0x0B11
126 #define GL_POINT_SIZE_GRANULARITY               0x0B13
127 #define GL_POINT_SIZE_RANGE                     0x0B12
128 #define GL_LINE_SMOOTH                          0x0B20
129 #define GL_LINE_STIPPLE                         0x0B24
130 #define GL_LINE_STIPPLE_PATTERN                 0x0B25
131 #define GL_LINE_STIPPLE_REPEAT                  0x0B26
132 #define GL_LINE_WIDTH                           0x0B21
133 #define GL_LINE_WIDTH_GRANULARITY               0x0B23
134 #define GL_LINE_WIDTH_RANGE                     0x0B22
135 #define GL_POINT                                0x1B00
136 #define GL_LINE                                 0x1B01
137 #define GL_FILL                                 0x1B02
138 #define GL_CW                                   0x0900
139 #define GL_CCW                                  0x0901
140 #define GL_FRONT                                0x0404
141 #define GL_BACK                                 0x0405
142 #define GL_POLYGON_MODE                         0x0B40
143 #define GL_POLYGON_SMOOTH                       0x0B41
144 #define GL_POLYGON_STIPPLE                      0x0B42
145 #define GL_EDGE_FLAG                            0x0B43
146 #define GL_CULL_FACE                            0x0B44
147 #define GL_CULL_FACE_MODE                       0x0B45
148 #define GL_FRONT_FACE                           0x0B46
149 #define GL_POLYGON_OFFSET_FACTOR                0x8038
150 #define GL_POLYGON_OFFSET_UNITS                 0x2A00
151 #define GL_POLYGON_OFFSET_POINT                 0x2A01
152 #define GL_POLYGON_OFFSET_LINE                  0x2A02
153 #define GL_POLYGON_OFFSET_FILL                  0x8037
154 #define GL_COMPILE                              0x1300
155 #define GL_COMPILE_AND_EXECUTE                  0x1301
156 #define GL_LIST_BASE                            0x0B32
157 #define GL_LIST_INDEX                           0x0B33
158 #define GL_LIST_MODE                            0x0B30
159 #define GL_NEVER                                0x0200
160 #define GL_LESS                                 0x0201
161 #define GL_EQUAL                                0x0202
162 #define GL_LEQUAL                               0x0203
163 #define GL_GREATER                              0x0204
164 #define GL_NOTEQUAL                             0x0205
165 #define GL_GEQUAL                               0x0206
166 #define GL_ALWAYS                               0x0207
167 #define GL_DEPTH_TEST                           0x0B71
168 #define GL_DEPTH_BITS                           0x0D56
169 #define GL_DEPTH_CLEAR_VALUE                    0x0B73
170 #define GL_DEPTH_FUNC                           0x0B74
171 #define GL_DEPTH_RANGE                          0x0B70
172 #define GL_DEPTH_WRITEMASK                      0x0B72
173 #define GL_DEPTH_COMPONENT                      0x1902
174 #define GL_LIGHTING                             0x0B50
175 #define GL_LIGHT0                               0x4000
176 #define GL_LIGHT1                               0x4001
177 #define GL_LIGHT2                               0x4002
178 #define GL_LIGHT3                               0x4003
179 #define GL_LIGHT4                               0x4004
180 #define GL_LIGHT5                               0x4005
181 #define GL_LIGHT6                               0x4006
182 #define GL_LIGHT7                               0x4007
183 #define GL_SPOT_EXPONENT                        0x1205
184 #define GL_SPOT_CUTOFF                          0x1206
185 #define GL_CONSTANT_ATTENUATION                 0x1207
186 #define GL_LINEAR_ATTENUATION                   0x1208
187 #define GL_QUADRATIC_ATTENUATION                0x1209
188 #define GL_AMBIENT                              0x1200
189 #define GL_DIFFUSE                              0x1201
190 #define GL_SPECULAR                             0x1202
191 #define GL_SHININESS                            0x1601
192 #define GL_EMISSION                             0x1600
193 #define GL_POSITION                             0x1203
194 #define GL_SPOT_DIRECTION                       0x1204
195 #define GL_AMBIENT_AND_DIFFUSE                  0x1602
196 #define GL_COLOR_INDEXES                        0x1603
197 #define GL_LIGHT_MODEL_TWO_SIDE                 0x0B52
198 #define GL_LIGHT_MODEL_LOCAL_VIEWER             0x0B51
199 #define GL_LIGHT_MODEL_AMBIENT                  0x0B53
200 #define GL_FRONT_AND_BACK                       0x0408
201 #define GL_SHADE_MODEL                          0x0B54
202 #define GL_FLAT                                 0x1D00
203 #define GL_SMOOTH                               0x1D01
204 #define GL_COLOR_MATERIAL                       0x0B57
205 #define GL_COLOR_MATERIAL_FACE                  0x0B55
206 #define GL_COLOR_MATERIAL_PARAMETER             0x0B56
207 #define GL_NORMALIZE                            0x0BA1
208 #define GL_CLIP_PLANE0                          0x3000
209 #define GL_CLIP_PLANE1                          0x3001
210 #define GL_CLIP_PLANE2                          0x3002
211 #define GL_CLIP_PLANE3                          0x3003
212 #define GL_CLIP_PLANE4                          0x3004
213 #define GL_CLIP_PLANE5                          0x3005
214 #define GL_ACCUM_RED_BITS                       0x0D58
215 #define GL_ACCUM_GREEN_BITS                     0x0D59
216 #define GL_ACCUM_BLUE_BITS                      0x0D5A
217 #define GL_ACCUM_ALPHA_BITS                     0x0D5B
218 #define GL_ACCUM_CLEAR_VALUE                    0x0B80
219 #define GL_ACCUM                                0x0100
220 #define GL_ADD                                  0x0104
221 #define GL_LOAD                                 0x0101
222 #define GL_MULT                                 0x0103
223 #define GL_RETURN                               0x0102
224 #define GL_ALPHA_TEST                           0x0BC0
225 #define GL_ALPHA_TEST_REF                       0x0BC2
226 #define GL_ALPHA_TEST_FUNC                      0x0BC1
227 #define GL_BLEND                                0x0BE2
228 #define GL_BLEND_SRC                            0x0BE1
229 #define GL_BLEND_DST                            0x0BE0
230 #define GL_ZERO                                 0
231 #define GL_ONE                                  1
232 #define GL_SRC_COLOR                            0x0300
233 #define GL_ONE_MINUS_SRC_COLOR                  0x0301
234 #define GL_SRC_ALPHA                            0x0302
235 #define GL_ONE_MINUS_SRC_ALPHA                  0x0303
236 #define GL_DST_ALPHA                            0x0304
237 #define GL_ONE_MINUS_DST_ALPHA                  0x0305
238 #define GL_DST_COLOR                            0x0306
239 #define GL_ONE_MINUS_DST_COLOR                  0x0307
240 #define GL_SRC_ALPHA_SATURATE                   0x0308
241 #define GL_FEEDBACK                             0x1C01
242 #define GL_RENDER                               0x1C00
243 #define GL_SELECT                               0x1C02
244 #define GL_2D                                   0x0600
245 #define GL_3D                                   0x0601
246 #define GL_3D_COLOR                             0x0602
247 #define GL_3D_COLOR_TEXTURE                     0x0603
248 #define GL_4D_COLOR_TEXTURE                     0x0604
249 #define GL_POINT_TOKEN                          0x0701
250 #define GL_LINE_TOKEN                           0x0702
251 #define GL_LINE_RESET_TOKEN                     0x0707
252 #define GL_POLYGON_TOKEN                        0x0703
253 #define GL_BITMAP_TOKEN                         0x0704
254 #define GL_DRAW_PIXEL_TOKEN                     0x0705
255 #define GL_COPY_PIXEL_TOKEN                     0x0706
256 #define GL_PASS_THROUGH_TOKEN                   0x0700
257 #define GL_FEEDBACK_BUFFER_POINTER              0x0DF0
258 #define GL_FEEDBACK_BUFFER_SIZE                 0x0DF1
259 #define GL_FEEDBACK_BUFFER_TYPE                 0x0DF2
260 #define GL_SELECTION_BUFFER_POINTER             0x0DF3
261 #define GL_SELECTION_BUFFER_SIZE                0x0DF4
262 #define GL_FOG                                  0x0B60
263 #define GL_FOG_MODE                             0x0B65
264 #define GL_FOG_DENSITY                          0x0B62
265 #define GL_FOG_COLOR                            0x0B66
266 #define GL_FOG_INDEX                            0x0B61
267 #define GL_FOG_START                            0x0B63
268 #define GL_FOG_END                              0x0B64
269 #define GL_LINEAR                               0x2601
270 #define GL_EXP                                  0x0800
271 #define GL_EXP2                                 0x0801
272 #define GL_LOGIC_OP                             0x0BF1
273 #define GL_INDEX_LOGIC_OP                       0x0BF1
274 #define GL_COLOR_LOGIC_OP                       0x0BF2
275 #define GL_LOGIC_OP_MODE                        0x0BF0
276 #define GL_CLEAR                                0x1500
277 #define GL_SET                                  0x150F
278 #define GL_COPY                                 0x1503
279 #define GL_COPY_INVERTED                        0x150C
280 #define GL_NOOP                                 0x1505
281 #define GL_INVERT                               0x150A
282 #define GL_AND                                  0x1501
283 #define GL_NAND                                 0x150E
284 #define GL_OR                                   0x1507
285 #define GL_NOR                                  0x1508
286 #define GL_XOR                                  0x1506
287 #define GL_EQUIV                                0x1509
288 #define GL_AND_REVERSE                          0x1502
289 #define GL_AND_INVERTED                         0x1504
290 #define GL_OR_REVERSE                           0x150B
291 #define GL_OR_INVERTED                          0x150D
292 #define GL_STENCIL_BITS                         0x0D57
293 #define GL_STENCIL_TEST                         0x0B90
294 #define GL_STENCIL_CLEAR_VALUE                  0x0B91
295 #define GL_STENCIL_FUNC                         0x0B92
296 #define GL_STENCIL_VALUE_MASK                   0x0B93
297 #define GL_STENCIL_FAIL                         0x0B94
298 #define GL_STENCIL_PASS_DEPTH_FAIL              0x0B95
299 #define GL_STENCIL_PASS_DEPTH_PASS              0x0B96
300 #define GL_STENCIL_REF                          0x0B97
301 #define GL_STENCIL_WRITEMASK                    0x0B98
302 #define GL_STENCIL_INDEX                        0x1901
303 #define GL_KEEP                                 0x1E00
304 #define GL_REPLACE                              0x1E01
305 #define GL_INCR                                 0x1E02
306 #define GL_DECR                                 0x1E03
307 #define GL_NONE                                 0
308 #define GL_LEFT                                 0x0406
309 #define GL_RIGHT                                0x0407
310 #define GL_FRONT_LEFT                           0x0400
311 #define GL_FRONT_RIGHT                          0x0401
312 #define GL_BACK_LEFT                            0x0402
313 #define GL_BACK_RIGHT                           0x0403
314 #define GL_AUX0                                 0x0409
315 #define GL_AUX1                                 0x040A
316 #define GL_AUX2                                 0x040B
317 #define GL_AUX3                                 0x040C
318 #define GL_COLOR_INDEX                          0x1900
319 #define GL_RED                                  0x1903
320 #define GL_GREEN                                0x1904
321 #define GL_BLUE                                 0x1905
322 #define GL_ALPHA                                0x1906
323 #define GL_LUMINANCE                            0x1909
324 #define GL_LUMINANCE_ALPHA                      0x190A
325 #define GL_ALPHA_BITS                           0x0D55
326 #define GL_RED_BITS                             0x0D52
327 #define GL_GREEN_BITS                           0x0D53
328 #define GL_BLUE_BITS                            0x0D54
329 #define GL_INDEX_BITS                           0x0D51
330 #define GL_SUBPIXEL_BITS                        0x0D50
331 #define GL_AUX_BUFFERS                          0x0C00
332 #define GL_READ_BUFFER                          0x0C02
333 #define GL_DRAW_BUFFER                          0x0C01
334 #define GL_DOUBLEBUFFER                         0x0C32
335 #define GL_STEREO                               0x0C33
336 #define GL_BITMAP                               0x1A00
337 #define GL_COLOR                                0x1800
338 #define GL_DEPTH                                0x1801
339 #define GL_STENCIL                              0x1802
340 #define GL_DITHER                               0x0BD0
341 #define GL_RGB                                  0x1907
342 #define GL_RGBA                                 0x1908
343 #define GL_MAX_LIST_NESTING                     0x0B31
344 #define GL_MAX_EVAL_ORDER                       0x0D30
345 #define GL_MAX_LIGHTS                           0x0D31
346 #define GL_MAX_CLIP_PLANES                      0x0D32
347 #define GL_MAX_TEXTURE_SIZE                     0x0D33
348 #define GL_MAX_PIXEL_MAP_TABLE                  0x0D34
349 #define GL_MAX_ATTRIB_STACK_DEPTH               0x0D35
350 #define GL_MAX_MODELVIEW_STACK_DEPTH            0x0D36
351 #define GL_MAX_NAME_STACK_DEPTH                 0x0D37
352 #define GL_MAX_PROJECTION_STACK_DEPTH           0x0D38
353 #define GL_MAX_TEXTURE_STACK_DEPTH              0x0D39
354 #define GL_MAX_VIEWPORT_DIMS                    0x0D3A
355 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH        0x0D3B
356 #define GL_ATTRIB_STACK_DEPTH                   0x0BB0
357 #define GL_CLIENT_ATTRIB_STACK_DEPTH            0x0BB1
358 #define GL_COLOR_CLEAR_VALUE                    0x0C22
359 #define GL_COLOR_WRITEMASK                      0x0C23
360 #define GL_CURRENT_INDEX                        0x0B01
361 #define GL_CURRENT_COLOR                        0x0B00
362 #define GL_CURRENT_NORMAL                       0x0B02
363 #define GL_CURRENT_RASTER_COLOR                 0x0B04
364 #define GL_CURRENT_RASTER_DISTANCE              0x0B09
365 #define GL_CURRENT_RASTER_INDEX                 0x0B05
366 #define GL_CURRENT_RASTER_POSITION              0x0B07
367 #define GL_CURRENT_RASTER_TEXTURE_COORDS        0x0B06
368 #define GL_CURRENT_RASTER_POSITION_VALID        0x0B08
369 #define GL_CURRENT_TEXTURE_COORDS               0x0B03
370 #define GL_INDEX_CLEAR_VALUE                    0x0C20
371 #define GL_INDEX_MODE                           0x0C30
372 #define GL_INDEX_WRITEMASK                      0x0C21
373 #define GL_MODELVIEW_MATRIX                     0x0BA6
374 #define GL_MODELVIEW_STACK_DEPTH                0x0BA3
375 #define GL_NAME_STACK_DEPTH                     0x0D70
376 #define GL_PROJECTION_MATRIX                    0x0BA7
377 #define GL_PROJECTION_STACK_DEPTH               0x0BA4
378 #define GL_RENDER_MODE                          0x0C40
379 #define GL_RGBA_MODE                            0x0C31
380 #define GL_TEXTURE_MATRIX                       0x0BA8
381 #define GL_TEXTURE_STACK_DEPTH                  0x0BA5
382 #define GL_VIEWPORT                             0x0BA2
383 #define GL_AUTO_NORMAL                          0x0D80
384 #define GL_MAP1_COLOR_4                         0x0D90
385 #define GL_MAP1_INDEX                           0x0D91
386 #define GL_MAP1_NORMAL                          0x0D92
387 #define GL_MAP1_TEXTURE_COORD_1                 0x0D93
388 #define GL_MAP1_TEXTURE_COORD_2                 0x0D94
389 #define GL_MAP1_TEXTURE_COORD_3                 0x0D95
390 #define GL_MAP1_TEXTURE_COORD_4                 0x0D96
391 #define GL_MAP1_VERTEX_3                        0x0D97
392 #define GL_MAP1_VERTEX_4                        0x0D98
393 #define GL_MAP2_COLOR_4                         0x0DB0
394 #define GL_MAP2_INDEX                           0x0DB1
395 #define GL_MAP2_NORMAL                          0x0DB2
396 #define GL_MAP2_TEXTURE_COORD_1                 0x0DB3
397 #define GL_MAP2_TEXTURE_COORD_2                 0x0DB4
398 #define GL_MAP2_TEXTURE_COORD_3                 0x0DB5
399 #define GL_MAP2_TEXTURE_COORD_4                 0x0DB6
400 #define GL_MAP2_VERTEX_3                        0x0DB7
401 #define GL_MAP2_VERTEX_4                        0x0DB8
402 #define GL_MAP1_GRID_DOMAIN                     0x0DD0
403 #define GL_MAP1_GRID_SEGMENTS                   0x0DD1
404 #define GL_MAP2_GRID_DOMAIN                     0x0DD2
405 #define GL_MAP2_GRID_SEGMENTS                   0x0DD3
406 #define GL_COEFF                                0x0A00
407 #define GL_ORDER                                0x0A01
408 #define GL_DOMAIN                               0x0A02
409 #define GL_PERSPECTIVE_CORRECTION_HINT          0x0C50
410 #define GL_POINT_SMOOTH_HINT                    0x0C51
411 #define GL_LINE_SMOOTH_HINT                     0x0C52
412 #define GL_POLYGON_SMOOTH_HINT                  0x0C53
413 #define GL_FOG_HINT                             0x0C54
414 #define GL_DONT_CARE                            0x1100
415 #define GL_FASTEST                              0x1101
416 #define GL_NICEST                               0x1102
417 #define GL_SCISSOR_BOX                          0x0C10
418 #define GL_SCISSOR_TEST                         0x0C11
419 #define GL_MAP_COLOR                            0x0D10
420 #define GL_MAP_STENCIL                          0x0D11
421 #define GL_INDEX_SHIFT                          0x0D12
422 #define GL_INDEX_OFFSET                         0x0D13
423 #define GL_RED_SCALE                            0x0D14
424 #define GL_RED_BIAS                             0x0D15
425 #define GL_GREEN_SCALE                          0x0D18
426 #define GL_GREEN_BIAS                           0x0D19
427 #define GL_BLUE_SCALE                           0x0D1A
428 #define GL_BLUE_BIAS                            0x0D1B
429 #define GL_ALPHA_SCALE                          0x0D1C
430 #define GL_ALPHA_BIAS                           0x0D1D
431 #define GL_DEPTH_SCALE                          0x0D1E
432 #define GL_DEPTH_BIAS                           0x0D1F
433 #define GL_PIXEL_MAP_S_TO_S_SIZE                0x0CB1
434 #define GL_PIXEL_MAP_I_TO_I_SIZE                0x0CB0
435 #define GL_PIXEL_MAP_I_TO_R_SIZE                0x0CB2
436 #define GL_PIXEL_MAP_I_TO_G_SIZE                0x0CB3
437 #define GL_PIXEL_MAP_I_TO_B_SIZE                0x0CB4
438 #define GL_PIXEL_MAP_I_TO_A_SIZE                0x0CB5
439 #define GL_PIXEL_MAP_R_TO_R_SIZE                0x0CB6
440 #define GL_PIXEL_MAP_G_TO_G_SIZE                0x0CB7
441 #define GL_PIXEL_MAP_B_TO_B_SIZE                0x0CB8
442 #define GL_PIXEL_MAP_A_TO_A_SIZE                0x0CB9
443 #define GL_PIXEL_MAP_S_TO_S                     0x0C71
444 #define GL_PIXEL_MAP_I_TO_I                     0x0C70
445 #define GL_PIXEL_MAP_I_TO_R                     0x0C72
446 #define GL_PIXEL_MAP_I_TO_G                     0x0C73
447 #define GL_PIXEL_MAP_I_TO_B                     0x0C74
448 #define GL_PIXEL_MAP_I_TO_A                     0x0C75
449 #define GL_PIXEL_MAP_R_TO_R                     0x0C76
450 #define GL_PIXEL_MAP_G_TO_G                     0x0C77
451 #define GL_PIXEL_MAP_B_TO_B                     0x0C78
452 #define GL_PIXEL_MAP_A_TO_A                     0x0C79
453 #define GL_PACK_ALIGNMENT                       0x0D05
454 #define GL_PACK_LSB_FIRST                       0x0D01
455 #define GL_PACK_ROW_LENGTH                      0x0D02
456 #define GL_PACK_SKIP_PIXELS                     0x0D04
457 #define GL_PACK_SKIP_ROWS                       0x0D03
458 #define GL_PACK_SWAP_BYTES                      0x0D00
459 #define GL_UNPACK_ALIGNMENT                     0x0CF5
460 #define GL_UNPACK_LSB_FIRST                     0x0CF1
461 #define GL_UNPACK_ROW_LENGTH                    0x0CF2
462 #define GL_UNPACK_SKIP_PIXELS                   0x0CF4
463 #define GL_UNPACK_SKIP_ROWS                     0x0CF3
464 #define GL_UNPACK_SWAP_BYTES                    0x0CF0
465 #define GL_ZOOM_X                               0x0D16
466 #define GL_ZOOM_Y                               0x0D17
467 #define GL_TEXTURE_ENV                          0x2300
468 #define GL_TEXTURE_ENV_MODE                     0x2200
469 #define GL_TEXTURE_1D                           0x0DE0
470 #define GL_TEXTURE_2D                           0x0DE1
471 #define GL_TEXTURE_WRAP_S                       0x2802
472 #define GL_TEXTURE_WRAP_T                       0x2803
473 #define GL_TEXTURE_MAG_FILTER                   0x2800
474 #define GL_TEXTURE_MIN_FILTER                   0x2801
475 #define GL_TEXTURE_ENV_COLOR                    0x2201
476 #define GL_TEXTURE_GEN_S                        0x0C60
477 #define GL_TEXTURE_GEN_T                        0x0C61
478 #define GL_TEXTURE_GEN_R                        0x0C62
479 #define GL_TEXTURE_GEN_Q                        0x0C63
480 #define GL_TEXTURE_GEN_MODE                     0x2500
481 #define GL_TEXTURE_BORDER_COLOR                 0x1004
482 #define GL_TEXTURE_WIDTH                        0x1000
483 #define GL_TEXTURE_HEIGHT                       0x1001
484 #define GL_TEXTURE_BORDER                       0x1005
485 #define GL_TEXTURE_COMPONENTS                   0x1003
486 #define GL_TEXTURE_RED_SIZE                     0x805C
487 #define GL_TEXTURE_GREEN_SIZE                   0x805D
488 #define GL_TEXTURE_BLUE_SIZE                    0x805E
489 #define GL_TEXTURE_ALPHA_SIZE                   0x805F
490 #define GL_TEXTURE_LUMINANCE_SIZE               0x8060
491 #define GL_TEXTURE_INTENSITY_SIZE               0x8061
492 #define GL_NEAREST_MIPMAP_NEAREST               0x2700
493 #define GL_NEAREST_MIPMAP_LINEAR                0x2702
494 #define GL_LINEAR_MIPMAP_NEAREST                0x2701
495 #define GL_LINEAR_MIPMAP_LINEAR                 0x2703
496 #define GL_OBJECT_LINEAR                        0x2401
497 #define GL_OBJECT_PLANE                         0x2501
498 #define GL_EYE_LINEAR                           0x2400
499 #define GL_EYE_PLANE                            0x2502
500 #define GL_SPHERE_MAP                           0x2402
501 #define GL_DECAL                                0x2101
502 #define GL_MODULATE                             0x2100
503 #define GL_NEAREST                              0x2600
504 #define GL_REPEAT                               0x2901
505 #define GL_CLAMP                                0x2900
506 #define GL_S                                    0x2000
507 #define GL_T                                    0x2001
508 #define GL_R                                    0x2002
509 #define GL_Q                                    0x2003
510 #define GL_VENDOR                               0x1F00
511 #define GL_RENDERER                             0x1F01
512 #define GL_VERSION                              0x1F02
513 #define GL_EXTENSIONS                           0x1F03
514 #define GL_NO_ERROR                             0
515 #define GL_INVALID_ENUM                         0x0500
516 #define GL_INVALID_VALUE                        0x0501
517 #define GL_INVALID_OPERATION                    0x0502
518 #define GL_STACK_OVERFLOW                       0x0503
519 #define GL_STACK_UNDERFLOW                      0x0504
520 #define GL_OUT_OF_MEMORY                        0x0505
521 #define GL_CURRENT_BIT                          0x00000001
522 #define GL_POINT_BIT                            0x00000002
523 #define GL_LINE_BIT                             0x00000004
524 #define GL_POLYGON_BIT                          0x00000008
525 #define GL_POLYGON_STIPPLE_BIT                  0x00000010
526 #define GL_PIXEL_MODE_BIT                       0x00000020
527 #define GL_LIGHTING_BIT                         0x00000040
528 #define GL_FOG_BIT                              0x00000080
529 #define GL_DEPTH_BUFFER_BIT                     0x00000100
530 #define GL_ACCUM_BUFFER_BIT                     0x00000200
531 #define GL_STENCIL_BUFFER_BIT                   0x00000400
532 #define GL_VIEWPORT_BIT                         0x00000800
533 #define GL_TRANSFORM_BIT                        0x00001000
534 #define GL_ENABLE_BIT                           0x00002000
535 #define GL_COLOR_BUFFER_BIT                     0x00004000
536 #define GL_HINT_BIT                             0x00008000
537 #define GL_EVAL_BIT                             0x00010000
538 #define GL_LIST_BIT                             0x00020000
539 #define GL_TEXTURE_BIT                          0x00040000
540 #define GL_SCISSOR_BIT                          0x00080000
541 #define GL_ALL_ATTRIB_BITS                      0xFFFFFFFF
542 #define GL_PROXY_TEXTURE_1D                     0x8063
543 #define GL_PROXY_TEXTURE_2D                     0x8064
544 #define GL_TEXTURE_PRIORITY                     0x8066
545 #define GL_TEXTURE_RESIDENT                     0x8067
546 #define GL_TEXTURE_BINDING_1D                   0x8068
547 #define GL_TEXTURE_BINDING_2D                   0x8069
548 #define GL_TEXTURE_INTERNAL_FORMAT              0x1003
549 #define GL_ALPHA4                               0x803B
550 #define GL_ALPHA8                               0x803C
551 #define GL_ALPHA12                              0x803D
552 #define GL_ALPHA16                              0x803E
553 #define GL_LUMINANCE4                           0x803F
554 #define GL_LUMINANCE8                           0x8040
555 #define GL_LUMINANCE12                          0x8041
556 #define GL_LUMINANCE16                          0x8042
557 #define GL_LUMINANCE4_ALPHA4                    0x8043
558 #define GL_LUMINANCE6_ALPHA2                    0x8044
559 #define GL_LUMINANCE8_ALPHA8                    0x8045
560 #define GL_LUMINANCE12_ALPHA4                   0x8046
561 #define GL_LUMINANCE12_ALPHA12                  0x8047
562 #define GL_LUMINANCE16_ALPHA16                  0x8048
563 #define GL_INTENSITY                            0x8049
564 #define GL_INTENSITY4                           0x804A
565 #define GL_INTENSITY8                           0x804B
566 #define GL_INTENSITY12                          0x804C
567 #define GL_INTENSITY16                          0x804D
568 #define GL_R3_G3_B2                             0x2A10
569 #define GL_RGB4                                 0x804F
570 #define GL_RGB5                                 0x8050
571 #define GL_RGB8                                 0x8051
572 #define GL_RGB10                                0x8052
573 #define GL_RGB12                                0x8053
574 #define GL_RGB16                                0x8054
575 #define GL_RGBA2                                0x8055
576 #define GL_RGBA4                                0x8056
577 #define GL_RGB5_A1                              0x8057
578 #define GL_RGBA8                                0x8058
579 #define GL_RGB10_A2                             0x8059
580 #define GL_RGBA12                               0x805A
581 #define GL_RGBA16                               0x805B
582 #define GL_CLIENT_PIXEL_STORE_BIT               0x00000001
583 #define GL_CLIENT_VERTEX_ARRAY_BIT              0x00000002
584 #define GL_ALL_CLIENT_ATTRIB_BITS               0xFFFFFFFF
585 #define GL_CLIENT_ALL_ATTRIB_BITS               0xFFFFFFFF
586 #define GL_RESCALE_NORMAL                       0x803A
587 #define GL_CLAMP_TO_EDGE                        0x812F
588 #define GL_MAX_ELEMENTS_VERTICES                0x80E8
589 #define GL_MAX_ELEMENTS_INDICES                 0x80E9
590 #define GL_BGR                                  0x80E0
591 #define GL_BGRA                                 0x80E1
592 #define GL_UNSIGNED_BYTE_3_3_2                  0x8032
593 #define GL_UNSIGNED_BYTE_2_3_3_REV              0x8362
594 #define GL_UNSIGNED_SHORT_5_6_5                 0x8363
595 #define GL_UNSIGNED_SHORT_5_6_5_REV             0x8364
596 #define GL_UNSIGNED_SHORT_4_4_4_4               0x8033
597 #define GL_UNSIGNED_SHORT_4_4_4_4_REV           0x8365
598 #define GL_UNSIGNED_SHORT_5_5_5_1               0x8034
599 #define GL_UNSIGNED_SHORT_1_5_5_5_REV           0x8366
600 #define GL_UNSIGNED_INT_8_8_8_8                 0x8035
601 #define GL_UNSIGNED_INT_8_8_8_8_REV             0x8367
602 #define GL_UNSIGNED_INT_10_10_10_2              0x8036
603 #define GL_UNSIGNED_INT_2_10_10_10_REV          0x8368
604 #define GL_LIGHT_MODEL_COLOR_CONTROL            0x81F8
605 #define GL_SINGLE_COLOR                         0x81F9
606 #define GL_SEPARATE_SPECULAR_COLOR              0x81FA
607 #define GL_TEXTURE_MIN_LOD                      0x813A
608 #define GL_TEXTURE_MAX_LOD                      0x813B
609 #define GL_TEXTURE_BASE_LEVEL                   0x813C
610 #define GL_TEXTURE_MAX_LEVEL                    0x813D
611 #define GL_SMOOTH_POINT_SIZE_RANGE              0x0B12
612 #define GL_SMOOTH_POINT_SIZE_GRANULARITY        0x0B13
613 #define GL_SMOOTH_LINE_WIDTH_RANGE              0x0B22
614 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY        0x0B23
615 #define GL_ALIASED_POINT_SIZE_RANGE             0x846D
616 #define GL_ALIASED_LINE_WIDTH_RANGE             0x846E
617 #define GL_PACK_SKIP_IMAGES                     0x806B
618 #define GL_PACK_IMAGE_HEIGHT                    0x806C
619 #define GL_UNPACK_SKIP_IMAGES                   0x806D
620 #define GL_UNPACK_IMAGE_HEIGHT                  0x806E
621 #define GL_TEXTURE_3D                           0x806F
622 #define GL_PROXY_TEXTURE_3D                     0x8070
623 #define GL_TEXTURE_DEPTH                        0x8071
624 #define GL_TEXTURE_WRAP_R                       0x8072
625 #define GL_MAX_3D_TEXTURE_SIZE                  0x8073
626 #define GL_TEXTURE_BINDING_3D                   0x806A
627 #define GL_CONSTANT_COLOR                       0x8001
628 #define GL_ONE_MINUS_CONSTANT_COLOR             0x8002
629 #define GL_CONSTANT_ALPHA                       0x8003
630 #define GL_ONE_MINUS_CONSTANT_ALPHA             0x8004
631 #define GL_COLOR_TABLE                          0x80D0
632 #define GL_POST_CONVOLUTION_COLOR_TABLE         0x80D1
633 #define GL_POST_COLOR_MATRIX_COLOR_TABLE        0x80D2
634 #define GL_PROXY_COLOR_TABLE                    0x80D3
635 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE   0x80D4
636 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE  0x80D5
637 #define GL_COLOR_TABLE_SCALE                    0x80D6
638 #define GL_COLOR_TABLE_BIAS                     0x80D7
639 #define GL_COLOR_TABLE_FORMAT                   0x80D8
640 #define GL_COLOR_TABLE_WIDTH                    0x80D9
641 #define GL_COLOR_TABLE_RED_SIZE                 0x80DA
642 #define GL_COLOR_TABLE_GREEN_SIZE               0x80DB
643 #define GL_COLOR_TABLE_BLUE_SIZE                0x80DC
644 #define GL_COLOR_TABLE_ALPHA_SIZE               0x80DD
645 #define GL_COLOR_TABLE_LUMINANCE_SIZE           0x80DE
646 #define GL_COLOR_TABLE_INTENSITY_SIZE           0x80DF
647 #define GL_CONVOLUTION_1D                       0x8010
648 #define GL_CONVOLUTION_2D                       0x8011
649 #define GL_SEPARABLE_2D                         0x8012
650 #define GL_CONVOLUTION_BORDER_MODE              0x8013
651 #define GL_CONVOLUTION_FILTER_SCALE             0x8014
652 #define GL_CONVOLUTION_FILTER_BIAS              0x8015
653 #define GL_REDUCE                               0x8016
654 #define GL_CONVOLUTION_FORMAT                   0x8017
655 #define GL_CONVOLUTION_WIDTH                    0x8018
656 #define GL_CONVOLUTION_HEIGHT                   0x8019
657 #define GL_MAX_CONVOLUTION_WIDTH                0x801A
658 #define GL_MAX_CONVOLUTION_HEIGHT               0x801B
659 #define GL_POST_CONVOLUTION_RED_SCALE           0x801C
660 #define GL_POST_CONVOLUTION_GREEN_SCALE         0x801D
661 #define GL_POST_CONVOLUTION_BLUE_SCALE          0x801E
662 #define GL_POST_CONVOLUTION_ALPHA_SCALE         0x801F
663 #define GL_POST_CONVOLUTION_RED_BIAS            0x8020
664 #define GL_POST_CONVOLUTION_GREEN_BIAS          0x8021
665 #define GL_POST_CONVOLUTION_BLUE_BIAS           0x8022
666 #define GL_POST_CONVOLUTION_ALPHA_BIAS          0x8023
667 #define GL_CONSTANT_BORDER                      0x8151
668 #define GL_REPLICATE_BORDER                     0x8153
669 #define GL_CONVOLUTION_BORDER_COLOR             0x8154
670 #define GL_COLOR_MATRIX                         0x80B1
671 #define GL_COLOR_MATRIX_STACK_DEPTH             0x80B2
672 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH         0x80B3
673 #define GL_POST_COLOR_MATRIX_RED_SCALE          0x80B4
674 #define GL_POST_COLOR_MATRIX_GREEN_SCALE        0x80B5
675 #define GL_POST_COLOR_MATRIX_BLUE_SCALE         0x80B6
676 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE        0x80B7
677 #define GL_POST_COLOR_MATRIX_RED_BIAS           0x80B8
678 #define GL_POST_COLOR_MATRIX_GREEN_BIAS         0x80B9
679 #define GL_POST_COLOR_MATRIX_BLUE_BIAS          0x80BA
680 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS         0x80BB
681 #define GL_HISTOGRAM                            0x8024
682 #define GL_PROXY_HISTOGRAM                      0x8025
683 #define GL_HISTOGRAM_WIDTH                      0x8026
684 #define GL_HISTOGRAM_FORMAT                     0x8027
685 #define GL_HISTOGRAM_RED_SIZE                   0x8028
686 #define GL_HISTOGRAM_GREEN_SIZE                 0x8029
687 #define GL_HISTOGRAM_BLUE_SIZE                  0x802A
688 #define GL_HISTOGRAM_ALPHA_SIZE                 0x802B
689 #define GL_HISTOGRAM_LUMINANCE_SIZE             0x802C
690 #define GL_HISTOGRAM_SINK                       0x802D
691 #define GL_MINMAX                               0x802E
692 #define GL_MINMAX_FORMAT                        0x802F
693 #define GL_MINMAX_SINK                          0x8030
694 #define GL_TABLE_TOO_LARGE                      0x8031
695 #define GL_BLEND_EQUATION                       0x8009
696 #define GL_MIN                                  0x8007
697 #define GL_MAX                                  0x8008
698 #define GL_FUNC_ADD                             0x8006
699 #define GL_FUNC_SUBTRACT                        0x800A
700 #define GL_FUNC_REVERSE_SUBTRACT                0x800B
701 #define GL_BLEND_COLOR                          0x8005
702 #define GL_TEXTURE0                             0x84C0
703 #define GL_TEXTURE1                             0x84C1
704 #define GL_TEXTURE2                             0x84C2
705 #define GL_TEXTURE3                             0x84C3
706 #define GL_TEXTURE4                             0x84C4
707 #define GL_TEXTURE5                             0x84C5
708 #define GL_TEXTURE6                             0x84C6
709 #define GL_TEXTURE7                             0x84C7
710 #define GL_TEXTURE8                             0x84C8
711 #define GL_TEXTURE9                             0x84C9
712 #define GL_TEXTURE10                            0x84CA
713 #define GL_TEXTURE11                            0x84CB
714 #define GL_TEXTURE12                            0x84CC
715 #define GL_TEXTURE13                            0x84CD
716 #define GL_TEXTURE14                            0x84CE
717 #define GL_TEXTURE15                            0x84CF
718 #define GL_TEXTURE16                            0x84D0
719 #define GL_TEXTURE17                            0x84D1
720 #define GL_TEXTURE18                            0x84D2
721 #define GL_TEXTURE19                            0x84D3
722 #define GL_TEXTURE20                            0x84D4
723 #define GL_TEXTURE21                            0x84D5
724 #define GL_TEXTURE22                            0x84D6
725 #define GL_TEXTURE23                            0x84D7
726 #define GL_TEXTURE24                            0x84D8
727 #define GL_TEXTURE25                            0x84D9
728 #define GL_TEXTURE26                            0x84DA
729 #define GL_TEXTURE27                            0x84DB
730 #define GL_TEXTURE28                            0x84DC
731 #define GL_TEXTURE29                            0x84DD
732 #define GL_TEXTURE30                            0x84DE
733 #define GL_TEXTURE31                            0x84DF
734 #define GL_ACTIVE_TEXTURE                       0x84E0
735 #define GL_CLIENT_ACTIVE_TEXTURE                0x84E1
736 #define GL_MAX_TEXTURE_UNITS                    0x84E2
737 #define GL_NORMAL_MAP                           0x8511
738 #define GL_REFLECTION_MAP                       0x8512
739 #define GL_TEXTURE_CUBE_MAP                     0x8513
740 #define GL_TEXTURE_BINDING_CUBE_MAP             0x8514
741 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X          0x8515
742 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X          0x8516
743 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y          0x8517
744 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y          0x8518
745 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z          0x8519
746 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z          0x851A
747 #define GL_PROXY_TEXTURE_CUBE_MAP               0x851B
748 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE            0x851C
749 #define GL_COMPRESSED_ALPHA                     0x84E9
750 #define GL_COMPRESSED_LUMINANCE                 0x84EA
751 #define GL_COMPRESSED_LUMINANCE_ALPHA           0x84EB
752 #define GL_COMPRESSED_INTENSITY                 0x84EC
753 #define GL_COMPRESSED_RGB                       0x84ED
754 #define GL_COMPRESSED_RGBA                      0x84EE
755 #define GL_TEXTURE_COMPRESSION_HINT             0x84EF
756 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE        0x86A0
757 #define GL_TEXTURE_COMPRESSED                   0x86A1
758 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS       0x86A2
759 #define GL_COMPRESSED_TEXTURE_FORMATS           0x86A3
760 #define GL_MULTISAMPLE                          0x809D
761 #define GL_SAMPLE_ALPHA_TO_COVERAGE             0x809E
762 #define GL_SAMPLE_ALPHA_TO_ONE                  0x809F
763 #define GL_SAMPLE_COVERAGE                      0x80A0
764 #define GL_SAMPLE_BUFFERS                       0x80A8
765 #define GL_SAMPLES                              0x80A9
766 #define GL_SAMPLE_COVERAGE_VALUE                0x80AA
767 #define GL_SAMPLE_COVERAGE_INVERT               0x80AB
768 #define GL_MULTISAMPLE_BIT                      0x20000000
769 #define GL_TRANSPOSE_MODELVIEW_MATRIX           0x84E3
770 #define GL_TRANSPOSE_PROJECTION_MATRIX          0x84E4
771 #define GL_TRANSPOSE_TEXTURE_MATRIX             0x84E5
772 #define GL_TRANSPOSE_COLOR_MATRIX               0x84E6
773 #define GL_COMBINE                              0x8570
774 #define GL_COMBINE_RGB                          0x8571
775 #define GL_COMBINE_ALPHA                        0x8572
776 #define GL_SOURCE0_RGB                          0x8580
777 #define GL_SOURCE1_RGB                          0x8581
778 #define GL_SOURCE2_RGB                          0x8582
779 #define GL_SOURCE0_ALPHA                        0x8588
780 #define GL_SOURCE1_ALPHA                        0x8589
781 #define GL_SOURCE2_ALPHA                        0x858A
782 #define GL_OPERAND0_RGB                         0x8590
783 #define GL_OPERAND1_RGB                         0x8591
784 #define GL_OPERAND2_RGB                         0x8592
785 #define GL_OPERAND0_ALPHA                       0x8598
786 #define GL_OPERAND1_ALPHA                       0x8599
787 #define GL_OPERAND2_ALPHA                       0x859A
788 #define GL_RGB_SCALE                            0x8573
789 #define GL_ADD_SIGNED                           0x8574
790 #define GL_INTERPOLATE                          0x8575
791 #define GL_SUBTRACT                             0x84E7
792 #define GL_CONSTANT                             0x8576
793 #define GL_PRIMARY_COLOR                        0x8577
794 #define GL_PREVIOUS                             0x8578
795 #define GL_DOT3_RGB                             0x86AE
796 #define GL_DOT3_RGBA                            0x86AF
797 #define GL_CLAMP_TO_BORDER                      0x812D
798 #define GL_ARB_multitexture 1
799 #define GL_TEXTURE0_ARB                         0x84C0
800 #define GL_TEXTURE1_ARB                         0x84C1
801 #define GL_TEXTURE2_ARB                         0x84C2
802 #define GL_TEXTURE3_ARB                         0x84C3
803 #define GL_TEXTURE4_ARB                         0x84C4
804 #define GL_TEXTURE5_ARB                         0x84C5
805 #define GL_TEXTURE6_ARB                         0x84C6
806 #define GL_TEXTURE7_ARB                         0x84C7
807 #define GL_TEXTURE8_ARB                         0x84C8
808 #define GL_TEXTURE9_ARB                         0x84C9
809 #define GL_TEXTURE10_ARB                        0x84CA
810 #define GL_TEXTURE11_ARB                        0x84CB
811 #define GL_TEXTURE12_ARB                        0x84CC
812 #define GL_TEXTURE13_ARB                        0x84CD
813 #define GL_TEXTURE14_ARB                        0x84CE
814 #define GL_TEXTURE15_ARB                        0x84CF
815 #define GL_TEXTURE16_ARB                        0x84D0
816 #define GL_TEXTURE17_ARB                        0x84D1
817 #define GL_TEXTURE18_ARB                        0x84D2
818 #define GL_TEXTURE19_ARB                        0x84D3
819 #define GL_TEXTURE20_ARB                        0x84D4
820 #define GL_TEXTURE21_ARB                        0x84D5
821 #define GL_TEXTURE22_ARB                        0x84D6
822 #define GL_TEXTURE23_ARB                        0x84D7
823 #define GL_TEXTURE24_ARB                        0x84D8
824 #define GL_TEXTURE25_ARB                        0x84D9
825 #define GL_TEXTURE26_ARB                        0x84DA
826 #define GL_TEXTURE27_ARB                        0x84DB
827 #define GL_TEXTURE28_ARB                        0x84DC
828 #define GL_TEXTURE29_ARB                        0x84DD
829 #define GL_TEXTURE30_ARB                        0x84DE
830 #define GL_TEXTURE31_ARB                        0x84DF
831 #define GL_ACTIVE_TEXTURE_ARB                   0x84E0
832 #define GL_CLIENT_ACTIVE_TEXTURE_ARB            0x84E1
833 #define GL_MAX_TEXTURE_UNITS_ARB                0x84E2
834 #define GL_MESA_packed_depth_stencil 1
835 #define GL_DEPTH_STENCIL_MESA                   0x8750
836 #define GL_UNSIGNED_INT_24_8_MESA               0x8751
837 #define GL_UNSIGNED_INT_8_24_REV_MESA           0x8752
838 #define GL_UNSIGNED_SHORT_15_1_MESA             0x8753
839 #define GL_UNSIGNED_SHORT_1_15_REV_MESA         0x8754
840 #define GL_ATI_blend_equation_separate 1
841 #define GL_ALPHA_BLEND_EQUATION_ATI             0x883D
842 #define GL_OES_EGL_image 1
843 
844 #ifdef __cplusplus
845 }
846 #endif
847 
848 #endif // __NX_GL_H__
849