1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
5 * Holger Schemel *
6 * Detmolder Strasse 189 *
7 * 33604 Bielefeld *
8 * Germany *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
11 * files.c *
12 ***********************************************************/
13
14 #include <ctype.h>
15 #include <sys/stat.h>
16 #include <dirent.h>
17 #include <math.h>
18
19 #include "libgame/libgame.h"
20
21 #include "files.h"
22 #include "init.h"
23 #include "tools.h"
24 #include "tape.h"
25
26
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30
31 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
32 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
33
34 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
35 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
36 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
37 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
38 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
39 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
40 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
41 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
42 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
43 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
44 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
45
46 /* (element number, number of change pages, change page number) */
47 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
48
49 /* (element number only) */
50 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
51 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
52
53 /* (nothing at all if unchanged) */
54 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
55
56 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
57 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
58 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
59
60 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
61 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
62 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
63
64 /* file identifier strings */
65 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
66 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
67 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
68
69 /* values for deciding when (not) to save configuration data */
70 #define SAVE_CONF_NEVER 0
71 #define SAVE_CONF_ALWAYS 1
72 #define SAVE_CONF_WHEN_CHANGED -1
73
74 /* values for chunks using micro chunks */
75 #define CONF_MASK_1_BYTE 0x00
76 #define CONF_MASK_2_BYTE 0x40
77 #define CONF_MASK_4_BYTE 0x80
78 #define CONF_MASK_MULTI_BYTES 0xc0
79
80 #define CONF_MASK_BYTES 0xc0
81 #define CONF_MASK_TOKEN 0x3f
82
83 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
84 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
85 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
86 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
87
88 /* these definitions are just for convenience of use and readability */
89 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
90 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
91 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
92 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
93
94 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
95 (x) == CONF_MASK_2_BYTE ? 2 : \
96 (x) == CONF_MASK_4_BYTE ? 4 : 0)
97
98 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
99 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
100 #define CONF_ELEMENT_NUM_BYTES (2)
101
102 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
103 (t) == TYPE_ELEMENT_LIST ? \
104 CONF_ELEMENT_NUM_BYTES : \
105 (t) == TYPE_CONTENT || \
106 (t) == TYPE_CONTENT_LIST ? \
107 CONF_CONTENT_NUM_BYTES : 1)
108
109 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
110 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
111 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
112
113 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
114 (y) * 3 + (x))
115 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
116 CONF_ELEMENT_NUM_BYTES)
117 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
118 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
119
120 /* temporary variables used to store pointers to structure members */
121 static struct LevelInfo li;
122 static struct ElementInfo xx_ei, yy_ei;
123 static struct ElementChangeInfo xx_change;
124 static struct ElementGroupInfo xx_group;
125 static struct EnvelopeInfo xx_envelope;
126 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
127 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
128 static int xx_num_contents;
129 static int xx_current_change_page;
130 static char xx_default_string_empty[1] = "";
131 static int xx_string_length_unused;
132
133 struct LevelFileConfigInfo
134 {
135 int element; /* element for which data is to be stored */
136 int save_type; /* save data always, never or when changed */
137 int data_type; /* data type (used internally, not stored) */
138 int conf_type; /* micro chunk identifier (stored in file) */
139
140 /* (mandatory) */
141 void *value; /* variable that holds the data to be stored */
142 int default_value; /* initial default value for this variable */
143
144 /* (optional) */
145 void *value_copy; /* variable that holds the data to be copied */
146 void *num_entities; /* number of entities for multi-byte data */
147 int default_num_entities; /* default number of entities for this data */
148 int max_num_entities; /* maximal number of entities for this data */
149 char *default_string; /* optional default string for string data */
150 };
151
152 static struct LevelFileConfigInfo chunk_config_INFO[] =
153 {
154 /* ---------- values not related to single elements ----------------------- */
155
156 {
157 -1, SAVE_CONF_ALWAYS,
158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
159 &li.game_engine_type, GAME_ENGINE_TYPE_RND
160 },
161
162 {
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
165 &li.fieldx, STD_LEV_FIELDX
166 },
167 {
168 -1, SAVE_CONF_ALWAYS,
169 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
170 &li.fieldy, STD_LEV_FIELDY
171 },
172
173 {
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
176 &li.time, 100
177 },
178
179 {
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
182 &li.gems_needed, 0
183 },
184
185 {
186 -1, -1,
187 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
188 &li.random_seed, 0
189 },
190
191 {
192 -1, -1,
193 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
194 &li.use_step_counter, FALSE
195 },
196
197 {
198 -1, -1,
199 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
200 &li.wind_direction_initial, MV_NONE
201 },
202
203 {
204 -1, -1,
205 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
206 &li.em_slippery_gems, FALSE
207 },
208
209 {
210 -1, -1,
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
212 &li.use_custom_template, FALSE
213 },
214
215 {
216 -1, -1,
217 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
218 &li.can_move_into_acid_bits, ~0 /* default: everything can */
219 },
220
221 {
222 -1, -1,
223 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
224 &li.dont_collide_with_bits, ~0 /* default: always deadly */
225 },
226
227 {
228 -1, -1,
229 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
230 &li.em_explodes_by_fire, FALSE
231 },
232
233 {
234 -1, -1,
235 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
236 &li.score[SC_TIME_BONUS], 1
237 },
238
239 {
240 -1, -1,
241 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
242 &li.auto_exit_sokoban, FALSE
243 },
244
245 {
246 -1, -1,
247 -1, -1,
248 NULL, -1
249 }
250 };
251
252 static struct LevelFileConfigInfo chunk_config_ELEM[] =
253 {
254 /* (these values are the same for each player) */
255 {
256 EL_PLAYER_1, -1,
257 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
258 &li.block_last_field, FALSE /* default case for EM levels */
259 },
260 {
261 EL_PLAYER_1, -1,
262 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
263 &li.sp_block_last_field, TRUE /* default case for SP levels */
264 },
265 {
266 EL_PLAYER_1, -1,
267 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
268 &li.instant_relocation, FALSE
269 },
270 {
271 EL_PLAYER_1, -1,
272 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
273 &li.can_pass_to_walkable, FALSE
274 },
275 {
276 EL_PLAYER_1, -1,
277 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
278 &li.block_snap_field, TRUE
279 },
280 {
281 EL_PLAYER_1, -1,
282 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
283 &li.continuous_snapping, TRUE
284 },
285 {
286 EL_PLAYER_1, -1,
287 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
288 &li.shifted_relocation, FALSE
289 },
290
291 /* (these values are different for each player) */
292 {
293 EL_PLAYER_1, -1,
294 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
295 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
296 },
297 {
298 EL_PLAYER_1, -1,
299 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
300 &li.initial_player_gravity[0], FALSE
301 },
302 {
303 EL_PLAYER_1, -1,
304 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
305 &li.use_start_element[0], FALSE
306 },
307 {
308 EL_PLAYER_1, -1,
309 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
310 &li.start_element[0], EL_PLAYER_1
311 },
312 {
313 EL_PLAYER_1, -1,
314 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
315 &li.use_artwork_element[0], FALSE
316 },
317 {
318 EL_PLAYER_1, -1,
319 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
320 &li.artwork_element[0], EL_PLAYER_1
321 },
322 {
323 EL_PLAYER_1, -1,
324 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
325 &li.use_explosion_element[0], FALSE
326 },
327 {
328 EL_PLAYER_1, -1,
329 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
330 &li.explosion_element[0], EL_PLAYER_1
331 },
332 {
333 EL_PLAYER_1, -1,
334 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
335 &li.use_initial_inventory[0], FALSE
336 },
337 {
338 EL_PLAYER_1, -1,
339 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
340 &li.initial_inventory_size[0], 1
341 },
342 {
343 EL_PLAYER_1, -1,
344 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
345 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
346 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
347 },
348
349 {
350 EL_PLAYER_2, -1,
351 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
352 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
353 },
354 {
355 EL_PLAYER_2, -1,
356 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
357 &li.initial_player_gravity[1], FALSE
358 },
359 {
360 EL_PLAYER_2, -1,
361 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
362 &li.use_start_element[1], FALSE
363 },
364 {
365 EL_PLAYER_2, -1,
366 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
367 &li.start_element[1], EL_PLAYER_2
368 },
369 {
370 EL_PLAYER_2, -1,
371 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
372 &li.use_artwork_element[1], FALSE
373 },
374 {
375 EL_PLAYER_2, -1,
376 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
377 &li.artwork_element[1], EL_PLAYER_2
378 },
379 {
380 EL_PLAYER_2, -1,
381 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
382 &li.use_explosion_element[1], FALSE
383 },
384 {
385 EL_PLAYER_2, -1,
386 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
387 &li.explosion_element[1], EL_PLAYER_2
388 },
389 {
390 EL_PLAYER_2, -1,
391 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
392 &li.use_initial_inventory[1], FALSE
393 },
394 {
395 EL_PLAYER_2, -1,
396 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
397 &li.initial_inventory_size[1], 1
398 },
399 {
400 EL_PLAYER_2, -1,
401 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
402 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
403 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
404 },
405
406 {
407 EL_PLAYER_3, -1,
408 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
409 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
410 },
411 {
412 EL_PLAYER_3, -1,
413 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
414 &li.initial_player_gravity[2], FALSE
415 },
416 {
417 EL_PLAYER_3, -1,
418 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
419 &li.use_start_element[2], FALSE
420 },
421 {
422 EL_PLAYER_3, -1,
423 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
424 &li.start_element[2], EL_PLAYER_3
425 },
426 {
427 EL_PLAYER_3, -1,
428 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
429 &li.use_artwork_element[2], FALSE
430 },
431 {
432 EL_PLAYER_3, -1,
433 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
434 &li.artwork_element[2], EL_PLAYER_3
435 },
436 {
437 EL_PLAYER_3, -1,
438 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
439 &li.use_explosion_element[2], FALSE
440 },
441 {
442 EL_PLAYER_3, -1,
443 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
444 &li.explosion_element[2], EL_PLAYER_3
445 },
446 {
447 EL_PLAYER_3, -1,
448 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
449 &li.use_initial_inventory[2], FALSE
450 },
451 {
452 EL_PLAYER_3, -1,
453 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
454 &li.initial_inventory_size[2], 1
455 },
456 {
457 EL_PLAYER_3, -1,
458 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
459 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
460 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
461 },
462
463 {
464 EL_PLAYER_4, -1,
465 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
466 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
467 },
468 {
469 EL_PLAYER_4, -1,
470 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
471 &li.initial_player_gravity[3], FALSE
472 },
473 {
474 EL_PLAYER_4, -1,
475 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
476 &li.use_start_element[3], FALSE
477 },
478 {
479 EL_PLAYER_4, -1,
480 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
481 &li.start_element[3], EL_PLAYER_4
482 },
483 {
484 EL_PLAYER_4, -1,
485 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
486 &li.use_artwork_element[3], FALSE
487 },
488 {
489 EL_PLAYER_4, -1,
490 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
491 &li.artwork_element[3], EL_PLAYER_4
492 },
493 {
494 EL_PLAYER_4, -1,
495 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
496 &li.use_explosion_element[3], FALSE
497 },
498 {
499 EL_PLAYER_4, -1,
500 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
501 &li.explosion_element[3], EL_PLAYER_4
502 },
503 {
504 EL_PLAYER_4, -1,
505 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
506 &li.use_initial_inventory[3], FALSE
507 },
508 {
509 EL_PLAYER_4, -1,
510 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
511 &li.initial_inventory_size[3], 1
512 },
513 {
514 EL_PLAYER_4, -1,
515 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
516 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
517 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
518 },
519
520 {
521 EL_EMERALD, -1,
522 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
523 &li.score[SC_EMERALD], 10
524 },
525
526 {
527 EL_DIAMOND, -1,
528 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
529 &li.score[SC_DIAMOND], 10
530 },
531
532 {
533 EL_BUG, -1,
534 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
535 &li.score[SC_BUG], 10
536 },
537
538 {
539 EL_SPACESHIP, -1,
540 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
541 &li.score[SC_SPACESHIP], 10
542 },
543
544 {
545 EL_PACMAN, -1,
546 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
547 &li.score[SC_PACMAN], 10
548 },
549
550 {
551 EL_NUT, -1,
552 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
553 &li.score[SC_NUT], 10
554 },
555
556 {
557 EL_DYNAMITE, -1,
558 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
559 &li.score[SC_DYNAMITE], 10
560 },
561
562 {
563 EL_KEY_1, -1,
564 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
565 &li.score[SC_KEY], 10
566 },
567
568 {
569 EL_PEARL, -1,
570 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
571 &li.score[SC_PEARL], 10
572 },
573
574 {
575 EL_CRYSTAL, -1,
576 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
577 &li.score[SC_CRYSTAL], 10
578 },
579
580 {
581 EL_BD_AMOEBA, -1,
582 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
583 &li.amoeba_content, EL_DIAMOND
584 },
585 {
586 EL_BD_AMOEBA, -1,
587 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
588 &li.amoeba_speed, 10
589 },
590 {
591 EL_BD_AMOEBA, -1,
592 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
593 &li.grow_into_diggable, TRUE
594 },
595
596 {
597 EL_YAMYAM, -1,
598 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
599 &li.yamyam_content, EL_ROCK, NULL,
600 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
601 },
602 {
603 EL_YAMYAM, -1,
604 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
605 &li.score[SC_YAMYAM], 10
606 },
607
608 {
609 EL_ROBOT, -1,
610 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
611 &li.score[SC_ROBOT], 10
612 },
613 {
614 EL_ROBOT, -1,
615 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
616 &li.slurp_score, 10
617 },
618
619 {
620 EL_ROBOT_WHEEL, -1,
621 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
622 &li.time_wheel, 10
623 },
624
625 {
626 EL_MAGIC_WALL, -1,
627 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
628 &li.time_magic_wall, 10
629 },
630
631 {
632 EL_GAME_OF_LIFE, -1,
633 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
634 &li.game_of_life[0], 2
635 },
636 {
637 EL_GAME_OF_LIFE, -1,
638 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
639 &li.game_of_life[1], 3
640 },
641 {
642 EL_GAME_OF_LIFE, -1,
643 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
644 &li.game_of_life[2], 3
645 },
646 {
647 EL_GAME_OF_LIFE, -1,
648 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
649 &li.game_of_life[3], 3
650 },
651
652 {
653 EL_BIOMAZE, -1,
654 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
655 &li.biomaze[0], 2
656 },
657 {
658 EL_BIOMAZE, -1,
659 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
660 &li.biomaze[1], 3
661 },
662 {
663 EL_BIOMAZE, -1,
664 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
665 &li.biomaze[2], 3
666 },
667 {
668 EL_BIOMAZE, -1,
669 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
670 &li.biomaze[3], 3
671 },
672
673 {
674 EL_TIMEGATE_SWITCH, -1,
675 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
676 &li.time_timegate, 10
677 },
678
679 {
680 EL_LIGHT_SWITCH_ACTIVE, -1,
681 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
682 &li.time_light, 10
683 },
684
685 {
686 EL_SHIELD_NORMAL, -1,
687 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
688 &li.shield_normal_time, 10
689 },
690 {
691 EL_SHIELD_NORMAL, -1,
692 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
693 &li.score[SC_SHIELD], 10
694 },
695
696 {
697 EL_SHIELD_DEADLY, -1,
698 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
699 &li.shield_deadly_time, 10
700 },
701 {
702 EL_SHIELD_DEADLY, -1,
703 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
704 &li.score[SC_SHIELD], 10
705 },
706
707 {
708 EL_EXTRA_TIME, -1,
709 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
710 &li.extra_time, 10
711 },
712 {
713 EL_EXTRA_TIME, -1,
714 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
715 &li.extra_time_score, 10
716 },
717
718 {
719 EL_TIME_ORB_FULL, -1,
720 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
721 &li.time_orb_time, 10
722 },
723 {
724 EL_TIME_ORB_FULL, -1,
725 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
726 &li.use_time_orb_bug, FALSE
727 },
728
729 {
730 EL_SPRING, -1,
731 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
732 &li.use_spring_bug, FALSE
733 },
734
735 {
736 EL_EMC_ANDROID, -1,
737 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
738 &li.android_move_time, 10
739 },
740 {
741 EL_EMC_ANDROID, -1,
742 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
743 &li.android_clone_time, 10
744 },
745 {
746 EL_EMC_ANDROID, -1,
747 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
748 &li.android_clone_element[0], EL_EMPTY, NULL,
749 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
750 },
751
752 {
753 EL_EMC_LENSES, -1,
754 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
755 &li.lenses_score, 10
756 },
757 {
758 EL_EMC_LENSES, -1,
759 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
760 &li.lenses_time, 10
761 },
762
763 {
764 EL_EMC_MAGNIFIER, -1,
765 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
766 &li.magnify_score, 10
767 },
768 {
769 EL_EMC_MAGNIFIER, -1,
770 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
771 &li.magnify_time, 10
772 },
773
774 {
775 EL_EMC_MAGIC_BALL, -1,
776 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
777 &li.ball_time, 10
778 },
779 {
780 EL_EMC_MAGIC_BALL, -1,
781 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
782 &li.ball_random, FALSE
783 },
784 {
785 EL_EMC_MAGIC_BALL, -1,
786 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
787 &li.ball_state_initial, FALSE
788 },
789 {
790 EL_EMC_MAGIC_BALL, -1,
791 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
792 &li.ball_content, EL_EMPTY, NULL,
793 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
794 },
795
796 /* ---------- unused values ----------------------------------------------- */
797
798 {
799 EL_UNKNOWN, SAVE_CONF_NEVER,
800 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
801 &li.score[SC_UNKNOWN_14], 10
802 },
803 {
804 EL_UNKNOWN, SAVE_CONF_NEVER,
805 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
806 &li.score[SC_UNKNOWN_15], 10
807 },
808
809 {
810 -1, -1,
811 -1, -1,
812 NULL, -1
813 }
814 };
815
816 static struct LevelFileConfigInfo chunk_config_NOTE[] =
817 {
818 {
819 -1, -1,
820 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
821 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
822 },
823 {
824 -1, -1,
825 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
826 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
827 },
828
829 {
830 -1, -1,
831 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
832 &xx_envelope.autowrap, FALSE
833 },
834 {
835 -1, -1,
836 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
837 &xx_envelope.centered, FALSE
838 },
839
840 {
841 -1, -1,
842 TYPE_STRING, CONF_VALUE_BYTES(1),
843 &xx_envelope.text, -1, NULL,
844 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
845 &xx_default_string_empty[0]
846 },
847
848 {
849 -1, -1,
850 -1, -1,
851 NULL, -1
852 }
853 };
854
855 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
856 {
857 {
858 -1, -1,
859 TYPE_STRING, CONF_VALUE_BYTES(1),
860 &xx_ei.description[0], -1,
861 &yy_ei.description[0],
862 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
863 &xx_default_description[0]
864 },
865
866 {
867 -1, -1,
868 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
869 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
870 &yy_ei.properties[EP_BITFIELD_BASE_NR]
871 },
872 #if 0
873 /* (reserved) */
874 {
875 -1, -1,
876 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
877 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
878 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
879 },
880 #endif
881
882 {
883 -1, -1,
884 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
885 &xx_ei.use_gfx_element, FALSE,
886 &yy_ei.use_gfx_element
887 },
888 {
889 -1, -1,
890 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
891 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
892 &yy_ei.gfx_element_initial
893 },
894
895 {
896 -1, -1,
897 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
898 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
899 &yy_ei.access_direction
900 },
901
902 {
903 -1, -1,
904 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
905 &xx_ei.collect_score_initial, 10,
906 &yy_ei.collect_score_initial
907 },
908 {
909 -1, -1,
910 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
911 &xx_ei.collect_count_initial, 1,
912 &yy_ei.collect_count_initial
913 },
914
915 {
916 -1, -1,
917 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
918 &xx_ei.ce_value_fixed_initial, 0,
919 &yy_ei.ce_value_fixed_initial
920 },
921 {
922 -1, -1,
923 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
924 &xx_ei.ce_value_random_initial, 0,
925 &yy_ei.ce_value_random_initial
926 },
927 {
928 -1, -1,
929 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
930 &xx_ei.use_last_ce_value, FALSE,
931 &yy_ei.use_last_ce_value
932 },
933
934 {
935 -1, -1,
936 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
937 &xx_ei.push_delay_fixed, 8,
938 &yy_ei.push_delay_fixed
939 },
940 {
941 -1, -1,
942 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
943 &xx_ei.push_delay_random, 8,
944 &yy_ei.push_delay_random
945 },
946 {
947 -1, -1,
948 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
949 &xx_ei.drop_delay_fixed, 0,
950 &yy_ei.drop_delay_fixed
951 },
952 {
953 -1, -1,
954 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
955 &xx_ei.drop_delay_random, 0,
956 &yy_ei.drop_delay_random
957 },
958 {
959 -1, -1,
960 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
961 &xx_ei.move_delay_fixed, 0,
962 &yy_ei.move_delay_fixed
963 },
964 {
965 -1, -1,
966 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
967 &xx_ei.move_delay_random, 0,
968 &yy_ei.move_delay_random
969 },
970
971 {
972 -1, -1,
973 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
974 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
975 &yy_ei.move_pattern
976 },
977 {
978 -1, -1,
979 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
980 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
981 &yy_ei.move_direction_initial
982 },
983 {
984 -1, -1,
985 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
986 &xx_ei.move_stepsize, TILEX / 8,
987 &yy_ei.move_stepsize
988 },
989
990 {
991 -1, -1,
992 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
993 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
994 &yy_ei.move_enter_element
995 },
996 {
997 -1, -1,
998 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
999 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1000 &yy_ei.move_leave_element
1001 },
1002 {
1003 -1, -1,
1004 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1005 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1006 &yy_ei.move_leave_type
1007 },
1008
1009 {
1010 -1, -1,
1011 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1012 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1013 &yy_ei.slippery_type
1014 },
1015
1016 {
1017 -1, -1,
1018 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1019 &xx_ei.explosion_type, EXPLODES_3X3,
1020 &yy_ei.explosion_type
1021 },
1022 {
1023 -1, -1,
1024 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1025 &xx_ei.explosion_delay, 16,
1026 &yy_ei.explosion_delay
1027 },
1028 {
1029 -1, -1,
1030 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1031 &xx_ei.ignition_delay, 8,
1032 &yy_ei.ignition_delay
1033 },
1034
1035 {
1036 -1, -1,
1037 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1038 &xx_ei.content, EL_EMPTY_SPACE,
1039 &yy_ei.content,
1040 &xx_num_contents, 1, 1
1041 },
1042
1043 /* ---------- "num_change_pages" must be the last entry ------------------- */
1044
1045 {
1046 -1, SAVE_CONF_ALWAYS,
1047 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1048 &xx_ei.num_change_pages, 1,
1049 &yy_ei.num_change_pages
1050 },
1051
1052 {
1053 -1, -1,
1054 -1, -1,
1055 NULL, -1,
1056 NULL
1057 }
1058 };
1059
1060 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1061 {
1062 /* ---------- "current_change_page" must be the first entry --------------- */
1063
1064 {
1065 -1, SAVE_CONF_ALWAYS,
1066 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1067 &xx_current_change_page, -1
1068 },
1069
1070 /* ---------- (the remaining entries can be in any order) ----------------- */
1071
1072 {
1073 -1, -1,
1074 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1075 &xx_change.can_change, FALSE
1076 },
1077
1078 {
1079 -1, -1,
1080 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1081 &xx_event_bits[0], 0
1082 },
1083 {
1084 -1, -1,
1085 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1086 &xx_event_bits[1], 0
1087 },
1088
1089 {
1090 -1, -1,
1091 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1092 &xx_change.trigger_player, CH_PLAYER_ANY
1093 },
1094 {
1095 -1, -1,
1096 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1097 &xx_change.trigger_side, CH_SIDE_ANY
1098 },
1099 {
1100 -1, -1,
1101 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1102 &xx_change.trigger_page, CH_PAGE_ANY
1103 },
1104
1105 {
1106 -1, -1,
1107 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1108 &xx_change.target_element, EL_EMPTY_SPACE
1109 },
1110
1111 {
1112 -1, -1,
1113 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1114 &xx_change.delay_fixed, 0
1115 },
1116 {
1117 -1, -1,
1118 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1119 &xx_change.delay_random, 0
1120 },
1121 {
1122 -1, -1,
1123 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1124 &xx_change.delay_frames, FRAMES_PER_SECOND
1125 },
1126
1127 {
1128 -1, -1,
1129 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1130 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1131 },
1132
1133 {
1134 -1, -1,
1135 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1136 &xx_change.explode, FALSE
1137 },
1138 {
1139 -1, -1,
1140 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1141 &xx_change.use_target_content, FALSE
1142 },
1143 {
1144 -1, -1,
1145 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1146 &xx_change.only_if_complete, FALSE
1147 },
1148 {
1149 -1, -1,
1150 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1151 &xx_change.use_random_replace, FALSE
1152 },
1153 {
1154 -1, -1,
1155 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1156 &xx_change.random_percentage, 100
1157 },
1158 {
1159 -1, -1,
1160 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1161 &xx_change.replace_when, CP_WHEN_EMPTY
1162 },
1163
1164 {
1165 -1, -1,
1166 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1167 &xx_change.has_action, FALSE
1168 },
1169 {
1170 -1, -1,
1171 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1172 &xx_change.action_type, CA_NO_ACTION
1173 },
1174 {
1175 -1, -1,
1176 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1177 &xx_change.action_mode, CA_MODE_UNDEFINED
1178 },
1179 {
1180 -1, -1,
1181 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1182 &xx_change.action_arg, CA_ARG_UNDEFINED
1183 },
1184
1185 {
1186 -1, -1,
1187 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1188 &xx_change.action_element, EL_EMPTY_SPACE
1189 },
1190
1191 {
1192 -1, -1,
1193 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1194 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1195 &xx_num_contents, 1, 1
1196 },
1197
1198 {
1199 -1, -1,
1200 -1, -1,
1201 NULL, -1
1202 }
1203 };
1204
1205 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1206 {
1207 {
1208 -1, -1,
1209 TYPE_STRING, CONF_VALUE_BYTES(1),
1210 &xx_ei.description[0], -1, NULL,
1211 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1212 &xx_default_description[0]
1213 },
1214
1215 {
1216 -1, -1,
1217 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1218 &xx_ei.use_gfx_element, FALSE
1219 },
1220 {
1221 -1, -1,
1222 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1223 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1224 },
1225
1226 {
1227 -1, -1,
1228 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1229 &xx_group.choice_mode, ANIM_RANDOM
1230 },
1231
1232 {
1233 -1, -1,
1234 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1235 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1236 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1237 },
1238
1239 {
1240 -1, -1,
1241 -1, -1,
1242 NULL, -1
1243 }
1244 };
1245
1246 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1247 {
1248 {
1249 EL_PLAYER_1, -1,
1250 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1251 &li.block_snap_field, TRUE
1252 },
1253 {
1254 EL_PLAYER_1, -1,
1255 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1256 &li.continuous_snapping, TRUE
1257 },
1258 {
1259 EL_PLAYER_1, -1,
1260 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1261 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1262 },
1263 {
1264 EL_PLAYER_1, -1,
1265 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1266 &li.use_start_element[0], FALSE
1267 },
1268 {
1269 EL_PLAYER_1, -1,
1270 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1271 &li.start_element[0], EL_PLAYER_1
1272 },
1273 {
1274 EL_PLAYER_1, -1,
1275 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1276 &li.use_artwork_element[0], FALSE
1277 },
1278 {
1279 EL_PLAYER_1, -1,
1280 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1281 &li.artwork_element[0], EL_PLAYER_1
1282 },
1283 {
1284 EL_PLAYER_1, -1,
1285 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1286 &li.use_explosion_element[0], FALSE
1287 },
1288 {
1289 EL_PLAYER_1, -1,
1290 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1291 &li.explosion_element[0], EL_PLAYER_1
1292 },
1293
1294 {
1295 -1, -1,
1296 -1, -1,
1297 NULL, -1
1298 }
1299 };
1300
1301 static struct
1302 {
1303 int filetype;
1304 char *id;
1305 }
1306 filetype_id_list[] =
1307 {
1308 { LEVEL_FILE_TYPE_RND, "RND" },
1309 { LEVEL_FILE_TYPE_BD, "BD" },
1310 { LEVEL_FILE_TYPE_EM, "EM" },
1311 { LEVEL_FILE_TYPE_SP, "SP" },
1312 { LEVEL_FILE_TYPE_DX, "DX" },
1313 { LEVEL_FILE_TYPE_SB, "SB" },
1314 { LEVEL_FILE_TYPE_DC, "DC" },
1315 { -1, NULL },
1316 };
1317
1318
1319 /* ========================================================================= */
1320 /* level file functions */
1321 /* ========================================================================= */
1322
check_special_flags(char * flag)1323 static boolean check_special_flags(char *flag)
1324 {
1325 #if 0
1326 printf("::: '%s', '%s', '%s'\n",
1327 flag,
1328 options.special_flags,
1329 leveldir_current->special_flags);
1330 #endif
1331
1332 if (strEqual(options.special_flags, flag) ||
1333 strEqual(leveldir_current->special_flags, flag))
1334 return TRUE;
1335
1336 return FALSE;
1337 }
1338
getCurrentDate()1339 static struct DateInfo getCurrentDate()
1340 {
1341 time_t epoch_seconds = time(NULL);
1342 struct tm *now = localtime(&epoch_seconds);
1343 struct DateInfo date;
1344
1345 date.year = now->tm_year + 1900;
1346 date.month = now->tm_mon + 1;
1347 date.day = now->tm_mday;
1348
1349 date.src = DATE_SRC_CLOCK;
1350
1351 return date;
1352 }
1353
resetEventFlags(struct ElementChangeInfo * change)1354 static void resetEventFlags(struct ElementChangeInfo *change)
1355 {
1356 int i;
1357
1358 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1359 change->has_event[i] = FALSE;
1360 }
1361
resetEventBits()1362 static void resetEventBits()
1363 {
1364 int i;
1365
1366 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1367 xx_event_bits[i] = 0;
1368 }
1369
setEventFlagsFromEventBits(struct ElementChangeInfo * change)1370 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1371 {
1372 int i;
1373
1374 /* important: only change event flag if corresponding event bit is set
1375 (this is because all xx_event_bits[] values are loaded separately,
1376 and all xx_event_bits[] values are set back to zero before loading
1377 another value xx_event_bits[x] (each value representing 32 flags)) */
1378
1379 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1380 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1381 change->has_event[i] = TRUE;
1382 }
1383
setEventBitsFromEventFlags(struct ElementChangeInfo * change)1384 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1385 {
1386 int i;
1387
1388 /* in contrast to the above function setEventFlagsFromEventBits(), it
1389 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1390 depending on the corresponding change->has_event[i] values here, as
1391 all xx_event_bits[] values are reset in resetEventBits() before */
1392
1393 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1394 if (change->has_event[i])
1395 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1396 }
1397
getDefaultElementDescription(struct ElementInfo * ei)1398 static char *getDefaultElementDescription(struct ElementInfo *ei)
1399 {
1400 static char description[MAX_ELEMENT_NAME_LEN + 1];
1401 char *default_description = (ei->custom_description != NULL ?
1402 ei->custom_description :
1403 ei->editor_description);
1404 int i;
1405
1406 /* always start with reliable default values */
1407 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1408 description[i] = '\0';
1409
1410 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1411 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1412
1413 return &description[0];
1414 }
1415
setElementDescriptionToDefault(struct ElementInfo * ei)1416 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1417 {
1418 char *default_description = getDefaultElementDescription(ei);
1419 int i;
1420
1421 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1422 ei->description[i] = default_description[i];
1423 }
1424
setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo * conf)1425 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1426 {
1427 int i;
1428
1429 for (i = 0; conf[i].data_type != -1; i++)
1430 {
1431 int default_value = conf[i].default_value;
1432 int data_type = conf[i].data_type;
1433 int conf_type = conf[i].conf_type;
1434 int byte_mask = conf_type & CONF_MASK_BYTES;
1435
1436 if (byte_mask == CONF_MASK_MULTI_BYTES)
1437 {
1438 int default_num_entities = conf[i].default_num_entities;
1439 int max_num_entities = conf[i].max_num_entities;
1440
1441 *(int *)(conf[i].num_entities) = default_num_entities;
1442
1443 if (data_type == TYPE_STRING)
1444 {
1445 char *default_string = conf[i].default_string;
1446 char *string = (char *)(conf[i].value);
1447
1448 strncpy(string, default_string, max_num_entities);
1449 }
1450 else if (data_type == TYPE_ELEMENT_LIST)
1451 {
1452 int *element_array = (int *)(conf[i].value);
1453 int j;
1454
1455 for (j = 0; j < max_num_entities; j++)
1456 element_array[j] = default_value;
1457 }
1458 else if (data_type == TYPE_CONTENT_LIST)
1459 {
1460 struct Content *content = (struct Content *)(conf[i].value);
1461 int c, x, y;
1462
1463 for (c = 0; c < max_num_entities; c++)
1464 for (y = 0; y < 3; y++)
1465 for (x = 0; x < 3; x++)
1466 content[c].e[x][y] = default_value;
1467 }
1468 }
1469 else /* constant size configuration data (1, 2 or 4 bytes) */
1470 {
1471 if (data_type == TYPE_BOOLEAN)
1472 *(boolean *)(conf[i].value) = default_value;
1473 else
1474 *(int *) (conf[i].value) = default_value;
1475 }
1476 }
1477 }
1478
copyConfigFromConfigList(struct LevelFileConfigInfo * conf)1479 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1480 {
1481 int i;
1482
1483 for (i = 0; conf[i].data_type != -1; i++)
1484 {
1485 int data_type = conf[i].data_type;
1486 int conf_type = conf[i].conf_type;
1487 int byte_mask = conf_type & CONF_MASK_BYTES;
1488
1489 if (byte_mask == CONF_MASK_MULTI_BYTES)
1490 {
1491 int max_num_entities = conf[i].max_num_entities;
1492
1493 if (data_type == TYPE_STRING)
1494 {
1495 char *string = (char *)(conf[i].value);
1496 char *string_copy = (char *)(conf[i].value_copy);
1497
1498 strncpy(string_copy, string, max_num_entities);
1499 }
1500 else if (data_type == TYPE_ELEMENT_LIST)
1501 {
1502 int *element_array = (int *)(conf[i].value);
1503 int *element_array_copy = (int *)(conf[i].value_copy);
1504 int j;
1505
1506 for (j = 0; j < max_num_entities; j++)
1507 element_array_copy[j] = element_array[j];
1508 }
1509 else if (data_type == TYPE_CONTENT_LIST)
1510 {
1511 struct Content *content = (struct Content *)(conf[i].value);
1512 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1513 int c, x, y;
1514
1515 for (c = 0; c < max_num_entities; c++)
1516 for (y = 0; y < 3; y++)
1517 for (x = 0; x < 3; x++)
1518 content_copy[c].e[x][y] = content[c].e[x][y];
1519 }
1520 }
1521 else /* constant size configuration data (1, 2 or 4 bytes) */
1522 {
1523 if (data_type == TYPE_BOOLEAN)
1524 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1525 else
1526 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1527 }
1528 }
1529 }
1530
copyElementInfo(struct ElementInfo * ei_from,struct ElementInfo * ei_to)1531 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1532 {
1533 int i;
1534
1535 xx_ei = *ei_from; /* copy element data into temporary buffer */
1536 yy_ei = *ei_to; /* copy element data into temporary buffer */
1537
1538 copyConfigFromConfigList(chunk_config_CUSX_base);
1539
1540 *ei_from = xx_ei;
1541 *ei_to = yy_ei;
1542
1543 /* ---------- reinitialize and copy change pages ---------- */
1544
1545 ei_to->num_change_pages = ei_from->num_change_pages;
1546 ei_to->current_change_page = ei_from->current_change_page;
1547
1548 setElementChangePages(ei_to, ei_to->num_change_pages);
1549
1550 for (i = 0; i < ei_to->num_change_pages; i++)
1551 ei_to->change_page[i] = ei_from->change_page[i];
1552
1553 /* ---------- copy group element info ---------- */
1554 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1555 *ei_to->group = *ei_from->group;
1556
1557 /* mark this custom element as modified */
1558 ei_to->modified_settings = TRUE;
1559 }
1560
setElementChangePages(struct ElementInfo * ei,int change_pages)1561 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1562 {
1563 int change_page_size = sizeof(struct ElementChangeInfo);
1564
1565 ei->num_change_pages = MAX(1, change_pages);
1566
1567 ei->change_page =
1568 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1569
1570 if (ei->current_change_page >= ei->num_change_pages)
1571 ei->current_change_page = ei->num_change_pages - 1;
1572
1573 ei->change = &ei->change_page[ei->current_change_page];
1574 }
1575
setElementChangeInfoToDefaults(struct ElementChangeInfo * change)1576 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1577 {
1578 xx_change = *change; /* copy change data into temporary buffer */
1579
1580 #if 0
1581 /* (not needed; set by setConfigToDefaultsFromConfigList()) */
1582 xx_num_contents = 1;
1583 #endif
1584
1585 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1586
1587 *change = xx_change;
1588
1589 resetEventFlags(change);
1590
1591 change->direct_action = 0;
1592 change->other_action = 0;
1593
1594 change->pre_change_function = NULL;
1595 change->change_function = NULL;
1596 change->post_change_function = NULL;
1597 }
1598
setLevelInfoToDefaults(struct LevelInfo * level)1599 static void setLevelInfoToDefaults(struct LevelInfo *level)
1600 {
1601 static boolean clipboard_elements_initialized = FALSE;
1602 int i, x, y;
1603
1604 InitElementPropertiesStatic();
1605
1606 li = *level; /* copy level data into temporary buffer */
1607
1608 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1609 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1610
1611 *level = li; /* copy temporary buffer back to level data */
1612
1613 setLevelInfoToDefaults_EM();
1614 setLevelInfoToDefaults_SP();
1615
1616 level->native_em_level = &native_em_level;
1617 level->native_sp_level = &native_sp_level;
1618
1619 level->file_version = FILE_VERSION_ACTUAL;
1620 level->game_version = GAME_VERSION_ACTUAL;
1621
1622 level->creation_date = getCurrentDate();
1623
1624 level->encoding_16bit_field = TRUE;
1625 level->encoding_16bit_yamyam = TRUE;
1626 level->encoding_16bit_amoeba = TRUE;
1627
1628 for (x = 0; x < MAX_LEV_FIELDX; x++)
1629 for (y = 0; y < MAX_LEV_FIELDY; y++)
1630 level->field[x][y] = EL_SAND;
1631
1632 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1633 level->name[i] = '\0';
1634 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1635 level->author[i] = '\0';
1636
1637 strcpy(level->name, NAMELESS_LEVEL_NAME);
1638 strcpy(level->author, ANONYMOUS_NAME);
1639
1640 level->field[0][0] = EL_PLAYER_1;
1641 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1642
1643 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1644 {
1645 int element = i;
1646 struct ElementInfo *ei = &element_info[element];
1647
1648 /* never initialize clipboard elements after the very first time */
1649 /* (to be able to use clipboard elements between several levels) */
1650 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1651 continue;
1652
1653 if (IS_ENVELOPE(element))
1654 {
1655 int envelope_nr = element - EL_ENVELOPE_1;
1656
1657 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1658
1659 level->envelope[envelope_nr] = xx_envelope;
1660 }
1661
1662 if (IS_CUSTOM_ELEMENT(element) ||
1663 IS_GROUP_ELEMENT(element) ||
1664 IS_INTERNAL_ELEMENT(element))
1665 {
1666 xx_ei = *ei; /* copy element data into temporary buffer */
1667
1668 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1669
1670 *ei = xx_ei;
1671 }
1672
1673 setElementChangePages(ei, 1);
1674 setElementChangeInfoToDefaults(ei->change);
1675
1676 if (IS_CUSTOM_ELEMENT(element) ||
1677 IS_GROUP_ELEMENT(element) ||
1678 IS_INTERNAL_ELEMENT(element))
1679 {
1680 setElementDescriptionToDefault(ei);
1681
1682 ei->modified_settings = FALSE;
1683 }
1684
1685 if (IS_CUSTOM_ELEMENT(element) ||
1686 IS_INTERNAL_ELEMENT(element))
1687 {
1688 /* internal values used in level editor */
1689
1690 ei->access_type = 0;
1691 ei->access_layer = 0;
1692 ei->access_protected = 0;
1693 ei->walk_to_action = 0;
1694 ei->smash_targets = 0;
1695 ei->deadliness = 0;
1696
1697 ei->can_explode_by_fire = FALSE;
1698 ei->can_explode_smashed = FALSE;
1699 ei->can_explode_impact = FALSE;
1700
1701 ei->current_change_page = 0;
1702 }
1703
1704 if (IS_GROUP_ELEMENT(element) ||
1705 IS_INTERNAL_ELEMENT(element))
1706 {
1707 struct ElementGroupInfo *group;
1708
1709 /* initialize memory for list of elements in group */
1710 if (ei->group == NULL)
1711 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1712
1713 group = ei->group;
1714
1715 xx_group = *group; /* copy group data into temporary buffer */
1716
1717 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1718
1719 *group = xx_group;
1720 }
1721 }
1722
1723 clipboard_elements_initialized = TRUE;
1724
1725 BorderElement = EL_STEELWALL;
1726
1727 level->no_valid_file = FALSE;
1728
1729 level->changed = FALSE;
1730
1731 /* set all bug compatibility flags to "false" => do not emulate this bug */
1732 level->use_action_after_change_bug = FALSE;
1733
1734 if (leveldir_current == NULL) /* only when dumping level */
1735 return;
1736
1737 /* try to determine better author name than 'anonymous' */
1738 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1739 {
1740 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1741 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1742 }
1743 else
1744 {
1745 switch (LEVELCLASS(leveldir_current))
1746 {
1747 case LEVELCLASS_TUTORIAL:
1748 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1749 break;
1750
1751 case LEVELCLASS_CONTRIB:
1752 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1753 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1754 break;
1755
1756 case LEVELCLASS_PRIVATE:
1757 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1758 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1759 break;
1760
1761 default:
1762 /* keep default value */
1763 break;
1764 }
1765 }
1766 }
1767
setFileInfoToDefaults(struct LevelFileInfo * level_file_info)1768 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1769 {
1770 level_file_info->nr = 0;
1771 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1772 level_file_info->packed = FALSE;
1773 level_file_info->basename = NULL;
1774 level_file_info->filename = NULL;
1775 }
1776
ActivateLevelTemplate()1777 static void ActivateLevelTemplate()
1778 {
1779 int x, y;
1780
1781 /* Currently there is no special action needed to activate the template
1782 data, because 'element_info' property settings overwrite the original
1783 level data, while all other variables do not change. */
1784
1785 /* Exception: 'from_level_template' elements in the original level playfield
1786 are overwritten with the corresponding elements at the same position in
1787 playfield from the level template. */
1788
1789 for (x = 0; x < level.fieldx; x++)
1790 for (y = 0; y < level.fieldy; y++)
1791 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1792 level.field[x][y] = level_template.field[x][y];
1793
1794 if (check_special_flags("load_xsb_to_ces"))
1795 {
1796 struct LevelInfo level_backup = level;
1797
1798 /* overwrite all individual level settings from template level settings */
1799 level = level_template;
1800
1801 /* restore playfield size */
1802 level.fieldx = level_backup.fieldx;
1803 level.fieldy = level_backup.fieldy;
1804
1805 /* restore playfield content */
1806 for (x = 0; x < level.fieldx; x++)
1807 for (y = 0; y < level.fieldy; y++)
1808 level.field[x][y] = level_backup.field[x][y];
1809
1810 /* restore name and author from individual level */
1811 strcpy(level.name, level_backup.name);
1812 strcpy(level.author, level_backup.author);
1813
1814 /* restore flag "use_custom_template" */
1815 level.use_custom_template = level_backup.use_custom_template;
1816 }
1817 }
1818
getLevelFilenameFromBasename(char * basename)1819 static char *getLevelFilenameFromBasename(char *basename)
1820 {
1821 static char *filename = NULL;
1822
1823 checked_free(filename);
1824
1825 filename = getPath2(getCurrentLevelDir(), basename);
1826
1827 return filename;
1828 }
1829
getFileTypeFromBasename(char * basename)1830 static int getFileTypeFromBasename(char *basename)
1831 {
1832 /* !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!! */
1833
1834 static char *filename = NULL;
1835 struct stat file_status;
1836
1837 /* ---------- try to determine file type from filename ---------- */
1838
1839 /* check for typical filename of a Supaplex level package file */
1840 #if 1
1841 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
1842 return LEVEL_FILE_TYPE_SP;
1843 #else
1844 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
1845 strncmp(basename, "LEVELS.D", 8) == 0))
1846 return LEVEL_FILE_TYPE_SP;
1847 #endif
1848
1849 /* check for typical filename of a Diamond Caves II level package file */
1850 if (strSuffixLower(basename, ".dc") ||
1851 strSuffixLower(basename, ".dc2"))
1852 return LEVEL_FILE_TYPE_DC;
1853
1854 /* check for typical filename of a Sokoban level package file */
1855 if (strSuffixLower(basename, ".xsb") &&
1856 strchr(basename, '%') == NULL)
1857 return LEVEL_FILE_TYPE_SB;
1858
1859 /* ---------- try to determine file type from filesize ---------- */
1860
1861 checked_free(filename);
1862 filename = getPath2(getCurrentLevelDir(), basename);
1863
1864 if (stat(filename, &file_status) == 0)
1865 {
1866 /* check for typical filesize of a Supaplex level package file */
1867 if (file_status.st_size == 170496)
1868 return LEVEL_FILE_TYPE_SP;
1869 }
1870
1871 return LEVEL_FILE_TYPE_UNKNOWN;
1872 }
1873
checkForPackageFromBasename(char * basename)1874 static boolean checkForPackageFromBasename(char *basename)
1875 {
1876 /* !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
1877 !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!! */
1878
1879 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
1880 }
1881
getSingleLevelBasenameExt(int nr,char * extension)1882 static char *getSingleLevelBasenameExt(int nr, char *extension)
1883 {
1884 static char basename[MAX_FILENAME_LEN];
1885
1886 if (nr < 0)
1887 sprintf(basename, "template.%s", extension);
1888 else
1889 sprintf(basename, "%03d.%s", nr, extension);
1890
1891 return basename;
1892 }
1893
getSingleLevelBasename(int nr)1894 static char *getSingleLevelBasename(int nr)
1895 {
1896 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
1897 }
1898
getPackedLevelBasename(int type)1899 static char *getPackedLevelBasename(int type)
1900 {
1901 static char basename[MAX_FILENAME_LEN];
1902 char *directory = getCurrentLevelDir();
1903 DIR *dir;
1904 struct dirent *dir_entry;
1905
1906 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1907
1908 if ((dir = opendir(directory)) == NULL)
1909 {
1910 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1911
1912 return basename;
1913 }
1914
1915 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
1916 {
1917 char *entry_basename = dir_entry->d_name;
1918 int entry_type = getFileTypeFromBasename(entry_basename);
1919
1920 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1921 {
1922 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1923 type == entry_type)
1924 {
1925 strcpy(basename, entry_basename);
1926
1927 break;
1928 }
1929 }
1930 }
1931
1932 closedir(dir);
1933
1934 return basename;
1935 }
1936
getSingleLevelFilename(int nr)1937 static char *getSingleLevelFilename(int nr)
1938 {
1939 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1940 }
1941
1942 #if 0
1943 static char *getPackedLevelFilename(int type)
1944 {
1945 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1946 }
1947 #endif
1948
getDefaultLevelFilename(int nr)1949 char *getDefaultLevelFilename(int nr)
1950 {
1951 return getSingleLevelFilename(nr);
1952 }
1953
1954 #if 0
1955 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
1956 int type)
1957 {
1958 lfi->type = type;
1959 lfi->packed = FALSE;
1960 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
1961 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1962 }
1963 #endif
1964
setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo * lfi,int type,char * format,...)1965 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
1966 int type, char *format, ...)
1967 {
1968 static char basename[MAX_FILENAME_LEN];
1969 va_list ap;
1970
1971 va_start(ap, format);
1972 vsprintf(basename, format, ap);
1973 va_end(ap);
1974
1975 lfi->type = type;
1976 lfi->packed = FALSE;
1977 lfi->basename = basename;
1978 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1979 }
1980
setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo * lfi,int type)1981 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
1982 int type)
1983 {
1984 lfi->type = type;
1985 lfi->packed = TRUE;
1986 lfi->basename = getPackedLevelBasename(lfi->type);
1987 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1988 }
1989
getFiletypeFromID(char * filetype_id)1990 static int getFiletypeFromID(char *filetype_id)
1991 {
1992 char *filetype_id_lower;
1993 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
1994 int i;
1995
1996 if (filetype_id == NULL)
1997 return LEVEL_FILE_TYPE_UNKNOWN;
1998
1999 filetype_id_lower = getStringToLower(filetype_id);
2000
2001 for (i = 0; filetype_id_list[i].id != NULL; i++)
2002 {
2003 char *id_lower = getStringToLower(filetype_id_list[i].id);
2004
2005 if (strEqual(filetype_id_lower, id_lower))
2006 filetype = filetype_id_list[i].filetype;
2007
2008 free(id_lower);
2009
2010 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2011 break;
2012 }
2013
2014 free(filetype_id_lower);
2015
2016 return filetype;
2017 }
2018
determineLevelFileInfo_Filename(struct LevelFileInfo * lfi)2019 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2020 {
2021 int nr = lfi->nr;
2022
2023 /* special case: level number is negative => check for level template file */
2024 if (nr < 0)
2025 {
2026 #if 1
2027 /* global variable "leveldir_current" must be modified in the loop below */
2028 LevelDirTree *leveldir_current_last = leveldir_current;
2029
2030 /* check for template level in path from current to topmost tree node */
2031
2032 while (leveldir_current != NULL)
2033 {
2034 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2035 "template.%s", LEVELFILE_EXTENSION);
2036
2037 if (fileExists(lfi->filename))
2038 break;
2039
2040 leveldir_current = leveldir_current->node_parent;
2041 }
2042
2043 /* restore global variable "leveldir_current" modified in above loop */
2044 leveldir_current = leveldir_current_last;
2045
2046 #else
2047
2048 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2049 "template.%s", LEVELFILE_EXTENSION);
2050
2051 #endif
2052
2053 /* no fallback if template file not existing */
2054 return;
2055 }
2056
2057 /* special case: check for file name/pattern specified in "levelinfo.conf" */
2058 if (leveldir_current->level_filename != NULL)
2059 {
2060 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2061
2062 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2063 leveldir_current->level_filename, nr);
2064
2065 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2066
2067 if (fileExists(lfi->filename))
2068 return;
2069 }
2070
2071 /* check for native Rocks'n'Diamonds level file */
2072 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2073 "%03d.%s", nr, LEVELFILE_EXTENSION);
2074 if (fileExists(lfi->filename))
2075 return;
2076
2077 /* check for Emerald Mine level file (V1) */
2078 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2079 'a' + (nr / 10) % 26, '0' + nr % 10);
2080 if (fileExists(lfi->filename))
2081 return;
2082 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2083 'A' + (nr / 10) % 26, '0' + nr % 10);
2084 if (fileExists(lfi->filename))
2085 return;
2086
2087 /* check for Emerald Mine level file (V2 to V5) */
2088 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2089 if (fileExists(lfi->filename))
2090 return;
2091
2092 /* check for Emerald Mine level file (V6 / single mode) */
2093 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2094 if (fileExists(lfi->filename))
2095 return;
2096 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2097 if (fileExists(lfi->filename))
2098 return;
2099
2100 /* check for Emerald Mine level file (V6 / teamwork mode) */
2101 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2102 if (fileExists(lfi->filename))
2103 return;
2104 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2105 if (fileExists(lfi->filename))
2106 return;
2107
2108 /* check for various packed level file formats */
2109 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2110 if (fileExists(lfi->filename))
2111 return;
2112
2113 /* no known level file found -- use default values (and fail later) */
2114 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2115 "%03d.%s", nr, LEVELFILE_EXTENSION);
2116 }
2117
determineLevelFileInfo_Filetype(struct LevelFileInfo * lfi)2118 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2119 {
2120 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2121 lfi->type = getFileTypeFromBasename(lfi->basename);
2122 }
2123
setLevelFileInfo(struct LevelFileInfo * level_file_info,int nr)2124 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2125 {
2126 /* always start with reliable default values */
2127 setFileInfoToDefaults(level_file_info);
2128
2129 level_file_info->nr = nr; /* set requested level number */
2130
2131 determineLevelFileInfo_Filename(level_file_info);
2132 determineLevelFileInfo_Filetype(level_file_info);
2133 }
2134
2135 /* ------------------------------------------------------------------------- */
2136 /* functions for loading R'n'D level */
2137 /* ------------------------------------------------------------------------- */
2138
getMappedElement(int element)2139 int getMappedElement(int element)
2140 {
2141 /* remap some (historic, now obsolete) elements */
2142
2143 switch (element)
2144 {
2145 case EL_PLAYER_OBSOLETE:
2146 element = EL_PLAYER_1;
2147 break;
2148
2149 case EL_KEY_OBSOLETE:
2150 element = EL_KEY_1;
2151 break;
2152
2153 case EL_EM_KEY_1_FILE_OBSOLETE:
2154 element = EL_EM_KEY_1;
2155 break;
2156
2157 case EL_EM_KEY_2_FILE_OBSOLETE:
2158 element = EL_EM_KEY_2;
2159 break;
2160
2161 case EL_EM_KEY_3_FILE_OBSOLETE:
2162 element = EL_EM_KEY_3;
2163 break;
2164
2165 case EL_EM_KEY_4_FILE_OBSOLETE:
2166 element = EL_EM_KEY_4;
2167 break;
2168
2169 case EL_ENVELOPE_OBSOLETE:
2170 element = EL_ENVELOPE_1;
2171 break;
2172
2173 case EL_SP_EMPTY:
2174 element = EL_EMPTY;
2175 break;
2176
2177 default:
2178 if (element >= NUM_FILE_ELEMENTS)
2179 {
2180 Error(ERR_WARN, "invalid level element %d", element);
2181
2182 element = EL_UNKNOWN;
2183 }
2184 break;
2185 }
2186
2187 return element;
2188 }
2189
getMappedElementByVersion(int element,int game_version)2190 int getMappedElementByVersion(int element, int game_version)
2191 {
2192 /* remap some elements due to certain game version */
2193
2194 if (game_version <= VERSION_IDENT(2,2,0,0))
2195 {
2196 /* map game font elements */
2197 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2198 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2199 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2200 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2201 }
2202
2203 if (game_version < VERSION_IDENT(3,0,0,0))
2204 {
2205 /* map Supaplex gravity tube elements */
2206 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2207 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2208 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2209 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2210 element);
2211 }
2212
2213 return element;
2214 }
2215
LoadLevel_VERS(FILE * file,int chunk_size,struct LevelInfo * level)2216 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
2217 {
2218 level->file_version = getFileVersion(file);
2219 level->game_version = getFileVersion(file);
2220
2221 return chunk_size;
2222 }
2223
LoadLevel_DATE(FILE * file,int chunk_size,struct LevelInfo * level)2224 static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
2225 {
2226 level->creation_date.year = getFile16BitBE(file);
2227 level->creation_date.month = getFile8Bit(file);
2228 level->creation_date.day = getFile8Bit(file);
2229
2230 level->creation_date.src = DATE_SRC_LEVELFILE;
2231
2232 return chunk_size;
2233 }
2234
LoadLevel_HEAD(FILE * file,int chunk_size,struct LevelInfo * level)2235 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2236 {
2237 int initial_player_stepsize;
2238 int initial_player_gravity;
2239 int i, x, y;
2240
2241 level->fieldx = getFile8Bit(file);
2242 level->fieldy = getFile8Bit(file);
2243
2244 level->time = getFile16BitBE(file);
2245 level->gems_needed = getFile16BitBE(file);
2246
2247 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2248 level->name[i] = getFile8Bit(file);
2249 level->name[MAX_LEVEL_NAME_LEN] = 0;
2250
2251 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2252 level->score[i] = getFile8Bit(file);
2253
2254 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2255 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2256 for (y = 0; y < 3; y++)
2257 for (x = 0; x < 3; x++)
2258 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2259
2260 level->amoeba_speed = getFile8Bit(file);
2261 level->time_magic_wall = getFile8Bit(file);
2262 level->time_wheel = getFile8Bit(file);
2263 level->amoeba_content = getMappedElement(getFile8Bit(file));
2264
2265 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2266 STEPSIZE_NORMAL);
2267
2268 for (i = 0; i < MAX_PLAYERS; i++)
2269 level->initial_player_stepsize[i] = initial_player_stepsize;
2270
2271 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2272
2273 for (i = 0; i < MAX_PLAYERS; i++)
2274 level->initial_player_gravity[i] = initial_player_gravity;
2275
2276 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2277 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2278
2279 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2280
2281 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2282 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2283 level->can_move_into_acid_bits = getFile32BitBE(file);
2284 level->dont_collide_with_bits = getFile8Bit(file);
2285
2286 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2287 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2288
2289 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2290 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2291 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2292
2293 level->game_engine_type = getFile8Bit(file);
2294
2295 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2296
2297 return chunk_size;
2298 }
2299
LoadLevel_NAME(FILE * file,int chunk_size,struct LevelInfo * level)2300 static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
2301 {
2302 int i;
2303
2304 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2305 level->name[i] = getFile8Bit(file);
2306 level->name[MAX_LEVEL_NAME_LEN] = 0;
2307
2308 return chunk_size;
2309 }
2310
LoadLevel_AUTH(FILE * file,int chunk_size,struct LevelInfo * level)2311 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2312 {
2313 int i;
2314
2315 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2316 level->author[i] = getFile8Bit(file);
2317 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2318
2319 return chunk_size;
2320 }
2321
LoadLevel_BODY(FILE * file,int chunk_size,struct LevelInfo * level)2322 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2323 {
2324 int x, y;
2325 int chunk_size_expected = level->fieldx * level->fieldy;
2326
2327 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2328 stored with 16-bit encoding (and should be twice as big then).
2329 Even worse, playfield data was stored 16-bit when only yamyam content
2330 contained 16-bit elements and vice versa. */
2331
2332 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2333 chunk_size_expected *= 2;
2334
2335 if (chunk_size_expected != chunk_size)
2336 {
2337 ReadUnusedBytesFromFile(file, chunk_size);
2338 return chunk_size_expected;
2339 }
2340
2341 for (y = 0; y < level->fieldy; y++)
2342 for (x = 0; x < level->fieldx; x++)
2343 level->field[x][y] =
2344 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2345 getFile8Bit(file));
2346 return chunk_size;
2347 }
2348
LoadLevel_CONT(FILE * file,int chunk_size,struct LevelInfo * level)2349 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2350 {
2351 int i, x, y;
2352 int header_size = 4;
2353 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2354 int chunk_size_expected = header_size + content_size;
2355
2356 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2357 stored with 16-bit encoding (and should be twice as big then).
2358 Even worse, playfield data was stored 16-bit when only yamyam content
2359 contained 16-bit elements and vice versa. */
2360
2361 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2362 chunk_size_expected += content_size;
2363
2364 if (chunk_size_expected != chunk_size)
2365 {
2366 ReadUnusedBytesFromFile(file, chunk_size);
2367 return chunk_size_expected;
2368 }
2369
2370 getFile8Bit(file);
2371 level->num_yamyam_contents = getFile8Bit(file);
2372 getFile8Bit(file);
2373 getFile8Bit(file);
2374
2375 /* correct invalid number of content fields -- should never happen */
2376 if (level->num_yamyam_contents < 1 ||
2377 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2378 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2379
2380 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2381 for (y = 0; y < 3; y++)
2382 for (x = 0; x < 3; x++)
2383 level->yamyam_content[i].e[x][y] =
2384 getMappedElement(level->encoding_16bit_field ?
2385 getFile16BitBE(file) : getFile8Bit(file));
2386 return chunk_size;
2387 }
2388
LoadLevel_CNT2(FILE * file,int chunk_size,struct LevelInfo * level)2389 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2390 {
2391 int i, x, y;
2392 int element;
2393 int num_contents, content_xsize, content_ysize;
2394 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2395
2396 element = getMappedElement(getFile16BitBE(file));
2397 num_contents = getFile8Bit(file);
2398 content_xsize = getFile8Bit(file);
2399 content_ysize = getFile8Bit(file);
2400
2401 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2402
2403 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2404 for (y = 0; y < 3; y++)
2405 for (x = 0; x < 3; x++)
2406 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2407
2408 /* correct invalid number of content fields -- should never happen */
2409 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2410 num_contents = STD_ELEMENT_CONTENTS;
2411
2412 if (element == EL_YAMYAM)
2413 {
2414 level->num_yamyam_contents = num_contents;
2415
2416 for (i = 0; i < num_contents; i++)
2417 for (y = 0; y < 3; y++)
2418 for (x = 0; x < 3; x++)
2419 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2420 }
2421 else if (element == EL_BD_AMOEBA)
2422 {
2423 level->amoeba_content = content_array[0][0][0];
2424 }
2425 else
2426 {
2427 Error(ERR_WARN, "cannot load content for element '%d'", element);
2428 }
2429
2430 return chunk_size;
2431 }
2432
LoadLevel_CNT3(FILE * file,int chunk_size,struct LevelInfo * level)2433 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2434 {
2435 int i;
2436 int element;
2437 int envelope_nr;
2438 int envelope_len;
2439 int chunk_size_expected;
2440
2441 element = getMappedElement(getFile16BitBE(file));
2442 if (!IS_ENVELOPE(element))
2443 element = EL_ENVELOPE_1;
2444
2445 envelope_nr = element - EL_ENVELOPE_1;
2446
2447 envelope_len = getFile16BitBE(file);
2448
2449 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2450 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2451
2452 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2453
2454 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2455 if (chunk_size_expected != chunk_size)
2456 {
2457 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2458 return chunk_size_expected;
2459 }
2460
2461 for (i = 0; i < envelope_len; i++)
2462 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2463
2464 return chunk_size;
2465 }
2466
LoadLevel_CUS1(FILE * file,int chunk_size,struct LevelInfo * level)2467 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2468 {
2469 int num_changed_custom_elements = getFile16BitBE(file);
2470 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2471 int i;
2472
2473 if (chunk_size_expected != chunk_size)
2474 {
2475 ReadUnusedBytesFromFile(file, chunk_size - 2);
2476 return chunk_size_expected;
2477 }
2478
2479 for (i = 0; i < num_changed_custom_elements; i++)
2480 {
2481 int element = getMappedElement(getFile16BitBE(file));
2482 int properties = getFile32BitBE(file);
2483
2484 if (IS_CUSTOM_ELEMENT(element))
2485 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2486 else
2487 Error(ERR_WARN, "invalid custom element number %d", element);
2488
2489 /* older game versions that wrote level files with CUS1 chunks used
2490 different default push delay values (not yet stored in level file) */
2491 element_info[element].push_delay_fixed = 2;
2492 element_info[element].push_delay_random = 8;
2493 }
2494
2495 return chunk_size;
2496 }
2497
LoadLevel_CUS2(FILE * file,int chunk_size,struct LevelInfo * level)2498 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2499 {
2500 int num_changed_custom_elements = getFile16BitBE(file);
2501 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2502 int i;
2503
2504 if (chunk_size_expected != chunk_size)
2505 {
2506 ReadUnusedBytesFromFile(file, chunk_size - 2);
2507 return chunk_size_expected;
2508 }
2509
2510 for (i = 0; i < num_changed_custom_elements; i++)
2511 {
2512 int element = getMappedElement(getFile16BitBE(file));
2513 int custom_target_element = getMappedElement(getFile16BitBE(file));
2514
2515 if (IS_CUSTOM_ELEMENT(element))
2516 element_info[element].change->target_element = custom_target_element;
2517 else
2518 Error(ERR_WARN, "invalid custom element number %d", element);
2519 }
2520
2521 return chunk_size;
2522 }
2523
LoadLevel_CUS3(FILE * file,int chunk_size,struct LevelInfo * level)2524 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2525 {
2526 int num_changed_custom_elements = getFile16BitBE(file);
2527 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2528 int i, j, x, y;
2529
2530 if (chunk_size_expected != chunk_size)
2531 {
2532 ReadUnusedBytesFromFile(file, chunk_size - 2);
2533 return chunk_size_expected;
2534 }
2535
2536 for (i = 0; i < num_changed_custom_elements; i++)
2537 {
2538 int element = getMappedElement(getFile16BitBE(file));
2539 struct ElementInfo *ei = &element_info[element];
2540 unsigned int event_bits;
2541
2542 if (!IS_CUSTOM_ELEMENT(element))
2543 {
2544 Error(ERR_WARN, "invalid custom element number %d", element);
2545
2546 element = EL_INTERNAL_DUMMY;
2547 }
2548
2549 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2550 ei->description[j] = getFile8Bit(file);
2551 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2552
2553 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2554
2555 /* some free bytes for future properties and padding */
2556 ReadUnusedBytesFromFile(file, 7);
2557
2558 ei->use_gfx_element = getFile8Bit(file);
2559 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2560
2561 ei->collect_score_initial = getFile8Bit(file);
2562 ei->collect_count_initial = getFile8Bit(file);
2563
2564 ei->push_delay_fixed = getFile16BitBE(file);
2565 ei->push_delay_random = getFile16BitBE(file);
2566 ei->move_delay_fixed = getFile16BitBE(file);
2567 ei->move_delay_random = getFile16BitBE(file);
2568
2569 ei->move_pattern = getFile16BitBE(file);
2570 ei->move_direction_initial = getFile8Bit(file);
2571 ei->move_stepsize = getFile8Bit(file);
2572
2573 for (y = 0; y < 3; y++)
2574 for (x = 0; x < 3; x++)
2575 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2576
2577 event_bits = getFile32BitBE(file);
2578 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2579 if (event_bits & (1 << j))
2580 ei->change->has_event[j] = TRUE;
2581
2582 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2583
2584 ei->change->delay_fixed = getFile16BitBE(file);
2585 ei->change->delay_random = getFile16BitBE(file);
2586 ei->change->delay_frames = getFile16BitBE(file);
2587
2588 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2589
2590 ei->change->explode = getFile8Bit(file);
2591 ei->change->use_target_content = getFile8Bit(file);
2592 ei->change->only_if_complete = getFile8Bit(file);
2593 ei->change->use_random_replace = getFile8Bit(file);
2594
2595 ei->change->random_percentage = getFile8Bit(file);
2596 ei->change->replace_when = getFile8Bit(file);
2597
2598 for (y = 0; y < 3; y++)
2599 for (x = 0; x < 3; x++)
2600 ei->change->target_content.e[x][y] =
2601 getMappedElement(getFile16BitBE(file));
2602
2603 ei->slippery_type = getFile8Bit(file);
2604
2605 /* some free bytes for future properties and padding */
2606 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2607
2608 /* mark that this custom element has been modified */
2609 ei->modified_settings = TRUE;
2610 }
2611
2612 return chunk_size;
2613 }
2614
LoadLevel_CUS4(FILE * file,int chunk_size,struct LevelInfo * level)2615 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2616 {
2617 struct ElementInfo *ei;
2618 int chunk_size_expected;
2619 int element;
2620 int i, j, x, y;
2621
2622 /* ---------- custom element base property values (96 bytes) ------------- */
2623
2624 element = getMappedElement(getFile16BitBE(file));
2625
2626 if (!IS_CUSTOM_ELEMENT(element))
2627 {
2628 Error(ERR_WARN, "invalid custom element number %d", element);
2629
2630 ReadUnusedBytesFromFile(file, chunk_size - 2);
2631 return chunk_size;
2632 }
2633
2634 ei = &element_info[element];
2635
2636 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2637 ei->description[i] = getFile8Bit(file);
2638 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2639
2640 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2641
2642 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2643
2644 ei->num_change_pages = getFile8Bit(file);
2645
2646 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2647 if (chunk_size_expected != chunk_size)
2648 {
2649 ReadUnusedBytesFromFile(file, chunk_size - 43);
2650 return chunk_size_expected;
2651 }
2652
2653 ei->ce_value_fixed_initial = getFile16BitBE(file);
2654 ei->ce_value_random_initial = getFile16BitBE(file);
2655 ei->use_last_ce_value = getFile8Bit(file);
2656
2657 ei->use_gfx_element = getFile8Bit(file);
2658 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2659
2660 ei->collect_score_initial = getFile8Bit(file);
2661 ei->collect_count_initial = getFile8Bit(file);
2662
2663 ei->drop_delay_fixed = getFile8Bit(file);
2664 ei->push_delay_fixed = getFile8Bit(file);
2665 ei->drop_delay_random = getFile8Bit(file);
2666 ei->push_delay_random = getFile8Bit(file);
2667 ei->move_delay_fixed = getFile16BitBE(file);
2668 ei->move_delay_random = getFile16BitBE(file);
2669
2670 /* bits 0 - 15 of "move_pattern" ... */
2671 ei->move_pattern = getFile16BitBE(file);
2672 ei->move_direction_initial = getFile8Bit(file);
2673 ei->move_stepsize = getFile8Bit(file);
2674
2675 ei->slippery_type = getFile8Bit(file);
2676
2677 for (y = 0; y < 3; y++)
2678 for (x = 0; x < 3; x++)
2679 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2680
2681 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2682 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2683 ei->move_leave_type = getFile8Bit(file);
2684
2685 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2686 ei->move_pattern |= (getFile16BitBE(file) << 16);
2687
2688 ei->access_direction = getFile8Bit(file);
2689
2690 ei->explosion_delay = getFile8Bit(file);
2691 ei->ignition_delay = getFile8Bit(file);
2692 ei->explosion_type = getFile8Bit(file);
2693
2694 /* some free bytes for future custom property values and padding */
2695 ReadUnusedBytesFromFile(file, 1);
2696
2697 /* ---------- change page property values (48 bytes) --------------------- */
2698
2699 setElementChangePages(ei, ei->num_change_pages);
2700
2701 for (i = 0; i < ei->num_change_pages; i++)
2702 {
2703 struct ElementChangeInfo *change = &ei->change_page[i];
2704 unsigned int event_bits;
2705
2706 /* always start with reliable default values */
2707 setElementChangeInfoToDefaults(change);
2708
2709 /* bits 0 - 31 of "has_event[]" ... */
2710 event_bits = getFile32BitBE(file);
2711 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2712 if (event_bits & (1 << j))
2713 change->has_event[j] = TRUE;
2714
2715 change->target_element = getMappedElement(getFile16BitBE(file));
2716
2717 change->delay_fixed = getFile16BitBE(file);
2718 change->delay_random = getFile16BitBE(file);
2719 change->delay_frames = getFile16BitBE(file);
2720
2721 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2722
2723 change->explode = getFile8Bit(file);
2724 change->use_target_content = getFile8Bit(file);
2725 change->only_if_complete = getFile8Bit(file);
2726 change->use_random_replace = getFile8Bit(file);
2727
2728 change->random_percentage = getFile8Bit(file);
2729 change->replace_when = getFile8Bit(file);
2730
2731 for (y = 0; y < 3; y++)
2732 for (x = 0; x < 3; x++)
2733 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2734
2735 change->can_change = getFile8Bit(file);
2736
2737 change->trigger_side = getFile8Bit(file);
2738
2739 change->trigger_player = getFile8Bit(file);
2740 change->trigger_page = getFile8Bit(file);
2741
2742 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2743 CH_PAGE_ANY : (1 << change->trigger_page));
2744
2745 change->has_action = getFile8Bit(file);
2746 change->action_type = getFile8Bit(file);
2747 change->action_mode = getFile8Bit(file);
2748 change->action_arg = getFile16BitBE(file);
2749
2750 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2751 event_bits = getFile8Bit(file);
2752 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2753 if (event_bits & (1 << (j - 32)))
2754 change->has_event[j] = TRUE;
2755 }
2756
2757 /* mark this custom element as modified */
2758 ei->modified_settings = TRUE;
2759
2760 return chunk_size;
2761 }
2762
LoadLevel_GRP1(FILE * file,int chunk_size,struct LevelInfo * level)2763 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2764 {
2765 struct ElementInfo *ei;
2766 struct ElementGroupInfo *group;
2767 int element;
2768 int i;
2769
2770 element = getMappedElement(getFile16BitBE(file));
2771
2772 if (!IS_GROUP_ELEMENT(element))
2773 {
2774 Error(ERR_WARN, "invalid group element number %d", element);
2775
2776 ReadUnusedBytesFromFile(file, chunk_size - 2);
2777 return chunk_size;
2778 }
2779
2780 ei = &element_info[element];
2781
2782 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2783 ei->description[i] = getFile8Bit(file);
2784 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2785
2786 group = element_info[element].group;
2787
2788 group->num_elements = getFile8Bit(file);
2789
2790 ei->use_gfx_element = getFile8Bit(file);
2791 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2792
2793 group->choice_mode = getFile8Bit(file);
2794
2795 /* some free bytes for future values and padding */
2796 ReadUnusedBytesFromFile(file, 3);
2797
2798 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2799 group->element[i] = getMappedElement(getFile16BitBE(file));
2800
2801 /* mark this group element as modified */
2802 element_info[element].modified_settings = TRUE;
2803
2804 return chunk_size;
2805 }
2806
LoadLevel_MicroChunk(FILE * file,struct LevelFileConfigInfo * conf,int element,int real_element)2807 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
2808 int element, int real_element)
2809 {
2810 int micro_chunk_size = 0;
2811 int conf_type = getFile8Bit(file);
2812 int byte_mask = conf_type & CONF_MASK_BYTES;
2813 boolean element_found = FALSE;
2814 int i;
2815
2816 micro_chunk_size += 1;
2817
2818 if (byte_mask == CONF_MASK_MULTI_BYTES)
2819 {
2820 int num_bytes = getFile16BitBE(file);
2821 byte *buffer = checked_malloc(num_bytes);
2822
2823 ReadBytesFromFile(file, buffer, num_bytes);
2824
2825 for (i = 0; conf[i].data_type != -1; i++)
2826 {
2827 if (conf[i].element == element &&
2828 conf[i].conf_type == conf_type)
2829 {
2830 int data_type = conf[i].data_type;
2831 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2832 int max_num_entities = conf[i].max_num_entities;
2833
2834 if (num_entities > max_num_entities)
2835 {
2836 Error(ERR_WARN,
2837 "truncating number of entities for element %d from %d to %d",
2838 element, num_entities, max_num_entities);
2839
2840 num_entities = max_num_entities;
2841 }
2842
2843 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
2844 data_type == TYPE_CONTENT_LIST))
2845 {
2846 /* for element and content lists, zero entities are not allowed */
2847 Error(ERR_WARN, "found empty list of entities for element %d",
2848 element);
2849
2850 /* do not set "num_entities" here to prevent reading behind buffer */
2851
2852 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
2853 }
2854 else
2855 {
2856 *(int *)(conf[i].num_entities) = num_entities;
2857 }
2858
2859 element_found = TRUE;
2860
2861 if (data_type == TYPE_STRING)
2862 {
2863 char *string = (char *)(conf[i].value);
2864 int j;
2865
2866 for (j = 0; j < max_num_entities; j++)
2867 string[j] = (j < num_entities ? buffer[j] : '\0');
2868 }
2869 else if (data_type == TYPE_ELEMENT_LIST)
2870 {
2871 int *element_array = (int *)(conf[i].value);
2872 int j;
2873
2874 for (j = 0; j < num_entities; j++)
2875 element_array[j] =
2876 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2877 }
2878 else if (data_type == TYPE_CONTENT_LIST)
2879 {
2880 struct Content *content= (struct Content *)(conf[i].value);
2881 int c, x, y;
2882
2883 for (c = 0; c < num_entities; c++)
2884 for (y = 0; y < 3; y++)
2885 for (x = 0; x < 3; x++)
2886 content[c].e[x][y] =
2887 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2888 }
2889 else
2890 element_found = FALSE;
2891
2892 break;
2893 }
2894 }
2895
2896 checked_free(buffer);
2897
2898 micro_chunk_size += 2 + num_bytes;
2899 }
2900 else /* constant size configuration data (1, 2 or 4 bytes) */
2901 {
2902 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2903 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2904 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2905
2906 for (i = 0; conf[i].data_type != -1; i++)
2907 {
2908 if (conf[i].element == element &&
2909 conf[i].conf_type == conf_type)
2910 {
2911 int data_type = conf[i].data_type;
2912
2913 if (data_type == TYPE_ELEMENT)
2914 value = getMappedElement(value);
2915
2916 if (data_type == TYPE_BOOLEAN)
2917 *(boolean *)(conf[i].value) = value;
2918 else
2919 *(int *) (conf[i].value) = value;
2920
2921 element_found = TRUE;
2922
2923 break;
2924 }
2925 }
2926
2927 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2928 }
2929
2930 if (!element_found)
2931 {
2932 char *error_conf_chunk_bytes =
2933 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
2934 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
2935 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
2936 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
2937 int error_element = real_element;
2938
2939 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
2940 error_conf_chunk_bytes, error_conf_chunk_token,
2941 error_element, EL_NAME(error_element));
2942 }
2943
2944 return micro_chunk_size;
2945 }
2946
LoadLevel_INFO(FILE * file,int chunk_size,struct LevelInfo * level)2947 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
2948 {
2949 int real_chunk_size = 0;
2950
2951 li = *level; /* copy level data into temporary buffer */
2952
2953 while (!feof(file))
2954 {
2955 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
2956
2957 if (real_chunk_size >= chunk_size)
2958 break;
2959 }
2960
2961 *level = li; /* copy temporary buffer back to level data */
2962
2963 return real_chunk_size;
2964 }
2965
LoadLevel_CONF(FILE * file,int chunk_size,struct LevelInfo * level)2966 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
2967 {
2968 int real_chunk_size = 0;
2969
2970 li = *level; /* copy level data into temporary buffer */
2971
2972 while (!feof(file))
2973 {
2974 int element = getMappedElement(getFile16BitBE(file));
2975
2976 real_chunk_size += 2;
2977 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
2978 element, element);
2979 if (real_chunk_size >= chunk_size)
2980 break;
2981 }
2982
2983 *level = li; /* copy temporary buffer back to level data */
2984
2985 return real_chunk_size;
2986 }
2987
LoadLevel_ELEM(FILE * file,int chunk_size,struct LevelInfo * level)2988 static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
2989 {
2990 int real_chunk_size = 0;
2991
2992 li = *level; /* copy level data into temporary buffer */
2993
2994 while (!feof(file))
2995 {
2996 int element = getMappedElement(getFile16BitBE(file));
2997
2998 real_chunk_size += 2;
2999 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3000 element, element);
3001 if (real_chunk_size >= chunk_size)
3002 break;
3003 }
3004
3005 *level = li; /* copy temporary buffer back to level data */
3006
3007 return real_chunk_size;
3008 }
3009
LoadLevel_NOTE(FILE * file,int chunk_size,struct LevelInfo * level)3010 static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
3011 {
3012 int element = getMappedElement(getFile16BitBE(file));
3013 int envelope_nr = element - EL_ENVELOPE_1;
3014 int real_chunk_size = 2;
3015
3016 while (!feof(file))
3017 {
3018 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3019 -1, element);
3020
3021 if (real_chunk_size >= chunk_size)
3022 break;
3023 }
3024
3025 level->envelope[envelope_nr] = xx_envelope;
3026
3027 return real_chunk_size;
3028 }
3029
LoadLevel_CUSX(FILE * file,int chunk_size,struct LevelInfo * level)3030 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
3031 {
3032 int element = getMappedElement(getFile16BitBE(file));
3033 int real_chunk_size = 2;
3034 struct ElementInfo *ei = &element_info[element];
3035 int i;
3036
3037 xx_ei = *ei; /* copy element data into temporary buffer */
3038
3039 xx_ei.num_change_pages = -1;
3040
3041 while (!feof(file))
3042 {
3043 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3044 -1, element);
3045 if (xx_ei.num_change_pages != -1)
3046 break;
3047
3048 if (real_chunk_size >= chunk_size)
3049 break;
3050 }
3051
3052 *ei = xx_ei;
3053
3054 if (ei->num_change_pages == -1)
3055 {
3056 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3057 EL_NAME(element));
3058
3059 ei->num_change_pages = 1;
3060
3061 setElementChangePages(ei, 1);
3062 setElementChangeInfoToDefaults(ei->change);
3063
3064 return real_chunk_size;
3065 }
3066
3067 /* initialize number of change pages stored for this custom element */
3068 setElementChangePages(ei, ei->num_change_pages);
3069 for (i = 0; i < ei->num_change_pages; i++)
3070 setElementChangeInfoToDefaults(&ei->change_page[i]);
3071
3072 /* start with reading properties for the first change page */
3073 xx_current_change_page = 0;
3074
3075 while (!feof(file))
3076 {
3077 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3078
3079 xx_change = *change; /* copy change data into temporary buffer */
3080
3081 resetEventBits(); /* reset bits; change page might have changed */
3082
3083 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3084 -1, element);
3085
3086 *change = xx_change;
3087
3088 setEventFlagsFromEventBits(change);
3089
3090 if (real_chunk_size >= chunk_size)
3091 break;
3092 }
3093
3094 return real_chunk_size;
3095 }
3096
LoadLevel_GRPX(FILE * file,int chunk_size,struct LevelInfo * level)3097 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
3098 {
3099 int element = getMappedElement(getFile16BitBE(file));
3100 int real_chunk_size = 2;
3101 struct ElementInfo *ei = &element_info[element];
3102 struct ElementGroupInfo *group = ei->group;
3103
3104 xx_ei = *ei; /* copy element data into temporary buffer */
3105 xx_group = *group; /* copy group data into temporary buffer */
3106
3107 while (!feof(file))
3108 {
3109 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3110 -1, element);
3111
3112 if (real_chunk_size >= chunk_size)
3113 break;
3114 }
3115
3116 *ei = xx_ei;
3117 *group = xx_group;
3118
3119 return real_chunk_size;
3120 }
3121
LoadLevelFromFileInfo_RND(struct LevelInfo * level,struct LevelFileInfo * level_file_info)3122 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3123 struct LevelFileInfo *level_file_info)
3124 {
3125 char *filename = level_file_info->filename;
3126 char cookie[MAX_LINE_LEN];
3127 char chunk_name[CHUNK_ID_LEN + 1];
3128 int chunk_size;
3129 FILE *file;
3130
3131 if (!(file = fopen(filename, MODE_READ)))
3132 {
3133 level->no_valid_file = TRUE;
3134
3135 #if 1
3136 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3137 #else
3138 if (level != &level_template)
3139 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3140 #endif
3141
3142 return;
3143 }
3144
3145 getFileChunkBE(file, chunk_name, NULL);
3146 if (strEqual(chunk_name, "RND1"))
3147 {
3148 getFile32BitBE(file); /* not used */
3149
3150 getFileChunkBE(file, chunk_name, NULL);
3151 if (!strEqual(chunk_name, "CAVE"))
3152 {
3153 level->no_valid_file = TRUE;
3154
3155 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3156 fclose(file);
3157 return;
3158 }
3159 }
3160 else /* check for pre-2.0 file format with cookie string */
3161 {
3162 strcpy(cookie, chunk_name);
3163 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3164 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3165 cookie[strlen(cookie) - 1] = '\0';
3166
3167 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3168 {
3169 level->no_valid_file = TRUE;
3170
3171 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3172 fclose(file);
3173 return;
3174 }
3175
3176 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3177 {
3178 level->no_valid_file = TRUE;
3179
3180 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3181 fclose(file);
3182 return;
3183 }
3184
3185 /* pre-2.0 level files have no game version, so use file version here */
3186 level->game_version = level->file_version;
3187 }
3188
3189 if (level->file_version < FILE_VERSION_1_2)
3190 {
3191 /* level files from versions before 1.2.0 without chunk structure */
3192 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3193 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3194 }
3195 else
3196 {
3197 static struct
3198 {
3199 char *name;
3200 int size;
3201 int (*loader)(FILE *, int, struct LevelInfo *);
3202 }
3203 chunk_info[] =
3204 {
3205 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3206 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3207 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3208 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3209 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3210 { "INFO", -1, LoadLevel_INFO },
3211 { "BODY", -1, LoadLevel_BODY },
3212 { "CONT", -1, LoadLevel_CONT },
3213 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3214 { "CNT3", -1, LoadLevel_CNT3 },
3215 { "CUS1", -1, LoadLevel_CUS1 },
3216 { "CUS2", -1, LoadLevel_CUS2 },
3217 { "CUS3", -1, LoadLevel_CUS3 },
3218 { "CUS4", -1, LoadLevel_CUS4 },
3219 { "GRP1", -1, LoadLevel_GRP1 },
3220 { "CONF", -1, LoadLevel_CONF },
3221 { "ELEM", -1, LoadLevel_ELEM },
3222 { "NOTE", -1, LoadLevel_NOTE },
3223 { "CUSX", -1, LoadLevel_CUSX },
3224 { "GRPX", -1, LoadLevel_GRPX },
3225
3226 { NULL, 0, NULL }
3227 };
3228
3229 while (getFileChunkBE(file, chunk_name, &chunk_size))
3230 {
3231 int i = 0;
3232
3233 while (chunk_info[i].name != NULL &&
3234 !strEqual(chunk_name, chunk_info[i].name))
3235 i++;
3236
3237 if (chunk_info[i].name == NULL)
3238 {
3239 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3240 chunk_name, filename);
3241 ReadUnusedBytesFromFile(file, chunk_size);
3242 }
3243 else if (chunk_info[i].size != -1 &&
3244 chunk_info[i].size != chunk_size)
3245 {
3246 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3247 chunk_size, chunk_name, filename);
3248 ReadUnusedBytesFromFile(file, chunk_size);
3249 }
3250 else
3251 {
3252 /* call function to load this level chunk */
3253 int chunk_size_expected =
3254 (chunk_info[i].loader)(file, chunk_size, level);
3255
3256 /* the size of some chunks cannot be checked before reading other
3257 chunks first (like "HEAD" and "BODY") that contain some header
3258 information, so check them here */
3259 if (chunk_size_expected != chunk_size)
3260 {
3261 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3262 chunk_size, chunk_name, filename);
3263 }
3264 }
3265 }
3266 }
3267
3268 fclose(file);
3269 }
3270
3271 /* ------------------------------------------------------------------------- */
3272 /* functions for loading EM level */
3273 /* ------------------------------------------------------------------------- */
3274
3275 #if 0
3276
3277 static int map_em_element_yam(int element)
3278 {
3279 switch (element)
3280 {
3281 case 0x00: return EL_EMPTY;
3282 case 0x01: return EL_EMERALD;
3283 case 0x02: return EL_DIAMOND;
3284 case 0x03: return EL_ROCK;
3285 case 0x04: return EL_ROBOT;
3286 case 0x05: return EL_SPACESHIP_UP;
3287 case 0x06: return EL_BOMB;
3288 case 0x07: return EL_BUG_UP;
3289 case 0x08: return EL_AMOEBA_DROP;
3290 case 0x09: return EL_NUT;
3291 case 0x0a: return EL_YAMYAM;
3292 case 0x0b: return EL_QUICKSAND_FULL;
3293 case 0x0c: return EL_SAND;
3294 case 0x0d: return EL_WALL_SLIPPERY;
3295 case 0x0e: return EL_STEELWALL;
3296 case 0x0f: return EL_WALL;
3297 case 0x10: return EL_EM_KEY_1;
3298 case 0x11: return EL_EM_KEY_2;
3299 case 0x12: return EL_EM_KEY_4;
3300 case 0x13: return EL_EM_KEY_3;
3301 case 0x14: return EL_MAGIC_WALL;
3302 case 0x15: return EL_ROBOT_WHEEL;
3303 case 0x16: return EL_DYNAMITE;
3304
3305 case 0x17: return EL_EM_KEY_1; /* EMC */
3306 case 0x18: return EL_BUG_UP; /* EMC */
3307 case 0x1a: return EL_DIAMOND; /* EMC */
3308 case 0x1b: return EL_EMERALD; /* EMC */
3309 case 0x25: return EL_NUT; /* EMC */
3310 case 0x80: return EL_EMPTY; /* EMC */
3311 case 0x85: return EL_EM_KEY_1; /* EMC */
3312 case 0x86: return EL_EM_KEY_2; /* EMC */
3313 case 0x87: return EL_EM_KEY_4; /* EMC */
3314 case 0x88: return EL_EM_KEY_3; /* EMC */
3315 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3316 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3317 case 0xaf: return EL_DYNAMITE; /* EMC */
3318 case 0xbd: return EL_SAND; /* EMC */
3319
3320 default:
3321 Error(ERR_WARN, "invalid level element %d", element);
3322 return EL_UNKNOWN;
3323 }
3324 }
3325
3326 static int map_em_element_field(int element)
3327 {
3328 if (element >= 0xc8 && element <= 0xe1)
3329 return EL_CHAR_A + (element - 0xc8);
3330 else if (element >= 0xe2 && element <= 0xeb)
3331 return EL_CHAR_0 + (element - 0xe2);
3332
3333 switch (element)
3334 {
3335 case 0x00: return EL_ROCK;
3336 case 0x01: return EL_ROCK; /* EMC */
3337 case 0x02: return EL_DIAMOND;
3338 case 0x03: return EL_DIAMOND;
3339 case 0x04: return EL_ROBOT;
3340 case 0x05: return EL_ROBOT; /* EMC */
3341 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3342 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3343 case 0x08: return EL_SPACESHIP_UP;
3344 case 0x09: return EL_SPACESHIP_RIGHT;
3345 case 0x0a: return EL_SPACESHIP_DOWN;
3346 case 0x0b: return EL_SPACESHIP_LEFT;
3347 case 0x0c: return EL_SPACESHIP_UP;
3348 case 0x0d: return EL_SPACESHIP_RIGHT;
3349 case 0x0e: return EL_SPACESHIP_DOWN;
3350 case 0x0f: return EL_SPACESHIP_LEFT;
3351
3352 case 0x10: return EL_BOMB;
3353 case 0x11: return EL_BOMB; /* EMC */
3354 case 0x12: return EL_EMERALD;
3355 case 0x13: return EL_EMERALD;
3356 case 0x14: return EL_BUG_UP;
3357 case 0x15: return EL_BUG_RIGHT;
3358 case 0x16: return EL_BUG_DOWN;
3359 case 0x17: return EL_BUG_LEFT;
3360 case 0x18: return EL_BUG_UP;
3361 case 0x19: return EL_BUG_RIGHT;
3362 case 0x1a: return EL_BUG_DOWN;
3363 case 0x1b: return EL_BUG_LEFT;
3364 case 0x1c: return EL_AMOEBA_DROP;
3365 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3366 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3367 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3368
3369 case 0x20: return EL_ROCK;
3370 case 0x21: return EL_BOMB; /* EMC */
3371 case 0x22: return EL_DIAMOND; /* EMC */
3372 case 0x23: return EL_EMERALD; /* EMC */
3373 case 0x24: return EL_MAGIC_WALL;
3374 case 0x25: return EL_NUT;
3375 case 0x26: return EL_NUT; /* EMC */
3376 case 0x27: return EL_NUT; /* EMC */
3377
3378 /* looks like magic wheel, but is _always_ activated */
3379 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3380
3381 case 0x29: return EL_YAMYAM; /* up */
3382 case 0x2a: return EL_YAMYAM; /* down */
3383 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3384 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3385 case 0x2d: return EL_QUICKSAND_FULL;
3386 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3387 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3388
3389 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3390 case 0x31: return EL_SAND; /* EMC */
3391 case 0x32: return EL_SAND; /* EMC */
3392 case 0x33: return EL_SAND; /* EMC */
3393 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3394 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3395 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3396 case 0x37: return EL_SAND; /* EMC */
3397 case 0x38: return EL_ROCK; /* EMC */
3398 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3399 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3400 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3401 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3402 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3403 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3404 case 0x3f: return EL_ACID_POOL_BOTTOM;
3405
3406 case 0x40: return EL_EXIT_OPEN; /* 1 */
3407 case 0x41: return EL_EXIT_OPEN; /* 2 */
3408 case 0x42: return EL_EXIT_OPEN; /* 3 */
3409 case 0x43: return EL_BALLOON; /* EMC */
3410 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3411 case 0x45: return EL_SPRING; /* EMC */
3412 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3413 case 0x47: return EL_SPRING; /* left */ /* EMC */
3414 case 0x48: return EL_SPRING; /* right */ /* EMC */
3415 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3416 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3417 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3418 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3419 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3420 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3421 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3422
3423 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3424 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3425 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3426 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3427 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3428 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3429 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3430 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3431 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3432 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3433 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3434 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3435 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3436 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3437 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3438 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3439
3440 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3441 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3442 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3443 case 0x63: return EL_SPRING; /* left */ /* EMC */
3444 case 0x64: return EL_SPRING; /* right */ /* EMC */
3445 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3446 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3447 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3448 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3449 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3450 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3451 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3452 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3453 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3454 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3455 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3456
3457 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3458 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3459 case 0x72: return EL_NUT; /* left */ /* EMC */
3460 case 0x73: return EL_SAND; /* EMC (? "nut") */
3461 case 0x74: return EL_STEELWALL;
3462 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3463 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3464 case 0x77: return EL_BOMB; /* left */ /* EMC */
3465 case 0x78: return EL_BOMB; /* right */ /* EMC */
3466 case 0x79: return EL_ROCK; /* left */ /* EMC */
3467 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3468 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3469 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3470 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3471 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3472 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3473
3474 case 0x80: return EL_EMPTY;
3475 case 0x81: return EL_WALL_SLIPPERY;
3476 case 0x82: return EL_SAND;
3477 case 0x83: return EL_STEELWALL;
3478 case 0x84: return EL_WALL;
3479 case 0x85: return EL_EM_KEY_1;
3480 case 0x86: return EL_EM_KEY_2;
3481 case 0x87: return EL_EM_KEY_4;
3482 case 0x88: return EL_EM_KEY_3;
3483 case 0x89: return EL_EM_GATE_1;
3484 case 0x8a: return EL_EM_GATE_2;
3485 case 0x8b: return EL_EM_GATE_4;
3486 case 0x8c: return EL_EM_GATE_3;
3487 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3488 case 0x8e: return EL_EM_GATE_1_GRAY;
3489 case 0x8f: return EL_EM_GATE_2_GRAY;
3490
3491 case 0x90: return EL_EM_GATE_4_GRAY;
3492 case 0x91: return EL_EM_GATE_3_GRAY;
3493 case 0x92: return EL_MAGIC_WALL;
3494 case 0x93: return EL_ROBOT_WHEEL;
3495 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3496 case 0x95: return EL_ACID_POOL_TOPLEFT;
3497 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3498 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3499 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3500 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3501 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3502 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3503 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3504 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3505 case 0x9e: return EL_EXIT_CLOSED;
3506 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3507
3508 /* looks like normal sand, but behaves like wall */
3509 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3510 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3511 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3512 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3513 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3514 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3515 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3516 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3517 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3518 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3519 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3520 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3521 case 0xac: return EL_CHAR_COMMA; /* EMC */
3522 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3523 case 0xae: return EL_CHAR_MINUS; /* EMC */
3524 case 0xaf: return EL_DYNAMITE;
3525
3526 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3527 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3528 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3529 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3530 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3531 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3532 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3533 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3534 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3535 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3536 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3537 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3538 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3539 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3540 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3541 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3542
3543 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3544 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3545 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3546 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3547 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3548 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3549 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3550 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3551
3552 /* characters: see above */
3553
3554 case 0xec: return EL_CHAR_PERIOD;
3555 case 0xed: return EL_CHAR_EXCLAM;
3556 case 0xee: return EL_CHAR_COLON;
3557 case 0xef: return EL_CHAR_QUESTION;
3558
3559 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3560 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3561 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3562 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3563 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3564 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3565 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3566 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3567
3568 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3569 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3570 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3571 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3572 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3573 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3574
3575 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3576 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3577
3578 default:
3579 /* should never happen (all 8-bit value cases should be handled) */
3580 Error(ERR_WARN, "invalid level element %d", element);
3581 return EL_UNKNOWN;
3582 }
3583 }
3584
3585 #define EM_LEVEL_SIZE 2106
3586 #define EM_LEVEL_XSIZE 64
3587 #define EM_LEVEL_YSIZE 32
3588
3589 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3590 struct LevelFileInfo *level_file_info)
3591 {
3592 char *filename = level_file_info->filename;
3593 FILE *file;
3594 unsigned char leveldata[EM_LEVEL_SIZE];
3595 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3596 int nr = level_file_info->nr;
3597 int i, x, y;
3598
3599 if (!(file = fopen(filename, MODE_READ)))
3600 {
3601 level->no_valid_file = TRUE;
3602
3603 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3604
3605 return;
3606 }
3607
3608 for (i = 0; i < EM_LEVEL_SIZE; i++)
3609 leveldata[i] = fgetc(file);
3610
3611 fclose(file);
3612
3613 /* check if level data is crypted by testing against known starting bytes
3614 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3615
3616 if ((leveldata[0] == 0xf1 ||
3617 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3618 {
3619 unsigned char code0 = 0x65;
3620 unsigned char code1 = 0x11;
3621
3622 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3623 leveldata[0] = 0xf1;
3624
3625 /* decode crypted level data */
3626
3627 for (i = 0; i < EM_LEVEL_SIZE; i++)
3628 {
3629 leveldata[i] ^= code0;
3630 leveldata[i] -= code1;
3631
3632 code0 = (code0 + 7) & 0xff;
3633 }
3634 }
3635
3636 level->fieldx = EM_LEVEL_XSIZE;
3637 level->fieldy = EM_LEVEL_YSIZE;
3638
3639 level->time = header[46] * 10;
3640 level->gems_needed = header[47];
3641
3642 /* The original Emerald Mine levels have their level number stored
3643 at the second byte of the level file...
3644 Do not trust this information at other level files, e.g. EMC,
3645 but correct it anyway (normally the first row is completely
3646 steel wall, so the correction does not hurt anyway). */
3647
3648 if (leveldata[1] == nr)
3649 leveldata[1] = leveldata[2]; /* correct level number field */
3650
3651 sprintf(level->name, "Level %d", nr); /* set level name */
3652
3653 level->score[SC_EMERALD] = header[36];
3654 level->score[SC_DIAMOND] = header[37];
3655 level->score[SC_ROBOT] = header[38];
3656 level->score[SC_SPACESHIP] = header[39];
3657 level->score[SC_BUG] = header[40];
3658 level->score[SC_YAMYAM] = header[41];
3659 level->score[SC_NUT] = header[42];
3660 level->score[SC_DYNAMITE] = header[43];
3661 level->score[SC_TIME_BONUS] = header[44];
3662
3663 level->num_yamyam_contents = 4;
3664
3665 for (i = 0; i < level->num_yamyam_contents; i++)
3666 for (y = 0; y < 3; y++)
3667 for (x = 0; x < 3; x++)
3668 level->yamyam_content[i].e[x][y] =
3669 map_em_element_yam(header[i * 9 + y * 3 + x]);
3670
3671 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3672 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3673 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3674 level->amoeba_content = EL_DIAMOND;
3675
3676 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3677 {
3678 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3679
3680 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3681 new_element = EL_AMOEBA_WET;
3682
3683 level->field[x][y] = new_element;
3684 }
3685
3686 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3687 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3688 level->field[x][y] = EL_PLAYER_1;
3689
3690 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3691 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3692 level->field[x][y] = EL_PLAYER_2;
3693 }
3694
3695 #endif
3696
CopyNativeLevel_RND_to_EM(struct LevelInfo * level)3697 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3698 {
3699 static int ball_xy[8][2] =
3700 {
3701 { 0, 0 },
3702 { 1, 0 },
3703 { 2, 0 },
3704 { 0, 1 },
3705 { 2, 1 },
3706 { 0, 2 },
3707 { 1, 2 },
3708 { 2, 2 },
3709 };
3710 struct LevelInfo_EM *level_em = level->native_em_level;
3711 struct LEVEL *lev = level_em->lev;
3712 struct PLAYER **ply = level_em->ply;
3713 int i, j, x, y;
3714
3715 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3716 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3717
3718 lev->time_seconds = level->time;
3719 lev->required_initial = level->gems_needed;
3720
3721 lev->emerald_score = level->score[SC_EMERALD];
3722 lev->diamond_score = level->score[SC_DIAMOND];
3723 lev->alien_score = level->score[SC_ROBOT];
3724 lev->tank_score = level->score[SC_SPACESHIP];
3725 lev->bug_score = level->score[SC_BUG];
3726 lev->eater_score = level->score[SC_YAMYAM];
3727 lev->nut_score = level->score[SC_NUT];
3728 lev->dynamite_score = level->score[SC_DYNAMITE];
3729 lev->key_score = level->score[SC_KEY];
3730 lev->exit_score = level->score[SC_TIME_BONUS];
3731
3732 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3733 for (y = 0; y < 3; y++)
3734 for (x = 0; x < 3; x++)
3735 lev->eater_array[i][y * 3 + x] =
3736 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3737
3738 lev->amoeba_time = level->amoeba_speed;
3739 lev->wonderwall_time_initial = level->time_magic_wall;
3740 lev->wheel_time = level->time_wheel;
3741
3742 lev->android_move_time = level->android_move_time;
3743 lev->android_clone_time = level->android_clone_time;
3744 lev->ball_random = level->ball_random;
3745 lev->ball_state_initial = level->ball_state_initial;
3746 lev->ball_time = level->ball_time;
3747 lev->num_ball_arrays = level->num_ball_contents;
3748
3749 lev->lenses_score = level->lenses_score;
3750 lev->magnify_score = level->magnify_score;
3751 lev->slurp_score = level->slurp_score;
3752
3753 lev->lenses_time = level->lenses_time;
3754 lev->magnify_time = level->magnify_time;
3755
3756 lev->wind_direction_initial =
3757 map_direction_RND_to_EM(level->wind_direction_initial);
3758 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3759 lev->wind_time : 0);
3760
3761 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3762 for (j = 0; j < 8; j++)
3763 lev->ball_array[i][j] =
3764 map_element_RND_to_EM(level->
3765 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3766
3767 map_android_clone_elements_RND_to_EM(level);
3768
3769 /* first fill the complete playfield with the default border element */
3770 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3771 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3772 level_em->cave[x][y] = ZBORDER;
3773
3774 if (BorderElement == EL_STEELWALL)
3775 {
3776 for (y = 0; y < lev->height + 2; y++)
3777 for (x = 0; x < lev->width + 2; x++)
3778 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3779 }
3780
3781 /* then copy the real level contents from level file into the playfield */
3782 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3783 {
3784 int new_element = map_element_RND_to_EM(level->field[x][y]);
3785 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3786 int xx = x + 1 + offset;
3787 int yy = y + 1 + offset;
3788
3789 if (level->field[x][y] == EL_AMOEBA_DEAD)
3790 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3791
3792 level_em->cave[xx][yy] = new_element;
3793 }
3794
3795 for (i = 0; i < MAX_PLAYERS; i++)
3796 {
3797 ply[i]->x_initial = 0;
3798 ply[i]->y_initial = 0;
3799 }
3800
3801 /* initialize player positions and delete players from the playfield */
3802 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3803 {
3804 if (ELEM_IS_PLAYER(level->field[x][y]))
3805 {
3806 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3807 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3808 int xx = x + 1 + offset;
3809 int yy = y + 1 + offset;
3810
3811 ply[player_nr]->x_initial = xx;
3812 ply[player_nr]->y_initial = yy;
3813
3814 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3815 }
3816 }
3817
3818 if (BorderElement == EL_STEELWALL)
3819 {
3820 lev->width += 2;
3821 lev->height += 2;
3822 }
3823 }
3824
CopyNativeLevel_EM_to_RND(struct LevelInfo * level)3825 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3826 {
3827 static int ball_xy[8][2] =
3828 {
3829 { 0, 0 },
3830 { 1, 0 },
3831 { 2, 0 },
3832 { 0, 1 },
3833 { 2, 1 },
3834 { 0, 2 },
3835 { 1, 2 },
3836 { 2, 2 },
3837 };
3838 struct LevelInfo_EM *level_em = level->native_em_level;
3839 struct LEVEL *lev = level_em->lev;
3840 struct PLAYER **ply = level_em->ply;
3841 int i, j, x, y;
3842
3843 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3844 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3845
3846 level->time = lev->time_seconds;
3847 level->gems_needed = lev->required_initial;
3848
3849 sprintf(level->name, "Level %d", level->file_info.nr);
3850
3851 level->score[SC_EMERALD] = lev->emerald_score;
3852 level->score[SC_DIAMOND] = lev->diamond_score;
3853 level->score[SC_ROBOT] = lev->alien_score;
3854 level->score[SC_SPACESHIP] = lev->tank_score;
3855 level->score[SC_BUG] = lev->bug_score;
3856 level->score[SC_YAMYAM] = lev->eater_score;
3857 level->score[SC_NUT] = lev->nut_score;
3858 level->score[SC_DYNAMITE] = lev->dynamite_score;
3859 level->score[SC_KEY] = lev->key_score;
3860 level->score[SC_TIME_BONUS] = lev->exit_score;
3861
3862 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3863
3864 for (i = 0; i < level->num_yamyam_contents; i++)
3865 for (y = 0; y < 3; y++)
3866 for (x = 0; x < 3; x++)
3867 level->yamyam_content[i].e[x][y] =
3868 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3869
3870 level->amoeba_speed = lev->amoeba_time;
3871 level->time_magic_wall = lev->wonderwall_time_initial;
3872 level->time_wheel = lev->wheel_time;
3873
3874 level->android_move_time = lev->android_move_time;
3875 level->android_clone_time = lev->android_clone_time;
3876 level->ball_random = lev->ball_random;
3877 level->ball_state_initial = lev->ball_state_initial;
3878 level->ball_time = lev->ball_time;
3879 level->num_ball_contents = lev->num_ball_arrays;
3880
3881 level->lenses_score = lev->lenses_score;
3882 level->magnify_score = lev->magnify_score;
3883 level->slurp_score = lev->slurp_score;
3884
3885 level->lenses_time = lev->lenses_time;
3886 level->magnify_time = lev->magnify_time;
3887
3888 level->wind_direction_initial =
3889 map_direction_EM_to_RND(lev->wind_direction_initial);
3890
3891 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3892 for (j = 0; j < 8; j++)
3893 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3894 map_element_EM_to_RND(lev->ball_array[i][j]);
3895
3896 map_android_clone_elements_EM_to_RND(level);
3897
3898 /* convert the playfield (some elements need special treatment) */
3899 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3900 {
3901 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3902
3903 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3904 new_element = EL_AMOEBA_DEAD;
3905
3906 level->field[x][y] = new_element;
3907 }
3908
3909 for (i = 0; i < MAX_PLAYERS; i++)
3910 {
3911 /* in case of all players set to the same field, use the first player */
3912 int nr = MAX_PLAYERS - i - 1;
3913 int jx = ply[nr]->x_initial - 1;
3914 int jy = ply[nr]->y_initial - 1;
3915
3916 if (jx != -1 && jy != -1)
3917 level->field[jx][jy] = EL_PLAYER_1 + nr;
3918 }
3919 }
3920
3921
3922 /* ------------------------------------------------------------------------- */
3923 /* functions for loading SP level */
3924 /* ------------------------------------------------------------------------- */
3925
3926 #if 0
3927
3928 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
3929 #define SP_LEVEL_SIZE 1536
3930 #define SP_LEVEL_XSIZE 60
3931 #define SP_LEVEL_YSIZE 24
3932 #define SP_LEVEL_NAME_LEN 23
3933
3934 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
3935 int nr)
3936 {
3937 int initial_player_gravity;
3938 int num_special_ports;
3939 int i, x, y;
3940
3941 /* for details of the Supaplex level format, see Herman Perk's Supaplex
3942 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
3943
3944 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
3945 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3946 {
3947 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3948 {
3949 int element_old = fgetc(file);
3950 int element_new;
3951
3952 if (element_old <= 0x27)
3953 element_new = getMappedElement(EL_SP_START + element_old);
3954 else if (element_old == 0x28)
3955 element_new = EL_INVISIBLE_WALL;
3956 else
3957 {
3958 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
3959 Error(ERR_WARN, "invalid level element %d", element_old);
3960
3961 element_new = EL_UNKNOWN;
3962 }
3963
3964 level->field[x][y] = element_new;
3965 }
3966 }
3967
3968 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3969
3970 /* initial gravity: 1 == "on", anything else (0) == "off" */
3971 initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
3972
3973 for (i = 0; i < MAX_PLAYERS; i++)
3974 level->initial_player_gravity[i] = initial_player_gravity;
3975
3976 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3977
3978 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
3979 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3980 level->name[i] = fgetc(file);
3981 level->name[SP_LEVEL_NAME_LEN] = '\0';
3982
3983 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
3984 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3985
3986 /* number of infotrons needed; 0 means that Supaplex will count the total
3987 amount of infotrons in the level and use the low byte of that number
3988 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
3989 level->gems_needed = fgetc(file);
3990
3991 /* number of special ("gravity") port entries below (maximum 10 allowed) */
3992 num_special_ports = fgetc(file);
3993
3994 /* database of properties of up to 10 special ports (6 bytes per port) */
3995 for (i = 0; i < 10; i++)
3996 {
3997 int port_location, port_x, port_y, port_element;
3998 int gravity;
3999
4000 /* high and low byte of the location of a special port; if (x, y) are the
4001 coordinates of a port in the field and (0, 0) is the top-left corner,
4002 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
4003 of what may be expected: Supaplex works with a game field in memory
4004 which is 2 bytes per tile) */
4005 port_location = getFile16BitBE(file);
4006
4007 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
4008 gravity = fgetc(file);
4009
4010 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
4011 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4012
4013 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
4014 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4015
4016 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
4017
4018 if (i >= num_special_ports)
4019 continue;
4020
4021 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
4022 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
4023
4024 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
4025 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
4026 {
4027 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4028 port_x, port_y);
4029
4030 continue;
4031 }
4032
4033 port_element = level->field[port_x][port_y];
4034
4035 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4036 port_element > EL_SP_GRAVITY_PORT_UP)
4037 {
4038 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4039
4040 continue;
4041 }
4042
4043 /* change previous (wrong) gravity inverting special port to either
4044 gravity enabling special port or gravity disabling special port */
4045 level->field[port_x][port_y] +=
4046 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4047 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4048 }
4049
4050 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
4051
4052 /* change special gravity ports without database entries to normal ports */
4053 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4054 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4055 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4056 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4057 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4058
4059 /* auto-determine number of infotrons if it was stored as "0" -- see above */
4060 if (level->gems_needed == 0)
4061 {
4062 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4063 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4064 if (level->field[x][y] == EL_SP_INFOTRON)
4065 level->gems_needed++;
4066
4067 level->gems_needed &= 0xff; /* only use low byte -- see above */
4068 }
4069
4070 level->fieldx = SP_LEVEL_XSIZE;
4071 level->fieldy = SP_LEVEL_YSIZE;
4072
4073 level->time = 0; /* no time limit */
4074 level->amoeba_speed = 0;
4075 level->time_magic_wall = 0;
4076 level->time_wheel = 0;
4077 level->amoeba_content = EL_EMPTY;
4078
4079 #if 1
4080 /* original Supaplex does not use score values -- use default values */
4081 #else
4082 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4083 level->score[i] = 0;
4084 #endif
4085
4086 /* there are no yamyams in supaplex levels */
4087 for (i = 0; i < level->num_yamyam_contents; i++)
4088 for (y = 0; y < 3; y++)
4089 for (x = 0; x < 3; x++)
4090 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4091 }
4092
4093 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
4094 struct LevelFileInfo *level_file_info)
4095 {
4096 char *filename = level_file_info->filename;
4097 FILE *file;
4098 int nr = level_file_info->nr - leveldir_current->first_level;
4099 int i, l, x, y;
4100 char name_first, name_last;
4101 struct LevelInfo multipart_level;
4102 int multipart_xpos, multipart_ypos;
4103 boolean is_multipart_level;
4104 boolean is_first_part;
4105 boolean reading_multipart_level = FALSE;
4106 boolean use_empty_level = FALSE;
4107
4108 if (!(file = fopen(filename, MODE_READ)))
4109 {
4110 level->no_valid_file = TRUE;
4111
4112 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
4113
4114 return;
4115 }
4116
4117 /* position file stream to the requested level inside the level package */
4118 if (level_file_info->packed &&
4119 fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
4120 {
4121 level->no_valid_file = TRUE;
4122
4123 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
4124
4125 return;
4126 }
4127
4128 /* there exist Supaplex level package files with multi-part levels which
4129 can be detected as follows: instead of leading and trailing dashes ('-')
4130 to pad the level name, they have leading and trailing numbers which are
4131 the x and y coordinations of the current part of the multi-part level;
4132 if there are '?' characters instead of numbers on the left or right side
4133 of the level name, the multi-part level consists of only horizontal or
4134 vertical parts */
4135
4136 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
4137 {
4138 LoadLevelFromFileStream_SP(file, level, l);
4139
4140 /* check if this level is a part of a bigger multi-part level */
4141
4142 name_first = level->name[0];
4143 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
4144
4145 is_multipart_level =
4146 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
4147 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
4148
4149 is_first_part =
4150 ((name_first == '?' || name_first == '1') &&
4151 (name_last == '?' || name_last == '1'));
4152
4153 /* correct leading multipart level meta information in level name */
4154 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
4155 level->name[i] = '-';
4156
4157 /* correct trailing multipart level meta information in level name */
4158 for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
4159 level->name[i] = '-';
4160
4161 /* ---------- check for normal single level ---------- */
4162
4163 if (!reading_multipart_level && !is_multipart_level)
4164 {
4165 /* the current level is simply a normal single-part level, and we are
4166 not reading a multi-part level yet, so return the level as it is */
4167
4168 break;
4169 }
4170
4171 /* ---------- check for empty level (unused multi-part) ---------- */
4172
4173 if (!reading_multipart_level && is_multipart_level && !is_first_part)
4174 {
4175 /* this is a part of a multi-part level, but not the first part
4176 (and we are not already reading parts of a multi-part level);
4177 in this case, use an empty level instead of the single part */
4178
4179 use_empty_level = TRUE;
4180
4181 break;
4182 }
4183
4184 /* ---------- check for finished multi-part level ---------- */
4185
4186 if (reading_multipart_level &&
4187 (!is_multipart_level ||
4188 !strEqual(level->name, multipart_level.name)))
4189 {
4190 /* we are already reading parts of a multi-part level, but this level is
4191 either not a multi-part level, or a part of a different multi-part
4192 level; in both cases, the multi-part level seems to be complete */
4193
4194 break;
4195 }
4196
4197 /* ---------- here we have one part of a multi-part level ---------- */
4198
4199 reading_multipart_level = TRUE;
4200
4201 if (is_first_part) /* start with first part of new multi-part level */
4202 {
4203 /* copy level info structure from first part */
4204 multipart_level = *level;
4205
4206 /* clear playfield of new multi-part level */
4207 for (y = 0; y < MAX_LEV_FIELDY; y++)
4208 for (x = 0; x < MAX_LEV_FIELDX; x++)
4209 multipart_level.field[x][y] = EL_EMPTY;
4210 }
4211
4212 if (name_first == '?')
4213 name_first = '1';
4214 if (name_last == '?')
4215 name_last = '1';
4216
4217 multipart_xpos = (int)(name_first - '0');
4218 multipart_ypos = (int)(name_last - '0');
4219
4220 #if 0
4221 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4222 multipart_xpos, multipart_ypos, multipart_level.name);
4223 #endif
4224
4225 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4226 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4227 {
4228 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4229
4230 break;
4231 }
4232
4233 multipart_level.fieldx = MAX(multipart_level.fieldx,
4234 multipart_xpos * SP_LEVEL_XSIZE);
4235 multipart_level.fieldy = MAX(multipart_level.fieldy,
4236 multipart_ypos * SP_LEVEL_YSIZE);
4237
4238 /* copy level part at the right position of multi-part level */
4239 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4240 {
4241 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4242 {
4243 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4244 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4245
4246 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4247 }
4248 }
4249 }
4250
4251 fclose(file);
4252
4253 if (use_empty_level)
4254 {
4255 setLevelInfoToDefaults(level);
4256
4257 level->fieldx = SP_LEVEL_XSIZE;
4258 level->fieldy = SP_LEVEL_YSIZE;
4259
4260 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4261 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4262 level->field[x][y] = EL_EMPTY;
4263
4264 strcpy(level->name, "-------- EMPTY --------");
4265
4266 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4267 }
4268
4269 if (reading_multipart_level)
4270 *level = multipart_level;
4271 }
4272
4273 #endif
4274
CopyNativeLevel_RND_to_SP(struct LevelInfo * level)4275 void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
4276 {
4277 struct LevelInfo_SP *level_sp = level->native_sp_level;
4278 LevelInfoType *header = &level_sp->header;
4279 int i, x, y;
4280
4281 level_sp->width = level->fieldx;
4282 level_sp->height = level->fieldy;
4283
4284 for (x = 0; x < level->fieldx; x++)
4285 for (y = 0; y < level->fieldy; y++)
4286 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
4287
4288 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
4289
4290 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4291 header->LevelTitle[i] = level->name[i];
4292 /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
4293
4294 header->InfotronsNeeded = level->gems_needed;
4295
4296 header->SpecialPortCount = 0;
4297
4298 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
4299 {
4300 boolean gravity_port_found = FALSE;
4301 boolean gravity_port_valid = FALSE;
4302 int gravity_port_flag;
4303 int gravity_port_base_element;
4304 int element = level->field[x][y];
4305
4306 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
4307 element <= EL_SP_GRAVITY_ON_PORT_UP)
4308 {
4309 gravity_port_found = TRUE;
4310 gravity_port_valid = TRUE;
4311 gravity_port_flag = 1;
4312 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
4313 }
4314 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
4315 element <= EL_SP_GRAVITY_OFF_PORT_UP)
4316 {
4317 gravity_port_found = TRUE;
4318 gravity_port_valid = TRUE;
4319 gravity_port_flag = 0;
4320 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
4321 }
4322 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
4323 element <= EL_SP_GRAVITY_PORT_UP)
4324 {
4325 /* change R'n'D style gravity inverting special port to normal port
4326 (there are no gravity inverting ports in native Supaplex engine) */
4327
4328 gravity_port_found = TRUE;
4329 gravity_port_valid = FALSE;
4330 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
4331 }
4332
4333 if (gravity_port_found)
4334 {
4335 if (gravity_port_valid &&
4336 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
4337 {
4338 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
4339
4340 port->PortLocation = (y * level->fieldx + x) * 2;
4341 port->Gravity = gravity_port_flag;
4342
4343 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
4344
4345 header->SpecialPortCount++;
4346 }
4347 else
4348 {
4349 /* change special gravity port to normal port */
4350
4351 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
4352 }
4353
4354 level_sp->playfield[x][y] = element - EL_SP_START;
4355 }
4356 }
4357 }
4358
CopyNativeLevel_SP_to_RND(struct LevelInfo * level)4359 void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
4360 {
4361 struct LevelInfo_SP *level_sp = level->native_sp_level;
4362 LevelInfoType *header = &level_sp->header;
4363 int i, x, y;
4364
4365 level->fieldx = level_sp->width;
4366 level->fieldy = level_sp->height;
4367
4368 for (x = 0; x < level->fieldx; x++)
4369 {
4370 for (y = 0; y < level->fieldy; y++)
4371 {
4372 int element_old = level_sp->playfield[x][y];
4373 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
4374
4375 if (element_new == EL_UNKNOWN)
4376 Error(ERR_WARN, "invalid element %d at position %d, %d",
4377 element_old, x, y);
4378
4379 level->field[x][y] = element_new;
4380 }
4381 }
4382
4383 for (i = 0; i < MAX_PLAYERS; i++)
4384 level->initial_player_gravity[i] =
4385 (header->InitialGravity == 1 ? TRUE : FALSE);
4386
4387 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4388 level->name[i] = header->LevelTitle[i];
4389 level->name[SP_LEVEL_NAME_LEN] = '\0';
4390
4391 level->gems_needed = header->InfotronsNeeded;
4392
4393 for (i = 0; i < header->SpecialPortCount; i++)
4394 {
4395 SpecialPortType *port = &header->SpecialPort[i];
4396 int port_location = port->PortLocation;
4397 int gravity = port->Gravity;
4398 int port_x, port_y, port_element;
4399
4400 port_x = (port_location / 2) % level->fieldx;
4401 port_y = (port_location / 2) / level->fieldx;
4402
4403 if (port_x < 0 || port_x >= level->fieldx ||
4404 port_y < 0 || port_y >= level->fieldy)
4405 {
4406 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4407 port_x, port_y);
4408
4409 continue;
4410 }
4411
4412 port_element = level->field[port_x][port_y];
4413
4414 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4415 port_element > EL_SP_GRAVITY_PORT_UP)
4416 {
4417 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4418
4419 continue;
4420 }
4421
4422 /* change previous (wrong) gravity inverting special port to either
4423 gravity enabling special port or gravity disabling special port */
4424 level->field[port_x][port_y] +=
4425 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4426 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4427 }
4428
4429 /* change special gravity ports without database entries to normal ports */
4430 for (x = 0; x < level->fieldx; x++)
4431 for (y = 0; y < level->fieldy; y++)
4432 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4433 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4434 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4435
4436 level->time = 0; /* no time limit */
4437 level->amoeba_speed = 0;
4438 level->time_magic_wall = 0;
4439 level->time_wheel = 0;
4440 level->amoeba_content = EL_EMPTY;
4441
4442 #if 1
4443 /* original Supaplex does not use score values -- use default values */
4444 #else
4445 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4446 level->score[i] = 0;
4447 #endif
4448
4449 /* there are no yamyams in supaplex levels */
4450 for (i = 0; i < level->num_yamyam_contents; i++)
4451 for (x = 0; x < 3; x++)
4452 for (y = 0; y < 3; y++)
4453 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4454 }
4455
CopyNativeTape_RND_to_SP(struct LevelInfo * level)4456 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
4457 {
4458 struct LevelInfo_SP *level_sp = level->native_sp_level;
4459 struct DemoInfo_SP *demo = &level_sp->demo;
4460 int i, j;
4461
4462 /* always start with reliable default values */
4463 demo->is_available = FALSE;
4464 demo->length = 0;
4465
4466 if (TAPE_IS_EMPTY(tape))
4467 return;
4468
4469 demo->level_nr = tape.level_nr; /* (currently not used) */
4470
4471 level_sp->header.DemoRandomSeed = tape.random_seed;
4472
4473 demo->length = 0;
4474 for (i = 0; i < tape.length; i++)
4475 {
4476 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
4477 int demo_repeat = tape.pos[i].delay;
4478
4479 for (j = 0; j < demo_repeat / 16; j++)
4480 demo->data[demo->length++] = 0xf0 | demo_action;
4481
4482 if (demo_repeat % 16)
4483 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
4484 }
4485
4486 demo->data[demo->length++] = 0xff;
4487
4488 demo->is_available = TRUE;
4489 }
4490
4491 static void setTapeInfoToDefaults();
4492
CopyNativeTape_SP_to_RND(struct LevelInfo * level)4493 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4494 {
4495 struct LevelInfo_SP *level_sp = level->native_sp_level;
4496 struct DemoInfo_SP *demo = &level_sp->demo;
4497 char *filename = level->file_info.filename;
4498 int i;
4499
4500 /* always start with reliable default values */
4501 setTapeInfoToDefaults();
4502
4503 if (!demo->is_available)
4504 return;
4505
4506 tape.level_nr = demo->level_nr; /* (currently not used) */
4507 tape.length = demo->length - 1; /* without "end of demo" byte */
4508 tape.random_seed = level_sp->header.DemoRandomSeed;
4509
4510 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
4511
4512 for (i = 0; i < demo->length - 1; i++)
4513 {
4514 int demo_action = demo->data[i] & 0x0f;
4515 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4516
4517 tape.pos[i].action[0] = map_key_SP_to_RND(demo_action);
4518 tape.pos[i].delay = demo_repeat + 1;
4519 }
4520
4521 tape.length_seconds = GetTapeLength();
4522 }
4523
4524
4525 /* ------------------------------------------------------------------------- */
4526 /* functions for loading DC level */
4527 /* ------------------------------------------------------------------------- */
4528
4529 #define DC_LEVEL_HEADER_SIZE 344
4530
getDecodedWord_DC(unsigned short data_encoded,boolean init)4531 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
4532 {
4533 static int last_data_encoded;
4534 static int offset1;
4535 static int offset2;
4536 int diff;
4537 int diff_hi, diff_lo;
4538 int data_hi, data_lo;
4539 unsigned short data_decoded;
4540
4541 if (init)
4542 {
4543 last_data_encoded = 0;
4544 offset1 = -1;
4545 offset2 = 0;
4546
4547 return 0;
4548 }
4549
4550 diff = data_encoded - last_data_encoded;
4551 diff_hi = diff & ~0xff;
4552 diff_lo = diff & 0xff;
4553
4554 offset2 += diff_lo;
4555
4556 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4557 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4558 data_hi = data_hi & 0xff00;
4559
4560 data_decoded = data_hi | data_lo;
4561
4562 last_data_encoded = data_encoded;
4563
4564 offset1 = (offset1 + 1) % 31;
4565 offset2 = offset2 & 0xff;
4566
4567 return data_decoded;
4568 }
4569
getMappedElement_DC(int element)4570 int getMappedElement_DC(int element)
4571 {
4572 switch (element)
4573 {
4574 case 0x0000:
4575 element = EL_ROCK;
4576 break;
4577
4578 /* 0x0117 - 0x036e: (?) */
4579 /* EL_DIAMOND */
4580
4581 /* 0x042d - 0x0684: (?) */
4582 /* EL_EMERALD */
4583
4584 case 0x06f1:
4585 element = EL_NUT;
4586 break;
4587
4588 case 0x074c:
4589 element = EL_BOMB;
4590 break;
4591
4592 case 0x07a4:
4593 element = EL_PEARL;
4594 break;
4595
4596 case 0x0823:
4597 element = EL_CRYSTAL;
4598 break;
4599
4600 case 0x0e77: /* quicksand (boulder) */
4601 element = EL_QUICKSAND_FAST_FULL;
4602 break;
4603
4604 case 0x0e99: /* slow quicksand (boulder) */
4605 element = EL_QUICKSAND_FULL;
4606 break;
4607
4608 case 0x0ed2:
4609 element = EL_EM_EXIT_OPEN;
4610 break;
4611
4612 case 0x0ee3:
4613 element = EL_EM_EXIT_CLOSED;
4614 break;
4615
4616 case 0x0eeb:
4617 element = EL_EM_STEEL_EXIT_OPEN;
4618 break;
4619
4620 case 0x0efc:
4621 element = EL_EM_STEEL_EXIT_CLOSED;
4622 break;
4623
4624 case 0x0f4f: /* dynamite (lit 1) */
4625 element = EL_EM_DYNAMITE_ACTIVE;
4626 break;
4627
4628 case 0x0f57: /* dynamite (lit 2) */
4629 element = EL_EM_DYNAMITE_ACTIVE;
4630 break;
4631
4632 case 0x0f5f: /* dynamite (lit 3) */
4633 element = EL_EM_DYNAMITE_ACTIVE;
4634 break;
4635
4636 case 0x0f67: /* dynamite (lit 4) */
4637 element = EL_EM_DYNAMITE_ACTIVE;
4638 break;
4639
4640 case 0x0f81:
4641 case 0x0f82:
4642 case 0x0f83:
4643 case 0x0f84:
4644 element = EL_AMOEBA_WET;
4645 break;
4646
4647 case 0x0f85:
4648 element = EL_AMOEBA_DROP;
4649 break;
4650
4651 case 0x0fb9:
4652 element = EL_DC_MAGIC_WALL;
4653 break;
4654
4655 case 0x0fd0:
4656 element = EL_SPACESHIP_UP;
4657 break;
4658
4659 case 0x0fd9:
4660 element = EL_SPACESHIP_DOWN;
4661 break;
4662
4663 case 0x0ff1:
4664 element = EL_SPACESHIP_LEFT;
4665 break;
4666
4667 case 0x0ff9:
4668 element = EL_SPACESHIP_RIGHT;
4669 break;
4670
4671 case 0x1057:
4672 element = EL_BUG_UP;
4673 break;
4674
4675 case 0x1060:
4676 element = EL_BUG_DOWN;
4677 break;
4678
4679 case 0x1078:
4680 element = EL_BUG_LEFT;
4681 break;
4682
4683 case 0x1080:
4684 element = EL_BUG_RIGHT;
4685 break;
4686
4687 case 0x10de:
4688 element = EL_MOLE_UP;
4689 break;
4690
4691 case 0x10e7:
4692 element = EL_MOLE_DOWN;
4693 break;
4694
4695 case 0x10ff:
4696 element = EL_MOLE_LEFT;
4697 break;
4698
4699 case 0x1107:
4700 element = EL_MOLE_RIGHT;
4701 break;
4702
4703 case 0x11c0:
4704 element = EL_ROBOT;
4705 break;
4706
4707 case 0x13f5:
4708 element = EL_YAMYAM;
4709 break;
4710
4711 case 0x1425:
4712 element = EL_SWITCHGATE_OPEN;
4713 break;
4714
4715 case 0x1426:
4716 element = EL_SWITCHGATE_CLOSED;
4717 break;
4718
4719 case 0x1437:
4720 element = EL_DC_SWITCHGATE_SWITCH_UP;
4721 break;
4722
4723 case 0x143a:
4724 element = EL_TIMEGATE_CLOSED;
4725 break;
4726
4727 case 0x144c: /* conveyor belt switch (green) */
4728 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4729 break;
4730
4731 case 0x144f: /* conveyor belt switch (red) */
4732 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4733 break;
4734
4735 case 0x1452: /* conveyor belt switch (blue) */
4736 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4737 break;
4738
4739 case 0x145b:
4740 element = EL_CONVEYOR_BELT_3_MIDDLE;
4741 break;
4742
4743 case 0x1463:
4744 element = EL_CONVEYOR_BELT_3_LEFT;
4745 break;
4746
4747 case 0x146b:
4748 element = EL_CONVEYOR_BELT_3_RIGHT;
4749 break;
4750
4751 case 0x1473:
4752 element = EL_CONVEYOR_BELT_1_MIDDLE;
4753 break;
4754
4755 case 0x147b:
4756 element = EL_CONVEYOR_BELT_1_LEFT;
4757 break;
4758
4759 case 0x1483:
4760 element = EL_CONVEYOR_BELT_1_RIGHT;
4761 break;
4762
4763 case 0x148b:
4764 element = EL_CONVEYOR_BELT_4_MIDDLE;
4765 break;
4766
4767 case 0x1493:
4768 element = EL_CONVEYOR_BELT_4_LEFT;
4769 break;
4770
4771 case 0x149b:
4772 element = EL_CONVEYOR_BELT_4_RIGHT;
4773 break;
4774
4775 case 0x14ac:
4776 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4777 break;
4778
4779 case 0x14bd:
4780 element = EL_EXPANDABLE_WALL_VERTICAL;
4781 break;
4782
4783 case 0x14c6:
4784 element = EL_EXPANDABLE_WALL_ANY;
4785 break;
4786
4787 case 0x14ce: /* growing steel wall (left/right) */
4788 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4789 break;
4790
4791 case 0x14df: /* growing steel wall (up/down) */
4792 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4793 break;
4794
4795 case 0x14e8: /* growing steel wall (up/down/left/right) */
4796 element = EL_EXPANDABLE_STEELWALL_ANY;
4797 break;
4798
4799 case 0x14e9:
4800 element = EL_SHIELD_DEADLY;
4801 break;
4802
4803 case 0x1501:
4804 element = EL_EXTRA_TIME;
4805 break;
4806
4807 case 0x154f:
4808 element = EL_ACID;
4809 break;
4810
4811 case 0x1577:
4812 element = EL_EMPTY_SPACE;
4813 break;
4814
4815 case 0x1578: /* quicksand (empty) */
4816 element = EL_QUICKSAND_FAST_EMPTY;
4817 break;
4818
4819 case 0x1579: /* slow quicksand (empty) */
4820 element = EL_QUICKSAND_EMPTY;
4821 break;
4822
4823 /* 0x157c - 0x158b: */
4824 /* EL_SAND */
4825
4826 /* 0x1590 - 0x159f: */
4827 /* EL_DC_LANDMINE */
4828
4829 case 0x15a0:
4830 element = EL_EM_DYNAMITE;
4831 break;
4832
4833 case 0x15a1: /* key (red) */
4834 element = EL_EM_KEY_1;
4835 break;
4836
4837 case 0x15a2: /* key (yellow) */
4838 element = EL_EM_KEY_2;
4839 break;
4840
4841 case 0x15a3: /* key (blue) */
4842 element = EL_EM_KEY_4;
4843 break;
4844
4845 case 0x15a4: /* key (green) */
4846 element = EL_EM_KEY_3;
4847 break;
4848
4849 case 0x15a5: /* key (white) */
4850 element = EL_DC_KEY_WHITE;
4851 break;
4852
4853 case 0x15a6:
4854 element = EL_WALL_SLIPPERY;
4855 break;
4856
4857 case 0x15a7:
4858 element = EL_WALL;
4859 break;
4860
4861 case 0x15a8: /* wall (not round) */
4862 element = EL_WALL;
4863 break;
4864
4865 case 0x15a9: /* (blue) */
4866 element = EL_CHAR_A;
4867 break;
4868
4869 case 0x15aa: /* (blue) */
4870 element = EL_CHAR_B;
4871 break;
4872
4873 case 0x15ab: /* (blue) */
4874 element = EL_CHAR_C;
4875 break;
4876
4877 case 0x15ac: /* (blue) */
4878 element = EL_CHAR_D;
4879 break;
4880
4881 case 0x15ad: /* (blue) */
4882 element = EL_CHAR_E;
4883 break;
4884
4885 case 0x15ae: /* (blue) */
4886 element = EL_CHAR_F;
4887 break;
4888
4889 case 0x15af: /* (blue) */
4890 element = EL_CHAR_G;
4891 break;
4892
4893 case 0x15b0: /* (blue) */
4894 element = EL_CHAR_H;
4895 break;
4896
4897 case 0x15b1: /* (blue) */
4898 element = EL_CHAR_I;
4899 break;
4900
4901 case 0x15b2: /* (blue) */
4902 element = EL_CHAR_J;
4903 break;
4904
4905 case 0x15b3: /* (blue) */
4906 element = EL_CHAR_K;
4907 break;
4908
4909 case 0x15b4: /* (blue) */
4910 element = EL_CHAR_L;
4911 break;
4912
4913 case 0x15b5: /* (blue) */
4914 element = EL_CHAR_M;
4915 break;
4916
4917 case 0x15b6: /* (blue) */
4918 element = EL_CHAR_N;
4919 break;
4920
4921 case 0x15b7: /* (blue) */
4922 element = EL_CHAR_O;
4923 break;
4924
4925 case 0x15b8: /* (blue) */
4926 element = EL_CHAR_P;
4927 break;
4928
4929 case 0x15b9: /* (blue) */
4930 element = EL_CHAR_Q;
4931 break;
4932
4933 case 0x15ba: /* (blue) */
4934 element = EL_CHAR_R;
4935 break;
4936
4937 case 0x15bb: /* (blue) */
4938 element = EL_CHAR_S;
4939 break;
4940
4941 case 0x15bc: /* (blue) */
4942 element = EL_CHAR_T;
4943 break;
4944
4945 case 0x15bd: /* (blue) */
4946 element = EL_CHAR_U;
4947 break;
4948
4949 case 0x15be: /* (blue) */
4950 element = EL_CHAR_V;
4951 break;
4952
4953 case 0x15bf: /* (blue) */
4954 element = EL_CHAR_W;
4955 break;
4956
4957 case 0x15c0: /* (blue) */
4958 element = EL_CHAR_X;
4959 break;
4960
4961 case 0x15c1: /* (blue) */
4962 element = EL_CHAR_Y;
4963 break;
4964
4965 case 0x15c2: /* (blue) */
4966 element = EL_CHAR_Z;
4967 break;
4968
4969 case 0x15c3: /* (blue) */
4970 element = EL_CHAR_AUMLAUT;
4971 break;
4972
4973 case 0x15c4: /* (blue) */
4974 element = EL_CHAR_OUMLAUT;
4975 break;
4976
4977 case 0x15c5: /* (blue) */
4978 element = EL_CHAR_UUMLAUT;
4979 break;
4980
4981 case 0x15c6: /* (blue) */
4982 element = EL_CHAR_0;
4983 break;
4984
4985 case 0x15c7: /* (blue) */
4986 element = EL_CHAR_1;
4987 break;
4988
4989 case 0x15c8: /* (blue) */
4990 element = EL_CHAR_2;
4991 break;
4992
4993 case 0x15c9: /* (blue) */
4994 element = EL_CHAR_3;
4995 break;
4996
4997 case 0x15ca: /* (blue) */
4998 element = EL_CHAR_4;
4999 break;
5000
5001 case 0x15cb: /* (blue) */
5002 element = EL_CHAR_5;
5003 break;
5004
5005 case 0x15cc: /* (blue) */
5006 element = EL_CHAR_6;
5007 break;
5008
5009 case 0x15cd: /* (blue) */
5010 element = EL_CHAR_7;
5011 break;
5012
5013 case 0x15ce: /* (blue) */
5014 element = EL_CHAR_8;
5015 break;
5016
5017 case 0x15cf: /* (blue) */
5018 element = EL_CHAR_9;
5019 break;
5020
5021 case 0x15d0: /* (blue) */
5022 element = EL_CHAR_PERIOD;
5023 break;
5024
5025 case 0x15d1: /* (blue) */
5026 element = EL_CHAR_EXCLAM;
5027 break;
5028
5029 case 0x15d2: /* (blue) */
5030 element = EL_CHAR_COLON;
5031 break;
5032
5033 case 0x15d3: /* (blue) */
5034 element = EL_CHAR_LESS;
5035 break;
5036
5037 case 0x15d4: /* (blue) */
5038 element = EL_CHAR_GREATER;
5039 break;
5040
5041 case 0x15d5: /* (blue) */
5042 element = EL_CHAR_QUESTION;
5043 break;
5044
5045 case 0x15d6: /* (blue) */
5046 element = EL_CHAR_COPYRIGHT;
5047 break;
5048
5049 case 0x15d7: /* (blue) */
5050 element = EL_CHAR_UP;
5051 break;
5052
5053 case 0x15d8: /* (blue) */
5054 element = EL_CHAR_DOWN;
5055 break;
5056
5057 case 0x15d9: /* (blue) */
5058 element = EL_CHAR_BUTTON;
5059 break;
5060
5061 case 0x15da: /* (blue) */
5062 element = EL_CHAR_PLUS;
5063 break;
5064
5065 case 0x15db: /* (blue) */
5066 element = EL_CHAR_MINUS;
5067 break;
5068
5069 case 0x15dc: /* (blue) */
5070 element = EL_CHAR_APOSTROPHE;
5071 break;
5072
5073 case 0x15dd: /* (blue) */
5074 element = EL_CHAR_PARENLEFT;
5075 break;
5076
5077 case 0x15de: /* (blue) */
5078 element = EL_CHAR_PARENRIGHT;
5079 break;
5080
5081 case 0x15df: /* (green) */
5082 element = EL_CHAR_A;
5083 break;
5084
5085 case 0x15e0: /* (green) */
5086 element = EL_CHAR_B;
5087 break;
5088
5089 case 0x15e1: /* (green) */
5090 element = EL_CHAR_C;
5091 break;
5092
5093 case 0x15e2: /* (green) */
5094 element = EL_CHAR_D;
5095 break;
5096
5097 case 0x15e3: /* (green) */
5098 element = EL_CHAR_E;
5099 break;
5100
5101 case 0x15e4: /* (green) */
5102 element = EL_CHAR_F;
5103 break;
5104
5105 case 0x15e5: /* (green) */
5106 element = EL_CHAR_G;
5107 break;
5108
5109 case 0x15e6: /* (green) */
5110 element = EL_CHAR_H;
5111 break;
5112
5113 case 0x15e7: /* (green) */
5114 element = EL_CHAR_I;
5115 break;
5116
5117 case 0x15e8: /* (green) */
5118 element = EL_CHAR_J;
5119 break;
5120
5121 case 0x15e9: /* (green) */
5122 element = EL_CHAR_K;
5123 break;
5124
5125 case 0x15ea: /* (green) */
5126 element = EL_CHAR_L;
5127 break;
5128
5129 case 0x15eb: /* (green) */
5130 element = EL_CHAR_M;
5131 break;
5132
5133 case 0x15ec: /* (green) */
5134 element = EL_CHAR_N;
5135 break;
5136
5137 case 0x15ed: /* (green) */
5138 element = EL_CHAR_O;
5139 break;
5140
5141 case 0x15ee: /* (green) */
5142 element = EL_CHAR_P;
5143 break;
5144
5145 case 0x15ef: /* (green) */
5146 element = EL_CHAR_Q;
5147 break;
5148
5149 case 0x15f0: /* (green) */
5150 element = EL_CHAR_R;
5151 break;
5152
5153 case 0x15f1: /* (green) */
5154 element = EL_CHAR_S;
5155 break;
5156
5157 case 0x15f2: /* (green) */
5158 element = EL_CHAR_T;
5159 break;
5160
5161 case 0x15f3: /* (green) */
5162 element = EL_CHAR_U;
5163 break;
5164
5165 case 0x15f4: /* (green) */
5166 element = EL_CHAR_V;
5167 break;
5168
5169 case 0x15f5: /* (green) */
5170 element = EL_CHAR_W;
5171 break;
5172
5173 case 0x15f6: /* (green) */
5174 element = EL_CHAR_X;
5175 break;
5176
5177 case 0x15f7: /* (green) */
5178 element = EL_CHAR_Y;
5179 break;
5180
5181 case 0x15f8: /* (green) */
5182 element = EL_CHAR_Z;
5183 break;
5184
5185 case 0x15f9: /* (green) */
5186 element = EL_CHAR_AUMLAUT;
5187 break;
5188
5189 case 0x15fa: /* (green) */
5190 element = EL_CHAR_OUMLAUT;
5191 break;
5192
5193 case 0x15fb: /* (green) */
5194 element = EL_CHAR_UUMLAUT;
5195 break;
5196
5197 case 0x15fc: /* (green) */
5198 element = EL_CHAR_0;
5199 break;
5200
5201 case 0x15fd: /* (green) */
5202 element = EL_CHAR_1;
5203 break;
5204
5205 case 0x15fe: /* (green) */
5206 element = EL_CHAR_2;
5207 break;
5208
5209 case 0x15ff: /* (green) */
5210 element = EL_CHAR_3;
5211 break;
5212
5213 case 0x1600: /* (green) */
5214 element = EL_CHAR_4;
5215 break;
5216
5217 case 0x1601: /* (green) */
5218 element = EL_CHAR_5;
5219 break;
5220
5221 case 0x1602: /* (green) */
5222 element = EL_CHAR_6;
5223 break;
5224
5225 case 0x1603: /* (green) */
5226 element = EL_CHAR_7;
5227 break;
5228
5229 case 0x1604: /* (green) */
5230 element = EL_CHAR_8;
5231 break;
5232
5233 case 0x1605: /* (green) */
5234 element = EL_CHAR_9;
5235 break;
5236
5237 case 0x1606: /* (green) */
5238 element = EL_CHAR_PERIOD;
5239 break;
5240
5241 case 0x1607: /* (green) */
5242 element = EL_CHAR_EXCLAM;
5243 break;
5244
5245 case 0x1608: /* (green) */
5246 element = EL_CHAR_COLON;
5247 break;
5248
5249 case 0x1609: /* (green) */
5250 element = EL_CHAR_LESS;
5251 break;
5252
5253 case 0x160a: /* (green) */
5254 element = EL_CHAR_GREATER;
5255 break;
5256
5257 case 0x160b: /* (green) */
5258 element = EL_CHAR_QUESTION;
5259 break;
5260
5261 case 0x160c: /* (green) */
5262 element = EL_CHAR_COPYRIGHT;
5263 break;
5264
5265 case 0x160d: /* (green) */
5266 element = EL_CHAR_UP;
5267 break;
5268
5269 case 0x160e: /* (green) */
5270 element = EL_CHAR_DOWN;
5271 break;
5272
5273 case 0x160f: /* (green) */
5274 element = EL_CHAR_BUTTON;
5275 break;
5276
5277 case 0x1610: /* (green) */
5278 element = EL_CHAR_PLUS;
5279 break;
5280
5281 case 0x1611: /* (green) */
5282 element = EL_CHAR_MINUS;
5283 break;
5284
5285 case 0x1612: /* (green) */
5286 element = EL_CHAR_APOSTROPHE;
5287 break;
5288
5289 case 0x1613: /* (green) */
5290 element = EL_CHAR_PARENLEFT;
5291 break;
5292
5293 case 0x1614: /* (green) */
5294 element = EL_CHAR_PARENRIGHT;
5295 break;
5296
5297 case 0x1615: /* (blue steel) */
5298 element = EL_STEEL_CHAR_A;
5299 break;
5300
5301 case 0x1616: /* (blue steel) */
5302 element = EL_STEEL_CHAR_B;
5303 break;
5304
5305 case 0x1617: /* (blue steel) */
5306 element = EL_STEEL_CHAR_C;
5307 break;
5308
5309 case 0x1618: /* (blue steel) */
5310 element = EL_STEEL_CHAR_D;
5311 break;
5312
5313 case 0x1619: /* (blue steel) */
5314 element = EL_STEEL_CHAR_E;
5315 break;
5316
5317 case 0x161a: /* (blue steel) */
5318 element = EL_STEEL_CHAR_F;
5319 break;
5320
5321 case 0x161b: /* (blue steel) */
5322 element = EL_STEEL_CHAR_G;
5323 break;
5324
5325 case 0x161c: /* (blue steel) */
5326 element = EL_STEEL_CHAR_H;
5327 break;
5328
5329 case 0x161d: /* (blue steel) */
5330 element = EL_STEEL_CHAR_I;
5331 break;
5332
5333 case 0x161e: /* (blue steel) */
5334 element = EL_STEEL_CHAR_J;
5335 break;
5336
5337 case 0x161f: /* (blue steel) */
5338 element = EL_STEEL_CHAR_K;
5339 break;
5340
5341 case 0x1620: /* (blue steel) */
5342 element = EL_STEEL_CHAR_L;
5343 break;
5344
5345 case 0x1621: /* (blue steel) */
5346 element = EL_STEEL_CHAR_M;
5347 break;
5348
5349 case 0x1622: /* (blue steel) */
5350 element = EL_STEEL_CHAR_N;
5351 break;
5352
5353 case 0x1623: /* (blue steel) */
5354 element = EL_STEEL_CHAR_O;
5355 break;
5356
5357 case 0x1624: /* (blue steel) */
5358 element = EL_STEEL_CHAR_P;
5359 break;
5360
5361 case 0x1625: /* (blue steel) */
5362 element = EL_STEEL_CHAR_Q;
5363 break;
5364
5365 case 0x1626: /* (blue steel) */
5366 element = EL_STEEL_CHAR_R;
5367 break;
5368
5369 case 0x1627: /* (blue steel) */
5370 element = EL_STEEL_CHAR_S;
5371 break;
5372
5373 case 0x1628: /* (blue steel) */
5374 element = EL_STEEL_CHAR_T;
5375 break;
5376
5377 case 0x1629: /* (blue steel) */
5378 element = EL_STEEL_CHAR_U;
5379 break;
5380
5381 case 0x162a: /* (blue steel) */
5382 element = EL_STEEL_CHAR_V;
5383 break;
5384
5385 case 0x162b: /* (blue steel) */
5386 element = EL_STEEL_CHAR_W;
5387 break;
5388
5389 case 0x162c: /* (blue steel) */
5390 element = EL_STEEL_CHAR_X;
5391 break;
5392
5393 case 0x162d: /* (blue steel) */
5394 element = EL_STEEL_CHAR_Y;
5395 break;
5396
5397 case 0x162e: /* (blue steel) */
5398 element = EL_STEEL_CHAR_Z;
5399 break;
5400
5401 case 0x162f: /* (blue steel) */
5402 element = EL_STEEL_CHAR_AUMLAUT;
5403 break;
5404
5405 case 0x1630: /* (blue steel) */
5406 element = EL_STEEL_CHAR_OUMLAUT;
5407 break;
5408
5409 case 0x1631: /* (blue steel) */
5410 element = EL_STEEL_CHAR_UUMLAUT;
5411 break;
5412
5413 case 0x1632: /* (blue steel) */
5414 element = EL_STEEL_CHAR_0;
5415 break;
5416
5417 case 0x1633: /* (blue steel) */
5418 element = EL_STEEL_CHAR_1;
5419 break;
5420
5421 case 0x1634: /* (blue steel) */
5422 element = EL_STEEL_CHAR_2;
5423 break;
5424
5425 case 0x1635: /* (blue steel) */
5426 element = EL_STEEL_CHAR_3;
5427 break;
5428
5429 case 0x1636: /* (blue steel) */
5430 element = EL_STEEL_CHAR_4;
5431 break;
5432
5433 case 0x1637: /* (blue steel) */
5434 element = EL_STEEL_CHAR_5;
5435 break;
5436
5437 case 0x1638: /* (blue steel) */
5438 element = EL_STEEL_CHAR_6;
5439 break;
5440
5441 case 0x1639: /* (blue steel) */
5442 element = EL_STEEL_CHAR_7;
5443 break;
5444
5445 case 0x163a: /* (blue steel) */
5446 element = EL_STEEL_CHAR_8;
5447 break;
5448
5449 case 0x163b: /* (blue steel) */
5450 element = EL_STEEL_CHAR_9;
5451 break;
5452
5453 case 0x163c: /* (blue steel) */
5454 element = EL_STEEL_CHAR_PERIOD;
5455 break;
5456
5457 case 0x163d: /* (blue steel) */
5458 element = EL_STEEL_CHAR_EXCLAM;
5459 break;
5460
5461 case 0x163e: /* (blue steel) */
5462 element = EL_STEEL_CHAR_COLON;
5463 break;
5464
5465 case 0x163f: /* (blue steel) */
5466 element = EL_STEEL_CHAR_LESS;
5467 break;
5468
5469 case 0x1640: /* (blue steel) */
5470 element = EL_STEEL_CHAR_GREATER;
5471 break;
5472
5473 case 0x1641: /* (blue steel) */
5474 element = EL_STEEL_CHAR_QUESTION;
5475 break;
5476
5477 case 0x1642: /* (blue steel) */
5478 element = EL_STEEL_CHAR_COPYRIGHT;
5479 break;
5480
5481 case 0x1643: /* (blue steel) */
5482 element = EL_STEEL_CHAR_UP;
5483 break;
5484
5485 case 0x1644: /* (blue steel) */
5486 element = EL_STEEL_CHAR_DOWN;
5487 break;
5488
5489 case 0x1645: /* (blue steel) */
5490 element = EL_STEEL_CHAR_BUTTON;
5491 break;
5492
5493 case 0x1646: /* (blue steel) */
5494 element = EL_STEEL_CHAR_PLUS;
5495 break;
5496
5497 case 0x1647: /* (blue steel) */
5498 element = EL_STEEL_CHAR_MINUS;
5499 break;
5500
5501 case 0x1648: /* (blue steel) */
5502 element = EL_STEEL_CHAR_APOSTROPHE;
5503 break;
5504
5505 case 0x1649: /* (blue steel) */
5506 element = EL_STEEL_CHAR_PARENLEFT;
5507 break;
5508
5509 case 0x164a: /* (blue steel) */
5510 element = EL_STEEL_CHAR_PARENRIGHT;
5511 break;
5512
5513 case 0x164b: /* (green steel) */
5514 element = EL_STEEL_CHAR_A;
5515 break;
5516
5517 case 0x164c: /* (green steel) */
5518 element = EL_STEEL_CHAR_B;
5519 break;
5520
5521 case 0x164d: /* (green steel) */
5522 element = EL_STEEL_CHAR_C;
5523 break;
5524
5525 case 0x164e: /* (green steel) */
5526 element = EL_STEEL_CHAR_D;
5527 break;
5528
5529 case 0x164f: /* (green steel) */
5530 element = EL_STEEL_CHAR_E;
5531 break;
5532
5533 case 0x1650: /* (green steel) */
5534 element = EL_STEEL_CHAR_F;
5535 break;
5536
5537 case 0x1651: /* (green steel) */
5538 element = EL_STEEL_CHAR_G;
5539 break;
5540
5541 case 0x1652: /* (green steel) */
5542 element = EL_STEEL_CHAR_H;
5543 break;
5544
5545 case 0x1653: /* (green steel) */
5546 element = EL_STEEL_CHAR_I;
5547 break;
5548
5549 case 0x1654: /* (green steel) */
5550 element = EL_STEEL_CHAR_J;
5551 break;
5552
5553 case 0x1655: /* (green steel) */
5554 element = EL_STEEL_CHAR_K;
5555 break;
5556
5557 case 0x1656: /* (green steel) */
5558 element = EL_STEEL_CHAR_L;
5559 break;
5560
5561 case 0x1657: /* (green steel) */
5562 element = EL_STEEL_CHAR_M;
5563 break;
5564
5565 case 0x1658: /* (green steel) */
5566 element = EL_STEEL_CHAR_N;
5567 break;
5568
5569 case 0x1659: /* (green steel) */
5570 element = EL_STEEL_CHAR_O;
5571 break;
5572
5573 case 0x165a: /* (green steel) */
5574 element = EL_STEEL_CHAR_P;
5575 break;
5576
5577 case 0x165b: /* (green steel) */
5578 element = EL_STEEL_CHAR_Q;
5579 break;
5580
5581 case 0x165c: /* (green steel) */
5582 element = EL_STEEL_CHAR_R;
5583 break;
5584
5585 case 0x165d: /* (green steel) */
5586 element = EL_STEEL_CHAR_S;
5587 break;
5588
5589 case 0x165e: /* (green steel) */
5590 element = EL_STEEL_CHAR_T;
5591 break;
5592
5593 case 0x165f: /* (green steel) */
5594 element = EL_STEEL_CHAR_U;
5595 break;
5596
5597 case 0x1660: /* (green steel) */
5598 element = EL_STEEL_CHAR_V;
5599 break;
5600
5601 case 0x1661: /* (green steel) */
5602 element = EL_STEEL_CHAR_W;
5603 break;
5604
5605 case 0x1662: /* (green steel) */
5606 element = EL_STEEL_CHAR_X;
5607 break;
5608
5609 case 0x1663: /* (green steel) */
5610 element = EL_STEEL_CHAR_Y;
5611 break;
5612
5613 case 0x1664: /* (green steel) */
5614 element = EL_STEEL_CHAR_Z;
5615 break;
5616
5617 case 0x1665: /* (green steel) */
5618 element = EL_STEEL_CHAR_AUMLAUT;
5619 break;
5620
5621 case 0x1666: /* (green steel) */
5622 element = EL_STEEL_CHAR_OUMLAUT;
5623 break;
5624
5625 case 0x1667: /* (green steel) */
5626 element = EL_STEEL_CHAR_UUMLAUT;
5627 break;
5628
5629 case 0x1668: /* (green steel) */
5630 element = EL_STEEL_CHAR_0;
5631 break;
5632
5633 case 0x1669: /* (green steel) */
5634 element = EL_STEEL_CHAR_1;
5635 break;
5636
5637 case 0x166a: /* (green steel) */
5638 element = EL_STEEL_CHAR_2;
5639 break;
5640
5641 case 0x166b: /* (green steel) */
5642 element = EL_STEEL_CHAR_3;
5643 break;
5644
5645 case 0x166c: /* (green steel) */
5646 element = EL_STEEL_CHAR_4;
5647 break;
5648
5649 case 0x166d: /* (green steel) */
5650 element = EL_STEEL_CHAR_5;
5651 break;
5652
5653 case 0x166e: /* (green steel) */
5654 element = EL_STEEL_CHAR_6;
5655 break;
5656
5657 case 0x166f: /* (green steel) */
5658 element = EL_STEEL_CHAR_7;
5659 break;
5660
5661 case 0x1670: /* (green steel) */
5662 element = EL_STEEL_CHAR_8;
5663 break;
5664
5665 case 0x1671: /* (green steel) */
5666 element = EL_STEEL_CHAR_9;
5667 break;
5668
5669 case 0x1672: /* (green steel) */
5670 element = EL_STEEL_CHAR_PERIOD;
5671 break;
5672
5673 case 0x1673: /* (green steel) */
5674 element = EL_STEEL_CHAR_EXCLAM;
5675 break;
5676
5677 case 0x1674: /* (green steel) */
5678 element = EL_STEEL_CHAR_COLON;
5679 break;
5680
5681 case 0x1675: /* (green steel) */
5682 element = EL_STEEL_CHAR_LESS;
5683 break;
5684
5685 case 0x1676: /* (green steel) */
5686 element = EL_STEEL_CHAR_GREATER;
5687 break;
5688
5689 case 0x1677: /* (green steel) */
5690 element = EL_STEEL_CHAR_QUESTION;
5691 break;
5692
5693 case 0x1678: /* (green steel) */
5694 element = EL_STEEL_CHAR_COPYRIGHT;
5695 break;
5696
5697 case 0x1679: /* (green steel) */
5698 element = EL_STEEL_CHAR_UP;
5699 break;
5700
5701 case 0x167a: /* (green steel) */
5702 element = EL_STEEL_CHAR_DOWN;
5703 break;
5704
5705 case 0x167b: /* (green steel) */
5706 element = EL_STEEL_CHAR_BUTTON;
5707 break;
5708
5709 case 0x167c: /* (green steel) */
5710 element = EL_STEEL_CHAR_PLUS;
5711 break;
5712
5713 case 0x167d: /* (green steel) */
5714 element = EL_STEEL_CHAR_MINUS;
5715 break;
5716
5717 case 0x167e: /* (green steel) */
5718 element = EL_STEEL_CHAR_APOSTROPHE;
5719 break;
5720
5721 case 0x167f: /* (green steel) */
5722 element = EL_STEEL_CHAR_PARENLEFT;
5723 break;
5724
5725 case 0x1680: /* (green steel) */
5726 element = EL_STEEL_CHAR_PARENRIGHT;
5727 break;
5728
5729 case 0x1681: /* gate (red) */
5730 element = EL_EM_GATE_1;
5731 break;
5732
5733 case 0x1682: /* secret gate (red) */
5734 element = EL_GATE_1_GRAY;
5735 break;
5736
5737 case 0x1683: /* gate (yellow) */
5738 element = EL_EM_GATE_2;
5739 break;
5740
5741 case 0x1684: /* secret gate (yellow) */
5742 element = EL_GATE_2_GRAY;
5743 break;
5744
5745 case 0x1685: /* gate (blue) */
5746 element = EL_EM_GATE_4;
5747 break;
5748
5749 case 0x1686: /* secret gate (blue) */
5750 element = EL_GATE_4_GRAY;
5751 break;
5752
5753 case 0x1687: /* gate (green) */
5754 element = EL_EM_GATE_3;
5755 break;
5756
5757 case 0x1688: /* secret gate (green) */
5758 element = EL_GATE_3_GRAY;
5759 break;
5760
5761 case 0x1689: /* gate (white) */
5762 element = EL_DC_GATE_WHITE;
5763 break;
5764
5765 case 0x168a: /* secret gate (white) */
5766 element = EL_DC_GATE_WHITE_GRAY;
5767 break;
5768
5769 case 0x168b: /* secret gate (no key) */
5770 element = EL_DC_GATE_FAKE_GRAY;
5771 break;
5772
5773 case 0x168c:
5774 element = EL_ROBOT_WHEEL;
5775 break;
5776
5777 case 0x168d:
5778 element = EL_DC_TIMEGATE_SWITCH;
5779 break;
5780
5781 case 0x168e:
5782 element = EL_ACID_POOL_BOTTOM;
5783 break;
5784
5785 case 0x168f:
5786 element = EL_ACID_POOL_TOPLEFT;
5787 break;
5788
5789 case 0x1690:
5790 element = EL_ACID_POOL_TOPRIGHT;
5791 break;
5792
5793 case 0x1691:
5794 element = EL_ACID_POOL_BOTTOMLEFT;
5795 break;
5796
5797 case 0x1692:
5798 element = EL_ACID_POOL_BOTTOMRIGHT;
5799 break;
5800
5801 case 0x1693:
5802 element = EL_STEELWALL;
5803 break;
5804
5805 case 0x1694:
5806 element = EL_STEELWALL_SLIPPERY;
5807 break;
5808
5809 case 0x1695: /* steel wall (not round) */
5810 element = EL_STEELWALL;
5811 break;
5812
5813 case 0x1696: /* steel wall (left) */
5814 element = EL_DC_STEELWALL_1_LEFT;
5815 break;
5816
5817 case 0x1697: /* steel wall (bottom) */
5818 element = EL_DC_STEELWALL_1_BOTTOM;
5819 break;
5820
5821 case 0x1698: /* steel wall (right) */
5822 element = EL_DC_STEELWALL_1_RIGHT;
5823 break;
5824
5825 case 0x1699: /* steel wall (top) */
5826 element = EL_DC_STEELWALL_1_TOP;
5827 break;
5828
5829 case 0x169a: /* steel wall (left/bottom) */
5830 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5831 break;
5832
5833 case 0x169b: /* steel wall (right/bottom) */
5834 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5835 break;
5836
5837 case 0x169c: /* steel wall (right/top) */
5838 element = EL_DC_STEELWALL_1_TOPRIGHT;
5839 break;
5840
5841 case 0x169d: /* steel wall (left/top) */
5842 element = EL_DC_STEELWALL_1_TOPLEFT;
5843 break;
5844
5845 case 0x169e: /* steel wall (right/bottom small) */
5846 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5847 break;
5848
5849 case 0x169f: /* steel wall (left/bottom small) */
5850 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5851 break;
5852
5853 case 0x16a0: /* steel wall (right/top small) */
5854 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5855 break;
5856
5857 case 0x16a1: /* steel wall (left/top small) */
5858 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5859 break;
5860
5861 case 0x16a2: /* steel wall (left/right) */
5862 element = EL_DC_STEELWALL_1_VERTICAL;
5863 break;
5864
5865 case 0x16a3: /* steel wall (top/bottom) */
5866 element = EL_DC_STEELWALL_1_HORIZONTAL;
5867 break;
5868
5869 case 0x16a4: /* steel wall 2 (left end) */
5870 element = EL_DC_STEELWALL_2_LEFT;
5871 break;
5872
5873 case 0x16a5: /* steel wall 2 (right end) */
5874 element = EL_DC_STEELWALL_2_RIGHT;
5875 break;
5876
5877 case 0x16a6: /* steel wall 2 (top end) */
5878 element = EL_DC_STEELWALL_2_TOP;
5879 break;
5880
5881 case 0x16a7: /* steel wall 2 (bottom end) */
5882 element = EL_DC_STEELWALL_2_BOTTOM;
5883 break;
5884
5885 case 0x16a8: /* steel wall 2 (left/right) */
5886 element = EL_DC_STEELWALL_2_HORIZONTAL;
5887 break;
5888
5889 case 0x16a9: /* steel wall 2 (up/down) */
5890 element = EL_DC_STEELWALL_2_VERTICAL;
5891 break;
5892
5893 case 0x16aa: /* steel wall 2 (mid) */
5894 element = EL_DC_STEELWALL_2_MIDDLE;
5895 break;
5896
5897 case 0x16ab:
5898 element = EL_SIGN_EXCLAMATION;
5899 break;
5900
5901 case 0x16ac:
5902 element = EL_SIGN_RADIOACTIVITY;
5903 break;
5904
5905 case 0x16ad:
5906 element = EL_SIGN_STOP;
5907 break;
5908
5909 case 0x16ae:
5910 element = EL_SIGN_WHEELCHAIR;
5911 break;
5912
5913 case 0x16af:
5914 element = EL_SIGN_PARKING;
5915 break;
5916
5917 case 0x16b0:
5918 element = EL_SIGN_NO_ENTRY;
5919 break;
5920
5921 case 0x16b1:
5922 element = EL_SIGN_HEART;
5923 break;
5924
5925 case 0x16b2:
5926 element = EL_SIGN_GIVE_WAY;
5927 break;
5928
5929 case 0x16b3:
5930 element = EL_SIGN_ENTRY_FORBIDDEN;
5931 break;
5932
5933 case 0x16b4:
5934 element = EL_SIGN_EMERGENCY_EXIT;
5935 break;
5936
5937 case 0x16b5:
5938 element = EL_SIGN_YIN_YANG;
5939 break;
5940
5941 case 0x16b6:
5942 element = EL_WALL_EMERALD;
5943 break;
5944
5945 case 0x16b7:
5946 element = EL_WALL_DIAMOND;
5947 break;
5948
5949 case 0x16b8:
5950 element = EL_WALL_PEARL;
5951 break;
5952
5953 case 0x16b9:
5954 element = EL_WALL_CRYSTAL;
5955 break;
5956
5957 case 0x16ba:
5958 element = EL_INVISIBLE_WALL;
5959 break;
5960
5961 case 0x16bb:
5962 element = EL_INVISIBLE_STEELWALL;
5963 break;
5964
5965 /* 0x16bc - 0x16cb: */
5966 /* EL_INVISIBLE_SAND */
5967
5968 case 0x16cc:
5969 element = EL_LIGHT_SWITCH;
5970 break;
5971
5972 case 0x16cd:
5973 element = EL_ENVELOPE_1;
5974 break;
5975
5976 default:
5977 if (element >= 0x0117 && element <= 0x036e) /* (?) */
5978 element = EL_DIAMOND;
5979 else if (element >= 0x042d && element <= 0x0684) /* (?) */
5980 element = EL_EMERALD;
5981 else if (element >= 0x157c && element <= 0x158b)
5982 element = EL_SAND;
5983 else if (element >= 0x1590 && element <= 0x159f)
5984 element = EL_DC_LANDMINE;
5985 else if (element >= 0x16bc && element <= 0x16cb)
5986 element = EL_INVISIBLE_SAND;
5987 else
5988 {
5989 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
5990 element = EL_UNKNOWN;
5991 }
5992 break;
5993 }
5994
5995 return getMappedElement(element);
5996 }
5997
5998 #if 1
5999
LoadLevelFromFileStream_DC(FILE * file,struct LevelInfo * level,int nr)6000 static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level,
6001 int nr)
6002 {
6003 byte header[DC_LEVEL_HEADER_SIZE];
6004 int envelope_size;
6005 int envelope_header_pos = 62;
6006 int envelope_content_pos = 94;
6007 int level_name_pos = 251;
6008 int level_author_pos = 292;
6009 int envelope_header_len;
6010 int envelope_content_len;
6011 int level_name_len;
6012 int level_author_len;
6013 int fieldx, fieldy;
6014 int num_yamyam_contents;
6015 int i, x, y;
6016
6017 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
6018
6019 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
6020 {
6021 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6022
6023 header[i * 2 + 0] = header_word >> 8;
6024 header[i * 2 + 1] = header_word & 0xff;
6025 }
6026
6027 /* read some values from level header to check level decoding integrity */
6028 fieldx = header[6] | (header[7] << 8);
6029 fieldy = header[8] | (header[9] << 8);
6030 num_yamyam_contents = header[60] | (header[61] << 8);
6031
6032 /* do some simple sanity checks to ensure that level was correctly decoded */
6033 if (fieldx < 1 || fieldx > 256 ||
6034 fieldy < 1 || fieldy > 256 ||
6035 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6036 {
6037 level->no_valid_file = TRUE;
6038
6039 Error(ERR_WARN, "cannot decode level from stream -- using empty level");
6040
6041 return;
6042 }
6043
6044 /* maximum envelope header size is 31 bytes */
6045 envelope_header_len = header[envelope_header_pos];
6046 /* maximum envelope content size is 110 (156?) bytes */
6047 envelope_content_len = header[envelope_content_pos];
6048
6049 /* maximum level title size is 40 bytes */
6050 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6051 /* maximum level author size is 30 (51?) bytes */
6052 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6053
6054 envelope_size = 0;
6055
6056 for (i = 0; i < envelope_header_len; i++)
6057 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6058 level->envelope[0].text[envelope_size++] =
6059 header[envelope_header_pos + 1 + i];
6060
6061 if (envelope_header_len > 0 && envelope_content_len > 0)
6062 {
6063 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6064 level->envelope[0].text[envelope_size++] = '\n';
6065 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6066 level->envelope[0].text[envelope_size++] = '\n';
6067 }
6068
6069 for (i = 0; i < envelope_content_len; i++)
6070 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6071 level->envelope[0].text[envelope_size++] =
6072 header[envelope_content_pos + 1 + i];
6073
6074 level->envelope[0].text[envelope_size] = '\0';
6075
6076 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6077 level->envelope[0].ysize = 10;
6078 level->envelope[0].autowrap = TRUE;
6079 level->envelope[0].centered = TRUE;
6080
6081 for (i = 0; i < level_name_len; i++)
6082 level->name[i] = header[level_name_pos + 1 + i];
6083 level->name[level_name_len] = '\0';
6084
6085 for (i = 0; i < level_author_len; i++)
6086 level->author[i] = header[level_author_pos + 1 + i];
6087 level->author[level_author_len] = '\0';
6088
6089 num_yamyam_contents = header[60] | (header[61] << 8);
6090 level->num_yamyam_contents =
6091 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6092
6093 for (i = 0; i < num_yamyam_contents; i++)
6094 {
6095 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6096 {
6097 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6098 #if 1
6099 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6100 #else
6101 int element_dc = word;
6102 #endif
6103
6104 if (i < MAX_ELEMENT_CONTENTS)
6105 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6106 }
6107 }
6108
6109 fieldx = header[6] | (header[7] << 8);
6110 fieldy = header[8] | (header[9] << 8);
6111 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6112 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6113
6114 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6115 {
6116 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6117 #if 1
6118 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6119 #else
6120 int element_dc = word;
6121 #endif
6122
6123 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6124 level->field[x][y] = getMappedElement_DC(element_dc);
6125 }
6126
6127 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6128 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6129 level->field[x][y] = EL_PLAYER_1;
6130
6131 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6132 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6133 level->field[x][y] = EL_PLAYER_2;
6134
6135 level->gems_needed = header[18] | (header[19] << 8);
6136
6137 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6138 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6139 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6140 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6141 level->score[SC_NUT] = header[28] | (header[29] << 8);
6142 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6143 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6144 level->score[SC_BUG] = header[34] | (header[35] << 8);
6145 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6146 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6147 level->score[SC_KEY] = header[40] | (header[41] << 8);
6148 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6149
6150 level->time = header[44] | (header[45] << 8);
6151
6152 level->amoeba_speed = header[46] | (header[47] << 8);
6153 level->time_light = header[48] | (header[49] << 8);
6154 level->time_timegate = header[50] | (header[51] << 8);
6155 level->time_wheel = header[52] | (header[53] << 8);
6156 level->time_magic_wall = header[54] | (header[55] << 8);
6157 level->extra_time = header[56] | (header[57] << 8);
6158 level->shield_normal_time = header[58] | (header[59] << 8);
6159
6160 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6161 can slip down from flat walls, like normal walls and steel walls */
6162 level->em_slippery_gems = TRUE;
6163
6164 #if 0
6165 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6166 not necessarily in a rectangular way -- fill with invisible steel wall */
6167
6168 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6169
6170 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6171 {
6172 #if 1
6173 if ((x == 0 || x == level->fieldx - 1 ||
6174 y == 0 || y == level->fieldy - 1) &&
6175 level->field[x][y] == EL_EMPTY)
6176 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6177 #else
6178 if ((x == 0 || x == level->fieldx - 1 ||
6179 y == 0 || y == level->fieldy - 1) &&
6180 level->field[x][y] == EL_EMPTY)
6181 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6182 level->field, level->fieldx, level->fieldy);
6183 #endif
6184 }
6185 #endif
6186 }
6187
LoadLevelFromFileInfo_DC(struct LevelInfo * level,struct LevelFileInfo * level_file_info)6188 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6189 struct LevelFileInfo *level_file_info)
6190 {
6191 char *filename = level_file_info->filename;
6192 FILE *file;
6193 int num_magic_bytes = 8;
6194 char magic_bytes[num_magic_bytes + 1];
6195 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6196
6197 if (!(file = fopen(filename, MODE_READ)))
6198 {
6199 level->no_valid_file = TRUE;
6200
6201 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6202
6203 return;
6204 }
6205
6206 // fseek(file, 0x0000, SEEK_SET);
6207
6208 if (level_file_info->packed)
6209 {
6210 /* read "magic bytes" from start of file */
6211 fgets(magic_bytes, num_magic_bytes + 1, file);
6212
6213 /* check "magic bytes" for correct file format */
6214 if (!strPrefix(magic_bytes, "DC2"))
6215 {
6216 level->no_valid_file = TRUE;
6217
6218 Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
6219 filename);
6220
6221 return;
6222 }
6223
6224 if (strPrefix(magic_bytes, "DC2Win95") ||
6225 strPrefix(magic_bytes, "DC2Win98"))
6226 {
6227 int position_first_level = 0x00fa;
6228 int extra_bytes = 4;
6229 int skip_bytes;
6230
6231 /* advance file stream to first level inside the level package */
6232 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
6233
6234 /* each block of level data is followed by block of non-level data */
6235 num_levels_to_skip *= 2;
6236
6237 /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
6238 while (num_levels_to_skip >= 0)
6239 {
6240 /* advance file stream to next level inside the level package */
6241 if (fseek(file, skip_bytes, SEEK_CUR) != 0)
6242 {
6243 level->no_valid_file = TRUE;
6244
6245 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
6246 filename);
6247
6248 return;
6249 }
6250
6251 /* skip apparently unused extra bytes following each level */
6252 ReadUnusedBytesFromFile(file, extra_bytes);
6253
6254 /* read size of next level in level package */
6255 skip_bytes = getFile32BitLE(file);
6256
6257 num_levels_to_skip--;
6258 }
6259 }
6260 else
6261 {
6262 level->no_valid_file = TRUE;
6263
6264 Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
6265 filename);
6266
6267 return;
6268 }
6269 }
6270
6271 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
6272
6273 fclose(file);
6274 }
6275
6276 #else
6277
LoadLevelFromFileInfo_DC(struct LevelInfo * level,struct LevelFileInfo * level_file_info)6278 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6279 struct LevelFileInfo *level_file_info)
6280 {
6281 char *filename = level_file_info->filename;
6282 FILE *file;
6283 #if 0
6284 int nr = level_file_info->nr - leveldir_current->first_level;
6285 #endif
6286 byte header[DC_LEVEL_HEADER_SIZE];
6287 int envelope_size;
6288 int envelope_header_pos = 62;
6289 int envelope_content_pos = 94;
6290 int level_name_pos = 251;
6291 int level_author_pos = 292;
6292 int envelope_header_len;
6293 int envelope_content_len;
6294 int level_name_len;
6295 int level_author_len;
6296 int fieldx, fieldy;
6297 int num_yamyam_contents;
6298 int i, x, y;
6299
6300 if (!(file = fopen(filename, MODE_READ)))
6301 {
6302 level->no_valid_file = TRUE;
6303
6304 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6305
6306 return;
6307 }
6308
6309 #if 0
6310 /* position file stream to the requested level inside the level package */
6311 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
6312 {
6313 level->no_valid_file = TRUE;
6314
6315 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
6316
6317 return;
6318 }
6319 #endif
6320
6321 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
6322
6323 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
6324 {
6325 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6326
6327 header[i * 2 + 0] = header_word >> 8;
6328 header[i * 2 + 1] = header_word & 0xff;
6329 }
6330
6331 /* read some values from level header to check level decoding integrity */
6332 fieldx = header[6] | (header[7] << 8);
6333 fieldy = header[8] | (header[9] << 8);
6334 num_yamyam_contents = header[60] | (header[61] << 8);
6335
6336 /* do some simple sanity checks to ensure that level was correctly decoded */
6337 if (fieldx < 1 || fieldx > 256 ||
6338 fieldy < 1 || fieldy > 256 ||
6339 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6340 {
6341 level->no_valid_file = TRUE;
6342
6343 Error(ERR_WARN, "cannot read level from file '%s' -- using empty level",
6344 filename);
6345
6346 return;
6347 }
6348
6349 /* maximum envelope header size is 31 bytes */
6350 envelope_header_len = header[envelope_header_pos];
6351 /* maximum envelope content size is 110 (156?) bytes */
6352 envelope_content_len = header[envelope_content_pos];
6353
6354 /* maximum level title size is 40 bytes */
6355 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6356 /* maximum level author size is 30 (51?) bytes */
6357 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6358
6359 envelope_size = 0;
6360
6361 for (i = 0; i < envelope_header_len; i++)
6362 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6363 level->envelope[0].text[envelope_size++] =
6364 header[envelope_header_pos + 1 + i];
6365
6366 if (envelope_header_len > 0 && envelope_content_len > 0)
6367 {
6368 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6369 level->envelope[0].text[envelope_size++] = '\n';
6370 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6371 level->envelope[0].text[envelope_size++] = '\n';
6372 }
6373
6374 for (i = 0; i < envelope_content_len; i++)
6375 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6376 level->envelope[0].text[envelope_size++] =
6377 header[envelope_content_pos + 1 + i];
6378
6379 level->envelope[0].text[envelope_size] = '\0';
6380
6381 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6382 level->envelope[0].ysize = 10;
6383 level->envelope[0].autowrap = TRUE;
6384 level->envelope[0].centered = TRUE;
6385
6386 for (i = 0; i < level_name_len; i++)
6387 level->name[i] = header[level_name_pos + 1 + i];
6388 level->name[level_name_len] = '\0';
6389
6390 for (i = 0; i < level_author_len; i++)
6391 level->author[i] = header[level_author_pos + 1 + i];
6392 level->author[level_author_len] = '\0';
6393
6394 num_yamyam_contents = header[60] | (header[61] << 8);
6395 level->num_yamyam_contents =
6396 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6397
6398 for (i = 0; i < num_yamyam_contents; i++)
6399 {
6400 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6401 {
6402 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6403 #if 1
6404 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6405 #else
6406 int element_dc = word;
6407 #endif
6408
6409 if (i < MAX_ELEMENT_CONTENTS)
6410 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6411 }
6412 }
6413
6414 fieldx = header[6] | (header[7] << 8);
6415 fieldy = header[8] | (header[9] << 8);
6416 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6417 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6418
6419 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6420 {
6421 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6422 #if 1
6423 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6424 #else
6425 int element_dc = word;
6426 #endif
6427
6428 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6429 level->field[x][y] = getMappedElement_DC(element_dc);
6430 }
6431
6432 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6433 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6434 level->field[x][y] = EL_PLAYER_1;
6435
6436 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6437 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6438 level->field[x][y] = EL_PLAYER_2;
6439
6440 level->gems_needed = header[18] | (header[19] << 8);
6441
6442 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6443 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6444 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6445 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6446 level->score[SC_NUT] = header[28] | (header[29] << 8);
6447 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6448 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6449 level->score[SC_BUG] = header[34] | (header[35] << 8);
6450 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6451 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6452 level->score[SC_KEY] = header[40] | (header[41] << 8);
6453 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6454
6455 level->time = header[44] | (header[45] << 8);
6456
6457 level->amoeba_speed = header[46] | (header[47] << 8);
6458 level->time_light = header[48] | (header[49] << 8);
6459 level->time_timegate = header[50] | (header[51] << 8);
6460 level->time_wheel = header[52] | (header[53] << 8);
6461 level->time_magic_wall = header[54] | (header[55] << 8);
6462 level->extra_time = header[56] | (header[57] << 8);
6463 level->shield_normal_time = header[58] | (header[59] << 8);
6464
6465 fclose(file);
6466
6467 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6468 can slip down from flat walls, like normal walls and steel walls */
6469 level->em_slippery_gems = TRUE;
6470
6471 #if 0
6472 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6473 not necessarily in a rectangular way -- fill with invisible steel wall */
6474
6475 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6476
6477 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6478 {
6479 #if 1
6480 if ((x == 0 || x == level->fieldx - 1 ||
6481 y == 0 || y == level->fieldy - 1) &&
6482 level->field[x][y] == EL_EMPTY)
6483 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6484 #else
6485 if ((x == 0 || x == level->fieldx - 1 ||
6486 y == 0 || y == level->fieldy - 1) &&
6487 level->field[x][y] == EL_EMPTY)
6488 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6489 level->field, level->fieldx, level->fieldy);
6490 #endif
6491 }
6492 #endif
6493 }
6494
6495 #endif
6496
6497
6498 /* ------------------------------------------------------------------------- */
6499 /* functions for loading SB level */
6500 /* ------------------------------------------------------------------------- */
6501
getMappedElement_SB(int element_ascii,boolean use_ces)6502 int getMappedElement_SB(int element_ascii, boolean use_ces)
6503 {
6504 static struct
6505 {
6506 int ascii;
6507 int sb;
6508 int ce;
6509 }
6510 sb_element_mapping[] =
6511 {
6512 { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */
6513 { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */
6514 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */
6515 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */
6516 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */
6517 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */
6518 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */
6519 #if 0
6520 { '_', EL_INVISIBLE_STEELWALL, EL_CUSTOM_8 }, /* floor beyond border */
6521 #else
6522 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, /* floor beyond border */
6523 #endif
6524
6525 { 0, -1, -1 },
6526 };
6527
6528 int i;
6529
6530 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
6531 if (element_ascii == sb_element_mapping[i].ascii)
6532 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
6533
6534 return EL_UNDEFINED;
6535 }
6536
LoadLevelFromFileInfo_SB(struct LevelInfo * level,struct LevelFileInfo * level_file_info)6537 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
6538 struct LevelFileInfo *level_file_info)
6539 {
6540 char *filename = level_file_info->filename;
6541 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
6542 char last_comment[MAX_LINE_LEN];
6543 char level_name[MAX_LINE_LEN];
6544 char *line_ptr;
6545 FILE *file;
6546 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6547 boolean read_continued_line = FALSE;
6548 boolean reading_playfield = FALSE;
6549 boolean got_valid_playfield_line = FALSE;
6550 boolean invalid_playfield_char = FALSE;
6551 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
6552 int file_level_nr = 0;
6553 int line_nr = 0;
6554 int x = 0, y = 0; /* initialized to make compilers happy */
6555
6556 #if 0
6557 printf("::: looking for level number %d [%d]\n",
6558 level_file_info->nr, num_levels_to_skip);
6559 #endif
6560
6561 last_comment[0] = '\0';
6562 level_name[0] = '\0';
6563
6564 if (!(file = fopen(filename, MODE_READ)))
6565 {
6566 level->no_valid_file = TRUE;
6567
6568 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6569
6570 return;
6571 }
6572
6573 while (!feof(file))
6574 {
6575 /* level successfully read, but next level may follow here */
6576 if (!got_valid_playfield_line && reading_playfield)
6577 {
6578 #if 0
6579 printf("::: read complete playfield\n");
6580 #endif
6581
6582 /* read playfield from single level file -- skip remaining file */
6583 if (!level_file_info->packed)
6584 break;
6585
6586 if (file_level_nr >= num_levels_to_skip)
6587 break;
6588
6589 file_level_nr++;
6590
6591 last_comment[0] = '\0';
6592 level_name[0] = '\0';
6593
6594 reading_playfield = FALSE;
6595 }
6596
6597 got_valid_playfield_line = FALSE;
6598
6599 /* read next line of input file */
6600 if (!fgets(line, MAX_LINE_LEN, file))
6601 break;
6602
6603 /* check if line was completely read and is terminated by line break */
6604 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
6605 line_nr++;
6606
6607 /* cut trailing line break (this can be newline and/or carriage return) */
6608 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
6609 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
6610 *line_ptr = '\0';
6611
6612 /* copy raw input line for later use (mainly debugging output) */
6613 strcpy(line_raw, line);
6614
6615 if (read_continued_line)
6616 {
6617 /* append new line to existing line, if there is enough space */
6618 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
6619 strcat(previous_line, line_ptr);
6620
6621 strcpy(line, previous_line); /* copy storage buffer to line */
6622
6623 read_continued_line = FALSE;
6624 }
6625
6626 /* if the last character is '\', continue at next line */
6627 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
6628 {
6629 line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */
6630 strcpy(previous_line, line); /* copy line to storage buffer */
6631
6632 read_continued_line = TRUE;
6633
6634 continue;
6635 }
6636
6637 /* skip empty lines */
6638 if (line[0] == '\0')
6639 continue;
6640
6641 /* extract comment text from comment line */
6642 if (line[0] == ';')
6643 {
6644 for (line_ptr = line; *line_ptr; line_ptr++)
6645 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
6646 break;
6647
6648 strcpy(last_comment, line_ptr);
6649
6650 #if 0
6651 printf("::: found comment '%s' in line %d\n", last_comment, line_nr);
6652 #endif
6653
6654 continue;
6655 }
6656
6657 /* extract level title text from line containing level title */
6658 if (line[0] == '\'')
6659 {
6660 strcpy(level_name, &line[1]);
6661
6662 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6663 level_name[strlen(level_name) - 1] = '\0';
6664
6665 #if 0
6666 printf("::: found level name '%s' in line %d\n", level_name, line_nr);
6667 #endif
6668
6669 continue;
6670 }
6671
6672 /* skip lines containing only spaces (or empty lines) */
6673 for (line_ptr = line; *line_ptr; line_ptr++)
6674 if (*line_ptr != ' ')
6675 break;
6676 if (*line_ptr == '\0')
6677 continue;
6678
6679 /* at this point, we have found a line containing part of a playfield */
6680
6681 #if 0
6682 printf("::: found playfield row in line %d\n", line_nr);
6683 #endif
6684
6685 got_valid_playfield_line = TRUE;
6686
6687 if (!reading_playfield)
6688 {
6689 reading_playfield = TRUE;
6690 invalid_playfield_char = FALSE;
6691
6692 for (x = 0; x < MAX_LEV_FIELDX; x++)
6693 for (y = 0; y < MAX_LEV_FIELDY; y++)
6694 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6695
6696 level->fieldx = 0;
6697 level->fieldy = 0;
6698
6699 /* start with topmost tile row */
6700 y = 0;
6701 }
6702
6703 /* skip playfield line if larger row than allowed */
6704 if (y >= MAX_LEV_FIELDY)
6705 continue;
6706
6707 /* start with leftmost tile column */
6708 x = 0;
6709
6710 /* read playfield elements from line */
6711 for (line_ptr = line; *line_ptr; line_ptr++)
6712 {
6713 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6714
6715 /* stop parsing playfield line if larger column than allowed */
6716 if (x >= MAX_LEV_FIELDX)
6717 break;
6718
6719 if (mapped_sb_element == EL_UNDEFINED)
6720 {
6721 invalid_playfield_char = TRUE;
6722
6723 break;
6724 }
6725
6726 level->field[x][y] = mapped_sb_element;
6727
6728 /* continue with next tile column */
6729 x++;
6730
6731 level->fieldx = MAX(x, level->fieldx);
6732 }
6733
6734 if (invalid_playfield_char)
6735 {
6736 /* if first playfield line, treat invalid lines as comment lines */
6737 if (y == 0)
6738 reading_playfield = FALSE;
6739
6740 continue;
6741 }
6742
6743 /* continue with next tile row */
6744 y++;
6745 }
6746
6747 fclose(file);
6748
6749 level->fieldy = y;
6750
6751 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6752 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6753
6754 if (!reading_playfield)
6755 {
6756 level->no_valid_file = TRUE;
6757
6758 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6759
6760 return;
6761 }
6762
6763 if (*level_name != '\0')
6764 {
6765 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6766 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6767
6768 #if 0
6769 printf(":1: level name: '%s'\n", level->name);
6770 #endif
6771 }
6772 else if (*last_comment != '\0')
6773 {
6774 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6775 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6776
6777 #if 0
6778 printf(":2: level name: '%s'\n", level->name);
6779 #endif
6780 }
6781 else
6782 {
6783 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6784 }
6785
6786 /* set all empty fields beyond the border walls to invisible steel wall */
6787 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6788 {
6789 if ((x == 0 || x == level->fieldx - 1 ||
6790 y == 0 || y == level->fieldy - 1) &&
6791 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6792 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6793 level->field, level->fieldx, level->fieldy);
6794 }
6795
6796 /* set special level settings for Sokoban levels */
6797
6798 level->time = 0;
6799 level->use_step_counter = TRUE;
6800
6801 if (load_xsb_to_ces)
6802 {
6803 #if 1
6804 /* !!! special global settings can now be set in level template !!! */
6805 #else
6806 level->initial_player_stepsize[0] = STEPSIZE_SLOW;
6807 #endif
6808
6809 /* fill smaller playfields with padding "beyond border wall" elements */
6810 if (level->fieldx < SCR_FIELDX ||
6811 level->fieldy < SCR_FIELDY)
6812 {
6813 short field[level->fieldx][level->fieldy];
6814 int new_fieldx = MAX(level->fieldx, SCR_FIELDX);
6815 int new_fieldy = MAX(level->fieldy, SCR_FIELDY);
6816 int pos_fieldx = (new_fieldx - level->fieldx) / 2;
6817 int pos_fieldy = (new_fieldy - level->fieldy) / 2;
6818
6819 /* copy old playfield (which is smaller than the visible area) */
6820 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6821 field[x][y] = level->field[x][y];
6822
6823 /* fill new, larger playfield with "beyond border wall" elements */
6824 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
6825 level->field[x][y] = getMappedElement_SB('_', load_xsb_to_ces);
6826
6827 /* copy the old playfield to the middle of the new playfield */
6828 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6829 level->field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
6830
6831 level->fieldx = new_fieldx;
6832 level->fieldy = new_fieldy;
6833 }
6834
6835 level->use_custom_template = TRUE;
6836 }
6837 }
6838
6839
6840 /* ------------------------------------------------------------------------- */
6841 /* functions for handling native levels */
6842 /* ------------------------------------------------------------------------- */
6843
LoadLevelFromFileInfo_EM(struct LevelInfo * level,struct LevelFileInfo * level_file_info)6844 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6845 struct LevelFileInfo *level_file_info)
6846 {
6847 if (!LoadNativeLevel_EM(level_file_info->filename))
6848 level->no_valid_file = TRUE;
6849 }
6850
LoadLevelFromFileInfo_SP(struct LevelInfo * level,struct LevelFileInfo * level_file_info)6851 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6852 struct LevelFileInfo *level_file_info)
6853 {
6854 int pos = 0;
6855
6856 /* determine position of requested level inside level package */
6857 if (level_file_info->packed)
6858 pos = level_file_info->nr - leveldir_current->first_level;
6859
6860 if (!LoadNativeLevel_SP(level_file_info->filename, pos))
6861 level->no_valid_file = TRUE;
6862 }
6863
CopyNativeLevel_RND_to_Native(struct LevelInfo * level)6864 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6865 {
6866 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6867 CopyNativeLevel_RND_to_EM(level);
6868 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6869 CopyNativeLevel_RND_to_SP(level);
6870 }
6871
CopyNativeLevel_Native_to_RND(struct LevelInfo * level)6872 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6873 {
6874 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6875 CopyNativeLevel_EM_to_RND(level);
6876 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6877 CopyNativeLevel_SP_to_RND(level);
6878 }
6879
SaveNativeLevel(struct LevelInfo * level)6880 void SaveNativeLevel(struct LevelInfo *level)
6881 {
6882 if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6883 {
6884 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6885 char *filename = getLevelFilenameFromBasename(basename);
6886
6887 CopyNativeLevel_RND_to_SP(level);
6888 CopyNativeTape_RND_to_SP(level);
6889
6890 SaveNativeLevel_SP(filename);
6891 }
6892 }
6893
6894
6895 /* ------------------------------------------------------------------------- */
6896 /* functions for loading generic level */
6897 /* ------------------------------------------------------------------------- */
6898
LoadLevelFromFileInfo(struct LevelInfo * level,struct LevelFileInfo * level_file_info)6899 void LoadLevelFromFileInfo(struct LevelInfo *level,
6900 struct LevelFileInfo *level_file_info)
6901 {
6902 /* always start with reliable default values */
6903 setLevelInfoToDefaults(level);
6904
6905 switch (level_file_info->type)
6906 {
6907 case LEVEL_FILE_TYPE_RND:
6908 LoadLevelFromFileInfo_RND(level, level_file_info);
6909 break;
6910
6911 case LEVEL_FILE_TYPE_EM:
6912 LoadLevelFromFileInfo_EM(level, level_file_info);
6913 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6914 break;
6915
6916 case LEVEL_FILE_TYPE_SP:
6917 LoadLevelFromFileInfo_SP(level, level_file_info);
6918 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6919 break;
6920
6921 case LEVEL_FILE_TYPE_DC:
6922 LoadLevelFromFileInfo_DC(level, level_file_info);
6923 break;
6924
6925 case LEVEL_FILE_TYPE_SB:
6926 LoadLevelFromFileInfo_SB(level, level_file_info);
6927 break;
6928
6929 default:
6930 LoadLevelFromFileInfo_RND(level, level_file_info);
6931 break;
6932 }
6933
6934 /* if level file is invalid, restore level structure to default values */
6935 if (level->no_valid_file)
6936 setLevelInfoToDefaults(level);
6937
6938 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6939 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6940
6941 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6942 CopyNativeLevel_Native_to_RND(level);
6943 }
6944
LoadLevelFromFilename(struct LevelInfo * level,char * filename)6945 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6946 {
6947 static struct LevelFileInfo level_file_info;
6948
6949 /* always start with reliable default values */
6950 setFileInfoToDefaults(&level_file_info);
6951
6952 level_file_info.nr = 0; /* unknown level number */
6953 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
6954 level_file_info.filename = filename;
6955
6956 LoadLevelFromFileInfo(level, &level_file_info);
6957 }
6958
LoadLevel_InitVersion(struct LevelInfo * level,char * filename)6959 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
6960 {
6961 int i, j;
6962
6963 if (leveldir_current == NULL) /* only when dumping level */
6964 return;
6965
6966 /* all engine modifications also valid for levels which use latest engine */
6967 if (level->game_version < VERSION_IDENT(3,2,0,5))
6968 {
6969 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6970 level->score[SC_TIME_BONUS] /= 10;
6971 }
6972
6973 #if 0
6974 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
6975 #endif
6976
6977 if (leveldir_current->latest_engine)
6978 {
6979 /* ---------- use latest game engine ----------------------------------- */
6980
6981 /* For all levels which are forced to use the latest game engine version
6982 (normally all but user contributed, private and undefined levels), set
6983 the game engine version to the actual version; this allows for actual
6984 corrections in the game engine to take effect for existing, converted
6985 levels (from "classic" or other existing games) to make the emulation
6986 of the corresponding game more accurate, while (hopefully) not breaking
6987 existing levels created from other players. */
6988
6989 level->game_version = GAME_VERSION_ACTUAL;
6990
6991 /* Set special EM style gems behaviour: EM style gems slip down from
6992 normal, steel and growing wall. As this is a more fundamental change,
6993 it seems better to set the default behaviour to "off" (as it is more
6994 natural) and make it configurable in the level editor (as a property
6995 of gem style elements). Already existing converted levels (neither
6996 private nor contributed levels) are changed to the new behaviour. */
6997
6998 if (level->file_version < FILE_VERSION_2_0)
6999 level->em_slippery_gems = TRUE;
7000
7001 return;
7002 }
7003
7004 /* ---------- use game engine the level was created with ----------------- */
7005
7006 /* For all levels which are not forced to use the latest game engine
7007 version (normally user contributed, private and undefined levels),
7008 use the version of the game engine the levels were created for.
7009
7010 Since 2.0.1, the game engine version is now directly stored
7011 in the level file (chunk "VERS"), so there is no need anymore
7012 to set the game version from the file version (except for old,
7013 pre-2.0 levels, where the game version is still taken from the
7014 file format version used to store the level -- see above). */
7015
7016 /* player was faster than enemies in 1.0.0 and before */
7017 if (level->file_version == FILE_VERSION_1_0)
7018 for (i = 0; i < MAX_PLAYERS; i++)
7019 level->initial_player_stepsize[i] = STEPSIZE_FAST;
7020
7021 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
7022 if (level->game_version == VERSION_IDENT(2,0,1,0))
7023 level->em_slippery_gems = TRUE;
7024
7025 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
7026 if (level->game_version < VERSION_IDENT(2,2,0,0))
7027 level->use_spring_bug = TRUE;
7028
7029 if (level->game_version < VERSION_IDENT(3,2,0,5))
7030 {
7031 /* time orb caused limited time in endless time levels before 3.2.0-5 */
7032 level->use_time_orb_bug = TRUE;
7033
7034 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
7035 level->block_snap_field = FALSE;
7036
7037 /* extra time score was same value as time left score before 3.2.0-5 */
7038 level->extra_time_score = level->score[SC_TIME_BONUS];
7039
7040 #if 0
7041 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
7042 level->score[SC_TIME_BONUS] /= 10;
7043 #endif
7044 }
7045
7046 if (level->game_version < VERSION_IDENT(3,2,0,7))
7047 {
7048 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
7049 level->continuous_snapping = FALSE;
7050 }
7051
7052 /* only few elements were able to actively move into acid before 3.1.0 */
7053 /* trigger settings did not exist before 3.1.0; set to default "any" */
7054 if (level->game_version < VERSION_IDENT(3,1,0,0))
7055 {
7056 /* correct "can move into acid" settings (all zero in old levels) */
7057
7058 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
7059 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
7060
7061 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
7062 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
7063 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
7064 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
7065
7066 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7067 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
7068
7069 /* correct trigger settings (stored as zero == "none" in old levels) */
7070
7071 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7072 {
7073 int element = EL_CUSTOM_START + i;
7074 struct ElementInfo *ei = &element_info[element];
7075
7076 for (j = 0; j < ei->num_change_pages; j++)
7077 {
7078 struct ElementChangeInfo *change = &ei->change_page[j];
7079
7080 change->trigger_player = CH_PLAYER_ANY;
7081 change->trigger_page = CH_PAGE_ANY;
7082 }
7083 }
7084 }
7085
7086 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
7087 {
7088 int element = EL_CUSTOM_256;
7089 struct ElementInfo *ei = &element_info[element];
7090 struct ElementChangeInfo *change = &ei->change_page[0];
7091
7092 /* This is needed to fix a problem that was caused by a bugfix in function
7093 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
7094 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
7095 not replace walkable elements, but instead just placed the player on it,
7096 without placing the Sokoban field under the player). Unfortunately, this
7097 breaks "Snake Bite" style levels when the snake is halfway through a door
7098 that just closes (the snake head is still alive and can be moved in this
7099 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
7100 player (without Sokoban element) which then gets killed as designed). */
7101
7102 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
7103 strncmp(ei->description, "pause b4 death", 14) == 0) &&
7104 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
7105 change->target_element = EL_PLAYER_1;
7106 }
7107
7108 #if 1
7109 /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
7110 if (level->game_version < VERSION_IDENT(3,2,5,0))
7111 {
7112 /* This is needed to fix a problem that was caused by a bugfix in function
7113 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
7114 corrects the behaviour when a custom element changes to another custom
7115 element with a higher element number that has change actions defined.
7116 Normally, only one change per frame is allowed for custom elements.
7117 Therefore, it is checked if a custom element already changed in the
7118 current frame; if it did, subsequent changes are suppressed.
7119 Unfortunately, this is only checked for element changes, but not for
7120 change actions, which are still executed. As the function above loops
7121 through all custom elements from lower to higher, an element change
7122 resulting in a lower CE number won't be checked again, while a target
7123 element with a higher number will also be checked, and potential change
7124 actions will get executed for this CE, too (which is wrong), while
7125 further changes are ignored (which is correct). As this bugfix breaks
7126 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
7127 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
7128 behaviour for existing levels and tapes that make use of this bug */
7129
7130 level->use_action_after_change_bug = TRUE;
7131 }
7132 #else
7133 /* !!! THIS DOES NOT FIX "Zelda I" (GRAPHICALLY) AND "Alan's FMV" LEVELS */
7134 /* try to detect and fix "Zelda II" levels, which are broken with 3.2.5 */
7135 {
7136 int element = EL_CUSTOM_16;
7137 struct ElementInfo *ei = &element_info[element];
7138
7139 /* This is needed to fix a problem that was caused by a bugfix in function
7140 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
7141 corrects the behaviour when a custom element changes to another custom
7142 element with a higher element number that has change actions defined.
7143 Normally, only one change per frame is allowed for custom elements.
7144 Therefore, it is checked if a custom element already changed in the
7145 current frame; if it did, subsequent changes are suppressed.
7146 Unfortunately, this is only checked for element changes, but not for
7147 change actions, which are still executed. As the function above loops
7148 through all custom elements from lower to higher, an element change
7149 resulting in a lower CE number won't be checked again, while a target
7150 element with a higher number will also be checked, and potential change
7151 actions will get executed for this CE, too (which is wrong), while
7152 further changes are ignored (which is correct). As this bugfix breaks
7153 Zelda II (but no other levels), allow the previous, incorrect behaviour
7154 for this outstanding level set to not break the game or existing tapes */
7155
7156 if (strncmp(leveldir_current->identifier, "zelda2", 6) == 0 ||
7157 strncmp(ei->description, "scanline - row 1", 16) == 0)
7158 level->use_action_after_change_bug = TRUE;
7159 }
7160 #endif
7161
7162 /* not centering level after relocating player was default only in 3.2.3 */
7163 if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
7164 level->shifted_relocation = TRUE;
7165
7166 /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */
7167 if (level->game_version < VERSION_IDENT(3,2,6,0))
7168 level->em_explodes_by_fire = TRUE;
7169 }
7170
LoadLevel_InitElements(struct LevelInfo * level,char * filename)7171 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
7172 {
7173 int i, j, x, y;
7174
7175 /* map custom element change events that have changed in newer versions
7176 (these following values were accidentally changed in version 3.0.1)
7177 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
7178 if (level->game_version <= VERSION_IDENT(3,0,0,0))
7179 {
7180 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7181 {
7182 int element = EL_CUSTOM_START + i;
7183
7184 /* order of checking and copying events to be mapped is important */
7185 /* (do not change the start and end value -- they are constant) */
7186 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
7187 {
7188 if (HAS_CHANGE_EVENT(element, j - 2))
7189 {
7190 SET_CHANGE_EVENT(element, j - 2, FALSE);
7191 SET_CHANGE_EVENT(element, j, TRUE);
7192 }
7193 }
7194
7195 /* order of checking and copying events to be mapped is important */
7196 /* (do not change the start and end value -- they are constant) */
7197 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
7198 {
7199 if (HAS_CHANGE_EVENT(element, j - 1))
7200 {
7201 SET_CHANGE_EVENT(element, j - 1, FALSE);
7202 SET_CHANGE_EVENT(element, j, TRUE);
7203 }
7204 }
7205 }
7206 }
7207
7208 /* initialize "can_change" field for old levels with only one change page */
7209 if (level->game_version <= VERSION_IDENT(3,0,2,0))
7210 {
7211 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7212 {
7213 int element = EL_CUSTOM_START + i;
7214
7215 if (CAN_CHANGE(element))
7216 element_info[element].change->can_change = TRUE;
7217 }
7218 }
7219
7220 /* correct custom element values (for old levels without these options) */
7221 if (level->game_version < VERSION_IDENT(3,1,1,0))
7222 {
7223 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7224 {
7225 int element = EL_CUSTOM_START + i;
7226 struct ElementInfo *ei = &element_info[element];
7227
7228 if (ei->access_direction == MV_NO_DIRECTION)
7229 ei->access_direction = MV_ALL_DIRECTIONS;
7230 }
7231 }
7232
7233 /* correct custom element values (fix invalid values for all versions) */
7234 if (1)
7235 {
7236 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7237 {
7238 int element = EL_CUSTOM_START + i;
7239 struct ElementInfo *ei = &element_info[element];
7240
7241 for (j = 0; j < ei->num_change_pages; j++)
7242 {
7243 struct ElementChangeInfo *change = &ei->change_page[j];
7244
7245 if (change->trigger_player == CH_PLAYER_NONE)
7246 change->trigger_player = CH_PLAYER_ANY;
7247
7248 if (change->trigger_side == CH_SIDE_NONE)
7249 change->trigger_side = CH_SIDE_ANY;
7250 }
7251 }
7252 }
7253
7254 /* initialize "can_explode" field for old levels which did not store this */
7255 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
7256 if (level->game_version <= VERSION_IDENT(3,1,0,0))
7257 {
7258 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7259 {
7260 int element = EL_CUSTOM_START + i;
7261
7262 if (EXPLODES_1X1_OLD(element))
7263 element_info[element].explosion_type = EXPLODES_1X1;
7264
7265 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
7266 EXPLODES_SMASHED(element) ||
7267 EXPLODES_IMPACT(element)));
7268 }
7269 }
7270
7271 /* correct previously hard-coded move delay values for maze runner style */
7272 if (level->game_version < VERSION_IDENT(3,1,1,0))
7273 {
7274 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7275 {
7276 int element = EL_CUSTOM_START + i;
7277
7278 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
7279 {
7280 /* previously hard-coded and therefore ignored */
7281 element_info[element].move_delay_fixed = 9;
7282 element_info[element].move_delay_random = 0;
7283 }
7284 }
7285 }
7286
7287 /* map elements that have changed in newer versions */
7288 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
7289 level->game_version);
7290 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7291 for (x = 0; x < 3; x++)
7292 for (y = 0; y < 3; y++)
7293 level->yamyam_content[i].e[x][y] =
7294 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
7295 level->game_version);
7296
7297 /* initialize element properties for level editor etc. */
7298 InitElementPropertiesEngine(level->game_version);
7299 InitElementPropertiesAfterLoading(level->game_version);
7300 InitElementPropertiesGfxElement();
7301 }
7302
LoadLevel_InitPlayfield(struct LevelInfo * level,char * filename)7303 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
7304 {
7305 int x, y;
7306
7307 /* map elements that have changed in newer versions */
7308 for (y = 0; y < level->fieldy; y++)
7309 for (x = 0; x < level->fieldx; x++)
7310 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
7311 level->game_version);
7312
7313 /* copy elements to runtime playfield array */
7314 for (x = 0; x < MAX_LEV_FIELDX; x++)
7315 for (y = 0; y < MAX_LEV_FIELDY; y++)
7316 Feld[x][y] = level->field[x][y];
7317
7318 /* initialize level size variables for faster access */
7319 lev_fieldx = level->fieldx;
7320 lev_fieldy = level->fieldy;
7321
7322 /* determine border element for this level */
7323 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
7324 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
7325 else
7326 SetBorderElement();
7327 }
7328
LoadLevel_InitNativeEngines(struct LevelInfo * level,char * filename)7329 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
7330 {
7331 struct LevelFileInfo *level_file_info = &level->file_info;
7332
7333 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
7334 CopyNativeLevel_RND_to_Native(level);
7335 }
7336
LoadLevelTemplate(int nr)7337 void LoadLevelTemplate(int nr)
7338 {
7339 char *filename;
7340
7341 setLevelFileInfo(&level_template.file_info, nr);
7342 filename = level_template.file_info.filename;
7343
7344 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
7345
7346 LoadLevel_InitVersion(&level_template, filename);
7347 LoadLevel_InitElements(&level_template, filename);
7348
7349 ActivateLevelTemplate();
7350 }
7351
LoadLevel(int nr)7352 void LoadLevel(int nr)
7353 {
7354 char *filename;
7355
7356 setLevelFileInfo(&level.file_info, nr);
7357 filename = level.file_info.filename;
7358
7359 LoadLevelFromFileInfo(&level, &level.file_info);
7360
7361 if (level.use_custom_template)
7362 LoadLevelTemplate(-1);
7363
7364 LoadLevel_InitVersion(&level, filename);
7365 LoadLevel_InitElements(&level, filename);
7366 LoadLevel_InitPlayfield(&level, filename);
7367
7368 LoadLevel_InitNativeEngines(&level, filename);
7369 }
7370
SaveLevel_VERS(FILE * file,struct LevelInfo * level)7371 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
7372 {
7373 int chunk_size = 0;
7374
7375 chunk_size += putFileVersion(file, level->file_version);
7376 chunk_size += putFileVersion(file, level->game_version);
7377
7378 return chunk_size;
7379 }
7380
SaveLevel_DATE(FILE * file,struct LevelInfo * level)7381 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
7382 {
7383 int chunk_size = 0;
7384
7385 chunk_size += putFile16BitBE(file, level->creation_date.year);
7386 chunk_size += putFile8Bit(file, level->creation_date.month);
7387 chunk_size += putFile8Bit(file, level->creation_date.day);
7388
7389 return chunk_size;
7390 }
7391
7392 #if 0
7393 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
7394 {
7395 int i, x, y;
7396
7397 putFile8Bit(file, level->fieldx);
7398 putFile8Bit(file, level->fieldy);
7399
7400 putFile16BitBE(file, level->time);
7401 putFile16BitBE(file, level->gems_needed);
7402
7403 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7404 putFile8Bit(file, level->name[i]);
7405
7406 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
7407 putFile8Bit(file, level->score[i]);
7408
7409 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
7410 for (y = 0; y < 3; y++)
7411 for (x = 0; x < 3; x++)
7412 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
7413 level->yamyam_content[i].e[x][y]));
7414 putFile8Bit(file, level->amoeba_speed);
7415 putFile8Bit(file, level->time_magic_wall);
7416 putFile8Bit(file, level->time_wheel);
7417 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
7418 level->amoeba_content));
7419 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
7420 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
7421 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
7422 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
7423
7424 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
7425
7426 putFile8Bit(file, (level->block_last_field ? 1 : 0));
7427 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
7428 putFile32BitBE(file, level->can_move_into_acid_bits);
7429 putFile8Bit(file, level->dont_collide_with_bits);
7430
7431 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
7432 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
7433
7434 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
7435 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
7436 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
7437
7438 putFile8Bit(file, level->game_engine_type);
7439
7440 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
7441 }
7442 #endif
7443
SaveLevel_NAME(FILE * file,struct LevelInfo * level)7444 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
7445 {
7446 int chunk_size = 0;
7447 int i;
7448
7449 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7450 chunk_size += putFile8Bit(file, level->name[i]);
7451
7452 return chunk_size;
7453 }
7454
SaveLevel_AUTH(FILE * file,struct LevelInfo * level)7455 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
7456 {
7457 int chunk_size = 0;
7458 int i;
7459
7460 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
7461 chunk_size += putFile8Bit(file, level->author[i]);
7462
7463 return chunk_size;
7464 }
7465
7466 #if 0
7467 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7468 {
7469 int chunk_size = 0;
7470 int x, y;
7471
7472 for (y = 0; y < level->fieldy; y++)
7473 for (x = 0; x < level->fieldx; x++)
7474 if (level->encoding_16bit_field)
7475 chunk_size += putFile16BitBE(file, level->field[x][y]);
7476 else
7477 chunk_size += putFile8Bit(file, level->field[x][y]);
7478
7479 return chunk_size;
7480 }
7481 #endif
7482
SaveLevel_BODY(FILE * file,struct LevelInfo * level)7483 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7484 {
7485 int chunk_size = 0;
7486 int x, y;
7487
7488 for (y = 0; y < level->fieldy; y++)
7489 for (x = 0; x < level->fieldx; x++)
7490 chunk_size += putFile16BitBE(file, level->field[x][y]);
7491
7492 return chunk_size;
7493 }
7494
7495 #if 0
7496 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
7497 {
7498 int i, x, y;
7499
7500 putFile8Bit(file, EL_YAMYAM);
7501 putFile8Bit(file, level->num_yamyam_contents);
7502 putFile8Bit(file, 0);
7503 putFile8Bit(file, 0);
7504
7505 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7506 for (y = 0; y < 3; y++)
7507 for (x = 0; x < 3; x++)
7508 if (level->encoding_16bit_field)
7509 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
7510 else
7511 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
7512 }
7513 #endif
7514
7515 #if 0
7516 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
7517 {
7518 int i, x, y;
7519 int num_contents, content_xsize, content_ysize;
7520 int content_array[MAX_ELEMENT_CONTENTS][3][3];
7521
7522 if (element == EL_YAMYAM)
7523 {
7524 num_contents = level->num_yamyam_contents;
7525 content_xsize = 3;
7526 content_ysize = 3;
7527
7528 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7529 for (y = 0; y < 3; y++)
7530 for (x = 0; x < 3; x++)
7531 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
7532 }
7533 else if (element == EL_BD_AMOEBA)
7534 {
7535 num_contents = 1;
7536 content_xsize = 1;
7537 content_ysize = 1;
7538
7539 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7540 for (y = 0; y < 3; y++)
7541 for (x = 0; x < 3; x++)
7542 content_array[i][x][y] = EL_EMPTY;
7543 content_array[0][0][0] = level->amoeba_content;
7544 }
7545 else
7546 {
7547 /* chunk header already written -- write empty chunk data */
7548 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
7549
7550 Error(ERR_WARN, "cannot save content for element '%d'", element);
7551 return;
7552 }
7553
7554 putFile16BitBE(file, element);
7555 putFile8Bit(file, num_contents);
7556 putFile8Bit(file, content_xsize);
7557 putFile8Bit(file, content_ysize);
7558
7559 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
7560
7561 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7562 for (y = 0; y < 3; y++)
7563 for (x = 0; x < 3; x++)
7564 putFile16BitBE(file, content_array[i][x][y]);
7565 }
7566 #endif
7567
7568 #if 0
7569 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7570 {
7571 int envelope_nr = element - EL_ENVELOPE_1;
7572 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7573 int chunk_size = 0;
7574 int i;
7575
7576 chunk_size += putFile16BitBE(file, element);
7577 chunk_size += putFile16BitBE(file, envelope_len);
7578 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7579 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7580
7581 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7582 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7583
7584 for (i = 0; i < envelope_len; i++)
7585 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7586
7587 return chunk_size;
7588 }
7589 #endif
7590
7591 #if 0
7592 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7593 int num_changed_custom_elements)
7594 {
7595 int i, check = 0;
7596
7597 putFile16BitBE(file, num_changed_custom_elements);
7598
7599 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7600 {
7601 int element = EL_CUSTOM_START + i;
7602
7603 struct ElementInfo *ei = &element_info[element];
7604
7605 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7606 {
7607 if (check < num_changed_custom_elements)
7608 {
7609 putFile16BitBE(file, element);
7610 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7611 }
7612
7613 check++;
7614 }
7615 }
7616
7617 if (check != num_changed_custom_elements) /* should not happen */
7618 Error(ERR_WARN, "inconsistent number of custom element properties");
7619 }
7620 #endif
7621
7622 #if 0
7623 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7624 int num_changed_custom_elements)
7625 {
7626 int i, check = 0;
7627
7628 putFile16BitBE(file, num_changed_custom_elements);
7629
7630 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7631 {
7632 int element = EL_CUSTOM_START + i;
7633
7634 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7635 {
7636 if (check < num_changed_custom_elements)
7637 {
7638 putFile16BitBE(file, element);
7639 putFile16BitBE(file, element_info[element].change->target_element);
7640 }
7641
7642 check++;
7643 }
7644 }
7645
7646 if (check != num_changed_custom_elements) /* should not happen */
7647 Error(ERR_WARN, "inconsistent number of custom target elements");
7648 }
7649 #endif
7650
7651 #if 0
7652 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7653 int num_changed_custom_elements)
7654 {
7655 int i, j, x, y, check = 0;
7656
7657 putFile16BitBE(file, num_changed_custom_elements);
7658
7659 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7660 {
7661 int element = EL_CUSTOM_START + i;
7662 struct ElementInfo *ei = &element_info[element];
7663
7664 if (ei->modified_settings)
7665 {
7666 if (check < num_changed_custom_elements)
7667 {
7668 putFile16BitBE(file, element);
7669
7670 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7671 putFile8Bit(file, ei->description[j]);
7672
7673 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7674
7675 /* some free bytes for future properties and padding */
7676 WriteUnusedBytesToFile(file, 7);
7677
7678 putFile8Bit(file, ei->use_gfx_element);
7679 putFile16BitBE(file, ei->gfx_element_initial);
7680
7681 putFile8Bit(file, ei->collect_score_initial);
7682 putFile8Bit(file, ei->collect_count_initial);
7683
7684 putFile16BitBE(file, ei->push_delay_fixed);
7685 putFile16BitBE(file, ei->push_delay_random);
7686 putFile16BitBE(file, ei->move_delay_fixed);
7687 putFile16BitBE(file, ei->move_delay_random);
7688
7689 putFile16BitBE(file, ei->move_pattern);
7690 putFile8Bit(file, ei->move_direction_initial);
7691 putFile8Bit(file, ei->move_stepsize);
7692
7693 for (y = 0; y < 3; y++)
7694 for (x = 0; x < 3; x++)
7695 putFile16BitBE(file, ei->content.e[x][y]);
7696
7697 putFile32BitBE(file, ei->change->events);
7698
7699 putFile16BitBE(file, ei->change->target_element);
7700
7701 putFile16BitBE(file, ei->change->delay_fixed);
7702 putFile16BitBE(file, ei->change->delay_random);
7703 putFile16BitBE(file, ei->change->delay_frames);
7704
7705 putFile16BitBE(file, ei->change->initial_trigger_element);
7706
7707 putFile8Bit(file, ei->change->explode);
7708 putFile8Bit(file, ei->change->use_target_content);
7709 putFile8Bit(file, ei->change->only_if_complete);
7710 putFile8Bit(file, ei->change->use_random_replace);
7711
7712 putFile8Bit(file, ei->change->random_percentage);
7713 putFile8Bit(file, ei->change->replace_when);
7714
7715 for (y = 0; y < 3; y++)
7716 for (x = 0; x < 3; x++)
7717 putFile16BitBE(file, ei->change->content.e[x][y]);
7718
7719 putFile8Bit(file, ei->slippery_type);
7720
7721 /* some free bytes for future properties and padding */
7722 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7723 }
7724
7725 check++;
7726 }
7727 }
7728
7729 if (check != num_changed_custom_elements) /* should not happen */
7730 Error(ERR_WARN, "inconsistent number of custom element properties");
7731 }
7732 #endif
7733
7734 #if 0
7735 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7736 {
7737 struct ElementInfo *ei = &element_info[element];
7738 int i, j, x, y;
7739
7740 /* ---------- custom element base property values (96 bytes) ------------- */
7741
7742 putFile16BitBE(file, element);
7743
7744 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7745 putFile8Bit(file, ei->description[i]);
7746
7747 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7748
7749 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
7750
7751 putFile8Bit(file, ei->num_change_pages);
7752
7753 putFile16BitBE(file, ei->ce_value_fixed_initial);
7754 putFile16BitBE(file, ei->ce_value_random_initial);
7755 putFile8Bit(file, ei->use_last_ce_value);
7756
7757 putFile8Bit(file, ei->use_gfx_element);
7758 putFile16BitBE(file, ei->gfx_element_initial);
7759
7760 putFile8Bit(file, ei->collect_score_initial);
7761 putFile8Bit(file, ei->collect_count_initial);
7762
7763 putFile8Bit(file, ei->drop_delay_fixed);
7764 putFile8Bit(file, ei->push_delay_fixed);
7765 putFile8Bit(file, ei->drop_delay_random);
7766 putFile8Bit(file, ei->push_delay_random);
7767 putFile16BitBE(file, ei->move_delay_fixed);
7768 putFile16BitBE(file, ei->move_delay_random);
7769
7770 /* bits 0 - 15 of "move_pattern" ... */
7771 putFile16BitBE(file, ei->move_pattern & 0xffff);
7772 putFile8Bit(file, ei->move_direction_initial);
7773 putFile8Bit(file, ei->move_stepsize);
7774
7775 putFile8Bit(file, ei->slippery_type);
7776
7777 for (y = 0; y < 3; y++)
7778 for (x = 0; x < 3; x++)
7779 putFile16BitBE(file, ei->content.e[x][y]);
7780
7781 putFile16BitBE(file, ei->move_enter_element);
7782 putFile16BitBE(file, ei->move_leave_element);
7783 putFile8Bit(file, ei->move_leave_type);
7784
7785 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
7786 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7787
7788 putFile8Bit(file, ei->access_direction);
7789
7790 putFile8Bit(file, ei->explosion_delay);
7791 putFile8Bit(file, ei->ignition_delay);
7792 putFile8Bit(file, ei->explosion_type);
7793
7794 /* some free bytes for future custom property values and padding */
7795 WriteUnusedBytesToFile(file, 1);
7796
7797 /* ---------- change page property values (48 bytes) --------------------- */
7798
7799 for (i = 0; i < ei->num_change_pages; i++)
7800 {
7801 struct ElementChangeInfo *change = &ei->change_page[i];
7802 unsigned int event_bits;
7803
7804 /* bits 0 - 31 of "has_event[]" ... */
7805 event_bits = 0;
7806 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7807 if (change->has_event[j])
7808 event_bits |= (1 << j);
7809 putFile32BitBE(file, event_bits);
7810
7811 putFile16BitBE(file, change->target_element);
7812
7813 putFile16BitBE(file, change->delay_fixed);
7814 putFile16BitBE(file, change->delay_random);
7815 putFile16BitBE(file, change->delay_frames);
7816
7817 putFile16BitBE(file, change->initial_trigger_element);
7818
7819 putFile8Bit(file, change->explode);
7820 putFile8Bit(file, change->use_target_content);
7821 putFile8Bit(file, change->only_if_complete);
7822 putFile8Bit(file, change->use_random_replace);
7823
7824 putFile8Bit(file, change->random_percentage);
7825 putFile8Bit(file, change->replace_when);
7826
7827 for (y = 0; y < 3; y++)
7828 for (x = 0; x < 3; x++)
7829 putFile16BitBE(file, change->target_content.e[x][y]);
7830
7831 putFile8Bit(file, change->can_change);
7832
7833 putFile8Bit(file, change->trigger_side);
7834
7835 putFile8Bit(file, change->trigger_player);
7836 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7837 log_2(change->trigger_page)));
7838
7839 putFile8Bit(file, change->has_action);
7840 putFile8Bit(file, change->action_type);
7841 putFile8Bit(file, change->action_mode);
7842 putFile16BitBE(file, change->action_arg);
7843
7844 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
7845 event_bits = 0;
7846 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7847 if (change->has_event[j])
7848 event_bits |= (1 << (j - 32));
7849 putFile8Bit(file, event_bits);
7850 }
7851 }
7852 #endif
7853
7854 #if 0
7855 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7856 {
7857 struct ElementInfo *ei = &element_info[element];
7858 struct ElementGroupInfo *group = ei->group;
7859 int i;
7860
7861 putFile16BitBE(file, element);
7862
7863 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7864 putFile8Bit(file, ei->description[i]);
7865
7866 putFile8Bit(file, group->num_elements);
7867
7868 putFile8Bit(file, ei->use_gfx_element);
7869 putFile16BitBE(file, ei->gfx_element_initial);
7870
7871 putFile8Bit(file, group->choice_mode);
7872
7873 /* some free bytes for future values and padding */
7874 WriteUnusedBytesToFile(file, 3);
7875
7876 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7877 putFile16BitBE(file, group->element[i]);
7878 }
7879 #endif
7880
SaveLevel_MicroChunk(FILE * file,struct LevelFileConfigInfo * entry,boolean write_element)7881 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7882 boolean write_element)
7883 {
7884 int save_type = entry->save_type;
7885 int data_type = entry->data_type;
7886 int conf_type = entry->conf_type;
7887 int byte_mask = conf_type & CONF_MASK_BYTES;
7888 int element = entry->element;
7889 int default_value = entry->default_value;
7890 int num_bytes = 0;
7891 boolean modified = FALSE;
7892
7893 if (byte_mask != CONF_MASK_MULTI_BYTES)
7894 {
7895 void *value_ptr = entry->value;
7896 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7897 *(int *)value_ptr);
7898
7899 /* check if any settings have been modified before saving them */
7900 if (value != default_value)
7901 modified = TRUE;
7902
7903 /* do not save if explicitly told or if unmodified default settings */
7904 if ((save_type == SAVE_CONF_NEVER) ||
7905 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7906 return 0;
7907
7908 if (write_element)
7909 num_bytes += putFile16BitBE(file, element);
7910
7911 num_bytes += putFile8Bit(file, conf_type);
7912 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7913 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7914 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7915 0);
7916 }
7917 else if (data_type == TYPE_STRING)
7918 {
7919 char *default_string = entry->default_string;
7920 char *string = (char *)(entry->value);
7921 int string_length = strlen(string);
7922 int i;
7923
7924 /* check if any settings have been modified before saving them */
7925 if (!strEqual(string, default_string))
7926 modified = TRUE;
7927
7928 /* do not save if explicitly told or if unmodified default settings */
7929 if ((save_type == SAVE_CONF_NEVER) ||
7930 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7931 return 0;
7932
7933 if (write_element)
7934 num_bytes += putFile16BitBE(file, element);
7935
7936 num_bytes += putFile8Bit(file, conf_type);
7937 num_bytes += putFile16BitBE(file, string_length);
7938
7939 for (i = 0; i < string_length; i++)
7940 num_bytes += putFile8Bit(file, string[i]);
7941 }
7942 else if (data_type == TYPE_ELEMENT_LIST)
7943 {
7944 int *element_array = (int *)(entry->value);
7945 int num_elements = *(int *)(entry->num_entities);
7946 int i;
7947
7948 /* check if any settings have been modified before saving them */
7949 for (i = 0; i < num_elements; i++)
7950 if (element_array[i] != default_value)
7951 modified = TRUE;
7952
7953 /* do not save if explicitly told or if unmodified default settings */
7954 if ((save_type == SAVE_CONF_NEVER) ||
7955 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7956 return 0;
7957
7958 if (write_element)
7959 num_bytes += putFile16BitBE(file, element);
7960
7961 num_bytes += putFile8Bit(file, conf_type);
7962 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7963
7964 for (i = 0; i < num_elements; i++)
7965 num_bytes += putFile16BitBE(file, element_array[i]);
7966 }
7967 else if (data_type == TYPE_CONTENT_LIST)
7968 {
7969 struct Content *content = (struct Content *)(entry->value);
7970 int num_contents = *(int *)(entry->num_entities);
7971 int i, x, y;
7972
7973 /* check if any settings have been modified before saving them */
7974 for (i = 0; i < num_contents; i++)
7975 for (y = 0; y < 3; y++)
7976 for (x = 0; x < 3; x++)
7977 if (content[i].e[x][y] != default_value)
7978 modified = TRUE;
7979
7980 /* do not save if explicitly told or if unmodified default settings */
7981 if ((save_type == SAVE_CONF_NEVER) ||
7982 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7983 return 0;
7984
7985 if (write_element)
7986 num_bytes += putFile16BitBE(file, element);
7987
7988 num_bytes += putFile8Bit(file, conf_type);
7989 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7990
7991 for (i = 0; i < num_contents; i++)
7992 for (y = 0; y < 3; y++)
7993 for (x = 0; x < 3; x++)
7994 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7995 }
7996
7997 return num_bytes;
7998 }
7999
SaveLevel_INFO(FILE * file,struct LevelInfo * level)8000 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
8001 {
8002 int chunk_size = 0;
8003 int i;
8004
8005 li = *level; /* copy level data into temporary buffer */
8006
8007 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
8008 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
8009
8010 return chunk_size;
8011 }
8012
SaveLevel_ELEM(FILE * file,struct LevelInfo * level)8013 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
8014 {
8015 int chunk_size = 0;
8016 int i;
8017
8018 li = *level; /* copy level data into temporary buffer */
8019
8020 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
8021 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
8022
8023 return chunk_size;
8024 }
8025
SaveLevel_NOTE(FILE * file,struct LevelInfo * level,int element)8026 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
8027 {
8028 int envelope_nr = element - EL_ENVELOPE_1;
8029 int chunk_size = 0;
8030 int i;
8031
8032 chunk_size += putFile16BitBE(file, element);
8033
8034 /* copy envelope data into temporary buffer */
8035 xx_envelope = level->envelope[envelope_nr];
8036
8037 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
8038 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
8039
8040 return chunk_size;
8041 }
8042
SaveLevel_CUSX(FILE * file,struct LevelInfo * level,int element)8043 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
8044 {
8045 struct ElementInfo *ei = &element_info[element];
8046 int chunk_size = 0;
8047 int i, j;
8048
8049 chunk_size += putFile16BitBE(file, element);
8050
8051 xx_ei = *ei; /* copy element data into temporary buffer */
8052
8053 /* set default description string for this specific element */
8054 strcpy(xx_default_description, getDefaultElementDescription(ei));
8055
8056 #if 0
8057 /* set (fixed) number of content areas (may be wrong by broken level file) */
8058 /* (this is now directly corrected for broken level files after loading) */
8059 xx_num_contents = 1;
8060 #endif
8061
8062 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
8063 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
8064
8065 for (i = 0; i < ei->num_change_pages; i++)
8066 {
8067 struct ElementChangeInfo *change = &ei->change_page[i];
8068
8069 xx_current_change_page = i;
8070
8071 xx_change = *change; /* copy change data into temporary buffer */
8072
8073 resetEventBits();
8074 setEventBitsFromEventFlags(change);
8075
8076 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
8077 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
8078 FALSE);
8079 }
8080
8081 return chunk_size;
8082 }
8083
SaveLevel_GRPX(FILE * file,struct LevelInfo * level,int element)8084 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
8085 {
8086 struct ElementInfo *ei = &element_info[element];
8087 struct ElementGroupInfo *group = ei->group;
8088 int chunk_size = 0;
8089 int i;
8090
8091 chunk_size += putFile16BitBE(file, element);
8092
8093 xx_ei = *ei; /* copy element data into temporary buffer */
8094 xx_group = *group; /* copy group data into temporary buffer */
8095
8096 /* set default description string for this specific element */
8097 strcpy(xx_default_description, getDefaultElementDescription(ei));
8098
8099 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
8100 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
8101
8102 return chunk_size;
8103 }
8104
SaveLevelFromFilename(struct LevelInfo * level,char * filename)8105 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
8106 {
8107 int chunk_size;
8108 int i;
8109 FILE *file;
8110
8111 if (!(file = fopen(filename, MODE_WRITE)))
8112 {
8113 Error(ERR_WARN, "cannot save level file '%s'", filename);
8114 return;
8115 }
8116
8117 level->file_version = FILE_VERSION_ACTUAL;
8118 level->game_version = GAME_VERSION_ACTUAL;
8119
8120 level->creation_date = getCurrentDate();
8121
8122 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8123 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
8124
8125 chunk_size = SaveLevel_VERS(NULL, level);
8126 putFileChunkBE(file, "VERS", chunk_size);
8127 SaveLevel_VERS(file, level);
8128
8129 chunk_size = SaveLevel_DATE(NULL, level);
8130 putFileChunkBE(file, "DATE", chunk_size);
8131 SaveLevel_DATE(file, level);
8132
8133 chunk_size = SaveLevel_NAME(NULL, level);
8134 putFileChunkBE(file, "NAME", chunk_size);
8135 SaveLevel_NAME(file, level);
8136
8137 chunk_size = SaveLevel_AUTH(NULL, level);
8138 putFileChunkBE(file, "AUTH", chunk_size);
8139 SaveLevel_AUTH(file, level);
8140
8141 chunk_size = SaveLevel_INFO(NULL, level);
8142 putFileChunkBE(file, "INFO", chunk_size);
8143 SaveLevel_INFO(file, level);
8144
8145 chunk_size = SaveLevel_BODY(NULL, level);
8146 putFileChunkBE(file, "BODY", chunk_size);
8147 SaveLevel_BODY(file, level);
8148
8149 chunk_size = SaveLevel_ELEM(NULL, level);
8150 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
8151 {
8152 putFileChunkBE(file, "ELEM", chunk_size);
8153 SaveLevel_ELEM(file, level);
8154 }
8155
8156 for (i = 0; i < NUM_ENVELOPES; i++)
8157 {
8158 int element = EL_ENVELOPE_1 + i;
8159
8160 chunk_size = SaveLevel_NOTE(NULL, level, element);
8161 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
8162 {
8163 putFileChunkBE(file, "NOTE", chunk_size);
8164 SaveLevel_NOTE(file, level, element);
8165 }
8166 }
8167
8168 /* if not using template level, check for non-default custom/group elements */
8169 if (!level->use_custom_template)
8170 {
8171 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
8172 {
8173 int element = EL_CUSTOM_START + i;
8174
8175 chunk_size = SaveLevel_CUSX(NULL, level, element);
8176 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
8177 {
8178 putFileChunkBE(file, "CUSX", chunk_size);
8179 SaveLevel_CUSX(file, level, element);
8180 }
8181 }
8182
8183 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
8184 {
8185 int element = EL_GROUP_START + i;
8186
8187 chunk_size = SaveLevel_GRPX(NULL, level, element);
8188 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
8189 {
8190 putFileChunkBE(file, "GRPX", chunk_size);
8191 SaveLevel_GRPX(file, level, element);
8192 }
8193 }
8194 }
8195
8196 fclose(file);
8197
8198 SetFilePermissions(filename, PERMS_PRIVATE);
8199 }
8200
SaveLevel(int nr)8201 void SaveLevel(int nr)
8202 {
8203 char *filename = getDefaultLevelFilename(nr);
8204
8205 SaveLevelFromFilename(&level, filename);
8206 }
8207
SaveLevelTemplate()8208 void SaveLevelTemplate()
8209 {
8210 char *filename = getDefaultLevelFilename(-1);
8211
8212 SaveLevelFromFilename(&level, filename);
8213 }
8214
SaveLevelChecked(int nr)8215 boolean SaveLevelChecked(int nr)
8216 {
8217 char *filename = getDefaultLevelFilename(nr);
8218 boolean new_level = !fileExists(filename);
8219 boolean level_saved = FALSE;
8220
8221 if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
8222 {
8223 SaveLevel(nr);
8224
8225 if (new_level)
8226 Request("Level saved !", REQ_CONFIRM);
8227
8228 level_saved = TRUE;
8229 }
8230
8231 return level_saved;
8232 }
8233
DumpLevel(struct LevelInfo * level)8234 void DumpLevel(struct LevelInfo *level)
8235 {
8236 if (level->no_valid_file)
8237 {
8238 Error(ERR_WARN, "cannot dump -- no valid level file found");
8239
8240 return;
8241 }
8242
8243 printf_line("-", 79);
8244 printf("Level xxx (file version %08d, game version %08d)\n",
8245 level->file_version, level->game_version);
8246 printf_line("-", 79);
8247
8248 printf("Level author: '%s'\n", level->author);
8249 printf("Level title: '%s'\n", level->name);
8250 printf("\n");
8251 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
8252 printf("\n");
8253 printf("Level time: %d seconds\n", level->time);
8254 printf("Gems needed: %d\n", level->gems_needed);
8255 printf("\n");
8256 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
8257 printf("Time for wheel: %d seconds\n", level->time_wheel);
8258 printf("Time for light: %d seconds\n", level->time_light);
8259 printf("Time for timegate: %d seconds\n", level->time_timegate);
8260 printf("\n");
8261 printf("Amoeba speed: %d\n", level->amoeba_speed);
8262 printf("\n");
8263
8264 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
8265 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
8266 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
8267 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
8268 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
8269
8270 printf_line("-", 79);
8271 }
8272
8273
8274 /* ========================================================================= */
8275 /* tape file functions */
8276 /* ========================================================================= */
8277
setTapeInfoToDefaults()8278 static void setTapeInfoToDefaults()
8279 {
8280 int i;
8281
8282 /* always start with reliable default values (empty tape) */
8283 TapeErase();
8284
8285 /* default values (also for pre-1.2 tapes) with only the first player */
8286 tape.player_participates[0] = TRUE;
8287 for (i = 1; i < MAX_PLAYERS; i++)
8288 tape.player_participates[i] = FALSE;
8289
8290 /* at least one (default: the first) player participates in every tape */
8291 tape.num_participating_players = 1;
8292
8293 tape.level_nr = level_nr;
8294 tape.counter = 0;
8295 tape.changed = FALSE;
8296
8297 tape.recording = FALSE;
8298 tape.playing = FALSE;
8299 tape.pausing = FALSE;
8300
8301 tape.no_valid_file = FALSE;
8302 }
8303
LoadTape_VERS(FILE * file,int chunk_size,struct TapeInfo * tape)8304 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
8305 {
8306 tape->file_version = getFileVersion(file);
8307 tape->game_version = getFileVersion(file);
8308
8309 return chunk_size;
8310 }
8311
LoadTape_HEAD(FILE * file,int chunk_size,struct TapeInfo * tape)8312 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
8313 {
8314 int i;
8315
8316 tape->random_seed = getFile32BitBE(file);
8317 tape->date = getFile32BitBE(file);
8318 tape->length = getFile32BitBE(file);
8319
8320 /* read header fields that are new since version 1.2 */
8321 if (tape->file_version >= FILE_VERSION_1_2)
8322 {
8323 byte store_participating_players = getFile8Bit(file);
8324 int engine_version;
8325
8326 /* since version 1.2, tapes store which players participate in the tape */
8327 tape->num_participating_players = 0;
8328 for (i = 0; i < MAX_PLAYERS; i++)
8329 {
8330 tape->player_participates[i] = FALSE;
8331
8332 if (store_participating_players & (1 << i))
8333 {
8334 tape->player_participates[i] = TRUE;
8335 tape->num_participating_players++;
8336 }
8337 }
8338
8339 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
8340
8341 engine_version = getFileVersion(file);
8342 if (engine_version > 0)
8343 tape->engine_version = engine_version;
8344 else
8345 tape->engine_version = tape->game_version;
8346 }
8347
8348 return chunk_size;
8349 }
8350
LoadTape_INFO(FILE * file,int chunk_size,struct TapeInfo * tape)8351 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
8352 {
8353 int level_identifier_size;
8354 int i;
8355
8356 level_identifier_size = getFile16BitBE(file);
8357
8358 tape->level_identifier =
8359 checked_realloc(tape->level_identifier, level_identifier_size);
8360
8361 for (i = 0; i < level_identifier_size; i++)
8362 tape->level_identifier[i] = getFile8Bit(file);
8363
8364 tape->level_nr = getFile16BitBE(file);
8365
8366 chunk_size = 2 + level_identifier_size + 2;
8367
8368 return chunk_size;
8369 }
8370
LoadTape_BODY(FILE * file,int chunk_size,struct TapeInfo * tape)8371 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
8372 {
8373 int i, j;
8374 int chunk_size_expected =
8375 (tape->num_participating_players + 1) * tape->length;
8376
8377 if (chunk_size_expected != chunk_size)
8378 {
8379 ReadUnusedBytesFromFile(file, chunk_size);
8380 return chunk_size_expected;
8381 }
8382
8383 for (i = 0; i < tape->length; i++)
8384 {
8385 if (i >= MAX_TAPE_LEN)
8386 break;
8387
8388 for (j = 0; j < MAX_PLAYERS; j++)
8389 {
8390 tape->pos[i].action[j] = MV_NONE;
8391
8392 if (tape->player_participates[j])
8393 tape->pos[i].action[j] = getFile8Bit(file);
8394 }
8395
8396 tape->pos[i].delay = getFile8Bit(file);
8397
8398 if (tape->file_version == FILE_VERSION_1_0)
8399 {
8400 /* eliminate possible diagonal moves in old tapes */
8401 /* this is only for backward compatibility */
8402
8403 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
8404 byte action = tape->pos[i].action[0];
8405 int k, num_moves = 0;
8406
8407 for (k = 0; k<4; k++)
8408 {
8409 if (action & joy_dir[k])
8410 {
8411 tape->pos[i + num_moves].action[0] = joy_dir[k];
8412 if (num_moves > 0)
8413 tape->pos[i + num_moves].delay = 0;
8414 num_moves++;
8415 }
8416 }
8417
8418 if (num_moves > 1)
8419 {
8420 num_moves--;
8421 i += num_moves;
8422 tape->length += num_moves;
8423 }
8424 }
8425 else if (tape->file_version < FILE_VERSION_2_0)
8426 {
8427 /* convert pre-2.0 tapes to new tape format */
8428
8429 if (tape->pos[i].delay > 1)
8430 {
8431 /* action part */
8432 tape->pos[i + 1] = tape->pos[i];
8433 tape->pos[i + 1].delay = 1;
8434
8435 /* delay part */
8436 for (j = 0; j < MAX_PLAYERS; j++)
8437 tape->pos[i].action[j] = MV_NONE;
8438 tape->pos[i].delay--;
8439
8440 i++;
8441 tape->length++;
8442 }
8443 }
8444
8445 if (feof(file))
8446 break;
8447 }
8448
8449 if (i != tape->length)
8450 chunk_size = (tape->num_participating_players + 1) * i;
8451
8452 return chunk_size;
8453 }
8454
LoadTape_SokobanSolution(char * filename)8455 void LoadTape_SokobanSolution(char *filename)
8456 {
8457 FILE *file;
8458 int move_delay = TILESIZE / level.initial_player_stepsize[0];
8459
8460 if (!(file = fopen(filename, MODE_READ)))
8461 {
8462 tape.no_valid_file = TRUE;
8463
8464 return;
8465 }
8466
8467 while (!feof(file))
8468 {
8469 unsigned char c = fgetc(file);
8470
8471 if (feof(file))
8472 break;
8473
8474 switch (c)
8475 {
8476 case 'u':
8477 case 'U':
8478 tape.pos[tape.length].action[0] = MV_UP;
8479 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8480 tape.length++;
8481 break;
8482
8483 case 'd':
8484 case 'D':
8485 tape.pos[tape.length].action[0] = MV_DOWN;
8486 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8487 tape.length++;
8488 break;
8489
8490 case 'l':
8491 case 'L':
8492 tape.pos[tape.length].action[0] = MV_LEFT;
8493 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8494 tape.length++;
8495 break;
8496
8497 case 'r':
8498 case 'R':
8499 tape.pos[tape.length].action[0] = MV_RIGHT;
8500 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8501 tape.length++;
8502 break;
8503
8504 case '\n':
8505 case '\r':
8506 case '\t':
8507 case ' ':
8508 /* ignore white-space characters */
8509 break;
8510
8511 default:
8512 tape.no_valid_file = TRUE;
8513
8514 Error(ERR_WARN, "unsupported Sokoban solution file '%s' ['%d']", filename, c);
8515
8516 break;
8517 }
8518 }
8519
8520 fclose(file);
8521
8522 if (tape.no_valid_file)
8523 return;
8524
8525 tape.length_seconds = GetTapeLength();
8526 }
8527
LoadTapeFromFilename(char * filename)8528 void LoadTapeFromFilename(char *filename)
8529 {
8530 char cookie[MAX_LINE_LEN];
8531 char chunk_name[CHUNK_ID_LEN + 1];
8532 FILE *file;
8533 int chunk_size;
8534
8535 /* always start with reliable default values */
8536 setTapeInfoToDefaults();
8537
8538 if (strSuffix(filename, ".sln"))
8539 {
8540 LoadTape_SokobanSolution(filename);
8541
8542 return;
8543 }
8544
8545 if (!(file = fopen(filename, MODE_READ)))
8546 {
8547 tape.no_valid_file = TRUE;
8548
8549 return;
8550 }
8551
8552 getFileChunkBE(file, chunk_name, NULL);
8553 if (strEqual(chunk_name, "RND1"))
8554 {
8555 getFile32BitBE(file); /* not used */
8556
8557 getFileChunkBE(file, chunk_name, NULL);
8558 if (!strEqual(chunk_name, "TAPE"))
8559 {
8560 tape.no_valid_file = TRUE;
8561
8562 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
8563 fclose(file);
8564 return;
8565 }
8566 }
8567 else /* check for pre-2.0 file format with cookie string */
8568 {
8569 strcpy(cookie, chunk_name);
8570 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
8571 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8572 cookie[strlen(cookie) - 1] = '\0';
8573
8574 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8575 {
8576 tape.no_valid_file = TRUE;
8577
8578 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
8579 fclose(file);
8580 return;
8581 }
8582
8583 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8584 {
8585 tape.no_valid_file = TRUE;
8586
8587 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
8588 fclose(file);
8589
8590 return;
8591 }
8592
8593 /* pre-2.0 tape files have no game version, so use file version here */
8594 tape.game_version = tape.file_version;
8595 }
8596
8597 if (tape.file_version < FILE_VERSION_1_2)
8598 {
8599 /* tape files from versions before 1.2.0 without chunk structure */
8600 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8601 LoadTape_BODY(file, 2 * tape.length, &tape);
8602 }
8603 else
8604 {
8605 static struct
8606 {
8607 char *name;
8608 int size;
8609 int (*loader)(FILE *, int, struct TapeInfo *);
8610 }
8611 chunk_info[] =
8612 {
8613 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8614 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8615 { "INFO", -1, LoadTape_INFO },
8616 { "BODY", -1, LoadTape_BODY },
8617 { NULL, 0, NULL }
8618 };
8619
8620 while (getFileChunkBE(file, chunk_name, &chunk_size))
8621 {
8622 int i = 0;
8623
8624 while (chunk_info[i].name != NULL &&
8625 !strEqual(chunk_name, chunk_info[i].name))
8626 i++;
8627
8628 if (chunk_info[i].name == NULL)
8629 {
8630 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
8631 chunk_name, filename);
8632 ReadUnusedBytesFromFile(file, chunk_size);
8633 }
8634 else if (chunk_info[i].size != -1 &&
8635 chunk_info[i].size != chunk_size)
8636 {
8637 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8638 chunk_size, chunk_name, filename);
8639 ReadUnusedBytesFromFile(file, chunk_size);
8640 }
8641 else
8642 {
8643 /* call function to load this tape chunk */
8644 int chunk_size_expected =
8645 (chunk_info[i].loader)(file, chunk_size, &tape);
8646
8647 /* the size of some chunks cannot be checked before reading other
8648 chunks first (like "HEAD" and "BODY") that contain some header
8649 information, so check them here */
8650 if (chunk_size_expected != chunk_size)
8651 {
8652 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8653 chunk_size, chunk_name, filename);
8654 }
8655 }
8656 }
8657 }
8658
8659 fclose(file);
8660
8661 tape.length_seconds = GetTapeLength();
8662
8663 #if 0
8664 printf("::: tape file version: %d\n", tape.file_version);
8665 printf("::: tape game version: %d\n", tape.game_version);
8666 printf("::: tape engine version: %d\n", tape.engine_version);
8667 #endif
8668 }
8669
LoadTape(int nr)8670 void LoadTape(int nr)
8671 {
8672 char *filename = getTapeFilename(nr);
8673
8674 LoadTapeFromFilename(filename);
8675 }
8676
LoadSolutionTape(int nr)8677 void LoadSolutionTape(int nr)
8678 {
8679 char *filename = getSolutionTapeFilename(nr);
8680
8681 LoadTapeFromFilename(filename);
8682
8683 #if 1
8684 if (TAPE_IS_EMPTY(tape) &&
8685 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8686 level.native_sp_level->demo.is_available)
8687 CopyNativeTape_SP_to_RND(&level);
8688 #endif
8689 }
8690
SaveTape_VERS(FILE * file,struct TapeInfo * tape)8691 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8692 {
8693 putFileVersion(file, tape->file_version);
8694 putFileVersion(file, tape->game_version);
8695 }
8696
SaveTape_HEAD(FILE * file,struct TapeInfo * tape)8697 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8698 {
8699 int i;
8700 byte store_participating_players = 0;
8701
8702 /* set bits for participating players for compact storage */
8703 for (i = 0; i < MAX_PLAYERS; i++)
8704 if (tape->player_participates[i])
8705 store_participating_players |= (1 << i);
8706
8707 putFile32BitBE(file, tape->random_seed);
8708 putFile32BitBE(file, tape->date);
8709 putFile32BitBE(file, tape->length);
8710
8711 putFile8Bit(file, store_participating_players);
8712
8713 /* unused bytes not at the end here for 4-byte alignment of engine_version */
8714 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8715
8716 putFileVersion(file, tape->engine_version);
8717 }
8718
SaveTape_INFO(FILE * file,struct TapeInfo * tape)8719 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8720 {
8721 int level_identifier_size = strlen(tape->level_identifier) + 1;
8722 int i;
8723
8724 putFile16BitBE(file, level_identifier_size);
8725
8726 for (i = 0; i < level_identifier_size; i++)
8727 putFile8Bit(file, tape->level_identifier[i]);
8728
8729 putFile16BitBE(file, tape->level_nr);
8730 }
8731
SaveTape_BODY(FILE * file,struct TapeInfo * tape)8732 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8733 {
8734 int i, j;
8735
8736 for (i = 0; i < tape->length; i++)
8737 {
8738 for (j = 0; j < MAX_PLAYERS; j++)
8739 if (tape->player_participates[j])
8740 putFile8Bit(file, tape->pos[i].action[j]);
8741
8742 putFile8Bit(file, tape->pos[i].delay);
8743 }
8744 }
8745
SaveTape(int nr)8746 void SaveTape(int nr)
8747 {
8748 char *filename = getTapeFilename(nr);
8749 FILE *file;
8750 #if 0
8751 boolean new_tape = TRUE;
8752 #endif
8753 int num_participating_players = 0;
8754 int info_chunk_size;
8755 int body_chunk_size;
8756 int i;
8757
8758 InitTapeDirectory(leveldir_current->subdir);
8759
8760 #if 0
8761 /* if a tape still exists, ask to overwrite it */
8762 if (fileExists(filename))
8763 {
8764 new_tape = FALSE;
8765 if (!Request("Replace old tape ?", REQ_ASK))
8766 return;
8767 }
8768 #endif
8769
8770 if (!(file = fopen(filename, MODE_WRITE)))
8771 {
8772 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
8773 return;
8774 }
8775
8776 tape.file_version = FILE_VERSION_ACTUAL;
8777 tape.game_version = GAME_VERSION_ACTUAL;
8778
8779 /* count number of participating players */
8780 for (i = 0; i < MAX_PLAYERS; i++)
8781 if (tape.player_participates[i])
8782 num_participating_players++;
8783
8784 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8785 body_chunk_size = (num_participating_players + 1) * tape.length;
8786
8787 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8788 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8789
8790 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8791 SaveTape_VERS(file, &tape);
8792
8793 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8794 SaveTape_HEAD(file, &tape);
8795
8796 putFileChunkBE(file, "INFO", info_chunk_size);
8797 SaveTape_INFO(file, &tape);
8798
8799 putFileChunkBE(file, "BODY", body_chunk_size);
8800 SaveTape_BODY(file, &tape);
8801
8802 fclose(file);
8803
8804 SetFilePermissions(filename, PERMS_PRIVATE);
8805
8806 tape.changed = FALSE;
8807
8808 #if 0
8809 if (new_tape)
8810 Request("Tape saved !", REQ_CONFIRM);
8811 #endif
8812 }
8813
SaveTapeChecked(int nr)8814 boolean SaveTapeChecked(int nr)
8815 {
8816 char *filename = getTapeFilename(nr);
8817 boolean new_tape = !fileExists(filename);
8818 boolean tape_saved = FALSE;
8819
8820 if (new_tape || Request("Replace old tape ?", REQ_ASK))
8821 {
8822 SaveTape(nr);
8823
8824 if (new_tape)
8825 Request("Tape saved !", REQ_CONFIRM);
8826
8827 tape_saved = TRUE;
8828 }
8829
8830 return tape_saved;
8831 }
8832
DumpTape(struct TapeInfo * tape)8833 void DumpTape(struct TapeInfo *tape)
8834 {
8835 int tape_frame_counter;
8836 int i, j;
8837
8838 if (tape->no_valid_file)
8839 {
8840 Error(ERR_WARN, "cannot dump -- no valid tape file found");
8841
8842 return;
8843 }
8844
8845 printf_line("-", 79);
8846 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
8847 tape->level_nr, tape->file_version, tape->game_version);
8848 printf(" (effective engine version %08d)\n",
8849 tape->engine_version);
8850 printf("Level series identifier: '%s'\n", tape->level_identifier);
8851 printf_line("-", 79);
8852
8853 tape_frame_counter = 0;
8854
8855 for (i = 0; i < tape->length; i++)
8856 {
8857 if (i >= MAX_TAPE_LEN)
8858 break;
8859
8860 printf("%04d: ", i);
8861
8862 for (j = 0; j < MAX_PLAYERS; j++)
8863 {
8864 if (tape->player_participates[j])
8865 {
8866 int action = tape->pos[i].action[j];
8867
8868 printf("%d:%02x ", j, action);
8869 printf("[%c%c%c%c|%c%c] - ",
8870 (action & JOY_LEFT ? '<' : ' '),
8871 (action & JOY_RIGHT ? '>' : ' '),
8872 (action & JOY_UP ? '^' : ' '),
8873 (action & JOY_DOWN ? 'v' : ' '),
8874 (action & JOY_BUTTON_1 ? '1' : ' '),
8875 (action & JOY_BUTTON_2 ? '2' : ' '));
8876 }
8877 }
8878
8879 printf("(%03d) ", tape->pos[i].delay);
8880 printf("[%05d]\n", tape_frame_counter);
8881
8882 tape_frame_counter += tape->pos[i].delay;
8883 }
8884
8885 printf_line("-", 79);
8886 }
8887
8888
8889 /* ========================================================================= */
8890 /* score file functions */
8891 /* ========================================================================= */
8892
LoadScore(int nr)8893 void LoadScore(int nr)
8894 {
8895 int i;
8896 char *filename = getScoreFilename(nr);
8897 char cookie[MAX_LINE_LEN];
8898 char line[MAX_LINE_LEN];
8899 char *line_ptr;
8900 FILE *file;
8901
8902 /* always start with reliable default values */
8903 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8904 {
8905 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
8906 highscore[i].Score = 0;
8907 }
8908
8909 if (!(file = fopen(filename, MODE_READ)))
8910 return;
8911
8912 /* check file identifier */
8913 fgets(cookie, MAX_LINE_LEN, file);
8914 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8915 cookie[strlen(cookie) - 1] = '\0';
8916
8917 if (!checkCookieString(cookie, SCORE_COOKIE))
8918 {
8919 Error(ERR_WARN, "unknown format of score file '%s'", filename);
8920 fclose(file);
8921 return;
8922 }
8923
8924 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8925 {
8926 fscanf(file, "%d", &highscore[i].Score);
8927 fgets(line, MAX_LINE_LEN, file);
8928
8929 if (line[strlen(line) - 1] == '\n')
8930 line[strlen(line) - 1] = '\0';
8931
8932 for (line_ptr = line; *line_ptr; line_ptr++)
8933 {
8934 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8935 {
8936 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
8937 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
8938 break;
8939 }
8940 }
8941 }
8942
8943 fclose(file);
8944 }
8945
SaveScore(int nr)8946 void SaveScore(int nr)
8947 {
8948 int i;
8949 char *filename = getScoreFilename(nr);
8950 FILE *file;
8951
8952 InitScoreDirectory(leveldir_current->subdir);
8953
8954 if (!(file = fopen(filename, MODE_WRITE)))
8955 {
8956 Error(ERR_WARN, "cannot save score for level %d", nr);
8957 return;
8958 }
8959
8960 fprintf(file, "%s\n\n", SCORE_COOKIE);
8961
8962 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8963 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
8964
8965 fclose(file);
8966
8967 SetFilePermissions(filename, PERMS_PUBLIC);
8968 }
8969
8970
8971 /* ========================================================================= */
8972 /* setup file functions */
8973 /* ========================================================================= */
8974
8975 #define TOKEN_STR_PLAYER_PREFIX "player_"
8976
8977 /* global setup */
8978 #define SETUP_TOKEN_PLAYER_NAME 0
8979 #define SETUP_TOKEN_SOUND 1
8980 #define SETUP_TOKEN_SOUND_LOOPS 2
8981 #define SETUP_TOKEN_SOUND_MUSIC 3
8982 #define SETUP_TOKEN_SOUND_SIMPLE 4
8983 #define SETUP_TOKEN_TOONS 5
8984 #define SETUP_TOKEN_SCROLL_DELAY 6
8985 #define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
8986 #define SETUP_TOKEN_SOFT_SCROLLING 8
8987 #define SETUP_TOKEN_FADE_SCREENS 9
8988 #define SETUP_TOKEN_AUTORECORD 10
8989 #define SETUP_TOKEN_SHOW_TITLESCREEN 11
8990 #define SETUP_TOKEN_QUICK_DOORS 12
8991 #define SETUP_TOKEN_TEAM_MODE 13
8992 #define SETUP_TOKEN_HANDICAP 14
8993 #define SETUP_TOKEN_SKIP_LEVELS 15
8994 #define SETUP_TOKEN_TIME_LIMIT 16
8995 #define SETUP_TOKEN_FULLSCREEN 17
8996 #define SETUP_TOKEN_FULLSCREEN_MODE 18
8997 #define SETUP_TOKEN_ASK_ON_ESCAPE 19
8998 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20
8999 #define SETUP_TOKEN_QUICK_SWITCH 21
9000 #define SETUP_TOKEN_INPUT_ON_FOCUS 22
9001 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
9002 #define SETUP_TOKEN_GAME_FRAME_DELAY 24
9003 #define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 25
9004 #define SETUP_TOKEN_GRAPHICS_SET 26
9005 #define SETUP_TOKEN_SOUNDS_SET 27
9006 #define SETUP_TOKEN_MUSIC_SET 28
9007 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 29
9008 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 30
9009 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 31
9010
9011 #define NUM_GLOBAL_SETUP_TOKENS 32
9012
9013 /* editor setup */
9014 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
9015 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
9016 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
9017 #define SETUP_TOKEN_EDITOR_EL_MORE 3
9018 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
9019 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
9020 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
9021 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
9022 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
9023 #define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
9024 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
9025 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
9026 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
9027 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
9028 #define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
9029 #define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
9030 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
9031
9032 #define NUM_EDITOR_SETUP_TOKENS 17
9033
9034 /* editor cascade setup */
9035 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
9036 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
9037 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
9038 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
9039 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
9040 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
9041 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
9042 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
9043 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
9044 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
9045 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
9046 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
9047 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
9048 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
9049 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
9050
9051 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
9052
9053 /* shortcut setup */
9054 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
9055 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
9056 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
9057 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
9058 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
9059 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
9060 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
9061 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
9062 #define SETUP_TOKEN_SHORTCUT_TAPE_EJECT 8
9063 #define SETUP_TOKEN_SHORTCUT_TAPE_STOP 9
9064 #define SETUP_TOKEN_SHORTCUT_TAPE_PAUSE 10
9065 #define SETUP_TOKEN_SHORTCUT_TAPE_RECORD 11
9066 #define SETUP_TOKEN_SHORTCUT_TAPE_PLAY 12
9067 #define SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE 13
9068 #define SETUP_TOKEN_SHORTCUT_SOUND_LOOPS 14
9069 #define SETUP_TOKEN_SHORTCUT_SOUND_MUSIC 15
9070
9071 #define NUM_SHORTCUT_SETUP_TOKENS 16
9072
9073 /* player setup */
9074 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
9075 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
9076 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
9077 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
9078 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
9079 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
9080 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
9081 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
9082 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
9083 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
9084 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
9085 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
9086 #define SETUP_TOKEN_PLAYER_KEY_UP 12
9087 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
9088 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
9089 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
9090
9091 #define NUM_PLAYER_SETUP_TOKENS 16
9092
9093 /* system setup */
9094 #define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
9095 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
9096 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
9097
9098 #define NUM_SYSTEM_SETUP_TOKENS 3
9099
9100 /* options setup */
9101 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
9102
9103 #define NUM_OPTIONS_SETUP_TOKENS 1
9104
9105
9106 static struct SetupInfo si;
9107 static struct SetupEditorInfo sei;
9108 static struct SetupEditorCascadeInfo seci;
9109 static struct SetupShortcutInfo ssi;
9110 static struct SetupInputInfo sii;
9111 static struct SetupSystemInfo syi;
9112 static struct OptionInfo soi;
9113
9114 static struct TokenInfo global_setup_tokens[] =
9115 {
9116 { TYPE_STRING, &si.player_name, "player_name" },
9117 { TYPE_SWITCH, &si.sound, "sound" },
9118 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
9119 { TYPE_SWITCH, &si.sound_music, "background_music" },
9120 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
9121 { TYPE_SWITCH, &si.toons, "toons" },
9122 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
9123 { TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" },
9124 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
9125 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
9126 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"},
9127 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
9128 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
9129 { TYPE_SWITCH, &si.team_mode, "team_mode" },
9130 { TYPE_SWITCH, &si.handicap, "handicap" },
9131 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
9132 { TYPE_SWITCH, &si.time_limit, "time_limit" },
9133 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
9134 { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
9135 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
9136 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
9137 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
9138 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
9139 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
9140 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
9141 { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" },
9142 { TYPE_STRING, &si.graphics_set, "graphics_set" },
9143 { TYPE_STRING, &si.sounds_set, "sounds_set" },
9144 { TYPE_STRING, &si.music_set, "music_set" },
9145 { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
9146 { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
9147 { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
9148 };
9149
9150 static boolean not_used = FALSE;
9151 static struct TokenInfo editor_setup_tokens[] =
9152 {
9153 #if 1
9154 { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
9155 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
9156 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
9157 { TYPE_SWITCH, ¬_used, "editor.el_more" },
9158 { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
9159 { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
9160 { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
9161 { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
9162 #else
9163 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
9164 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
9165 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
9166 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
9167 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
9168 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
9169 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
9170 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
9171 #endif
9172 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
9173 { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
9174 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
9175 #if 1
9176 { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
9177 #else
9178 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
9179 #endif
9180 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
9181 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
9182 { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
9183 { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
9184 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
9185 };
9186
9187 static struct TokenInfo editor_cascade_setup_tokens[] =
9188 {
9189 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
9190 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
9191 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
9192 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
9193 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
9194 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
9195 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
9196 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
9197 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
9198 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
9199 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
9200 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
9201 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
9202 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
9203 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
9204 };
9205
9206 static struct TokenInfo shortcut_setup_tokens[] =
9207 {
9208 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
9209 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
9210 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
9211 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
9212 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
9213 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
9214 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
9215 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
9216 { TYPE_KEY_X11, &ssi.tape_eject, "shortcut.tape_eject" },
9217 { TYPE_KEY_X11, &ssi.tape_stop, "shortcut.tape_stop" },
9218 { TYPE_KEY_X11, &ssi.tape_pause, "shortcut.tape_pause" },
9219 { TYPE_KEY_X11, &ssi.tape_record, "shortcut.tape_record" },
9220 { TYPE_KEY_X11, &ssi.tape_play, "shortcut.tape_play" },
9221 { TYPE_KEY_X11, &ssi.sound_simple, "shortcut.sound_simple" },
9222 { TYPE_KEY_X11, &ssi.sound_loops, "shortcut.sound_loops" },
9223 { TYPE_KEY_X11, &ssi.sound_music, "shortcut.sound_music" },
9224 };
9225
9226 static struct TokenInfo player_setup_tokens[] =
9227 {
9228 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
9229 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
9230 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
9231 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
9232 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
9233 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
9234 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
9235 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
9236 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
9237 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
9238 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
9239 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
9240 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
9241 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
9242 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
9243 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
9244 };
9245
9246 static struct TokenInfo system_setup_tokens[] =
9247 {
9248 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
9249 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
9250 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
9251 };
9252
9253 static struct TokenInfo options_setup_tokens[] =
9254 {
9255 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
9256 };
9257
get_corrected_login_name(char * login_name)9258 static char *get_corrected_login_name(char *login_name)
9259 {
9260 /* needed because player name must be a fixed length string */
9261 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
9262
9263 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
9264 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
9265
9266 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
9267 if (strchr(login_name_new, ' '))
9268 *strchr(login_name_new, ' ') = '\0';
9269
9270 return login_name_new;
9271 }
9272
setSetupInfoToDefaults(struct SetupInfo * si)9273 static void setSetupInfoToDefaults(struct SetupInfo *si)
9274 {
9275 int i;
9276
9277 si->player_name = get_corrected_login_name(getLoginName());
9278
9279 si->sound = TRUE;
9280 si->sound_loops = TRUE;
9281 si->sound_music = TRUE;
9282 si->sound_simple = TRUE;
9283 si->toons = TRUE;
9284 si->scroll_delay = TRUE;
9285 si->scroll_delay_value = STD_SCROLL_DELAY;
9286 si->soft_scrolling = TRUE;
9287 si->fade_screens = TRUE;
9288 si->autorecord = TRUE;
9289 si->show_titlescreen = TRUE;
9290 si->quick_doors = FALSE;
9291 si->team_mode = FALSE;
9292 si->handicap = TRUE;
9293 si->skip_levels = TRUE;
9294 si->time_limit = TRUE;
9295 si->fullscreen = FALSE;
9296 si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
9297 si->ask_on_escape = TRUE;
9298 si->ask_on_escape_editor = TRUE;
9299 si->quick_switch = FALSE;
9300 si->input_on_focus = FALSE;
9301 si->prefer_aga_graphics = TRUE;
9302 si->game_frame_delay = GAME_FRAME_DELAY;
9303 si->sp_show_border_elements = FALSE;
9304
9305 si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
9306 si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);
9307 si->music_set = getStringCopy(MUS_DEFAULT_SUBDIR);
9308 si->override_level_graphics = FALSE;
9309 si->override_level_sounds = FALSE;
9310 si->override_level_music = FALSE;
9311
9312 si->editor.el_boulderdash = TRUE;
9313 si->editor.el_emerald_mine = TRUE;
9314 si->editor.el_emerald_mine_club = TRUE;
9315 si->editor.el_more = TRUE;
9316 si->editor.el_sokoban = TRUE;
9317 si->editor.el_supaplex = TRUE;
9318 si->editor.el_diamond_caves = TRUE;
9319 si->editor.el_dx_boulderdash = TRUE;
9320 si->editor.el_chars = TRUE;
9321 si->editor.el_steel_chars = TRUE;
9322 si->editor.el_custom = TRUE;
9323
9324 si->editor.el_headlines = TRUE;
9325 si->editor.el_user_defined = FALSE;
9326 si->editor.el_dynamic = TRUE;
9327
9328 si->editor.show_element_token = FALSE;
9329
9330 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
9331 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
9332 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
9333
9334 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
9335 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
9336 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
9337 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
9338 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
9339
9340 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
9341 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
9342 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
9343 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
9344 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
9345
9346 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
9347 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
9348 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
9349
9350 for (i = 0; i < MAX_PLAYERS; i++)
9351 {
9352 si->input[i].use_joystick = FALSE;
9353 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
9354 si->input[i].joy.xleft = JOYSTICK_XLEFT;
9355 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
9356 si->input[i].joy.xright = JOYSTICK_XRIGHT;
9357 si->input[i].joy.yupper = JOYSTICK_YUPPER;
9358 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
9359 si->input[i].joy.ylower = JOYSTICK_YLOWER;
9360 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
9361 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
9362 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
9363 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
9364 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
9365 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
9366 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
9367 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
9368 }
9369
9370 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
9371 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
9372 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
9373
9374 si->options.verbose = FALSE;
9375
9376 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
9377 si->toons = FALSE;
9378 si->handicap = FALSE;
9379 si->fullscreen = TRUE;
9380 si->override_level_graphics = AUTO;
9381 si->override_level_sounds = AUTO;
9382 si->override_level_music = AUTO;
9383 #endif
9384 }
9385
setSetupInfoToDefaults_EditorCascade(struct SetupInfo * si)9386 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
9387 {
9388 si->editor_cascade.el_bd = TRUE;
9389 si->editor_cascade.el_em = TRUE;
9390 si->editor_cascade.el_emc = TRUE;
9391 si->editor_cascade.el_rnd = TRUE;
9392 si->editor_cascade.el_sb = TRUE;
9393 si->editor_cascade.el_sp = TRUE;
9394 si->editor_cascade.el_dc = TRUE;
9395 si->editor_cascade.el_dx = TRUE;
9396
9397 si->editor_cascade.el_chars = FALSE;
9398 si->editor_cascade.el_steel_chars = FALSE;
9399 si->editor_cascade.el_ce = FALSE;
9400 si->editor_cascade.el_ge = FALSE;
9401 si->editor_cascade.el_ref = FALSE;
9402 si->editor_cascade.el_user = FALSE;
9403 si->editor_cascade.el_dynamic = FALSE;
9404 }
9405
decodeSetupFileHash(SetupFileHash * setup_file_hash)9406 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
9407 {
9408 int i, pnr;
9409
9410 if (!setup_file_hash)
9411 return;
9412
9413 /* global setup */
9414 si = setup;
9415 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9416 setSetupInfo(global_setup_tokens, i,
9417 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
9418 setup = si;
9419
9420 /* editor setup */
9421 sei = setup.editor;
9422 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9423 setSetupInfo(editor_setup_tokens, i,
9424 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
9425 setup.editor = sei;
9426
9427 /* shortcut setup */
9428 ssi = setup.shortcut;
9429 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9430 setSetupInfo(shortcut_setup_tokens, i,
9431 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
9432 setup.shortcut = ssi;
9433
9434 /* player setup */
9435 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9436 {
9437 char prefix[30];
9438
9439 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9440
9441 sii = setup.input[pnr];
9442 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9443 {
9444 char full_token[100];
9445
9446 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
9447 setSetupInfo(player_setup_tokens, i,
9448 getHashEntry(setup_file_hash, full_token));
9449 }
9450 setup.input[pnr] = sii;
9451 }
9452
9453 /* system setup */
9454 syi = setup.system;
9455 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9456 setSetupInfo(system_setup_tokens, i,
9457 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
9458 setup.system = syi;
9459
9460 /* options setup */
9461 soi = setup.options;
9462 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9463 setSetupInfo(options_setup_tokens, i,
9464 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
9465 setup.options = soi;
9466 }
9467
decodeSetupFileHash_EditorCascade(SetupFileHash * setup_file_hash)9468 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
9469 {
9470 int i;
9471
9472 if (!setup_file_hash)
9473 return;
9474
9475 /* editor cascade setup */
9476 seci = setup.editor_cascade;
9477 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9478 setSetupInfo(editor_cascade_setup_tokens, i,
9479 getHashEntry(setup_file_hash,
9480 editor_cascade_setup_tokens[i].text));
9481 setup.editor_cascade = seci;
9482 }
9483
LoadSetup()9484 void LoadSetup()
9485 {
9486 char *filename = getSetupFilename();
9487 SetupFileHash *setup_file_hash = NULL;
9488
9489 /* always start with reliable default values */
9490 setSetupInfoToDefaults(&setup);
9491
9492 setup_file_hash = loadSetupFileHash(filename);
9493
9494 if (setup_file_hash)
9495 {
9496 char *player_name_new;
9497
9498 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
9499 decodeSetupFileHash(setup_file_hash);
9500
9501 freeSetupFileHash(setup_file_hash);
9502
9503 /* needed to work around problems with fixed length strings */
9504 player_name_new = get_corrected_login_name(setup.player_name);
9505 free(setup.player_name);
9506 setup.player_name = player_name_new;
9507
9508 /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
9509 if (setup.scroll_delay == FALSE)
9510 {
9511 setup.scroll_delay_value = MIN_SCROLL_DELAY;
9512 setup.scroll_delay = TRUE; /* now always "on" */
9513 }
9514
9515 /* make sure that scroll delay value stays inside valid range */
9516 setup.scroll_delay_value =
9517 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
9518 }
9519 else
9520 Error(ERR_WARN, "using default setup values");
9521 }
9522
LoadSetup_EditorCascade()9523 void LoadSetup_EditorCascade()
9524 {
9525 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9526 SetupFileHash *setup_file_hash = NULL;
9527
9528 /* always start with reliable default values */
9529 setSetupInfoToDefaults_EditorCascade(&setup);
9530
9531 setup_file_hash = loadSetupFileHash(filename);
9532
9533 if (setup_file_hash)
9534 {
9535 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
9536 decodeSetupFileHash_EditorCascade(setup_file_hash);
9537
9538 freeSetupFileHash(setup_file_hash);
9539 }
9540
9541 free(filename);
9542 }
9543
SaveSetup()9544 void SaveSetup()
9545 {
9546 char *filename = getSetupFilename();
9547 FILE *file;
9548 int i, pnr;
9549
9550 InitUserDataDirectory();
9551
9552 if (!(file = fopen(filename, MODE_WRITE)))
9553 {
9554 Error(ERR_WARN, "cannot write setup file '%s'", filename);
9555 return;
9556 }
9557
9558 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
9559 getCookie("SETUP")));
9560 fprintf(file, "\n");
9561
9562 /* global setup */
9563 si = setup;
9564 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9565 {
9566 /* just to make things nicer :) */
9567 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
9568 i == SETUP_TOKEN_GRAPHICS_SET)
9569 fprintf(file, "\n");
9570
9571 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
9572 }
9573
9574 /* editor setup */
9575 sei = setup.editor;
9576 fprintf(file, "\n");
9577 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9578 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
9579
9580 /* shortcut setup */
9581 ssi = setup.shortcut;
9582 fprintf(file, "\n");
9583 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9584 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
9585
9586 /* player setup */
9587 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9588 {
9589 char prefix[30];
9590
9591 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9592 fprintf(file, "\n");
9593
9594 sii = setup.input[pnr];
9595 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9596 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
9597 }
9598
9599 /* system setup */
9600 syi = setup.system;
9601 fprintf(file, "\n");
9602 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9603 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
9604
9605 /* options setup */
9606 soi = setup.options;
9607 fprintf(file, "\n");
9608 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9609 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
9610
9611 fclose(file);
9612
9613 SetFilePermissions(filename, PERMS_PRIVATE);
9614 }
9615
SaveSetup_EditorCascade()9616 void SaveSetup_EditorCascade()
9617 {
9618 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9619 FILE *file;
9620 int i;
9621
9622 InitUserDataDirectory();
9623
9624 if (!(file = fopen(filename, MODE_WRITE)))
9625 {
9626 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
9627 free(filename);
9628 return;
9629 }
9630
9631 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
9632 getCookie("SETUP")));
9633 fprintf(file, "\n");
9634
9635 seci = setup.editor_cascade;
9636 fprintf(file, "\n");
9637 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9638 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
9639
9640 fclose(file);
9641
9642 SetFilePermissions(filename, PERMS_PRIVATE);
9643
9644 free(filename);
9645 }
9646
LoadCustomElementDescriptions()9647 void LoadCustomElementDescriptions()
9648 {
9649 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9650 SetupFileHash *setup_file_hash;
9651 int i;
9652
9653 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9654 {
9655 if (element_info[i].custom_description != NULL)
9656 {
9657 free(element_info[i].custom_description);
9658 element_info[i].custom_description = NULL;
9659 }
9660 }
9661
9662 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9663 return;
9664
9665 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9666 {
9667 char *token = getStringCat2(element_info[i].token_name, ".name");
9668 char *value = getHashEntry(setup_file_hash, token);
9669
9670 if (value != NULL)
9671 element_info[i].custom_description = getStringCopy(value);
9672
9673 free(token);
9674 }
9675
9676 freeSetupFileHash(setup_file_hash);
9677 }
9678
getElementFromToken(char * token)9679 static int getElementFromToken(char *token)
9680 {
9681 #if 1
9682 char *value = getHashEntry(element_token_hash, token);
9683
9684 if (value != NULL)
9685 return atoi(value);
9686 #else
9687 int i;
9688
9689 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9690 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
9691 if (strEqual(token, element_info[i].token_name))
9692 return i;
9693 #endif
9694
9695 Error(ERR_WARN, "unknown element token '%s'", token);
9696
9697 return EL_UNDEFINED;
9698 }
9699
get_token_parameter_value(char * token,char * value_raw)9700 static int get_token_parameter_value(char *token, char *value_raw)
9701 {
9702 char *suffix;
9703
9704 if (token == NULL || value_raw == NULL)
9705 return ARG_UNDEFINED_VALUE;
9706
9707 suffix = strrchr(token, '.');
9708 if (suffix == NULL)
9709 suffix = token;
9710
9711 #if 1
9712 if (strEqual(suffix, ".element"))
9713 return getElementFromToken(value_raw);
9714 #endif
9715
9716 #if 0
9717 if (strncmp(suffix, ".font", 5) == 0)
9718 {
9719 int i;
9720
9721 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9722 for (i = 0; i < NUM_FONTS; i++)
9723 if (strEqual(value_raw, font_info[i].token_name))
9724 return i;
9725
9726 /* if font not found, use reliable default value */
9727 return FONT_INITIAL_1;
9728 }
9729 #endif
9730
9731 /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
9732 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
9733 }
9734
InitMenuDesignSettings_Static()9735 void InitMenuDesignSettings_Static()
9736 {
9737 #if 0
9738 static SetupFileHash *image_config_hash = NULL;
9739 #endif
9740 int i;
9741
9742 #if 0
9743 if (image_config_hash == NULL)
9744 {
9745 image_config_hash = newSetupFileHash();
9746
9747 for (i = 0; image_config[i].token != NULL; i++)
9748 setHashEntry(image_config_hash,
9749 image_config[i].token,
9750 image_config[i].value);
9751 }
9752 #endif
9753
9754 #if 1
9755 /* always start with reliable default values from static default config */
9756 for (i = 0; image_config_vars[i].token != NULL; i++)
9757 {
9758 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
9759
9760 if (value != NULL)
9761 *image_config_vars[i].value =
9762 get_token_parameter_value(image_config_vars[i].token, value);
9763 }
9764
9765 #else
9766
9767 int j;
9768
9769 /* always start with reliable default values from static default config */
9770 for (i = 0; image_config_vars[i].token != NULL; i++)
9771 for (j = 0; image_config[j].token != NULL; j++)
9772 if (strEqual(image_config_vars[i].token, image_config[j].token))
9773 *image_config_vars[i].value =
9774 get_token_parameter_value(image_config_vars[i].token,
9775 image_config[j].value);
9776 #endif
9777 }
9778
InitMenuDesignSettings_SpecialPreProcessing()9779 static void InitMenuDesignSettings_SpecialPreProcessing()
9780 {
9781 int i;
9782
9783 /* the following initializes hierarchical values from static configuration */
9784
9785 /* special case: initialize "ARG_DEFAULT" values in static default config */
9786 /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
9787 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
9788 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
9789 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
9790 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
9791 titlemessage_default.fade_mode = title_default.fade_mode;
9792 titlemessage_default.fade_delay = title_default.fade_delay;
9793 titlemessage_default.post_delay = title_default.post_delay;
9794 titlemessage_default.auto_delay = title_default.auto_delay;
9795
9796 /* special case: initialize "ARG_DEFAULT" values in static default config */
9797 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9798 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
9799 {
9800 titlemessage_initial[i] = titlemessage_initial_default;
9801 titlemessage[i] = titlemessage_default;
9802 }
9803
9804 /* special case: initialize "ARG_DEFAULT" values in static default config */
9805 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9806 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9807 {
9808 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
9809 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
9810 }
9811
9812 /* special case: initialize "ARG_DEFAULT" values in static default config */
9813 /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
9814 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9815 {
9816 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
9817 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
9818 if (i != GFX_SPECIAL_ARG_EDITOR) /* editor value already initialized */
9819 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
9820 }
9821 }
9822
InitMenuDesignSettings_SpecialPostProcessing()9823 static void InitMenuDesignSettings_SpecialPostProcessing()
9824 {
9825 /* special case: initialize later added SETUP list size from LEVELS value */
9826 if (menu.list_size[GAME_MODE_SETUP] == -1)
9827 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
9828 }
9829
LoadMenuDesignSettingsFromFilename(char * filename)9830 static void LoadMenuDesignSettingsFromFilename(char *filename)
9831 {
9832 static struct TitleMessageInfo tmi;
9833 static struct TokenInfo titlemessage_tokens[] =
9834 {
9835 { TYPE_INTEGER, &tmi.x, ".x" },
9836 { TYPE_INTEGER, &tmi.y, ".y" },
9837 { TYPE_INTEGER, &tmi.width, ".width" },
9838 { TYPE_INTEGER, &tmi.height, ".height" },
9839 { TYPE_INTEGER, &tmi.chars, ".chars" },
9840 { TYPE_INTEGER, &tmi.lines, ".lines" },
9841 { TYPE_INTEGER, &tmi.align, ".align" },
9842 { TYPE_INTEGER, &tmi.valign, ".valign" },
9843 { TYPE_INTEGER, &tmi.font, ".font" },
9844 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
9845 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
9846 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
9847 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
9848 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
9849 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
9850 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
9851 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
9852
9853 { -1, NULL, NULL }
9854 };
9855 static struct
9856 {
9857 struct TitleMessageInfo *array;
9858 char *text;
9859 }
9860 titlemessage_arrays[] =
9861 {
9862 { titlemessage_initial, "[titlemessage_initial]" },
9863 { titlemessage, "[titlemessage]" },
9864
9865 { NULL, NULL }
9866 };
9867 SetupFileHash *setup_file_hash;
9868 int i, j, k;
9869
9870 #if 0
9871 printf("LoadMenuDesignSettings from file '%s' ...\n", filename);
9872 #endif
9873
9874 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9875 return;
9876
9877 /* the following initializes hierarchical values from dynamic configuration */
9878
9879 /* special case: initialize with default values that may be overwritten */
9880 /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
9881 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9882 {
9883 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
9884 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
9885 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
9886
9887 if (value_1 != NULL)
9888 menu.draw_xoffset[i] = get_integer_from_string(value_1);
9889 if (value_2 != NULL)
9890 menu.draw_yoffset[i] = get_integer_from_string(value_2);
9891 if (value_3 != NULL)
9892 menu.list_size[i] = get_integer_from_string(value_3);
9893 }
9894
9895 /* special case: initialize with default values that may be overwritten */
9896 /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
9897 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
9898 {
9899 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
9900 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
9901
9902 if (value_1 != NULL)
9903 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
9904 if (value_2 != NULL)
9905 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
9906 }
9907
9908 /* special case: initialize with default values that may be overwritten */
9909 /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
9910 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
9911 {
9912 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
9913 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
9914
9915 if (value_1 != NULL)
9916 menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
9917 if (value_2 != NULL)
9918 menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
9919 }
9920
9921 /* special case: initialize with default values that may be overwritten */
9922 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9923 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9924 {
9925 char *token_1 = "menu.enter_screen.fade_mode";
9926 char *token_2 = "menu.enter_screen.fade_delay";
9927 char *token_3 = "menu.enter_screen.post_delay";
9928 char *token_4 = "menu.leave_screen.fade_mode";
9929 char *token_5 = "menu.leave_screen.fade_delay";
9930 char *token_6 = "menu.leave_screen.post_delay";
9931 char *value_1 = getHashEntry(setup_file_hash, token_1);
9932 char *value_2 = getHashEntry(setup_file_hash, token_2);
9933 char *value_3 = getHashEntry(setup_file_hash, token_3);
9934 char *value_4 = getHashEntry(setup_file_hash, token_4);
9935 char *value_5 = getHashEntry(setup_file_hash, token_5);
9936 char *value_6 = getHashEntry(setup_file_hash, token_6);
9937
9938 if (value_1 != NULL)
9939 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
9940 value_1);
9941 if (value_2 != NULL)
9942 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
9943 value_2);
9944 if (value_3 != NULL)
9945 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
9946 value_3);
9947 if (value_4 != NULL)
9948 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
9949 value_4);
9950 if (value_5 != NULL)
9951 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
9952 value_5);
9953 if (value_6 != NULL)
9954 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
9955 value_6);
9956 }
9957
9958 /* special case: initialize with default values that may be overwritten */
9959 /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
9960 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9961 {
9962 char *token_1 = "viewport.playfield.x";
9963 char *token_2 = "viewport.playfield.y";
9964 char *token_3 = "viewport.playfield.width";
9965 char *token_4 = "viewport.playfield.height";
9966 char *token_5 = "viewport.playfield.border_size";
9967 char *token_6 = "viewport.door_1.x";
9968 char *token_7 = "viewport.door_1.y";
9969 char *token_8 = "viewport.door_2.x";
9970 char *token_9 = "viewport.door_2.y";
9971 char *value_1 = getHashEntry(setup_file_hash, token_1);
9972 char *value_2 = getHashEntry(setup_file_hash, token_2);
9973 char *value_3 = getHashEntry(setup_file_hash, token_3);
9974 char *value_4 = getHashEntry(setup_file_hash, token_4);
9975 char *value_5 = getHashEntry(setup_file_hash, token_5);
9976 char *value_6 = getHashEntry(setup_file_hash, token_6);
9977 char *value_7 = getHashEntry(setup_file_hash, token_7);
9978 char *value_8 = getHashEntry(setup_file_hash, token_8);
9979 char *value_9 = getHashEntry(setup_file_hash, token_9);
9980
9981 if (value_1 != NULL)
9982 viewport.playfield[i].x = get_token_parameter_value(token_1, value_1);
9983 if (value_2 != NULL)
9984 viewport.playfield[i].y = get_token_parameter_value(token_2, value_2);
9985 if (value_3 != NULL)
9986 viewport.playfield[i].width = get_token_parameter_value(token_3, value_3);
9987 if (value_4 != NULL)
9988 viewport.playfield[i].height = get_token_parameter_value(token_4,value_4);
9989 if (value_5 != NULL)
9990 viewport.playfield[i].border_size = get_token_parameter_value(token_5,
9991 value_5);
9992 if (value_6 != NULL)
9993 viewport.door_1[i].x = get_token_parameter_value(token_6, value_6);
9994 if (value_7 != NULL)
9995 viewport.door_1[i].y = get_token_parameter_value(token_7, value_7);
9996 if (value_8 != NULL)
9997 viewport.door_2[i].x = get_token_parameter_value(token_8, value_8);
9998 if (value_9 != NULL)
9999 viewport.door_2[i].y = get_token_parameter_value(token_9, value_9);
10000 }
10001
10002 /* special case: initialize with default values that may be overwritten */
10003 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
10004 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
10005 {
10006 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
10007 char *base_token = titlemessage_arrays[i].text;
10008
10009 for (j = 0; titlemessage_tokens[j].type != -1; j++)
10010 {
10011 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
10012 char *value = getHashEntry(setup_file_hash, token);
10013
10014 if (value != NULL)
10015 {
10016 int parameter_value = get_token_parameter_value(token, value);
10017
10018 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
10019 {
10020 tmi = array[k];
10021
10022 if (titlemessage_tokens[j].type == TYPE_INTEGER)
10023 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
10024 else
10025 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
10026
10027 array[k] = tmi;
10028 }
10029 }
10030
10031 free(token);
10032 }
10033 }
10034
10035 /* read (and overwrite with) values that may be specified in config file */
10036 for (i = 0; image_config_vars[i].token != NULL; i++)
10037 {
10038 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
10039
10040 /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
10041 if (value != NULL && !strEqual(value, ARG_DEFAULT))
10042 *image_config_vars[i].value =
10043 get_token_parameter_value(image_config_vars[i].token, value);
10044 }
10045
10046 freeSetupFileHash(setup_file_hash);
10047 }
10048
LoadMenuDesignSettings()10049 void LoadMenuDesignSettings()
10050 {
10051 char *filename_base = UNDEFINED_FILENAME, *filename_local;
10052
10053 InitMenuDesignSettings_Static();
10054 InitMenuDesignSettings_SpecialPreProcessing();
10055
10056 #if 1
10057 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
10058 #else
10059 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
10060 #endif
10061 {
10062 /* first look for special settings configured in level series config */
10063 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
10064
10065 if (fileExists(filename_base))
10066 LoadMenuDesignSettingsFromFilename(filename_base);
10067 }
10068
10069 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
10070
10071 if (filename_local != NULL && !strEqual(filename_base, filename_local))
10072 LoadMenuDesignSettingsFromFilename(filename_local);
10073
10074 InitMenuDesignSettings_SpecialPostProcessing();
10075 }
10076
LoadUserDefinedEditorElementList(int ** elements,int * num_elements)10077 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
10078 {
10079 char *filename = getEditorSetupFilename();
10080 SetupFileList *setup_file_list, *list;
10081 SetupFileHash *element_hash;
10082 int num_unknown_tokens = 0;
10083 int i;
10084
10085 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
10086 return;
10087
10088 element_hash = newSetupFileHash();
10089
10090 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10091 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
10092
10093 /* determined size may be larger than needed (due to unknown elements) */
10094 *num_elements = 0;
10095 for (list = setup_file_list; list != NULL; list = list->next)
10096 (*num_elements)++;
10097
10098 /* add space for up to 3 more elements for padding that may be needed */
10099 *num_elements += 3;
10100
10101 /* free memory for old list of elements, if needed */
10102 checked_free(*elements);
10103
10104 /* allocate memory for new list of elements */
10105 *elements = checked_malloc(*num_elements * sizeof(int));
10106
10107 *num_elements = 0;
10108 for (list = setup_file_list; list != NULL; list = list->next)
10109 {
10110 char *value = getHashEntry(element_hash, list->token);
10111
10112 if (value == NULL) /* try to find obsolete token mapping */
10113 {
10114 char *mapped_token = get_mapped_token(list->token);
10115
10116 if (mapped_token != NULL)
10117 {
10118 value = getHashEntry(element_hash, mapped_token);
10119
10120 free(mapped_token);
10121 }
10122 }
10123
10124 if (value != NULL)
10125 {
10126 (*elements)[(*num_elements)++] = atoi(value);
10127 }
10128 else
10129 {
10130 if (num_unknown_tokens == 0)
10131 {
10132 Error(ERR_INFO_LINE, "-");
10133 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
10134 Error(ERR_INFO, "- config file: '%s'", filename);
10135
10136 num_unknown_tokens++;
10137 }
10138
10139 Error(ERR_INFO, "- token: '%s'", list->token);
10140 }
10141 }
10142
10143 if (num_unknown_tokens > 0)
10144 Error(ERR_INFO_LINE, "-");
10145
10146 while (*num_elements % 4) /* pad with empty elements, if needed */
10147 (*elements)[(*num_elements)++] = EL_EMPTY;
10148
10149 freeSetupFileList(setup_file_list);
10150 freeSetupFileHash(element_hash);
10151
10152 #if 0
10153 for (i = 0; i < *num_elements; i++)
10154 printf("editor: element '%s' [%d]\n",
10155 element_info[(*elements)[i]].token_name, (*elements)[i]);
10156 #endif
10157 }
10158
get_music_file_info_ext(char * basename,int music,boolean is_sound)10159 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
10160 boolean is_sound)
10161 {
10162 SetupFileHash *setup_file_hash = NULL;
10163 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
10164 char *filename_music, *filename_prefix, *filename_info;
10165 struct
10166 {
10167 char *token;
10168 char **value_ptr;
10169 }
10170 token_to_value_ptr[] =
10171 {
10172 { "title_header", &tmp_music_file_info.title_header },
10173 { "artist_header", &tmp_music_file_info.artist_header },
10174 { "album_header", &tmp_music_file_info.album_header },
10175 { "year_header", &tmp_music_file_info.year_header },
10176
10177 { "title", &tmp_music_file_info.title },
10178 { "artist", &tmp_music_file_info.artist },
10179 { "album", &tmp_music_file_info.album },
10180 { "year", &tmp_music_file_info.year },
10181
10182 { NULL, NULL },
10183 };
10184 int i;
10185
10186 filename_music = (is_sound ? getCustomSoundFilename(basename) :
10187 getCustomMusicFilename(basename));
10188
10189 if (filename_music == NULL)
10190 return NULL;
10191
10192 /* ---------- try to replace file extension ---------- */
10193
10194 filename_prefix = getStringCopy(filename_music);
10195 if (strrchr(filename_prefix, '.') != NULL)
10196 *strrchr(filename_prefix, '.') = '\0';
10197 filename_info = getStringCat2(filename_prefix, ".txt");
10198
10199 #if 0
10200 printf("trying to load file '%s'...\n", filename_info);
10201 #endif
10202
10203 if (fileExists(filename_info))
10204 setup_file_hash = loadSetupFileHash(filename_info);
10205
10206 free(filename_prefix);
10207 free(filename_info);
10208
10209 if (setup_file_hash == NULL)
10210 {
10211 /* ---------- try to add file extension ---------- */
10212
10213 filename_prefix = getStringCopy(filename_music);
10214 filename_info = getStringCat2(filename_prefix, ".txt");
10215
10216 #if 0
10217 printf("trying to load file '%s'...\n", filename_info);
10218 #endif
10219
10220 if (fileExists(filename_info))
10221 setup_file_hash = loadSetupFileHash(filename_info);
10222
10223 free(filename_prefix);
10224 free(filename_info);
10225 }
10226
10227 if (setup_file_hash == NULL)
10228 return NULL;
10229
10230 /* ---------- music file info found ---------- */
10231
10232 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
10233
10234 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
10235 {
10236 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
10237
10238 *token_to_value_ptr[i].value_ptr =
10239 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
10240 }
10241
10242 tmp_music_file_info.basename = getStringCopy(basename);
10243 tmp_music_file_info.music = music;
10244 tmp_music_file_info.is_sound = is_sound;
10245
10246 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
10247 *new_music_file_info = tmp_music_file_info;
10248
10249 return new_music_file_info;
10250 }
10251
get_music_file_info(char * basename,int music)10252 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
10253 {
10254 return get_music_file_info_ext(basename, music, FALSE);
10255 }
10256
get_sound_file_info(char * basename,int sound)10257 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
10258 {
10259 return get_music_file_info_ext(basename, sound, TRUE);
10260 }
10261
music_info_listed_ext(struct MusicFileInfo * list,char * basename,boolean is_sound)10262 static boolean music_info_listed_ext(struct MusicFileInfo *list,
10263 char *basename, boolean is_sound)
10264 {
10265 for (; list != NULL; list = list->next)
10266 if (list->is_sound == is_sound && strEqual(list->basename, basename))
10267 return TRUE;
10268
10269 return FALSE;
10270 }
10271
music_info_listed(struct MusicFileInfo * list,char * basename)10272 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
10273 {
10274 return music_info_listed_ext(list, basename, FALSE);
10275 }
10276
sound_info_listed(struct MusicFileInfo * list,char * basename)10277 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
10278 {
10279 return music_info_listed_ext(list, basename, TRUE);
10280 }
10281
LoadMusicInfo()10282 void LoadMusicInfo()
10283 {
10284 char *music_directory = getCustomMusicDirectory();
10285 int num_music = getMusicListSize();
10286 int num_music_noconf = 0;
10287 int num_sounds = getSoundListSize();
10288 DIR *dir;
10289 struct dirent *dir_entry;
10290 struct FileInfo *music, *sound;
10291 struct MusicFileInfo *next, **new;
10292 int i;
10293
10294 while (music_file_info != NULL)
10295 {
10296 next = music_file_info->next;
10297
10298 checked_free(music_file_info->basename);
10299
10300 checked_free(music_file_info->title_header);
10301 checked_free(music_file_info->artist_header);
10302 checked_free(music_file_info->album_header);
10303 checked_free(music_file_info->year_header);
10304
10305 checked_free(music_file_info->title);
10306 checked_free(music_file_info->artist);
10307 checked_free(music_file_info->album);
10308 checked_free(music_file_info->year);
10309
10310 free(music_file_info);
10311
10312 music_file_info = next;
10313 }
10314
10315 new = &music_file_info;
10316
10317 for (i = 0; i < num_music; i++)
10318 {
10319 music = getMusicListEntry(i);
10320
10321 if (music->filename == NULL)
10322 continue;
10323
10324 if (strEqual(music->filename, UNDEFINED_FILENAME))
10325 continue;
10326
10327 /* a configured file may be not recognized as music */
10328 if (!FileIsMusic(music->filename))
10329 continue;
10330
10331 #if 0
10332 printf("::: -> '%s' (configured)\n", music->filename);
10333 #endif
10334
10335 if (!music_info_listed(music_file_info, music->filename))
10336 {
10337 *new = get_music_file_info(music->filename, i);
10338 #if 0
10339 if (*new != NULL)
10340 printf(":1: adding '%s' ['%s'] ...\n", (*new)->title, music->filename);
10341 #endif
10342 if (*new != NULL)
10343 new = &(*new)->next;
10344 }
10345 }
10346
10347 if ((dir = opendir(music_directory)) == NULL)
10348 {
10349 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
10350 return;
10351 }
10352
10353 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
10354 {
10355 char *basename = dir_entry->d_name;
10356 boolean music_already_used = FALSE;
10357 int i;
10358
10359 /* skip all music files that are configured in music config file */
10360 for (i = 0; i < num_music; i++)
10361 {
10362 music = getMusicListEntry(i);
10363
10364 if (music->filename == NULL)
10365 continue;
10366
10367 if (strEqual(basename, music->filename))
10368 {
10369 music_already_used = TRUE;
10370 break;
10371 }
10372 }
10373
10374 if (music_already_used)
10375 continue;
10376
10377 if (!FileIsMusic(basename))
10378 continue;
10379
10380 #if 0
10381 printf("::: -> '%s' (found in directory)\n", basename);
10382 #endif
10383
10384 if (!music_info_listed(music_file_info, basename))
10385 {
10386 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
10387 #if 0
10388 if (*new != NULL)
10389 printf(":2: adding '%s' ['%s'] ...\n", (*new)->title, basename);
10390 #endif
10391 if (*new != NULL)
10392 new = &(*new)->next;
10393 }
10394
10395 num_music_noconf++;
10396 }
10397
10398 closedir(dir);
10399
10400 for (i = 0; i < num_sounds; i++)
10401 {
10402 sound = getSoundListEntry(i);
10403
10404 if (sound->filename == NULL)
10405 continue;
10406
10407 if (strEqual(sound->filename, UNDEFINED_FILENAME))
10408 continue;
10409
10410 /* a configured file may be not recognized as sound */
10411 if (!FileIsSound(sound->filename))
10412 continue;
10413
10414 #if 0
10415 printf("::: -> '%s' (configured)\n", sound->filename);
10416 #endif
10417
10418 if (!sound_info_listed(music_file_info, sound->filename))
10419 {
10420 *new = get_sound_file_info(sound->filename, i);
10421 if (*new != NULL)
10422 new = &(*new)->next;
10423 }
10424 }
10425
10426 #if 0
10427 for (next = music_file_info; next != NULL; next = next->next)
10428 printf("::: title == '%s'\n", next->title);
10429 #endif
10430 }
10431
add_helpanim_entry(int element,int action,int direction,int delay,int * num_list_entries)10432 void add_helpanim_entry(int element, int action, int direction, int delay,
10433 int *num_list_entries)
10434 {
10435 struct HelpAnimInfo *new_list_entry;
10436 (*num_list_entries)++;
10437
10438 helpanim_info =
10439 checked_realloc(helpanim_info,
10440 *num_list_entries * sizeof(struct HelpAnimInfo));
10441 new_list_entry = &helpanim_info[*num_list_entries - 1];
10442
10443 new_list_entry->element = element;
10444 new_list_entry->action = action;
10445 new_list_entry->direction = direction;
10446 new_list_entry->delay = delay;
10447 }
10448
print_unknown_token(char * filename,char * token,int token_nr)10449 void print_unknown_token(char *filename, char *token, int token_nr)
10450 {
10451 if (token_nr == 0)
10452 {
10453 Error(ERR_INFO_LINE, "-");
10454 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
10455 Error(ERR_INFO, "- config file: '%s'", filename);
10456 }
10457
10458 Error(ERR_INFO, "- token: '%s'", token);
10459 }
10460
print_unknown_token_end(int token_nr)10461 void print_unknown_token_end(int token_nr)
10462 {
10463 if (token_nr > 0)
10464 Error(ERR_INFO_LINE, "-");
10465 }
10466
LoadHelpAnimInfo()10467 void LoadHelpAnimInfo()
10468 {
10469 char *filename = getHelpAnimFilename();
10470 SetupFileList *setup_file_list = NULL, *list;
10471 SetupFileHash *element_hash, *action_hash, *direction_hash;
10472 int num_list_entries = 0;
10473 int num_unknown_tokens = 0;
10474 int i;
10475
10476 if (fileExists(filename))
10477 setup_file_list = loadSetupFileList(filename);
10478
10479 if (setup_file_list == NULL)
10480 {
10481 /* use reliable default values from static configuration */
10482 SetupFileList *insert_ptr;
10483
10484 insert_ptr = setup_file_list =
10485 newSetupFileList(helpanim_config[0].token,
10486 helpanim_config[0].value);
10487
10488 for (i = 1; helpanim_config[i].token; i++)
10489 insert_ptr = addListEntry(insert_ptr,
10490 helpanim_config[i].token,
10491 helpanim_config[i].value);
10492 }
10493
10494 element_hash = newSetupFileHash();
10495 action_hash = newSetupFileHash();
10496 direction_hash = newSetupFileHash();
10497
10498 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
10499 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
10500
10501 for (i = 0; i < NUM_ACTIONS; i++)
10502 setHashEntry(action_hash, element_action_info[i].suffix,
10503 i_to_a(element_action_info[i].value));
10504
10505 /* do not store direction index (bit) here, but direction value! */
10506 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
10507 setHashEntry(direction_hash, element_direction_info[i].suffix,
10508 i_to_a(1 << element_direction_info[i].value));
10509
10510 for (list = setup_file_list; list != NULL; list = list->next)
10511 {
10512 char *element_token, *action_token, *direction_token;
10513 char *element_value, *action_value, *direction_value;
10514 int delay = atoi(list->value);
10515
10516 if (strEqual(list->token, "end"))
10517 {
10518 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10519
10520 continue;
10521 }
10522
10523 /* first try to break element into element/action/direction parts;
10524 if this does not work, also accept combined "element[.act][.dir]"
10525 elements (like "dynamite.active"), which are unique elements */
10526
10527 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
10528 {
10529 element_value = getHashEntry(element_hash, list->token);
10530 if (element_value != NULL) /* element found */
10531 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10532 &num_list_entries);
10533 else
10534 {
10535 /* no further suffixes found -- this is not an element */
10536 print_unknown_token(filename, list->token, num_unknown_tokens++);
10537 }
10538
10539 continue;
10540 }
10541
10542 /* token has format "<prefix>.<something>" */
10543
10544 action_token = strchr(list->token, '.'); /* suffix may be action ... */
10545 direction_token = action_token; /* ... or direction */
10546
10547 element_token = getStringCopy(list->token);
10548 *strchr(element_token, '.') = '\0';
10549
10550 element_value = getHashEntry(element_hash, element_token);
10551
10552 if (element_value == NULL) /* this is no element */
10553 {
10554 element_value = getHashEntry(element_hash, list->token);
10555 if (element_value != NULL) /* combined element found */
10556 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10557 &num_list_entries);
10558 else
10559 print_unknown_token(filename, list->token, num_unknown_tokens++);
10560
10561 free(element_token);
10562
10563 continue;
10564 }
10565
10566 action_value = getHashEntry(action_hash, action_token);
10567
10568 if (action_value != NULL) /* action found */
10569 {
10570 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
10571 &num_list_entries);
10572
10573 free(element_token);
10574
10575 continue;
10576 }
10577
10578 direction_value = getHashEntry(direction_hash, direction_token);
10579
10580 if (direction_value != NULL) /* direction found */
10581 {
10582 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
10583 &num_list_entries);
10584
10585 free(element_token);
10586
10587 continue;
10588 }
10589
10590 if (strchr(action_token + 1, '.') == NULL)
10591 {
10592 /* no further suffixes found -- this is not an action nor direction */
10593
10594 element_value = getHashEntry(element_hash, list->token);
10595 if (element_value != NULL) /* combined element found */
10596 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10597 &num_list_entries);
10598 else
10599 print_unknown_token(filename, list->token, num_unknown_tokens++);
10600
10601 free(element_token);
10602
10603 continue;
10604 }
10605
10606 /* token has format "<prefix>.<suffix>.<something>" */
10607
10608 direction_token = strchr(action_token + 1, '.');
10609
10610 action_token = getStringCopy(action_token);
10611 *strchr(action_token + 1, '.') = '\0';
10612
10613 action_value = getHashEntry(action_hash, action_token);
10614
10615 if (action_value == NULL) /* this is no action */
10616 {
10617 element_value = getHashEntry(element_hash, list->token);
10618 if (element_value != NULL) /* combined element found */
10619 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10620 &num_list_entries);
10621 else
10622 print_unknown_token(filename, list->token, num_unknown_tokens++);
10623
10624 free(element_token);
10625 free(action_token);
10626
10627 continue;
10628 }
10629
10630 direction_value = getHashEntry(direction_hash, direction_token);
10631
10632 if (direction_value != NULL) /* direction found */
10633 {
10634 add_helpanim_entry(atoi(element_value), atoi(action_value),
10635 atoi(direction_value), delay, &num_list_entries);
10636
10637 free(element_token);
10638 free(action_token);
10639
10640 continue;
10641 }
10642
10643 /* this is no direction */
10644
10645 element_value = getHashEntry(element_hash, list->token);
10646 if (element_value != NULL) /* combined element found */
10647 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10648 &num_list_entries);
10649 else
10650 print_unknown_token(filename, list->token, num_unknown_tokens++);
10651
10652 free(element_token);
10653 free(action_token);
10654 }
10655
10656 print_unknown_token_end(num_unknown_tokens);
10657
10658 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10659 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
10660
10661 freeSetupFileList(setup_file_list);
10662 freeSetupFileHash(element_hash);
10663 freeSetupFileHash(action_hash);
10664 freeSetupFileHash(direction_hash);
10665
10666 #if 0
10667 for (i = 0; i < num_list_entries; i++)
10668 printf("::: '%s': %d, %d, %d => %d\n",
10669 EL_NAME(helpanim_info[i].element),
10670 helpanim_info[i].element,
10671 helpanim_info[i].action,
10672 helpanim_info[i].direction,
10673 helpanim_info[i].delay);
10674 #endif
10675 }
10676
LoadHelpTextInfo()10677 void LoadHelpTextInfo()
10678 {
10679 char *filename = getHelpTextFilename();
10680 int i;
10681
10682 if (helptext_info != NULL)
10683 {
10684 freeSetupFileHash(helptext_info);
10685 helptext_info = NULL;
10686 }
10687
10688 if (fileExists(filename))
10689 helptext_info = loadSetupFileHash(filename);
10690
10691 if (helptext_info == NULL)
10692 {
10693 /* use reliable default values from static configuration */
10694 helptext_info = newSetupFileHash();
10695
10696 for (i = 0; helptext_config[i].token; i++)
10697 setHashEntry(helptext_info,
10698 helptext_config[i].token,
10699 helptext_config[i].value);
10700 }
10701
10702 #if 0
10703 BEGIN_HASH_ITERATION(helptext_info, itr)
10704 {
10705 printf("::: '%s' => '%s'\n",
10706 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
10707 }
10708 END_HASH_ITERATION(hash, itr)
10709 #endif
10710 }
10711
10712
10713 /* ------------------------------------------------------------------------- */
10714 /* convert levels */
10715 /* ------------------------------------------------------------------------- */
10716
10717 #define MAX_NUM_CONVERT_LEVELS 1000
10718
ConvertLevels()10719 void ConvertLevels()
10720 {
10721 static LevelDirTree *convert_leveldir = NULL;
10722 static int convert_level_nr = -1;
10723 static int num_levels_handled = 0;
10724 static int num_levels_converted = 0;
10725 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
10726 int i;
10727
10728 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
10729 global.convert_leveldir);
10730
10731 if (convert_leveldir == NULL)
10732 Error(ERR_EXIT, "no such level identifier: '%s'",
10733 global.convert_leveldir);
10734
10735 leveldir_current = convert_leveldir;
10736
10737 if (global.convert_level_nr != -1)
10738 {
10739 convert_leveldir->first_level = global.convert_level_nr;
10740 convert_leveldir->last_level = global.convert_level_nr;
10741 }
10742
10743 convert_level_nr = convert_leveldir->first_level;
10744
10745 printf_line("=", 79);
10746 printf("Converting levels\n");
10747 printf_line("-", 79);
10748 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
10749 printf("Level series name: '%s'\n", convert_leveldir->name);
10750 printf("Level series author: '%s'\n", convert_leveldir->author);
10751 printf("Number of levels: %d\n", convert_leveldir->levels);
10752 printf_line("=", 79);
10753 printf("\n");
10754
10755 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10756 levels_failed[i] = FALSE;
10757
10758 while (convert_level_nr <= convert_leveldir->last_level)
10759 {
10760 char *level_filename;
10761 boolean new_level;
10762
10763 level_nr = convert_level_nr++;
10764
10765 printf("Level %03d: ", level_nr);
10766
10767 LoadLevel(level_nr);
10768 if (level.no_valid_file)
10769 {
10770 printf("(no level)\n");
10771 continue;
10772 }
10773
10774 printf("converting level ... ");
10775
10776 level_filename = getDefaultLevelFilename(level_nr);
10777 new_level = !fileExists(level_filename);
10778
10779 if (new_level)
10780 {
10781 SaveLevel(level_nr);
10782
10783 num_levels_converted++;
10784
10785 printf("converted.\n");
10786 }
10787 else
10788 {
10789 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
10790 levels_failed[level_nr] = TRUE;
10791
10792 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
10793 }
10794
10795 num_levels_handled++;
10796 }
10797
10798 printf("\n");
10799 printf_line("=", 79);
10800 printf("Number of levels handled: %d\n", num_levels_handled);
10801 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
10802 (num_levels_handled ?
10803 num_levels_converted * 100 / num_levels_handled : 0));
10804 printf_line("-", 79);
10805 printf("Summary (for automatic parsing by scripts):\n");
10806 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
10807 convert_leveldir->identifier, num_levels_converted,
10808 num_levels_handled,
10809 (num_levels_handled ?
10810 num_levels_converted * 100 / num_levels_handled : 0));
10811
10812 if (num_levels_handled != num_levels_converted)
10813 {
10814 printf(", FAILED:");
10815 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10816 if (levels_failed[i])
10817 printf(" %03d", i);
10818 }
10819
10820 printf("\n");
10821 printf_line("=", 79);
10822
10823 CloseAllAndExit(0);
10824 }
10825
10826
10827 /* ------------------------------------------------------------------------- */
10828 /* create and save images for use in level sketches (raw BMP format) */
10829 /* ------------------------------------------------------------------------- */
10830
CreateLevelSketchImages()10831 void CreateLevelSketchImages()
10832 {
10833 #if defined(TARGET_SDL)
10834 Bitmap *bitmap1;
10835 Bitmap *bitmap2;
10836 int i;
10837
10838 InitElementPropertiesGfxElement();
10839
10840 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
10841 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
10842
10843 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10844 {
10845 Bitmap *src_bitmap;
10846 int src_x, src_y;
10847 int element = getMappedElement(i);
10848 int graphic = el2edimg(element);
10849 char basename1[16];
10850 char basename2[16];
10851 char *filename1;
10852 char *filename2;
10853
10854 sprintf(basename1, "%03d.bmp", i);
10855 sprintf(basename2, "%03ds.bmp", i);
10856
10857 filename1 = getPath2(global.create_images_dir, basename1);
10858 filename2 = getPath2(global.create_images_dir, basename2);
10859
10860 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
10861 BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY, 0, 0);
10862
10863 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
10864 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
10865
10866 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
10867 BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
10868
10869 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
10870 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
10871
10872 free(filename1);
10873 free(filename2);
10874
10875 if (options.debug)
10876 printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
10877 }
10878
10879 FreeBitmap(bitmap1);
10880 FreeBitmap(bitmap2);
10881
10882 if (options.debug)
10883 printf("\n");
10884
10885 Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
10886
10887 CloseAllAndExit(0);
10888 #endif
10889 }
10890
10891
10892 /* ------------------------------------------------------------------------- */
10893 /* create and save images for custom and group elements (raw BMP format) */
10894 /* ------------------------------------------------------------------------- */
10895
CreateCustomElementImages()10896 void CreateCustomElementImages()
10897 {
10898 #if defined(TARGET_SDL)
10899 char *filename = "graphics.classic/RocksCE.bmp";
10900 Bitmap *bitmap;
10901 Bitmap *src_bitmap;
10902 int dummy_graphic = IMG_CUSTOM_99;
10903 int yoffset_ce = 0;
10904 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
10905 int src_x, src_y;
10906 int i;
10907
10908 bitmap = CreateBitmap(TILEX * 16 * 2,
10909 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
10910 DEFAULT_DEPTH);
10911
10912 getGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y);
10913
10914 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
10915 {
10916 int x = i % 16;
10917 int y = i / 16;
10918 int ii = i + 1;
10919 int j;
10920
10921 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10922 TILEX * x, TILEY * y + yoffset_ce);
10923
10924 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10925 TILEX * x + TILEX * 16, TILEY * y + yoffset_ce);
10926
10927 for (j = 2; j >= 0; j--)
10928 {
10929 int c = ii % 10;
10930
10931 BlitBitmap(src_bitmap, bitmap, TILEX + c * 7, 0, 6, 10,
10932 TILEX * x + 6 + j * 7,
10933 TILEY * y + 11 + yoffset_ce);
10934
10935 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY, 6, 10,
10936 TILEX * 16 + TILEX * x + 6 + j * 8,
10937 TILEY * y + 10 + yoffset_ce);
10938
10939 ii /= 10;
10940 }
10941 }
10942
10943 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
10944 {
10945 int x = i % 16;
10946 int y = i / 16;
10947 int ii = i + 1;
10948 int j;
10949
10950 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10951 TILEX * x, TILEY * y + yoffset_ge);
10952
10953 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10954 TILEX * x + TILEX * 16, TILEY * y + yoffset_ge);
10955
10956 for (j = 1; j >= 0; j--)
10957 {
10958 int c = ii % 10;
10959
10960 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
10961 TILEX * x + 6 + j * 10,
10962 TILEY * y + 11 + yoffset_ge);
10963
10964 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY + 12, 6, 10,
10965 TILEX * 16 + TILEX * x + 10 + j * 8,
10966 TILEY * y + 10 + yoffset_ge);
10967
10968 ii /= 10;
10969 }
10970 }
10971
10972 if (SDL_SaveBMP(bitmap->surface, filename) != 0)
10973 Error(ERR_EXIT, "cannot save CE graphics file '%s'", filename);
10974
10975 FreeBitmap(bitmap);
10976
10977 CloseAllAndExit(0);
10978 #endif
10979 }
10980
10981 #if 0
10982 void CreateLevelSketchImages_TEST()
10983 {
10984 void CreateCustomElementImages()
10985 }
10986 #endif
10987