1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 /**
23  *  \file SDL_joystick.h
24  *
25  *  Include file for SDL joystick event handling
26  *
27  * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
28  *   behind a device_index changing as joysticks are plugged and unplugged.
29  *
30  * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
31  *   then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
32  *
33  * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
34  *   the device (a X360 wired controller for example). This identifier is platform dependent.
35  *
36  *
37  */
38 
39 #ifndef SDL_joystick_h_
40 #define SDL_joystick_h_
41 
42 #include "SDL_stdinc.h"
43 #include "SDL_error.h"
44 
45 #include "begin_code.h"
46 /* Set up for C function definitions, even when using C++ */
47 #ifdef __cplusplus
48 extern "C" {
49 #endif
50 
51 /**
52  *  \file SDL_joystick.h
53  *
54  *  In order to use these functions, SDL_Init() must have been called
55  *  with the ::SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system
56  *  for joysticks, and load appropriate drivers.
57  *
58  *  If you would like to receive joystick updates while the application
59  *  is in the background, you should set the following hint before calling
60  *  SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
61  */
62 
63 /**
64  * The joystick structure used to identify an SDL joystick
65  */
66 struct _SDL_Joystick;
67 typedef struct _SDL_Joystick SDL_Joystick;
68 
69 /* A structure that encodes the stable unique id for a joystick device */
70 typedef struct {
71     Uint8 data[16];
72 } SDL_JoystickGUID;
73 
74 /**
75  * This is a unique ID for a joystick for the time it is connected to the system,
76  * and is never reused for the lifetime of the application. If the joystick is
77  * disconnected and reconnected, it will get a new ID.
78  *
79  * The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
80  */
81 typedef Sint32 SDL_JoystickID;
82 
83 typedef enum
84 {
85     SDL_JOYSTICK_TYPE_UNKNOWN,
86     SDL_JOYSTICK_TYPE_GAMECONTROLLER,
87     SDL_JOYSTICK_TYPE_WHEEL,
88     SDL_JOYSTICK_TYPE_ARCADE_STICK,
89     SDL_JOYSTICK_TYPE_FLIGHT_STICK,
90     SDL_JOYSTICK_TYPE_DANCE_PAD,
91     SDL_JOYSTICK_TYPE_GUITAR,
92     SDL_JOYSTICK_TYPE_DRUM_KIT,
93     SDL_JOYSTICK_TYPE_ARCADE_PAD,
94     SDL_JOYSTICK_TYPE_THROTTLE
95 } SDL_JoystickType;
96 
97 typedef enum
98 {
99     SDL_JOYSTICK_POWER_UNKNOWN = -1,
100     SDL_JOYSTICK_POWER_EMPTY,   /* <= 5% */
101     SDL_JOYSTICK_POWER_LOW,     /* <= 20% */
102     SDL_JOYSTICK_POWER_MEDIUM,  /* <= 70% */
103     SDL_JOYSTICK_POWER_FULL,    /* <= 100% */
104     SDL_JOYSTICK_POWER_WIRED,
105     SDL_JOYSTICK_POWER_MAX
106 } SDL_JoystickPowerLevel;
107 
108 /* Function prototypes */
109 
110 /**
111  * Locking for multi-threaded access to the joystick API
112  *
113  * If you are using the joystick API or handling events from multiple threads
114  * you should use these locking functions to protect access to the joysticks.
115  *
116  * In particular, you are guaranteed that the joystick list won't change, so
117  * the API functions that take a joystick index will be valid, and joystick
118  * and game controller events will not be delivered.
119  */
120 extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
121 extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
122 
123 /**
124  *  Count the number of joysticks attached to the system right now
125  */
126 extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
127 
128 /**
129  *  Get the implementation dependent name of a joystick.
130  *  This can be called before any joysticks are opened.
131  *  If no name can be found, this function returns NULL.
132  */
133 extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
134 
135 /**
136  *  Get the player index of a joystick, or -1 if it's not available
137  *  This can be called before any joysticks are opened.
138  */
139 extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
140 
141 /**
142  *  Return the GUID for the joystick at this index
143  *  This can be called before any joysticks are opened.
144  */
145 extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
146 
147 /**
148  *  Get the USB vendor ID of a joystick, if available.
149  *  This can be called before any joysticks are opened.
150  *  If the vendor ID isn't available this function returns 0.
151  */
152 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
153 
154 /**
155  *  Get the USB product ID of a joystick, if available.
156  *  This can be called before any joysticks are opened.
157  *  If the product ID isn't available this function returns 0.
158  */
159 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
160 
161 /**
162  *  Get the product version of a joystick, if available.
163  *  This can be called before any joysticks are opened.
164  *  If the product version isn't available this function returns 0.
165  */
166 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
167 
168 /**
169  *  Get the type of a joystick, if available.
170  *  This can be called before any joysticks are opened.
171  */
172 extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
173 
174 /**
175  *  Get the instance ID of a joystick.
176  *  This can be called before any joysticks are opened.
177  *  If the index is out of range, this function will return -1.
178  */
179 extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
180 
181 /**
182  *  Open a joystick for use.
183  *  The index passed as an argument refers to the N'th joystick on the system.
184  *  This index is not the value which will identify this joystick in future
185  *  joystick events.  The joystick's instance id (::SDL_JoystickID) will be used
186  *  there instead.
187  *
188  *  \return A joystick identifier, or NULL if an error occurred.
189  */
190 extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
191 
192 /**
193  * Return the SDL_Joystick associated with an instance id.
194  */
195 extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id);
196 
197 /**
198  * Return the SDL_Joystick associated with a player index.
199  */
200 extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
201 
202 /**
203  *  Return the name for this currently opened joystick.
204  *  If no name can be found, this function returns NULL.
205  */
206 extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
207 
208 /**
209  *  Get the player index of an opened joystick, or -1 if it's not available
210  *
211  *  For XInput controllers this returns the XInput user index.
212  */
213 extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick);
214 
215 /**
216  *  Set the player index of an opened joystick
217  */
218 extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick * joystick, int player_index);
219 
220 /**
221  *  Return the GUID for this opened joystick
222  */
223 extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
224 
225 /**
226  *  Get the USB vendor ID of an opened joystick, if available.
227  *  If the vendor ID isn't available this function returns 0.
228  */
229 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick);
230 
231 /**
232  *  Get the USB product ID of an opened joystick, if available.
233  *  If the product ID isn't available this function returns 0.
234  */
235 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick);
236 
237 /**
238  *  Get the product version of an opened joystick, if available.
239  *  If the product version isn't available this function returns 0.
240  */
241 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick);
242 
243 /**
244  *  Get the type of an opened joystick.
245  */
246 extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick);
247 
248 /**
249  *  Return a string representation for this guid. pszGUID must point to at least 33 bytes
250  *  (32 for the string plus a NULL terminator).
251  */
252 extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
253 
254 /**
255  *  Convert a string into a joystick guid
256  */
257 extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
258 
259 /**
260  *  Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
261  */
262 extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
263 
264 /**
265  *  Get the instance ID of an opened joystick or -1 if the joystick is invalid.
266  */
267 extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
268 
269 /**
270  *  Get the number of general axis controls on a joystick.
271  */
272 extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
273 
274 /**
275  *  Get the number of trackballs on a joystick.
276  *
277  *  Joystick trackballs have only relative motion events associated
278  *  with them and their state cannot be polled.
279  */
280 extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
281 
282 /**
283  *  Get the number of POV hats on a joystick.
284  */
285 extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
286 
287 /**
288  *  Get the number of buttons on a joystick.
289  */
290 extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
291 
292 /**
293  *  Update the current state of the open joysticks.
294  *
295  *  This is called automatically by the event loop if any joystick
296  *  events are enabled.
297  */
298 extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
299 
300 /**
301  *  Enable/disable joystick event polling.
302  *
303  *  If joystick events are disabled, you must call SDL_JoystickUpdate()
304  *  yourself and check the state of the joystick when you want joystick
305  *  information.
306  *
307  *  The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
308  */
309 extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
310 
311 #define SDL_JOYSTICK_AXIS_MAX   32767
312 #define SDL_JOYSTICK_AXIS_MIN   -32768
313 /**
314  *  Get the current state of an axis control on a joystick.
315  *
316  *  The state is a value ranging from -32768 to 32767.
317  *
318  *  The axis indices start at index 0.
319  */
320 extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
321                                                    int axis);
322 
323 /**
324  *  Get the initial state of an axis control on a joystick.
325  *
326  *  The state is a value ranging from -32768 to 32767.
327  *
328  *  The axis indices start at index 0.
329  *
330  *  \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
331  */
332 extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick,
333                                                    int axis, Sint16 *state);
334 
335 /**
336  *  \name Hat positions
337  */
338 /* @{ */
339 #define SDL_HAT_CENTERED    0x00
340 #define SDL_HAT_UP          0x01
341 #define SDL_HAT_RIGHT       0x02
342 #define SDL_HAT_DOWN        0x04
343 #define SDL_HAT_LEFT        0x08
344 #define SDL_HAT_RIGHTUP     (SDL_HAT_RIGHT|SDL_HAT_UP)
345 #define SDL_HAT_RIGHTDOWN   (SDL_HAT_RIGHT|SDL_HAT_DOWN)
346 #define SDL_HAT_LEFTUP      (SDL_HAT_LEFT|SDL_HAT_UP)
347 #define SDL_HAT_LEFTDOWN    (SDL_HAT_LEFT|SDL_HAT_DOWN)
348 /* @} */
349 
350 /**
351  *  Get the current state of a POV hat on a joystick.
352  *
353  *  The hat indices start at index 0.
354  *
355  *  \return The return value is one of the following positions:
356  *           - ::SDL_HAT_CENTERED
357  *           - ::SDL_HAT_UP
358  *           - ::SDL_HAT_RIGHT
359  *           - ::SDL_HAT_DOWN
360  *           - ::SDL_HAT_LEFT
361  *           - ::SDL_HAT_RIGHTUP
362  *           - ::SDL_HAT_RIGHTDOWN
363  *           - ::SDL_HAT_LEFTUP
364  *           - ::SDL_HAT_LEFTDOWN
365  */
366 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
367                                                  int hat);
368 
369 /**
370  *  Get the ball axis change since the last poll.
371  *
372  *  \return 0, or -1 if you passed it invalid parameters.
373  *
374  *  The ball indices start at index 0.
375  */
376 extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
377                                                 int ball, int *dx, int *dy);
378 
379 /**
380  *  Get the current state of a button on a joystick.
381  *
382  *  The button indices start at index 0.
383  */
384 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
385                                                     int button);
386 
387 /**
388  *  Trigger a rumble effect
389  *  Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
390  *
391  *  \param joystick The joystick to vibrate
392  *  \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
393  *  \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
394  *  \param duration_ms The duration of the rumble effect, in milliseconds
395  *
396  *  \return 0, or -1 if rumble isn't supported on this joystick
397  */
398 extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
399 
400 /**
401  *  Close a joystick previously opened with SDL_JoystickOpen().
402  */
403 extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
404 
405 /**
406  *  Return the battery level of this joystick
407  */
408 extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick);
409 
410 /* Ends C function definitions when using C++ */
411 #ifdef __cplusplus
412 }
413 #endif
414 #include "close_code.h"
415 
416 #endif /* SDL_joystick_h_ */
417 
418 /* vi: set ts=4 sw=4 expandtab: */
419