1<options source='Scorched3D'>
2	<!-- The type of the player e.g. human, computer etc.. -->
3	<option>
4		<name>PlayerType1</name>
5		<value>Shark</value>
6		<defaultvalue>Human</defaultvalue>
7	</option>
8	<!-- The type of the player e.g. human, computer etc.. -->
9	<option>
10		<name>PlayerType2</name>
11		<value>Shark</value>
12		<defaultvalue>Human</defaultvalue>
13	</option>
14	<!-- The type of the player e.g. human, computer etc.. -->
15	<option>
16		<name>PlayerType3</name>
17		<value>Shark</value>
18		<defaultvalue>Human</defaultvalue>
19	</option>
20	<!-- The type of the player e.g. human, computer etc.. -->
21	<option>
22		<name>PlayerType4</name>
23		<value>Shark</value>
24		<defaultvalue>Human</defaultvalue>
25	</option>
26	<!-- The type of the player e.g. human, computer etc.. -->
27	<option>
28		<name>PlayerType5</name>
29		<value>Shark</value>
30		<defaultvalue>Human</defaultvalue>
31	</option>
32	<!-- The type of the player e.g. human, computer etc.. -->
33	<option>
34		<name>PlayerType6</name>
35		<value>Shark</value>
36		<defaultvalue>Human</defaultvalue>
37	</option>
38	<!-- The type of the player e.g. human, computer etc.. -->
39	<option>
40		<name>PlayerType7</name>
41		<value>Shark</value>
42		<defaultvalue>Human</defaultvalue>
43	</option>
44	<!-- The type of the player e.g. human, computer etc.. -->
45	<option>
46		<name>PlayerType8</name>
47		<value>Shark</value>
48		<defaultvalue>Human</defaultvalue>
49	</option>
50	<!-- The type of the player e.g. human, computer etc.. -->
51	<option>
52		<name>PlayerType9</name>
53		<value>Shark</value>
54		<defaultvalue>Human</defaultvalue>
55	</option>
56	<!-- The type of the player e.g. human, computer etc.. -->
57	<option>
58		<name>PlayerType10</name>
59		<value>Shark</value>
60		<defaultvalue>Human</defaultvalue>
61	</option>
62	<!-- The type of the player e.g. human, computer etc.. -->
63	<option>
64		<name>PlayerType11</name>
65		<value>Human</value>
66		<defaultvalue>Human</defaultvalue>
67	</option>
68	<!-- The type of the player e.g. human, computer etc.. -->
69	<option>
70		<name>PlayerType12</name>
71		<value>Human</value>
72		<defaultvalue>Human</defaultvalue>
73	</option>
74	<!-- The type of the player e.g. human, computer etc.. -->
75	<option>
76		<name>PlayerType13</name>
77		<value>Human</value>
78		<defaultvalue>Human</defaultvalue>
79	</option>
80	<!-- The type of the player e.g. human, computer etc.. -->
81	<option>
82		<name>PlayerType14</name>
83		<value>Human</value>
84		<defaultvalue>Human</defaultvalue>
85	</option>
86	<!-- The type of the player e.g. human, computer etc.. -->
87	<option>
88		<name>PlayerType15</name>
89		<value>Human</value>
90		<defaultvalue>Human</defaultvalue>
91	</option>
92	<!-- The type of the player e.g. human, computer etc.. -->
93	<option>
94		<name>PlayerType16</name>
95		<value>Human</value>
96		<defaultvalue>Human</defaultvalue>
97	</option>
98	<!-- The type of the player e.g. human, computer etc.. -->
99	<option>
100		<name>PlayerType17</name>
101		<value>Human</value>
102		<defaultvalue>Human</defaultvalue>
103	</option>
104	<!-- The type of the player e.g. human, computer etc.. -->
105	<option>
106		<name>PlayerType18</name>
107		<value>Human</value>
108		<defaultvalue>Human</defaultvalue>
109	</option>
110	<!-- The type of the player e.g. human, computer etc.. -->
111	<option>
112		<name>PlayerType19</name>
113		<value>Human</value>
114		<defaultvalue>Human</defaultvalue>
115	</option>
116	<!-- The type of the player e.g. human, computer etc.. -->
117	<option>
118		<name>PlayerType20</name>
119		<value>Human</value>
120		<defaultvalue>Human</defaultvalue>
121	</option>
122	<!-- The type of the player e.g. human, computer etc.. -->
123	<option>
124		<name>PlayerType21</name>
125		<value>Human</value>
126		<defaultvalue>Human</defaultvalue>
127	</option>
128	<!-- The type of the player e.g. human, computer etc.. -->
129	<option>
130		<name>PlayerType22</name>
131		<value>Human</value>
132		<defaultvalue>Human</defaultvalue>
133	</option>
134	<!-- The type of the player e.g. human, computer etc.. -->
135	<option>
136		<name>PlayerType23</name>
137		<value>Human</value>
138		<defaultvalue>Human</defaultvalue>
139	</option>
140	<!-- The type of the player e.g. human, computer etc.. -->
141	<option>
142		<name>PlayerType24</name>
143		<value>Human</value>
144		<defaultvalue>Human</defaultvalue>
145	</option>
146	<!-- The largest weapon type allowed -->
147	<option>
148		<name>MaxArmsLevel</name>
149		<value>10</value>
150		<defaultvalue>10</defaultvalue>
151	</option>
152	<!-- The maximum number of turns all players are allowed in each round (0 = infinite) -->
153	<option>
154		<name>MaxNumberOfRoundTurns</name>
155		<value>15</value>
156		<defaultvalue>15</defaultvalue>
157	</option>
158	<!-- The amount of time each player has for each shot -->
159	<option>
160		<name>ShotTime</name>
161		<value>0</value>
162		<defaultvalue>0</defaultvalue>
163	</option>
164	<!-- The amount of time each player has to buy weapons and use auto defense -->
165	<option>
166		<name>BuyingTime</name>
167		<value>0</value>
168		<defaultvalue>0</defaultvalue>
169	</option>
170	<!-- The amount of time to show the end of game scores for -->
171	<option>
172		<name>ScoreTime</name>
173		<value>15</value>
174		<defaultvalue>15</defaultvalue>
175	</option>
176	<!-- The number of moves a player is allowed to miss (due to the shot timer) -->
177	<option>
178		<name>AllowedMissedMoves</name>
179		<value>3</value>
180		<defaultvalue>3</defaultvalue>
181	</option>
182	<!-- The number of rounds to play in each game -->
183	<option>
184		<name>NumberOfRounds</name>
185		<value>10</value>
186		<defaultvalue>5</defaultvalue>
187	</option>
188	<!-- The number of each weapon the player is allowed -->
189	<option>
190		<name>MaxNumberWeapons</name>
191		<value>90</value>
192		<defaultvalue>90</defaultvalue>
193	</option>
194	<!-- How the winnder is choosen -->
195	<option>
196		<name>ScoreType</name>
197		<value>0</value>
198		<defaultvalue>0</defaultvalue>
199	</option>
200	<!-- The number of teams (1 == no teams) -->
201	<option>
202		<name>Teams</name>
203		<value>1</value>
204		<defaultvalue>1</defaultvalue>
205	</option>
206	<!-- The maximum number of players to allow -->
207	<option>
208		<name>NumberOfPlayers</name>
209		<value>10</value>
210		<defaultvalue>2</defaultvalue>
211	</option>
212	<!-- The minimum number of players to allow -->
213	<option>
214		<name>NumberOfMinPlayers</name>
215		<value>10</value>
216		<defaultvalue>2</defaultvalue>
217	</option>
218	<!-- The number of players to allow before remvoing bots -->
219	<option>
220		<name>RemoveBotsAtPlayers</name>
221		<value>0</value>
222		<defaultvalue>0</defaultvalue>
223	</option>
224	<!-- The percentage chance the computers will say something when killed -->
225	<option>
226		<name>ComputersDeathTalk</name>
227		<value>100</value>
228		<defaultvalue>100</defaultvalue>
229	</option>
230	<!-- The percentage chance the computers will say something when shooting -->
231	<option>
232		<name>ComputersAttackTalk</name>
233		<value>10</value>
234		<defaultvalue>25</defaultvalue>
235	</option>
236	<!-- The first round players are allowed to buy on -->
237	<option>
238		<name>MoneyBuyOnRound</name>
239		<value>1</value>
240		<defaultvalue>2</defaultvalue>
241	</option>
242	<!-- The money awarded for each won round -->
243	<option>
244		<name>MoneyWonForRound</name>
245		<value>5000</value>
246		<defaultvalue>5000</defaultvalue>
247	</option>
248	<!-- The largest landscape (in bytes) that will be sent to the clients -->
249	<option>
250		<name>MaxLandscapeSize</name>
251		<value>200000</value>
252		<defaultvalue>200000</defaultvalue>
253	</option>
254	<!-- The money awarded for each person hit * weapon used -->
255	<option>
256		<name>MoneyWonPerHitPoint</name>
257		<value>100</value>
258		<defaultvalue>100</defaultvalue>
259	</option>
260	<!-- The money awarded for each person killed * weapon used -->
261	<option>
262		<name>MoneyWonPerKillPoint</name>
263		<value>500</value>
264		<defaultvalue>500</defaultvalue>
265	</option>
266	<!-- The scale of the adjustment changes made by the free market -->
267	<option>
268		<name>FreeMarketAdjustment</name>
269		<value>100</value>
270		<defaultvalue>100</defaultvalue>
271	</option>
272	<!-- The money awarded is proportional to the amount of health removed -->
273	<option>
274		<name>MoneyPerHealthPoint</name>
275		<value>on</value>
276		<defaultvalue>on</defaultvalue>
277	</option>
278	<!-- The money each player starts with -->
279	<option>
280		<name>MoneyStarting</name>
281		<value>250000</value>
282		<defaultvalue>10000</defaultvalue>
283	</option>
284	<!-- The amount of time to give clients to respond before kicking them -->
285	<option>
286		<name>IdleKickTime</name>
287		<value>30</value>
288		<defaultvalue>30</defaultvalue>
289	</option>
290	<!-- The interest awarded at the end of each round -->
291	<option>
292		<name>MoneyInterest</name>
293		<value>15</value>
294		<defaultvalue>15</defaultvalue>
295	</option>
296	<!-- Show power is limited by the amount of health a player has -->
297	<option>
298		<name>LimitPowerByHealth</name>
299		<value>on</value>
300		<defaultvalue>on</defaultvalue>
301	</option>
302	<!-- Automatically ballance teams at the start of each round -->
303	<option>
304		<name>AutoBallanceTeams</name>
305		<value>on</value>
306		<defaultvalue>on</defaultvalue>
307	</option>
308	<!-- The player turn mode -->
309	<option>
310		<name>TurnType</name>
311		<value>0</value>
312		<defaultvalue>1</defaultvalue>
313	</option>
314	<!-- The force of the wind -->
315	<option>
316		<name>WindForce</name>
317		<value>0</value>
318		<defaultvalue>0</defaultvalue>
319	</option>
320	<!-- When the wind changes -->
321	<option>
322		<name>WindType</name>
323		<value>0</value>
324		<defaultvalue>0</defaultvalue>
325	</option>
326	<!-- The type of walls allowed -->
327	<option>
328		<name>WallType</name>
329		<value>0</value>
330		<defaultvalue>0</defaultvalue>
331	</option>
332	<!-- The scale of the weapons used -->
333	<option>
334		<name>WeaponScale</name>
335		<value>1</value>
336		<defaultvalue>1</defaultvalue>
337	</option>
338	<!-- Speicifies the name of the economy to use -->
339	<option>
340		<name>Economy</name>
341		<value>EconomyFreeMarket</value>
342		<defaultvalue>EconomyFreeMarket</defaultvalue>
343	</option>
344	<!-- Colon seperated list of landscape names -->
345	<option>
346		<name>Landscapes</name>
347		<value>oldstyle:lowlands:hilly:ridge:islands:halfed:valley</value>
348		<defaultvalue></defaultvalue>
349	</option>
350	<!-- The master list server for scorched3d -->
351	<option>
352		<name>MasterListServer</name>
353		<value>www.employees.org</value>
354		<defaultvalue>scorched3d.sourceforge.net</defaultvalue>
355	</option>
356	<!-- The URI on the master list server for scorched3d -->
357	<option>
358		<name>MasterListServerURI</name>
359		<value>/~gcamp/scorched</value>
360		<defaultvalue>/scorched</defaultvalue>
361	</option>
362	<!-- The type of player stats to be logged (none, pgsql, mysql, file) -->
363	<option>
364		<name>StatsLogger</name>
365		<value>none</value>
366		<defaultvalue>none</defaultvalue>
367	</option>
368	<!-- The type of server events to be logged to file (none, file) -->
369	<option>
370		<name>ServerLogger</name>
371		<value>none</value>
372		<defaultvalue>none</defaultvalue>
373	</option>
374	<!-- Prepend and bot name with the specified text -->
375	<option>
376		<name>BotNamePrefix</name>
377		<value>(Bot) </value>
378		<defaultvalue>(Bot) </defaultvalue>
379	</option>
380	<!-- Choose random bot names instread of sequential names -->
381	<option>
382		<name>RandomizeBotNames</name>
383		<value>off</value>
384		<defaultvalue>off</defaultvalue>
385	</option>
386	<!-- Start the game will all the weapons -->
387	<option>
388		<name>GiveAllWeapons</name>
389		<value>off</value>
390		<defaultvalue>off</defaultvalue>
391	</option>
392	<!-- The name of the server to start -->
393	<option>
394		<name>ServerName</name>
395		<value>No Name</value>
396		<defaultvalue>No Name</defaultvalue>
397	</option>
398	<!-- The password for this server (empty password = no password) -->
399	<option>
400		<name>ServerPassword</name>
401		<value></value>
402		<defaultvalue></defaultvalue>
403	</option>
404	<!-- The port to start the server on -->
405	<option>
406		<name>PortNo</name>
407		<value>27270</value>
408		<defaultvalue>27270</defaultvalue>
409	</option>
410	<!-- IP address to publish to scorched net clients (auto-detected if not given). -->
411	<option>
412		<name>PublishAddress</name>
413		<value>AutoDetect</value>
414		<defaultvalue>AutoDetect</defaultvalue>
415	</option>
416	<!-- Allow other scorched net clients to see this server.  Do not use for LAN games. -->
417	<option>
418		<name>PublishServer</name>
419		<value>off</value>
420		<defaultvalue>off</defaultvalue>
421	</option>
422</options>
423