1<options source='Scorched3D'> 2 <!-- The type of the player e.g. human, computer etc.. --> 3 <option> 4 <name>PlayerType1</name> 5 <value>Shark</value> 6 <defaultvalue>Human</defaultvalue> 7 </option> 8 <!-- The type of the player e.g. human, computer etc.. --> 9 <option> 10 <name>PlayerType2</name> 11 <value>Shark</value> 12 <defaultvalue>Human</defaultvalue> 13 </option> 14 <!-- The type of the player e.g. human, computer etc.. --> 15 <option> 16 <name>PlayerType3</name> 17 <value>Shark</value> 18 <defaultvalue>Human</defaultvalue> 19 </option> 20 <!-- The type of the player e.g. human, computer etc.. --> 21 <option> 22 <name>PlayerType4</name> 23 <value>Shark</value> 24 <defaultvalue>Human</defaultvalue> 25 </option> 26 <!-- The type of the player e.g. human, computer etc.. --> 27 <option> 28 <name>PlayerType5</name> 29 <value>Shark</value> 30 <defaultvalue>Human</defaultvalue> 31 </option> 32 <!-- The type of the player e.g. human, computer etc.. --> 33 <option> 34 <name>PlayerType6</name> 35 <value>Shark</value> 36 <defaultvalue>Human</defaultvalue> 37 </option> 38 <!-- The type of the player e.g. human, computer etc.. --> 39 <option> 40 <name>PlayerType7</name> 41 <value>Shark</value> 42 <defaultvalue>Human</defaultvalue> 43 </option> 44 <!-- The type of the player e.g. human, computer etc.. --> 45 <option> 46 <name>PlayerType8</name> 47 <value>Shark</value> 48 <defaultvalue>Human</defaultvalue> 49 </option> 50 <!-- The type of the player e.g. human, computer etc.. --> 51 <option> 52 <name>PlayerType9</name> 53 <value>Shark</value> 54 <defaultvalue>Human</defaultvalue> 55 </option> 56 <!-- The type of the player e.g. human, computer etc.. --> 57 <option> 58 <name>PlayerType10</name> 59 <value>Shark</value> 60 <defaultvalue>Human</defaultvalue> 61 </option> 62 <!-- The type of the player e.g. human, computer etc.. --> 63 <option> 64 <name>PlayerType11</name> 65 <value>Human</value> 66 <defaultvalue>Human</defaultvalue> 67 </option> 68 <!-- The type of the player e.g. human, computer etc.. --> 69 <option> 70 <name>PlayerType12</name> 71 <value>Human</value> 72 <defaultvalue>Human</defaultvalue> 73 </option> 74 <!-- The type of the player e.g. human, computer etc.. --> 75 <option> 76 <name>PlayerType13</name> 77 <value>Human</value> 78 <defaultvalue>Human</defaultvalue> 79 </option> 80 <!-- The type of the player e.g. human, computer etc.. --> 81 <option> 82 <name>PlayerType14</name> 83 <value>Human</value> 84 <defaultvalue>Human</defaultvalue> 85 </option> 86 <!-- The type of the player e.g. human, computer etc.. --> 87 <option> 88 <name>PlayerType15</name> 89 <value>Human</value> 90 <defaultvalue>Human</defaultvalue> 91 </option> 92 <!-- The type of the player e.g. human, computer etc.. --> 93 <option> 94 <name>PlayerType16</name> 95 <value>Human</value> 96 <defaultvalue>Human</defaultvalue> 97 </option> 98 <!-- The type of the player e.g. human, computer etc.. --> 99 <option> 100 <name>PlayerType17</name> 101 <value>Human</value> 102 <defaultvalue>Human</defaultvalue> 103 </option> 104 <!-- The type of the player e.g. human, computer etc.. --> 105 <option> 106 <name>PlayerType18</name> 107 <value>Human</value> 108 <defaultvalue>Human</defaultvalue> 109 </option> 110 <!-- The type of the player e.g. human, computer etc.. --> 111 <option> 112 <name>PlayerType19</name> 113 <value>Human</value> 114 <defaultvalue>Human</defaultvalue> 115 </option> 116 <!-- The type of the player e.g. human, computer etc.. --> 117 <option> 118 <name>PlayerType20</name> 119 <value>Human</value> 120 <defaultvalue>Human</defaultvalue> 121 </option> 122 <!-- The type of the player e.g. human, computer etc.. --> 123 <option> 124 <name>PlayerType21</name> 125 <value>Human</value> 126 <defaultvalue>Human</defaultvalue> 127 </option> 128 <!-- The type of the player e.g. human, computer etc.. --> 129 <option> 130 <name>PlayerType22</name> 131 <value>Human</value> 132 <defaultvalue>Human</defaultvalue> 133 </option> 134 <!-- The type of the player e.g. human, computer etc.. --> 135 <option> 136 <name>PlayerType23</name> 137 <value>Human</value> 138 <defaultvalue>Human</defaultvalue> 139 </option> 140 <!-- The type of the player e.g. human, computer etc.. --> 141 <option> 142 <name>PlayerType24</name> 143 <value>Human</value> 144 <defaultvalue>Human</defaultvalue> 145 </option> 146 <!-- The largest weapon type allowed --> 147 <option> 148 <name>MaxArmsLevel</name> 149 <value>10</value> 150 <defaultvalue>10</defaultvalue> 151 </option> 152 <!-- The maximum number of turns all players are allowed in each round (0 = infinite) --> 153 <option> 154 <name>MaxNumberOfRoundTurns</name> 155 <value>15</value> 156 <defaultvalue>15</defaultvalue> 157 </option> 158 <!-- The amount of time each player has for each shot --> 159 <option> 160 <name>ShotTime</name> 161 <value>0</value> 162 <defaultvalue>0</defaultvalue> 163 </option> 164 <!-- The amount of time each player has to buy weapons and use auto defense --> 165 <option> 166 <name>BuyingTime</name> 167 <value>0</value> 168 <defaultvalue>0</defaultvalue> 169 </option> 170 <!-- The amount of time to show the end of game scores for --> 171 <option> 172 <name>ScoreTime</name> 173 <value>15</value> 174 <defaultvalue>15</defaultvalue> 175 </option> 176 <!-- The number of moves a player is allowed to miss (due to the shot timer) --> 177 <option> 178 <name>AllowedMissedMoves</name> 179 <value>3</value> 180 <defaultvalue>3</defaultvalue> 181 </option> 182 <!-- The number of rounds to play in each game --> 183 <option> 184 <name>NumberOfRounds</name> 185 <value>10</value> 186 <defaultvalue>5</defaultvalue> 187 </option> 188 <!-- The number of each weapon the player is allowed --> 189 <option> 190 <name>MaxNumberWeapons</name> 191 <value>90</value> 192 <defaultvalue>90</defaultvalue> 193 </option> 194 <!-- How the winnder is choosen --> 195 <option> 196 <name>ScoreType</name> 197 <value>0</value> 198 <defaultvalue>0</defaultvalue> 199 </option> 200 <!-- The number of teams (1 == no teams) --> 201 <option> 202 <name>Teams</name> 203 <value>1</value> 204 <defaultvalue>1</defaultvalue> 205 </option> 206 <!-- The maximum number of players to allow --> 207 <option> 208 <name>NumberOfPlayers</name> 209 <value>10</value> 210 <defaultvalue>2</defaultvalue> 211 </option> 212 <!-- The minimum number of players to allow --> 213 <option> 214 <name>NumberOfMinPlayers</name> 215 <value>10</value> 216 <defaultvalue>2</defaultvalue> 217 </option> 218 <!-- The number of players to allow before remvoing bots --> 219 <option> 220 <name>RemoveBotsAtPlayers</name> 221 <value>0</value> 222 <defaultvalue>0</defaultvalue> 223 </option> 224 <!-- The percentage chance the computers will say something when killed --> 225 <option> 226 <name>ComputersDeathTalk</name> 227 <value>100</value> 228 <defaultvalue>100</defaultvalue> 229 </option> 230 <!-- The percentage chance the computers will say something when shooting --> 231 <option> 232 <name>ComputersAttackTalk</name> 233 <value>10</value> 234 <defaultvalue>25</defaultvalue> 235 </option> 236 <!-- The first round players are allowed to buy on --> 237 <option> 238 <name>MoneyBuyOnRound</name> 239 <value>1</value> 240 <defaultvalue>2</defaultvalue> 241 </option> 242 <!-- The money awarded for each won round --> 243 <option> 244 <name>MoneyWonForRound</name> 245 <value>5000</value> 246 <defaultvalue>5000</defaultvalue> 247 </option> 248 <!-- The largest landscape (in bytes) that will be sent to the clients --> 249 <option> 250 <name>MaxLandscapeSize</name> 251 <value>200000</value> 252 <defaultvalue>200000</defaultvalue> 253 </option> 254 <!-- The money awarded for each person hit * weapon used --> 255 <option> 256 <name>MoneyWonPerHitPoint</name> 257 <value>100</value> 258 <defaultvalue>100</defaultvalue> 259 </option> 260 <!-- The money awarded for each person killed * weapon used --> 261 <option> 262 <name>MoneyWonPerKillPoint</name> 263 <value>500</value> 264 <defaultvalue>500</defaultvalue> 265 </option> 266 <!-- The scale of the adjustment changes made by the free market --> 267 <option> 268 <name>FreeMarketAdjustment</name> 269 <value>100</value> 270 <defaultvalue>100</defaultvalue> 271 </option> 272 <!-- The money awarded is proportional to the amount of health removed --> 273 <option> 274 <name>MoneyPerHealthPoint</name> 275 <value>on</value> 276 <defaultvalue>on</defaultvalue> 277 </option> 278 <!-- The money each player starts with --> 279 <option> 280 <name>MoneyStarting</name> 281 <value>250000</value> 282 <defaultvalue>10000</defaultvalue> 283 </option> 284 <!-- The amount of time to give clients to respond before kicking them --> 285 <option> 286 <name>IdleKickTime</name> 287 <value>30</value> 288 <defaultvalue>30</defaultvalue> 289 </option> 290 <!-- The interest awarded at the end of each round --> 291 <option> 292 <name>MoneyInterest</name> 293 <value>15</value> 294 <defaultvalue>15</defaultvalue> 295 </option> 296 <!-- Show power is limited by the amount of health a player has --> 297 <option> 298 <name>LimitPowerByHealth</name> 299 <value>on</value> 300 <defaultvalue>on</defaultvalue> 301 </option> 302 <!-- Automatically ballance teams at the start of each round --> 303 <option> 304 <name>AutoBallanceTeams</name> 305 <value>on</value> 306 <defaultvalue>on</defaultvalue> 307 </option> 308 <!-- The player turn mode --> 309 <option> 310 <name>TurnType</name> 311 <value>0</value> 312 <defaultvalue>1</defaultvalue> 313 </option> 314 <!-- The force of the wind --> 315 <option> 316 <name>WindForce</name> 317 <value>0</value> 318 <defaultvalue>0</defaultvalue> 319 </option> 320 <!-- When the wind changes --> 321 <option> 322 <name>WindType</name> 323 <value>0</value> 324 <defaultvalue>0</defaultvalue> 325 </option> 326 <!-- The type of walls allowed --> 327 <option> 328 <name>WallType</name> 329 <value>0</value> 330 <defaultvalue>0</defaultvalue> 331 </option> 332 <!-- The scale of the weapons used --> 333 <option> 334 <name>WeaponScale</name> 335 <value>1</value> 336 <defaultvalue>1</defaultvalue> 337 </option> 338 <!-- Speicifies the name of the economy to use --> 339 <option> 340 <name>Economy</name> 341 <value>EconomyFreeMarket</value> 342 <defaultvalue>EconomyFreeMarket</defaultvalue> 343 </option> 344 <!-- Colon seperated list of landscape names --> 345 <option> 346 <name>Landscapes</name> 347 <value>oldstyle:lowlands:hilly:ridge:islands:halfed:valley</value> 348 <defaultvalue></defaultvalue> 349 </option> 350 <!-- The master list server for scorched3d --> 351 <option> 352 <name>MasterListServer</name> 353 <value>www.employees.org</value> 354 <defaultvalue>scorched3d.sourceforge.net</defaultvalue> 355 </option> 356 <!-- The URI on the master list server for scorched3d --> 357 <option> 358 <name>MasterListServerURI</name> 359 <value>/~gcamp/scorched</value> 360 <defaultvalue>/scorched</defaultvalue> 361 </option> 362 <!-- The type of player stats to be logged (none, pgsql, mysql, file) --> 363 <option> 364 <name>StatsLogger</name> 365 <value>none</value> 366 <defaultvalue>none</defaultvalue> 367 </option> 368 <!-- The type of server events to be logged to file (none, file) --> 369 <option> 370 <name>ServerLogger</name> 371 <value>none</value> 372 <defaultvalue>none</defaultvalue> 373 </option> 374 <!-- Prepend and bot name with the specified text --> 375 <option> 376 <name>BotNamePrefix</name> 377 <value>(Bot) </value> 378 <defaultvalue>(Bot) </defaultvalue> 379 </option> 380 <!-- Choose random bot names instread of sequential names --> 381 <option> 382 <name>RandomizeBotNames</name> 383 <value>off</value> 384 <defaultvalue>off</defaultvalue> 385 </option> 386 <!-- Start the game will all the weapons --> 387 <option> 388 <name>GiveAllWeapons</name> 389 <value>off</value> 390 <defaultvalue>off</defaultvalue> 391 </option> 392 <!-- The name of the server to start --> 393 <option> 394 <name>ServerName</name> 395 <value>No Name</value> 396 <defaultvalue>No Name</defaultvalue> 397 </option> 398 <!-- The password for this server (empty password = no password) --> 399 <option> 400 <name>ServerPassword</name> 401 <value></value> 402 <defaultvalue></defaultvalue> 403 </option> 404 <!-- The port to start the server on --> 405 <option> 406 <name>PortNo</name> 407 <value>27270</value> 408 <defaultvalue>27270</defaultvalue> 409 </option> 410 <!-- IP address to publish to scorched net clients (auto-detected if not given). --> 411 <option> 412 <name>PublishAddress</name> 413 <value>AutoDetect</value> 414 <defaultvalue>AutoDetect</defaultvalue> 415 </option> 416 <!-- Allow other scorched net clients to see this server. Do not use for LAN games. --> 417 <option> 418 <name>PublishServer</name> 419 <value>off</value> 420 <defaultvalue>off</defaultvalue> 421 </option> 422</options> 423