1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 
22 #if !defined(__INCLUDE_SpeedChangeh_INCLUDE__)
23 #define __INCLUDE_SpeedChangeh_INCLUDE__
24 
25 #include <engine/GameStateI.h>
26 #include <common/Clock.h>
27 #include <common/fixed.h>
28 
29 class SpeedChange : public GameStateI
30 {
31 public:
32 	static SpeedChange *instance();
33 
34 	void resetSpeed();
35 
36 	virtual void draw(const unsigned state);
37 	virtual void simulate(const unsigned state, float simTime);
38 	virtual void keyboardCheck(const unsigned state, float frameTime,
39 							   char *buffer, unsigned int keyState,
40 							   KeyboardHistory::HistoryElement *history, int hisCount,
41 							   bool &skipRest);
42 
43 protected:
44 	static SpeedChange *instance_;
45 	void setSpeed(fixed speed);
46 	Clock frameClock_;
47 
48 private:
49 	SpeedChange();
50 	virtual ~SpeedChange();
51 };
52 
53 
54 #endif
55