1 //////////////////////////////////////////////////////////////////////////////// 2 // Scorched3D (c) 2000-2011 3 // 4 // This file is part of Scorched3D. 5 // 6 // Scorched3D is free software; you can redistribute it and/or modify 7 // it under the terms of the GNU General Public License as published by 8 // the Free Software Foundation; either version 2 of the License, or 9 // (at your option) any later version. 10 // 11 // Scorched3D is distributed in the hope that it will be useful, 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 // GNU General Public License for more details. 15 // 16 // You should have received a copy of the GNU General Public License along 17 // with this program; if not, write to the Free Software Foundation, Inc., 18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 19 //////////////////////////////////////////////////////////////////////////////// 20 21 22 #if !defined(__INCLUDE_SpeedChangeh_INCLUDE__) 23 #define __INCLUDE_SpeedChangeh_INCLUDE__ 24 25 #include <engine/GameStateI.h> 26 #include <common/Clock.h> 27 #include <common/fixed.h> 28 29 class SpeedChange : public GameStateI 30 { 31 public: 32 static SpeedChange *instance(); 33 34 void resetSpeed(); 35 36 virtual void draw(const unsigned state); 37 virtual void simulate(const unsigned state, float simTime); 38 virtual void keyboardCheck(const unsigned state, float frameTime, 39 char *buffer, unsigned int keyState, 40 KeyboardHistory::HistoryElement *history, int hisCount, 41 bool &skipRest); 42 43 protected: 44 static SpeedChange *instance_; 45 void setSpeed(fixed speed); 46 Clock frameClock_; 47 48 private: 49 SpeedChange(); 50 virtual ~SpeedChange(); 51 }; 52 53 54 #endif 55