1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #if !defined(AFX_Matrix16_H__AD959187_7A1C_11D2_957C_00A0C9A4CA3E__INCLUDED_)
22 #define AFX_Matrix16_H__AD959187_7A1C_11D2_957C_00A0C9A4CA3E__INCLUDED_
23 
24 #include <common/Defines.h>
25 #include <math.h>
26 
27 class Matrix16
28 {
29 public:
30 	Matrix16(float *init = 0);
31 	~Matrix16();
32 
33 	void multiply(float *b);
34 	void scale(float x, float y, float z);
35 	void translate(float x, float y, float z);
36 	void identity();
37 
38 	float &operator[](const int m) { DIALOG_ASSERT(m<=15); return M[m]; }
39 	float const &operator[](const int m) const { DIALOG_ASSERT(m<=15); return M[m]; }
40 
41 	operator float*() { return M; }
42 
43 protected:
44 	float M[16];
45 
46 };
47 
48 #endif // !defined(AFX_Matrix16_H__AD959187_7A1C_11D2_957C_00A0C9A4CA3E__INCLUDED_)
49 
50