1 //////////////////////////////////////////////////////////////////////////////// 2 // Scorched3D (c) 2000-2011 3 // 4 // This file is part of Scorched3D. 5 // 6 // Scorched3D is free software; you can redistribute it and/or modify 7 // it under the terms of the GNU General Public License as published by 8 // the Free Software Foundation; either version 2 of the License, or 9 // (at your option) any later version. 10 // 11 // Scorched3D is distributed in the hope that it will be useful, 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 // GNU General Public License for more details. 15 // 16 // You should have received a copy of the GNU General Public License along 17 // with this program; if not, write to the Free Software Foundation, Inc., 18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 19 //////////////////////////////////////////////////////////////////////////////// 20 21 #if !defined(AFX_Matrix16_H__AD959187_7A1C_11D2_957C_00A0C9A4CA3E__INCLUDED_) 22 #define AFX_Matrix16_H__AD959187_7A1C_11D2_957C_00A0C9A4CA3E__INCLUDED_ 23 24 #include <common/Defines.h> 25 #include <math.h> 26 27 class Matrix16 28 { 29 public: 30 Matrix16(float *init = 0); 31 ~Matrix16(); 32 33 void multiply(float *b); 34 void scale(float x, float y, float z); 35 void translate(float x, float y, float z); 36 void identity(); 37 38 float &operator[](const int m) { DIALOG_ASSERT(m<=15); return M[m]; } 39 float const &operator[](const int m) const { DIALOG_ASSERT(m<=15); return M[m]; } 40 41 operator float*() { return M; } 42 43 protected: 44 float M[16]; 45 46 }; 47 48 #endif // !defined(AFX_Matrix16_H__AD959187_7A1C_11D2_957C_00A0C9A4CA3E__INCLUDED_) 49 50