1 //////////////////////////////////////////////////////////////////////////////// 2 // Scorched3D (c) 2000-2011 3 // 4 // This file is part of Scorched3D. 5 // 6 // Scorched3D is free software; you can redistribute it and/or modify 7 // it under the terms of the GNU General Public License as published by 8 // the Free Software Foundation; either version 2 of the License, or 9 // (at your option) any later version. 10 // 11 // Scorched3D is distributed in the hope that it will be useful, 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 // GNU General Public License for more details. 15 // 16 // You should have received a copy of the GNU General Public License along 17 // with this program; if not, write to the Free Software Foundation, Inc., 18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 19 //////////////////////////////////////////////////////////////////////////////// 20 21 #if !defined(__INCLUDE_OptionsTransienth_INCLUDE__) 22 #define __INCLUDE_OptionsTransienth_INCLUDE__ 23 24 #include <common/Vector.h> 25 #include <common/OptionsScorched.h> 26 #include <net/NetBuffer.h> 27 28 class TargetContainer; 29 class OptionsTransient 30 { 31 public: 32 OptionsTransient(OptionsScorched &optionsGame); 33 virtual ~OptionsTransient(); 34 35 unsigned int getLeastUsedTeam(TargetContainer &container); 36 37 enum WallType 38 { 39 wallConcrete = 0, 40 wallBouncy = 1, 41 wallWrapAround = 2, 42 wallNone = 3 43 }; 44 enum WallSide 45 { 46 LeftSide = 0, 47 RightSide, 48 TopSide, 49 BotSide 50 }; 51 52 void reset(); 53 void newGame(); 54 55 void startNewGame(); 56 57 // Walls getWallType()58 WallType getWallType() { return (WallType) wallType_.getValue(); } 59 Vector &getWallColor(); 60 61 // Rounds left getCurrentRoundNo()62 int getCurrentRoundNo() { return currentRoundNo_.getValue(); } setCurrentRoundNo(int round)63 void setCurrentRoundNo(int round) { currentRoundNo_.setValue(round); } 64 getCurrentTurnNo()65 int getCurrentTurnNo() { return currentTurnNo_.getValue(); } setCurrentTurnNo(int round)66 void setCurrentTurnNo(int round) { currentTurnNo_.setValue(round); } 67 68 // Arms Level 69 int getArmsLevel(); 70 71 // Used to send this structure over coms 72 bool writeToBuffer(NetBuffer &buffer); 73 bool readFromBuffer(NetBufferReader &reader); 74 getOptions()75 std::list<OptionEntry *> &getOptions() { return options_; } 76 77 protected: 78 std::list<OptionEntry *> options_; 79 OptionsScorched &optionsGame_; 80 OptionEntryInt currentRoundNo_, currentTurnNo_; 81 OptionEntryInt wallType_; 82 83 bool newGame_; 84 void newGameWall(); 85 86 }; 87 88 #endif 89