1 /* ResidualVM - A 3D game interpreter
2 *
3 * ResidualVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 // Based on Benjamin Haischs work on sklb-files.
24
25 #include <fstream>
26 #include <string>
27 #include <iostream>
28 #include "filetools.h"
29 #include "tools/lab.h"
30
31 using namespace std;
32
main(int argc,char ** argv)33 int main(int argc, char **argv) {
34 if (argc < 2) {
35 std::cout << "Error: filename not specified" << std::endl;
36 return 0;
37 }
38
39 Lab *lab = NULL;
40 std::string filename;
41
42 if (argc > 2) {
43 lab = new Lab(argv[1]);
44 filename = argv[2];
45 } else {
46 filename = argv[1];
47 }
48
49 std::istream *file = getFile(filename, lab);
50
51 if (!file) {
52 std::cout << "Unable to open file " << filename << std::endl;
53 return 0;
54 }
55 int numBones = readInt(*file);
56
57 char boneString[32];
58 char parentString[32];
59
60 float angle = 0;
61 // Bones are listed in the same order as in the meshb.
62 Vector3d *vec = 0;
63 for (int i = 0; i < numBones; i++) {
64 file->read((char *)&boneString, 32);
65 file->read((char *)&parentString, 32);
66
67 std::cout << "# BoneName " << boneString << "\twith parent: " << parentString << "\t";
68 std::cout << " position: ";
69 vec = readVector3d(*file);
70 std::cout << vec->toString();
71 delete vec;
72 std::cout << " rotation: ";
73 vec = readVector3d(*file);
74 std::cout << vec->toString();
75 delete vec;
76 angle = readFloat(*file);
77 std::cout << angle << std::endl;
78
79 }
80 }
81