1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 /*
23  * VGMTrans (c) 2002-2019
24  * Licensed under the zlib license,
25  * refer to the included VGMTrans_LICENSE.txt file
26  */
27 #ifndef AUDIO_SOUNDFONT_VAB_H
28 #define AUDIO_SOUNDFONT_VAB_H
29 
30 #include "audio/soundfont/common.h"
31 #include "common/str.h"
32 #include "audio/soundfont/vgminstrset.h"
33 #include "audio/soundfont/vgmsamp.h"
34 
35 class Vab : public VGMInstrSet {
36 public:
37 	Vab(RawFile *file, uint32 offset);
38 	virtual ~Vab(void);
39 
40 	virtual bool GetHeaderInfo();
41 	virtual bool GetInstrPointers();
42 };
43 
44 // ********
45 // VabInstr
46 // ********
47 
48 class VabInstr : public VGMInstr {
49 public:
50 	VabInstr(VGMInstrSet *instrSet, uint32 offset, uint32 length, uint32 theBank,
51 			 uint32 theInstrNum, const Common::String &name = "Instrument");
52 	virtual ~VabInstr();
53 
54 	virtual bool LoadInstr();
55 
56 public:
57 	uint8 _tones;
58 	uint8 _masterVol;
59 };
60 
61 // ******
62 // VabRgn
63 // ******
64 
65 class VabRgn : public VGMRgn {
66 public:
67 	VabRgn(VabInstr *instr, uint32 offset);
68 
69 	virtual bool LoadRgn();
70 
71 public:
72 	uint16 _ADSR1;  // raw ps2 ADSR1 value (articulation data)
73 	uint16 _ADSR2;  // raw ps2 ADSR2 value (articulation data)
74 };
75 
76 #endif // AUDIO_SOUNDFONT_VAB_H
77