1TARGET := scummvm 2 3APP_TITLE := ScummVM 4APP_DESCRIPTION := Point-and-click adventure game engines 5APP_AUTHOR := ScummVM Team 6APP_ICON := $(srcdir)/backends/platform/3ds/app/icon.png 7 8APP_RSF := $(srcdir)/backends/platform/3ds/app/scummvm.rsf 9APP_BANNER_IMAGE:= $(srcdir)/backends/platform/3ds/app/banner.png 10APP_BANNER_AUDIO:= $(srcdir)/backends/platform/3ds/app/banner.wav 11 12.PHONY: clean_3ds dist_3ds 13 14clean: clean_3ds 15 16clean_3ds: 17 $(RM) backends/platform/3ds/shader.shbin 18 $(RM) backends/platform/3ds/shader_shbin.h 19 $(RM) $(TARGET).smdh 20 $(RM) $(TARGET).3dsx 21 $(RM) $(TARGET).bnr 22 $(RM) $(TARGET).cia 23 $(RM) -rf romfs 24 $(RM) -rf dist_3ds 25 26romfs: $(DIST_FILES_THEMES) $(DIST_FILES_ENGINEDATA) $(DIST_FILES_NETWORKING) $(DIST_FILES_VKEYBD) $(DIST_3DS_EXTRA_FILES) $(PLUGINS) 27 @rm -rf romfs 28 @mkdir -p romfs 29 @cp $(DIST_FILES_THEMES) romfs/ 30ifdef DIST_FILES_ENGINEDATA 31 @cp $(DIST_FILES_ENGINEDATA) romfs/ 32endif 33ifdef DIST_FILES_NETWORKING 34 @cp $(DIST_FILES_NETWORKING) romfs/ 35endif 36ifdef DIST_FILES_VKEYBD 37 @cp $(DIST_FILES_VKEYBD) romfs/ 38endif 39ifdef DIST_3DS_EXTRA_FILES 40 @cp -a $(DIST_3DS_EXTRA_FILES) romfs/ 41endif 42ifeq ($(DYNAMIC_MODULES),1) 43 @mkdir -p romfs/plugins 44 @for i in $(PLUGINS); do $(STRIP) --strip-debug $$i -o romfs/plugins/`basename $$i`; done 45endif 46 47$(TARGET).smdh: $(APP_ICON) 48 @smdhtool --create "$(APP_TITLE)" "$(APP_DESCRIPTION)" "$(APP_AUTHOR)" $(APP_ICON) $@ 49 @echo built ... $(notdir $@) 50 51$(TARGET).3dsx: $(EXECUTABLE) $(TARGET).smdh romfs 52 @3dsxtool $< $@ --smdh=$(TARGET).smdh --romfs=romfs 53 @echo built ... $(notdir $@) 54 55$(TARGET).bnr: $(APP_BANNER_IMAGE) $(APP_BANNER_AUDIO) 56 @bannertool makebanner -o $@ -i $(APP_BANNER_IMAGE) -a $(APP_BANNER_AUDIO) 57 @echo built ... $(notdir $@) 58 59$(TARGET).cia: $(EXECUTABLE) $(APP_RSF) $(TARGET).smdh $(TARGET).bnr romfs 60 @makerom -f cia -target t -exefslogo -o $@ -elf $(EXECUTABLE) -rsf $(APP_RSF) -banner $(TARGET).bnr -icon $(TARGET).smdh -DAPP_ROMFS=romfs/ 61 @echo built ... $(notdir $@) 62 63dist_3ds: $(TARGET).cia $(TARGET).3dsx $(DIST_FILES_DOCS) 64 @rm -rf dist_3ds 65 @mkdir -p dist_3ds 66 @cp $(TARGET).3dsx $(TARGET).cia dist_3ds/ 67 @cp $(DIST_FILES_DOCS) dist_3ds/ 68 @cp $(srcdir)/backends/platform/3ds/README.md dist_3ds/README-3DS.md 69 @echo built ... $(notdir $@) 70 71#--------------------------------------------------------------------------------- 72# rules for assembling GPU shaders 73#--------------------------------------------------------------------------------- 74define shader-as 75 $(eval FILEPATH := $(patsubst %.shbin.o,%.shbin,$@)) 76 $(eval FILE := $(patsubst %.shbin.o,%.shbin,$(notdir $@))) 77 picasso -o $(FILEPATH) $1 78 bin2s $(FILEPATH) | $(AS) -o $@ 79 echo "extern const u8" `(echo $(FILE) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(FILEPATH) | tr . _)`.h 80 echo "extern const u8" `(echo $(FILE) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(FILEPATH) | tr . _)`.h 81 echo "extern const u32" `(echo $(FILE) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(FILEPATH) | tr . _)`.h 82endef 83 84vpath %.v.pica $(srcdir) 85vpath %.g.pica $(srcdir) 86vpath %.shlist $(srcdir) 87 88%.shbin.o : %.v.pica %.g.pica 89 @echo $(notdir $^) 90 @$(call shader-as,$^) 91 92%.shbin.o : %.v.pica 93 @echo $(notdir $<) 94 @$(call shader-as,$<) 95 96%.shbin.o : %.shlist 97 @echo $(notdir $<) 98 @$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file))) 99 100# osystem-graphics.cpp includes shader_shbin.h that is generated by the shader assembler 101backends/platform/3ds/osystem-graphics.o: backends/platform/3ds/shader.shbin.o 102