1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "common/gui_options.h"
24
25 #include "common/config-manager.h"
26 #include "common/str.h"
27
28 namespace Common {
29
30 const struct GameOpt {
31 const char *option;
32 // Each description must be a unique identifier not containing a substring
33 // of any other description
34 const char *desc;
35 } g_gameOptions[] = {
36 { GUIO_NOSUBTITLES, "sndNoSubs" },
37 { GUIO_NOMUSIC, "sndNoMusic" },
38 { GUIO_NOSPEECH, "sndNoSpeech" },
39 { GUIO_NOSFX, "sndNoSFX" },
40 { GUIO_NOMIDI, "sndNoMIDI" },
41 { GUIO_LINKSPEECHTOSFX, "sndLinkSpeechToSfx" },
42 { GUIO_LINKMUSICTOSFX, "sndLinkMusicToSfx" },
43 { GUIO_NOSPEECHVOLUME, "sndNoSpchVolume" },
44
45 { GUIO_NOLANG, "noLang"},
46
47 { GUIO_NOLAUNCHLOAD, "launchNoLoad" },
48
49 { GUIO_MIDIPCSPK, "midiPCSpk" },
50 { GUIO_MIDICMS, "midiCMS" },
51 { GUIO_MIDIPCJR, "midiPCJr" },
52 { GUIO_MIDIADLIB, "midiAdLib" },
53 { GUIO_MIDIC64, "midiC64" },
54 { GUIO_MIDIAMIGA, "midiAmiga" },
55 { GUIO_MIDIAPPLEIIGS,"midiAppleIIgs" },
56 { GUIO_MIDITOWNS, "midiTowns" },
57 { GUIO_MIDIPC98, "midiPC98" },
58 { GUIO_MIDISEGACD, "midiSegaCD" },
59 { GUIO_MIDIMT32, "midiMt32" },
60 { GUIO_MIDIGM, "midiGM" },
61
62 { GUIO_NOASPECT, "noAspect" },
63
64 { GUIO_RENDERHERCGREEN, "hercGreen" },
65 { GUIO_RENDERHERCAMBER, "hercAmber" },
66 { GUIO_RENDERCGA, "cga" },
67 { GUIO_RENDEREGA, "ega" },
68 { GUIO_RENDERVGA, "vga" },
69 { GUIO_RENDERAMIGA, "amiga" },
70 { GUIO_RENDERFMTOWNS, "fmtowns" },
71 { GUIO_RENDERPC9821, "pc9821" },
72 { GUIO_RENDERPC9801, "pc9801" },
73 { GUIO_RENDERAPPLE2GS, "2gs" },
74 { GUIO_RENDERATARIST, "atari" },
75 { GUIO_RENDERMACINTOSH, "macintosh" },
76
77 { GUIO_GAMEOPTIONS1, "gameOption1" },
78 { GUIO_GAMEOPTIONS2, "gameOption2" },
79 { GUIO_GAMEOPTIONS3, "gameOption3" },
80 { GUIO_GAMEOPTIONS4, "gameOption4" },
81 { GUIO_GAMEOPTIONS5, "gameOption5" },
82 { GUIO_GAMEOPTIONS6, "gameOption6" },
83 { GUIO_GAMEOPTIONS7, "gameOption7" },
84 { GUIO_GAMEOPTIONS8, "gameOption8" },
85 { GUIO_GAMEOPTIONS9, "gameOption9" },
86 // Option strings must not contain substrings of any other options, so
87 // "gameOption10" would be invalid here because it contains "gameOption1"
88 { GUIO_GAMEOPTIONS10, "gameOptionA" },
89 { GUIO_GAMEOPTIONS11, "gameOptionB" },
90 { GUIO_GAMEOPTIONS12, "gameOptionC" },
91 { GUIO_GAMEOPTIONS13, "gameOptionD" },
92 { GUIO_GAMEOPTIONS14, "gameOptionE" },
93 { GUIO_GAMEOPTIONS15, "gameOptionF" },
94 { GUIO_GAMEOPTIONS16, "gameOptionG" },
95
96 { GUIO_NONE, nullptr }
97 };
98
checkGameGUIOption(const String & option,const String & str)99 bool checkGameGUIOption(const String &option, const String &str) {
100 for (int i = 0; g_gameOptions[i].desc; i++) {
101 if (option.contains(g_gameOptions[i].option)) {
102 if (str.contains(g_gameOptions[i].desc))
103 return true;
104 else
105 return false;
106 }
107 }
108 return false;
109 }
110
parseGameGUIOptions(const String & str)111 String parseGameGUIOptions(const String &str) {
112 String res;
113
114 for (int i = 0; g_gameOptions[i].desc; i++)
115 if (str.contains(g_gameOptions[i].desc))
116 res += g_gameOptions[i].option;
117
118 return res;
119 }
120
getGameGUIOptionsDescription(const String & options)121 const String getGameGUIOptionsDescription(const String &options) {
122 String res;
123
124 for (int i = 0; g_gameOptions[i].desc; i++)
125 if (options.contains(g_gameOptions[i].option[0]))
126 res += String(g_gameOptions[i].desc) + " ";
127
128 res.trim();
129
130 return res;
131 }
132
updateGameGUIOptions(const String & options,const String & langOption)133 void updateGameGUIOptions(const String &options, const String &langOption) {
134 const String newOptionString = getGameGUIOptionsDescription(options) + " " + langOption;
135 ConfMan.setAndFlush("guioptions", newOptionString);
136 }
137
138
139 } // End of namespace Common
140