1README for the Wii/Gamecube port of ScummVM 2------------------------------------------- 3 4REQUIREMENTS 5 6 Wii: 7 - Supported SD card or USB mass storage device 8 - Wiimote or Gamecube controller in port 1 9 10 Gamecube: 11 - Supported SD card 12 - SD Gecko adapter 13 - Gamecube controller in port 1 14 15INSTALL 16 17 - Copy the "scummvm" folder to the "/apps" folder of your chosen storage 18 media 19 - Copy your demos and/or games to the SD card, USB mass storage device or 20 burn them on a DVD-R using the ISO9660 standard. A DVDX install is 21 required for DVD support. DVDX can be installed through the HackMii 22 installer, available at http://bootmii.org/download/ 23 24 Supported freeware games: https://scummvm.org/games/ 25 Supported demo versions: https://scummvm.org/demos/ 26 27RUN 28 29 Wii: 30 Either use The Homebrew Channel, available at 31 http://hbc.hackmii.com/ and http://bootmii.org/download/ 32 or load "/apps/scummvm/boot.dol" with your favorite loader. 33 34 Gamecube: 35 Load "/apps/scummvm/scummvm-gc.dol" with your favorite loader. 36 37CONTROLS 38 39 Wiimote 40 41 IR: Mouse movement 42 A: Left mouse button 43 B: Right mouse button 44 Minus: Escape 45 Plus: "." (Skip current line of text) 46 2: Enter 47 1: Port specific options dialog 48 Home: F5 (ScummVM menu) 49 DPad up: Shift (Mass-add for the launcher, combined with home: GMM) 50 DPad down: Virtual keyboard 51 DPad right: Predictive dialog (only in AGI games) 52 53 Gamecube pad 54 55 Analog stick: Mouse movement 56 A: Left mouse button 57 B: Right mouse button 58 X: Escape 59 Y: "." (Skip current line of text) 60 Z: Enter 61 R: Port specific options dialog 62 Start: F5 (ScummVM menu) 63 DPad up: Shift (Mass-add for the launcher, combined with start: GMM) 64 DPad down: Virtual keyboard 65 DPad right: Predictive dialog (only in AGI games) 66 67DISPLAY SETUP 68 69 "Graphics mode" 70 There are 4 modes to choose from: 71 1) Default 72 2) Default, bilinear filtering 73 3) Double-strike 74 4) Double-strike, bilinear filtering 75 76 Double-strike modes render at half the vertical resolution. On interlaced 77 modes this means that only one field is used for rendering, effectively 78 using progressive frames (240p) with no "combing" effect. These modes 79 improve the picture quality for low-res games, especially on CRTs. 80 Not all display devices support these modes. Only available for games with 81 a vertical resolution of 240 pixels or less. 82 83 Bilinear filtering softens the picture to some degree. This is a feature of 84 the GPU (no game performance loss). 85 86 "Aspect ratio correction" 87 Some games run at a native resolution of 320x200 pixels using non-square 88 pixels for a 4:3 display. This video mode is not available on the Wii or 89 Gamecube, and this feature stretches the picture to 320x240 pixels to the 90 original 4:3 aspect ratio. 91 92 "Fullscreen mode" 93 If your Wii is set to 16:9, this will stretch the picture to fullscreen. 94 Turning this option off results in pillarboxing (black borders on the left 95 and right sides), but the aspect ratio will be kept. This option has no 96 effect on 4:3 setups. 97 98 If the picture gets cropped or black bars are visible, use the Wii options 99 dialog to adjust the video output to your display device. Pressing 1 on the 100 Wiimote or R on the Gamecube pad opens this dialog. The presented video 101 options have to be set for the default and the double-strike modes 102 independently. 103 104THANKS 105 106 shagkur and WinterMute, for devkitppc/libogc and the coorperation 107 svpe, for fixing the libfat feof/thread bugs on the last minute 108 para, for making wiiuse available in libogc 109