1README for the Wii/Gamecube port of ScummVM
2-------------------------------------------
3
4REQUIREMENTS
5
6  Wii:
7    - Supported SD card or USB mass storage device
8    - Wiimote or Gamecube controller in port 1
9
10  Gamecube:
11    - Supported SD card
12    - SD Gecko adapter
13    - Gamecube controller in port 1
14
15INSTALL
16
17  - Copy the "scummvm" folder to the "/apps" folder of your chosen storage
18    media
19  - Copy your demos and/or games to the SD card, USB mass storage device or
20    burn them on a DVD-R using the ISO9660 standard. A DVDX install is
21    required for DVD support. DVDX can be installed through the HackMii
22    installer, available at http://bootmii.org/download/
23
24    Supported freeware games: https://scummvm.org/games/
25    Supported demo versions: https://scummvm.org/demos/
26
27RUN
28
29  Wii:
30    Either use The Homebrew Channel, available at
31    http://hbc.hackmii.com/ and http://bootmii.org/download/
32    or load "/apps/scummvm/boot.dol" with your favorite loader.
33
34  Gamecube:
35    Load "/apps/scummvm/scummvm-gc.dol" with your favorite loader.
36
37CONTROLS
38
39  Wiimote
40
41    IR: Mouse movement
42    A: Left mouse button
43    B: Right mouse button
44    Minus: Escape
45    Plus: "." (Skip current line of text)
46    2: Enter
47    1: Port specific options dialog
48    Home: F5 (ScummVM menu)
49    DPad up: Shift (Mass-add for the launcher, combined with home: GMM)
50    DPad down: Virtual keyboard
51    DPad right: Predictive dialog (only in AGI games)
52
53  Gamecube pad
54
55    Analog stick: Mouse movement
56    A: Left mouse button
57    B: Right mouse button
58    X: Escape
59    Y: "." (Skip current line of text)
60    Z: Enter
61    R: Port specific options dialog
62    Start: F5 (ScummVM menu)
63    DPad up: Shift (Mass-add for the launcher, combined with start: GMM)
64    DPad down: Virtual keyboard
65    DPad right: Predictive dialog (only in AGI games)
66
67DISPLAY SETUP
68
69  "Graphics mode"
70    There are 4 modes to choose from:
71    1) Default
72    2) Default, bilinear filtering
73    3) Double-strike
74    4) Double-strike, bilinear filtering
75
76    Double-strike modes render at half the vertical resolution. On interlaced
77    modes this means that only one field is used for rendering, effectively
78    using progressive frames (240p) with no "combing" effect. These modes
79    improve the picture quality for low-res games, especially on CRTs.
80    Not all display devices support these modes. Only available for games with
81    a vertical resolution of 240 pixels or less.
82
83    Bilinear filtering softens the picture to some degree. This is a feature of
84    the GPU (no game performance loss).
85
86  "Aspect ratio correction"
87    Some games run at a native resolution of 320x200 pixels using non-square
88    pixels for a 4:3 display. This video mode is not available on the Wii or
89    Gamecube, and this feature stretches the picture to 320x240 pixels to the
90    original 4:3 aspect ratio.
91
92  "Fullscreen mode"
93    If your Wii is set to 16:9, this will stretch the picture to fullscreen.
94    Turning this option off results in pillarboxing (black borders on the left
95    and right sides), but the aspect ratio will be kept. This option has no
96    effect on 4:3 setups.
97
98  If the picture gets cropped or black bars are visible, use the Wii options
99  dialog to adjust the video output to your display device. Pressing 1 on the
100  Wiimote or R on the Gamecube pad opens this dialog. The presented video
101  options have to be set for the default and the double-strike modes
102  independently.
103
104THANKS
105
106  shagkur and WinterMute, for devkitppc/libogc and the coorperation
107  svpe, for fixing the libfat feof/thread bugs on the last minute
108  para, for making wiiuse available in libogc
109