1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "common/scummsys.h"
24 #include "access/access.h"
25 #include "access/room.h"
26 #include "access/amazon/amazon_game.h"
27 #include "access/amazon/amazon_player.h"
28 #include "access/amazon/amazon_resources.h"
29
30 namespace Access {
31
32 namespace Amazon {
33
AmazonPlayer(AccessEngine * vm)34 AmazonPlayer::AmazonPlayer(AccessEngine *vm) : Player(vm) {
35 _game = (AmazonEngine *)vm;
36 }
37
load()38 void AmazonPlayer::load() {
39 Player::load();
40
41 // Special scene setup for the top-down view when on the Slaver ship
42 if (_vm->_room->_roomFlag == 3) {
43 _playerOffset.x = _vm->_screen->_scaleTable1[8];
44 _playerOffset.y = _vm->_screen->_scaleTable1[11];
45 _leftDelta = 0;
46 _rightDelta = 8;
47 _upDelta = 2;
48 _downDelta = -2;
49 _scrollConst = 2;
50
51 for (int i = 0; i < _vm->_playerDataCount; ++i) {
52 _walkOffRight[i] = OVEROFFR[i];
53 _walkOffLeft[i] = OVEROFFL[i];
54 _walkOffUp[i] = OVEROFFU[i];
55 _walkOffDown[i] = OVEROFFD[i];
56 _walkOffUR[i].x = OVEROFFURX[i];
57 _walkOffUR[i].y = OVEROFFURY[i];
58 _walkOffDR[i].x = OVEROFFDRX[i];
59 _walkOffDR[i].y = OVEROFFDRY[i];
60 _walkOffUL[i].x = OVEROFFULX[i];
61 _walkOffUL[i].y = OVEROFFULY[i];
62 _walkOffDL[i].x = OVEROFFDLX[i];
63 _walkOffDL[i].y = OVEROFFDLY[i];
64 }
65
66 _vm->_timers[8]._initTm = 7;
67 _vm->_timers[8]._timer = 7;
68 ++_vm->_timers[8]._flag;
69
70 _sideWalkMin = 0;
71 _sideWalkMax = 5;
72 _upWalkMin = 12;
73 _upWalkMax = 17;
74 _downWalkMin = 6;
75 _downWalkMax = 11;
76 _diagUpWalkMin = 0;
77 _diagUpWalkMax = 5;
78 _diagDownWalkMin = 0;
79 _diagDownWalkMax = 5;
80 _game->_guard->setPosition(Common::Point(56, 190));
81 } else {
82 for (int i = 0; i < _vm->_playerDataCount; ++i) {
83 _walkOffRight[i] = SIDEOFFR[i];
84 _walkOffLeft[i] = SIDEOFFL[i];
85 _walkOffUp[i] = SIDEOFFU[i];
86 _walkOffDown[i] = SIDEOFFD[i];
87
88 _walkOffUR[i].x = DIAGOFFURX[i];
89 _walkOffUR[i].y = DIAGOFFURY[i];
90 _walkOffDR[i].x = DIAGOFFDRX[i];
91 _walkOffDR[i].y = DIAGOFFDRY[i];
92 _walkOffUL[i].x = DIAGOFFULX[i];
93 _walkOffUL[i].y = DIAGOFFULY[i];
94 _walkOffDL[i].x = DIAGOFFDLX[i];
95 _walkOffDL[i].y = DIAGOFFDLY[i];
96 }
97 }
98 }
99
100 } // End of namespace Amazon
101
102 } // End of namespace Access
103