1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef AGS_ENGINE_AC_AUDIO_CHANNEL_H 24 #define AGS_ENGINE_AC_AUDIO_CHANNEL_H 25 26 #include "ags/shared/ac/dynobj/script_audio_clip.h" 27 #include "ags/engine/ac/dynobj/script_audio_channel.h" 28 29 namespace AGS3 { 30 31 int AudioChannel_GetID(ScriptAudioChannel *channel); 32 int AudioChannel_GetIsPlaying(ScriptAudioChannel *channel); 33 int AudioChannel_GetPanning(ScriptAudioChannel *channel); 34 void AudioChannel_SetPanning(ScriptAudioChannel *channel, int newPanning); 35 ScriptAudioClip *AudioChannel_GetPlayingClip(ScriptAudioChannel *channel); 36 int AudioChannel_GetPosition(ScriptAudioChannel *channel); 37 int AudioChannel_GetPositionMs(ScriptAudioChannel *channel); 38 int AudioChannel_GetLengthMs(ScriptAudioChannel *channel); 39 int AudioChannel_GetVolume(ScriptAudioChannel *channel); 40 int AudioChannel_SetVolume(ScriptAudioChannel *channel, int newVolume); 41 void AudioChannel_Stop(ScriptAudioChannel *channel); 42 void AudioChannel_Seek(ScriptAudioChannel *channel, int newPosition); 43 void AudioChannel_SetRoomLocation(ScriptAudioChannel *channel, int xPos, int yPos); 44 45 } // namespace AGS3 46 47 #endif 48