1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef AGS_ENGINE_AC_AUDIO_CHANNEL_H
24 #define AGS_ENGINE_AC_AUDIO_CHANNEL_H
25 
26 #include "ags/shared/ac/dynobj/script_audio_clip.h"
27 #include "ags/engine/ac/dynobj/script_audio_channel.h"
28 
29 namespace AGS3 {
30 
31 int     AudioChannel_GetID(ScriptAudioChannel *channel);
32 int     AudioChannel_GetIsPlaying(ScriptAudioChannel *channel);
33 int     AudioChannel_GetPanning(ScriptAudioChannel *channel);
34 void    AudioChannel_SetPanning(ScriptAudioChannel *channel, int newPanning);
35 ScriptAudioClip *AudioChannel_GetPlayingClip(ScriptAudioChannel *channel);
36 int     AudioChannel_GetPosition(ScriptAudioChannel *channel);
37 int     AudioChannel_GetPositionMs(ScriptAudioChannel *channel);
38 int     AudioChannel_GetLengthMs(ScriptAudioChannel *channel);
39 int     AudioChannel_GetVolume(ScriptAudioChannel *channel);
40 int     AudioChannel_SetVolume(ScriptAudioChannel *channel, int newVolume);
41 void    AudioChannel_Stop(ScriptAudioChannel *channel);
42 void    AudioChannel_Seek(ScriptAudioChannel *channel, int newPosition);
43 void    AudioChannel_SetRoomLocation(ScriptAudioChannel *channel, int xPos, int yPos);
44 
45 } // namespace AGS3
46 
47 #endif
48