1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "ags/engine/ac/character_extras.h"
24 #include "ags/shared/util/stream.h"
25
26 namespace AGS3 {
27
28 using AGS::Shared::Stream;
29
ReadFromFile(Stream * in)30 void CharacterExtras::ReadFromFile(Stream *in) {
31 in->ReadArrayOfInt16(invorder, MAX_INVORDER);
32 invorder_count = in->ReadInt16();
33 width = in->ReadInt16();
34 height = in->ReadInt16();
35 zoom = in->ReadInt16();
36 xwas = in->ReadInt16();
37 ywas = in->ReadInt16();
38 tint_r = in->ReadInt16();
39 tint_g = in->ReadInt16();
40 tint_b = in->ReadInt16();
41 tint_level = in->ReadInt16();
42 tint_light = in->ReadInt16();
43 process_idle_this_time = in->ReadInt8();
44 slow_move_counter = in->ReadInt8();
45 animwait = in->ReadInt16();
46 }
47
WriteToFile(Stream * out)48 void CharacterExtras::WriteToFile(Stream *out) {
49 out->WriteArrayOfInt16(invorder, MAX_INVORDER);
50 out->WriteInt16(invorder_count);
51 out->WriteInt16(width);
52 out->WriteInt16(height);
53 out->WriteInt16(zoom);
54 out->WriteInt16(xwas);
55 out->WriteInt16(ywas);
56 out->WriteInt16(tint_r);
57 out->WriteInt16(tint_g);
58 out->WriteInt16(tint_b);
59 out->WriteInt16(tint_level);
60 out->WriteInt16(tint_light);
61 out->WriteInt8(process_idle_this_time);
62 out->WriteInt8(slow_move_counter);
63 out->WriteInt16(animwait);
64 }
65
66 } // namespace AGS3
67