1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef AGS_ENGINE_AC_GLOBALDISPLAY_H
24 #define AGS_ENGINE_AC_GLOBALDISPLAY_H
25 
26 #include "ags/engine/ac/speech.h"
27 
28 namespace AGS3 {
29 
30 void Display(const char *texx, ...); // applies translation
31 void DisplaySimple(const char *text); // does not apply translation
32 void DisplayAt(int xxp, int yyp, int widd, const char *text);
33 void DisplayAtY(int ypos, const char *texx);
34 void DisplayMessage(int msnum);
35 void DisplayMessageAtY(int msnum, int ypos);
36 void DisplayTopBar(int ypos, int ttexcol, int backcol, const char *title, const char *text);
37 // Display a room/global message in the bar
38 void DisplayMessageBar(int ypos, int ttexcol, int backcol, const char *title, int msgnum);
39 
40 void SetSpeechStyle(int newstyle);
41 void SetSkipSpeech(SkipSpeechStyle newval);
42 SkipSpeechStyle GetSkipSpeech();
43 
44 } // namespace AGS3
45 
46 #endif
47