1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "ags/engine/ac/global_parser.h"
24 #include "ags/shared/ac/common.h"
25 #include "ags/engine/ac/game_state.h"
26 #include "ags/engine/ac/string.h"
27 #include "ags/globals.h"
28
29 namespace AGS3 {
30
SaidUnknownWord(char * buffer)31 int SaidUnknownWord(char *buffer) {
32 VALIDATE_STRING(buffer);
33 strcpy(buffer, _GP(play).bad_parsed_word);
34 if (_GP(play).bad_parsed_word[0] == 0)
35 return 0;
36 return 1;
37 }
38
39 } // namespace AGS3
40