1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "ags/engine/ac/global_view_frame.h"
24 #include "ags/shared/ac/common.h"
25 #include "ags/shared/ac/view.h"
26 #include "ags/shared/ac/game_setup_struct.h"
27 #include "ags/engine/debugging/debug_log.h"
28 #include "ags/engine/media/audio/audio_system.h"
29 #include "ags/globals.h"
30
31 namespace AGS3 {
32
SetFrameSound(int vii,int loop,int frame,int sound)33 void SetFrameSound(int vii, int loop, int frame, int sound) {
34 if ((vii < 1) || (vii > _GP(game).numviews))
35 quit("!SetFrameSound: invalid view number");
36 vii--;
37
38 if (loop >= _G(views)[vii].numLoops)
39 quit("!SetFrameSound: invalid loop number");
40
41 if (frame >= _G(views)[vii].loops[loop].numFrames)
42 quit("!SetFrameSound: invalid frame number");
43
44 if (sound < 1) {
45 _G(views)[vii].loops[loop].frames[frame].sound = -1;
46 } else {
47 ScriptAudioClip *clip = GetAudioClipForOldStyleNumber(_GP(game), false, sound);
48 if (clip == nullptr)
49 quitprintf("!SetFrameSound: audio clip aSound%d not found", sound);
50
51 _G(views)[vii].loops[loop].frames[frame].sound =
52 _GP(game).IsLegacyAudioSystem() ? sound : clip->id;
53 _G(views)[vii].loops[loop].frames[frame].audioclip = clip->id;
54 }
55 }
56
57 } // namespace AGS3
58