1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef AGS_ENGINE_AC_GUICONTROL_H 24 #define AGS_ENGINE_AC_GUICONTROL_H 25 26 #include "ags/shared/gui/gui_object.h" 27 #include "ags/shared/gui/gui_button.h" 28 #include "ags/shared/gui/gui_inv.h" 29 #include "ags/shared/gui/gui_label.h" 30 #include "ags/shared/gui/gui_listbox.h" 31 #include "ags/shared/gui/gui_slider.h" 32 #include "ags/shared/gui/gui_textbox.h" 33 #include "ags/engine/ac/dynobj/script_gui.h" 34 35 namespace AGS3 { 36 37 using AGS::Shared::GUIObject; 38 using AGS::Shared::GUIButton; 39 using AGS::Shared::GUIInvWindow; 40 using AGS::Shared::GUILabel; 41 using AGS::Shared::GUIListBox; 42 using AGS::Shared::GUISlider; 43 using AGS::Shared::GUITextBox; 44 45 GUIObject *GetGUIControlAtLocation(int xx, int yy); 46 int GUIControl_GetVisible(GUIObject *guio); 47 void GUIControl_SetVisible(GUIObject *guio, int visible); 48 int GUIControl_GetClickable(GUIObject *guio); 49 void GUIControl_SetClickable(GUIObject *guio, int enabled); 50 int GUIControl_GetEnabled(GUIObject *guio); 51 void GUIControl_SetEnabled(GUIObject *guio, int enabled); 52 int GUIControl_GetID(GUIObject *guio); 53 ScriptGUI *GUIControl_GetOwningGUI(GUIObject *guio); 54 GUIButton *GUIControl_GetAsButton(GUIObject *guio); 55 GUIInvWindow *GUIControl_GetAsInvWindow(GUIObject *guio); 56 GUILabel *GUIControl_GetAsLabel(GUIObject *guio); 57 GUIListBox *GUIControl_GetAsListBox(GUIObject *guio); 58 GUISlider *GUIControl_GetAsSlider(GUIObject *guio); 59 GUITextBox *GUIControl_GetAsTextBox(GUIObject *guio); 60 int GUIControl_GetX(GUIObject *guio); 61 void GUIControl_SetX(GUIObject *guio, int xx); 62 int GUIControl_GetY(GUIObject *guio); 63 void GUIControl_SetY(GUIObject *guio, int yy); 64 int GUIControl_GetZOrder(GUIObject *guio); 65 void GUIControl_SetZOrder(GUIObject *guio, int zorder); 66 void GUIControl_SetPosition(GUIObject *guio, int xx, int yy); 67 int GUIControl_GetWidth(GUIObject *guio); 68 void GUIControl_SetWidth(GUIObject *guio, int newwid); 69 int GUIControl_GetHeight(GUIObject *guio); 70 void GUIControl_SetHeight(GUIObject *guio, int newhit); 71 void GUIControl_SetSize(GUIObject *guio, int newwid, int newhit); 72 void GUIControl_SendToBack(GUIObject *guio); 73 void GUIControl_BringToFront(GUIObject *guio); 74 75 } // namespace AGS3 76 77 #endif 78