1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 //=============================================================================
24 //
25 // Implementation from sprcache.cpp specific to Engine runtime
26 //
27 //=============================================================================
28
29 // Headers, as they are in sprcache.cpp
30 #ifdef _MANAGED
31 // ensure this doesn't get compiled to .NET IL
32 #pragma unmanaged
33 #pragma warning (disable: 4996 4312) // disable deprecation warnings
34 #endif
35
36 #include "ags/shared/ac/game_struct_defines.h"
37 #include "ags/shared/ac/sprite_cache.h"
38 #include "ags/shared/util/compress.h"
39
40 namespace AGS3 {
41
42 //=============================================================================
43 // Engine-specific implementation split out of sprcache.cpp
44 //=============================================================================
45
InitNullSpriteParams(sprkey_t index)46 void SpriteCache::InitNullSpriteParams(sprkey_t index) {
47 // make it a blue cup, to avoid crashes
48 _sprInfos[index].Width = _sprInfos[0].Width;
49 _sprInfos[index].Height = _sprInfos[0].Height;
50 _spriteData[index].Image = nullptr;
51 _spriteData[index].Size = _spriteData[0].Size;
52 _spriteData[index].Flags = SPRCACHEFLAG_REMAPPED;
53 }
54
55 } // namespace AGS3
56