1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 //=============================================================================
24 //
25 // Implementation from sprcache.cpp specific to Engine runtime
26 //
27 //=============================================================================
28 
29 // Headers, as they are in sprcache.cpp
30 #ifdef _MANAGED
31 // ensure this doesn't get compiled to .NET IL
32 #pragma unmanaged
33 #pragma warning (disable: 4996 4312)  // disable deprecation warnings
34 #endif
35 
36 #include "ags/shared/ac/game_struct_defines.h"
37 #include "ags/shared/ac/sprite_cache.h"
38 #include "ags/shared/util/compress.h"
39 
40 namespace AGS3 {
41 
42 //=============================================================================
43 // Engine-specific implementation split out of sprcache.cpp
44 //=============================================================================
45 
InitNullSpriteParams(sprkey_t index)46 void SpriteCache::InitNullSpriteParams(sprkey_t index) {
47 	// make it a blue cup, to avoid crashes
48 	_sprInfos[index].Width = _sprInfos[0].Width;
49 	_sprInfos[index].Height = _sprInfos[0].Height;
50 	_spriteData[index].Image = nullptr;
51 	_spriteData[index].Size = _spriteData[0].Size;
52 	_spriteData[index].Flags = SPRCACHEFLAG_REMAPPED;
53 }
54 
55 } // namespace AGS3
56