1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef AGS_ENGINE_AC_WALK_BEHIND_H
24 #define AGS_ENGINE_AC_WALK_BEHIND_H
25 
26 namespace AGS3 {
27 
28 // A method of rendering walkbehinds on screen:
29 // DrawAsSeparateSprite - draws whole walkbehind as a sprite; this
30 //     method is most simple and is optimal for 3D renderers.
31 // DrawOverCharSprite and DrawAsSeparateCharSprite - are alternatives
32 //     optimized for software render.
33 // DrawOverCharSprite - turns parts of the character and object sprites
34 //     transparent when they are covered by walkbehind (walkbehind itself
35 //     is not drawn separately in this case).
36 // DrawAsSeparateCharSprite - draws smaller *parts* of walkbehind as
37 //     separate sprites, only ones that cover characters or objects.
38 enum WalkBehindMethodEnum {
39 	DrawOverCharSprite,
40 	DrawAsSeparateSprite,
41 	DrawAsSeparateCharSprite
42 };
43 
44 void update_walk_behind_images();
45 void recache_walk_behinds();
46 
47 } // namespace AGS3
48 
49 #endif
50