1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef AGS_ENGINE_AC_WALKABLE_AREA_H
24 #define AGS_ENGINE_AC_WALKABLE_AREA_H
25 
26 namespace AGS3 {
27 
28 void  redo_walkable_areas();
29 int   get_walkable_area_pixel(int x, int y);
30 int   get_area_scaling(int onarea, int xx, int yy);
31 void  scale_sprite_size(int sppic, int zoom_level, int *newwidth, int *newheight);
32 void  remove_walkable_areas_from_temp(int fromx, int cwidth, int starty, int endy);
33 int   is_point_in_rect(int x, int y, int left, int top, int right, int bottom);
34 // IMPORTANT: this function returns *global pointer*, do not delete the returned bitmap! -- subject to future refactor
35 Shared::Bitmap *prepare_walkable_areas(int sourceChar);
36 int   get_walkable_area_at_location(int xx, int yy);
37 int   get_walkable_area_at_character(int charnum);
38 
39 } // namespace AGS3
40 
41 #endif
42