1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef AGS_ENGINE_AC_WALKABLE_AREA_H 24 #define AGS_ENGINE_AC_WALKABLE_AREA_H 25 26 namespace AGS3 { 27 28 void redo_walkable_areas(); 29 int get_walkable_area_pixel(int x, int y); 30 int get_area_scaling(int onarea, int xx, int yy); 31 void scale_sprite_size(int sppic, int zoom_level, int *newwidth, int *newheight); 32 void remove_walkable_areas_from_temp(int fromx, int cwidth, int starty, int endy); 33 int is_point_in_rect(int x, int y, int left, int top, int right, int bottom); 34 // IMPORTANT: this function returns *global pointer*, do not delete the returned bitmap! -- subject to future refactor 35 Shared::Bitmap *prepare_walkable_areas(int sourceChar); 36 int get_walkable_area_at_location(int xx, int yy); 37 int get_walkable_area_at_character(int charnum); 38 39 } // namespace AGS3 40 41 #endif 42