1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef BLADERUNNER_ACTOR_COMBAT_H
24 #define BLADERUNNER_ACTOR_COMBAT_H
25 
26 #include "bladerunner/vector.h"
27 
28 namespace BladeRunner {
29 
30 class BladeRunnerEngine;
31 class SaveFileReadStream;
32 class SaveFileWriteStream;
33 
34 class ActorCombat {
35 	BladeRunnerEngine *_vm;
36 
37 	int _actorId;
38 	bool _active;
39 	int _state;
40 	bool _rangedAttack;
41 	int _enemyId;
42 	int _waypointType;
43 	int _damage;
44 	int _fleeRatio;
45 	int _coverRatio;
46 	int _attackRatio;
47 	int _fleeRatioConst;
48 	int _coverRatioConst;
49 	int _attackRatioConst;
50 	int _actorHp;
51 	int _range;
52 	bool _unstoppable;
53 	Vector3 _actorPosition;
54 	Vector3 _enemyPosition;
55 	int _coversWaypointCount;
56 	int _fleeWaypointsCount;
57 	int _fleeingTowards;
58 
59 public:
60 	ActorCombat(BladeRunnerEngine *vm);
61 	~ActorCombat();
62 
63 	void setup();
64 
65 	void combatOn(int actorId, int initialState, bool rangedAttack, int enemyId, int waypointType, int fleeRatio, int coverRatio, int attackRatio, int damage, int range, bool unstoppable);
66 	void combatOff();
67 
68 	void tick();
69 
70 	void hitAttempt();
71 
72 	void save(SaveFileWriteStream &f);
73 	void load(SaveFileReadStream &f);
74 
75 private:
76 	void reset();
77 
78 	void cover();
79 	void approachToCloseAttack();
80 	void approachToRangedAttack();
81 	void uncover();
82 	void aim();
83 	void rangedAttack();
84 	void closeAttack();
85 	void flee();
86 
87 	void faceEnemy();
88 
89 	int getCoefficientCloseAttack() const;
90 	int getCoefficientRangedAttack() const;
91 
92 	int getDamageCloseAttack(int min, int max) const;
93 	int getDamageRangedAttack(int min, int max) const;
94 
95 	int calculateAttackRatio() const;
96 	int calculateCoverRatio() const;
97 	int calculateFleeRatio() const;
98 
99 	bool findClosestPositionToEnemy(Vector3 &output) const;
100 };
101 
102 } // End of namespace BladeRunner
103 
104 #endif
105