1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef BLADERUNNER_ACTOR_DIALOGUE_QUEUE_H 24 #define BLADERUNNER_ACTOR_DIALOGUE_QUEUE_H 25 26 #include "common/array.h" 27 28 namespace BladeRunner { 29 30 class BladeRunnerEngine; 31 class SaveFileReadStream; 32 class SaveFileWriteStream; 33 34 class ActorDialogueQueue { 35 static const uint kMaxEntries = 25; 36 37 struct Entry { 38 bool isNotPause; 39 bool isPause; 40 int actorId; 41 int sentenceId; 42 int animationMode; 43 int32 delayMillis; // in milliseconds, TODO: Info on special values 0 and -1? 44 45 Entry(); 46 }; 47 48 BladeRunnerEngine *_vm; 49 50 Common::Array<Entry> _entries; 51 bool _isNotPause; 52 int _actorId; 53 int _sentenceId; 54 int _animationMode; 55 int _animationModePrevious; 56 bool _isPause; 57 int32 _delayMillis; // in milliseconds, TODO: Info on special values 0 and -1? 58 uint32 _timeLast; // in milliseconds 59 60 public: 61 ActorDialogueQueue(BladeRunnerEngine *vm); 62 ~ActorDialogueQueue(); 63 64 void add(int actorId, int sentenceId, int animationMode); 65 void addPause(int32 delayMillis); 66 void flush(int a1, bool callScript); 67 bool isEmpty(); 68 void tick(); 69 70 void save(SaveFileWriteStream &f); 71 void load(SaveFileReadStream &f); 72 73 private: 74 void clear(); 75 }; 76 77 } // End of namespace BladeRunner 78 79 #endif 80