1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef BLADERUNNER_ACTOR_DIALOGUE_QUEUE_H
24 #define BLADERUNNER_ACTOR_DIALOGUE_QUEUE_H
25 
26 #include "common/array.h"
27 
28 namespace BladeRunner {
29 
30 class BladeRunnerEngine;
31 class SaveFileReadStream;
32 class SaveFileWriteStream;
33 
34 class ActorDialogueQueue {
35 	static const uint kMaxEntries = 25;
36 
37 	struct Entry {
38 		bool   isNotPause;
39 		bool   isPause;
40 		int    actorId;
41 		int    sentenceId;
42 		int    animationMode;
43 		int32  delayMillis; // in milliseconds, TODO: Info on special values 0 and -1?
44 
45 		Entry();
46 	};
47 
48 	BladeRunnerEngine *_vm;
49 
50 	Common::Array<Entry> _entries;
51 	bool                 _isNotPause;
52 	int                  _actorId;
53 	int                  _sentenceId;
54 	int                  _animationMode;
55 	int                  _animationModePrevious;
56 	bool                 _isPause;
57 	int32                _delayMillis; // in milliseconds, TODO: Info on special values 0 and -1?
58 	uint32               _timeLast;    // in milliseconds
59 
60 public:
61 	ActorDialogueQueue(BladeRunnerEngine *vm);
62 	~ActorDialogueQueue();
63 
64 	void add(int actorId, int sentenceId, int animationMode);
65 	void addPause(int32 delayMillis);
66 	void flush(int a1, bool callScript);
67 	bool isEmpty();
68 	void tick();
69 
70 	void save(SaveFileWriteStream &f);
71 	void load(SaveFileReadStream &f);
72 
73 private:
74 	void clear();
75 };
76 
77 } // End of namespace BladeRunner
78 
79 #endif
80