1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef BLADERUNNER_AUDIO_PLAYER_H
24 #define BLADERUNNER_AUDIO_PLAYER_H
25 
26 #include "common/array.h"
27 #include "common/mutex.h"
28 #include "common/str.h"
29 
30 #include "audio/audiostream.h"
31 #include "audio/mixer.h"
32 
33 namespace BladeRunner {
34 
35 class BladeRunnerEngine;
36 class AudioCache;
37 class AudStream;
38 
39 enum AudioPlayerFlags {
40 	kAudioPlayerLoop = 1,
41 	kAudioPlayerOverrideVolume = 2
42 };
43 
44 class AudioPlayer {
45 #if BLADERUNNER_ORIGINAL_BUGS
46 	static const int kTracks = 6;
47 #else
48 	// increase tracks, reduce probability of tracks being skipped
49 	static const int kTracks = 12;
50 #endif // BLADERUNNER_ORIGINAL_BUGS
51 	// Use SFX sound type if none is specified
52 	static const Audio::Mixer::SoundType kAudioPlayerSoundType = Audio::Mixer::kSFXSoundType;
53 
54 	struct Track {
55 		bool                isActive;
56 		int                 channel;
57 		int                 priority;
58 		int                 volume;
59 		int                 pan;
60 		AudStream          *stream;
61 	};
62 
63 	BladeRunnerEngine *_vm;
64 
65 	Common::Mutex _mutex;
66 	Track         _tracks[kTracks];
67 	int           _sfxVolume;
68 
69 public:
70 	AudioPlayer(BladeRunnerEngine *vm);
71 	~AudioPlayer();
72 
73 	int playAud(const Common::String &name, int volume, int panStart, int panEnd, int priority, byte flags = 0, Audio::Mixer::SoundType type = kAudioPlayerSoundType);
74 	bool isActive(int track) const;
75 	uint32 getLength(int track) const;
76 	void stop(int track, bool immediately);
77 	void stopAll();
78 	void adjustVolume(int track, int volume, uint32 delaySeconds, bool overrideVolume);
79 	void adjustPan(int track, int pan, uint32 delaySeconds);
80 
81 //	void setVolume(int volume);
82 	int getVolume() const;
83 	void playSample();
84 
85 private:
86 	void remove(int channel);
87 	static void mixerChannelEnded(int channel, void *data);
88 };
89 
90 } // End of namespace BladeRunner
91 
92 #endif
93