1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "bladerunner/crimes_database.h"
24
25 #include "bladerunner/bladerunner.h"
26
27 #include "bladerunner/savefile.h"
28 #include "bladerunner/text_resource.h"
29 #include "bladerunner/game_constants.h"
30
31 namespace BladeRunner {
32
CrimesDatabase(BladeRunnerEngine * vm,const Common::String & cluesResource,int crimeCount)33 CrimesDatabase::CrimesDatabase(BladeRunnerEngine *vm, const Common::String &cluesResource, int crimeCount) {
34 _crimeCount = crimeCount;
35
36 _crimes.resize(_crimeCount);
37 _assetTypes.resize(_crimeCount);
38
39 _cluesText = new TextResource(vm);
40 if (!_cluesText->open(cluesResource)) {
41 delete _cluesText;
42 return;
43 }
44
45 for (int i = 0; i != _crimeCount; ++i) {
46 _crimes[i] = -1;
47 _assetTypes[i] = kClueTypeIntangible;
48 }
49 }
50
~CrimesDatabase()51 CrimesDatabase::~CrimesDatabase() {
52 delete _cluesText;
53 }
54
setCrime(int clueId,int crimeId)55 void CrimesDatabase::setCrime(int clueId, int crimeId) {
56 _crimes[clueId] = crimeId;
57 }
58
getCrime(int clueId) const59 int CrimesDatabase::getCrime(int clueId) const {
60 return _crimes[clueId];
61 }
62
setAssetType(int clueId,int assetType)63 void CrimesDatabase::setAssetType(int clueId, int assetType) {
64 _assetTypes[clueId] = assetType;
65 }
66
getAssetType(int clueId) const67 int CrimesDatabase::getAssetType(int clueId) const {
68 return _assetTypes[clueId];
69 }
70
getClueText(int clueId) const71 const char *CrimesDatabase::getClueText(int clueId) const {
72 return _cluesText->getText(clueId);
73 }
74
save(SaveFileWriteStream & f)75 void CrimesDatabase::save(SaveFileWriteStream &f) {
76 for (int i = 0; i < _crimeCount; ++i) {
77 int8 c = _crimes[i];
78 f.writeSByte(c);
79 }
80 }
81
load(SaveFileReadStream & f)82 void CrimesDatabase::load(SaveFileReadStream &f) {
83 for (int i = 0; i < _crimeCount; ++i) {
84 _crimes[i] = f.readSByte();
85 }
86 }
87
88 } // End of namespace BladeRunner
89