1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef BLADERUNNER_CRIMES_DATABASE_H 24 #define BLADERUNNER_CRIMES_DATABASE_H 25 26 #include "common/array.h" 27 28 namespace BladeRunner { 29 30 class BladeRunnerEngine; 31 class SaveFileReadStream; 32 class SaveFileWriteStream; 33 class TextResource; 34 35 class CrimesDatabase { 36 int _crimeCount; 37 Common::Array<int> _crimes; 38 Common::Array<int> _assetTypes; 39 TextResource *_cluesText; 40 41 public: 42 CrimesDatabase(BladeRunnerEngine *vm, const Common::String &cluesResource, int crimeCount); 43 ~CrimesDatabase(); 44 45 void setCrime(int clueId, int crimeId); 46 int getCrime(int clueId) const; 47 48 void setAssetType(int clueId, int assetType); 49 int getAssetType(int clueId) const; 50 51 const char *getClueText(int clueId) const; 52 53 void save(SaveFileWriteStream &f); 54 void load(SaveFileReadStream &f); 55 }; 56 57 } // End of namespace BladeRunner 58 59 #endif 60