1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef BLADERUNNER_CRIMES_DATABASE_H
24 #define BLADERUNNER_CRIMES_DATABASE_H
25 
26 #include "common/array.h"
27 
28 namespace BladeRunner {
29 
30 class BladeRunnerEngine;
31 class SaveFileReadStream;
32 class SaveFileWriteStream;
33 class TextResource;
34 
35 class CrimesDatabase {
36 	int                 _crimeCount;
37 	Common::Array<int>  _crimes;
38 	Common::Array<int>  _assetTypes;
39 	TextResource       *_cluesText;
40 
41 public:
42 	CrimesDatabase(BladeRunnerEngine *vm, const Common::String &cluesResource, int crimeCount);
43 	~CrimesDatabase();
44 
45 	void setCrime(int clueId, int crimeId);
46 	int getCrime(int clueId) const;
47 
48 	void setAssetType(int clueId, int assetType);
49 	int getAssetType(int clueId) const;
50 
51 	const char *getClueText(int clueId) const;
52 
53 	void save(SaveFileWriteStream &f);
54 	void load(SaveFileReadStream &f);
55 };
56 
57 } // End of namespace BladeRunner
58 
59 #endif
60