1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "bladerunner/decompress_lcw.h"
24 
25 #include "common/util.h"
26 
27 namespace BladeRunner {
28 
decompress_lcw(uint8 * inBuf,uint32 inLen,uint8 * outBuf,uint32 outLen)29 uint32 decompress_lcw(uint8 *inBuf, uint32 inLen, uint8 *outBuf, uint32 outLen) {
30 	int version = 1;
31 	int count, i, color, pos, relpos;
32 
33 	uint8 *src = inBuf;
34 	uint8 *dst = outBuf;
35 	uint8 *outEnd = dst + outLen;
36 
37 	if (src[0] == 0) {
38 		version = 2;
39 		++src;
40 	}
41 
42 	while (src < inBuf + inLen && dst < outEnd && src[0] != 0x80) {
43 		int out_remain = (int)(outEnd - dst);
44 
45 		if (src[0] == 0xff) {     // 0b11111111
46 			count = src[1] | (src[2] << 8);
47 			pos   = src[3] | (src[4] << 8);
48 			src += 5;
49 			count = MIN(count, out_remain);
50 
51 			if (version == 1) {
52 				for (i = 0; i < count; ++i)
53 					dst[i] = outBuf[i + pos];
54 			} else {
55 				for (i = 0; i < count; ++i)
56 					dst[i] = *(dst + i - pos);
57 			}
58 		} else if (src[0] == 0xfe) { // 0b11111110
59 			count = src[1] | (src[2] << 8);
60 			color = src[3];
61 			src += 4;
62 			count = MIN(count, out_remain);
63 
64 			memset(dst, color, count);
65 		} else if (src[0] >= 0xc0) { // 0b11??????
66 			count = (src[0] & 0x3f) + 3;
67 			pos   = src[1] | (src[2] << 8);
68 			src += 3;
69 			count = MIN(count, out_remain);
70 
71 			if (version == 1) {
72 				for (i = 0; i < count; ++i)
73 					dst[i] = outBuf[i + pos];
74 			} else {
75 				for (i = 0; i < count; ++i)
76 					dst[i] = *(dst + i - pos);
77 			}
78 		} else if (src[0] >= 0x80) { // 0b10??????
79 			count = src[0] & 0x3f;
80 			++src;
81 			count = MIN(count, out_remain);
82 
83 			memcpy(dst, src, count);
84 			src += count;
85 		} else {                    // 0b0???????
86 			count  = ((src[0] & 0x70) >> 4) + 3;
87 			relpos = ((src[0] & 0x0f) << 8) | src[1];
88 			src += 2;
89 			count = MIN(count, out_remain);
90 
91 			for (i = 0; i < count; ++i) {
92 				dst[i] = *(dst + i - relpos);
93 			}
94 		}
95 
96 		dst += count;
97 	}
98 
99 	return uint32(dst - outBuf);
100 }
101 
decompress_lcw_output_size(uint8 * inBuf,uint32 inLen)102 uint32 decompress_lcw_output_size(uint8 *inBuf, uint32 inLen) {
103 	int count;
104 	uint8 *src     = inBuf;
105 	uint32 outsize = 0;
106 
107 	if (src[0] == 0)
108 		++src;
109 
110 	while (src[0] != 0x80 && src < inBuf + inLen) {
111 		if (src[0] == 0xff) {        // 0b11111111
112 			count = src[1] | (src[2] << 8);
113 			src += 5;
114 		} else if (src[0] == 0xfe) { // 0b11111110
115 			count = src[1] | (src[2] << 8);
116 			src += 4;
117 		} else if (src[0] >= 0xc0) { // 0b11??????
118 			count = (src[0] & 0x3f) + 3;
119 			src += 3;
120 		} else if (src[0] & 0x80) {  // 0b10??????
121 			count = src[0] & 0x3f;
122 			src += count + 1;
123 		} else {                    // 0b0???????
124 			count  = ((src[0] & 0x70) >> 4) + 3;
125 			src += 2;
126 		}
127 
128 		outsize += count;
129 	}
130 
131 	return outsize;
132 }
133 
134 } // End of namespace BladeRunner
135