1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef BLADERUNNER_FRAMELIMITER_H 24 #define BLADERUNNER_FRAMELIMITER_H 25 26 #include "bladerunner/bladerunner.h" 27 28 namespace BladeRunner { 29 30 class BladeRunnerEngine; 31 32 class Framelimiter { 33 friend class Debugger; 34 35 private: 36 BladeRunnerEngine *_vm; 37 38 bool _enabled; 39 uint32 _speedLimitMs; 40 41 uint32 _timeFrameStart; 42 43 public: 44 Framelimiter(BladeRunnerEngine *vm, uint fps = 60); 45 46 void wait(); 47 48 private: 49 void reset(); 50 51 }; 52 53 } // End of namespace BladeRunner 54 55 #endif 56