1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef BLADERUNNER_FRAMELIMITER_H
24 #define BLADERUNNER_FRAMELIMITER_H
25 
26 #include "bladerunner/bladerunner.h"
27 
28 namespace BladeRunner {
29 
30 class BladeRunnerEngine;
31 
32 class Framelimiter {
33 	friend class Debugger;
34 
35 private:
36 	BladeRunnerEngine *_vm;
37 
38 	bool   _enabled;
39 	uint32 _speedLimitMs;
40 
41 	uint32 _timeFrameStart;
42 
43 public:
44 	Framelimiter(BladeRunnerEngine *vm, uint fps = 60);
45 
46 	void wait();
47 
48 private:
49 	void reset();
50 
51 };
52 
53 } // End of namespace BladeRunner
54 
55 #endif
56