1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "bladerunner/game_info.h"
24 
25 #include "bladerunner/bladerunner.h"
26 
27 #include "common/debug.h"
28 #include "common/substream.h"
29 
30 namespace BladeRunner {
31 
GameInfo(BladeRunnerEngine * vm)32 GameInfo::GameInfo(BladeRunnerEngine *vm) {
33 	_vm = vm;
34 	_actorCount         = 0;
35 	_playerId           = 0;
36 	_flagCount          = 0;
37 	_clueCount          = 0;
38 	_globalVarCount     = 0;
39 	_sceneNamesCount    = 0;
40 	_initialSceneId     = 0;
41 	_initialSetId       = 0;
42 	_waypointCount      = 0;
43 	_sfxTrackCount      = 0;
44 	_musicTrackCount    = 0;
45 	_outtakeCount       = 0;
46 	_crimeCount         = 0;
47 	_suspectCount       = 0;
48 	_coverWaypointCount = 0;
49 	_fleeWaypointCount  = 0;
50 }
51 
open(const Common::String & name)52 bool GameInfo::open(const Common::String &name) {
53 	Common::SeekableReadStream *s = _vm->getResourceStream(name);
54 
55 	if (!s) {
56 		return false;
57 	}
58 
59 	_actorCount           = s->readUint32LE();   /* 00 */
60 	_playerId             = s->readUint32LE();   /* 01 */
61 	_flagCount            = s->readUint32LE();   /* 02 */
62 	_clueCount            = s->readUint32LE();   /* 03 */
63 	_globalVarCount       = s->readUint32LE();   /* 04 */
64 	_sceneNamesCount      = s->readUint32LE();   /* 05 */
65 	_initialSceneId       = s->readUint32LE();   /* 06 */
66 	                        s->skip(4);          /* 07 */
67 	_initialSetId         = s->readUint32LE();   /* 08 */
68 	                        s->skip(4);          /* 09 */
69 	_waypointCount        = s->readUint32LE();   /* 10 */
70 	_sfxTrackCount        = s->readUint32LE();   /* 11 */
71 	_musicTrackCount      = s->readUint32LE();   /* 12 */
72 	_outtakeCount         = s->readUint32LE();   /* 13 */
73 	_crimeCount           = s->readUint32LE();   /* 14 */
74 	_suspectCount         = s->readUint32LE();   /* 15 */
75 	_coverWaypointCount   = s->readUint32LE();   /* 16 */
76 	_fleeWaypointCount    = s->readUint32LE();   /* 17 */
77 
78 	char buf[9];
79 
80 	_sceneNames.resize(_sceneNamesCount);
81 	for (uint32 i = 0; i != _sceneNamesCount; ++i) {
82 		s->read(buf, 5);
83 		_sceneNames[i] = buf;
84 	}
85 
86 	_sfxTracks.resize(_sfxTrackCount);
87 	for (uint32 i = 0; i != _sfxTrackCount; ++i) {
88 		s->read(buf, 9);
89 		_sfxTracks[i] = buf;
90 		_sfxTracks[i] += ".AUD";
91 	}
92 
93 	_musicTracks.resize(_musicTrackCount);
94 	for (uint32 i = 0; i != _musicTrackCount; ++i) {
95 		s->read(buf, 9);
96 		_musicTracks[i] = buf;
97 		_musicTracks[i] += ".AUD";
98 	}
99 
100 	_outtakes.resize(_outtakeCount);
101 	for (uint32 i = 0; i != _outtakeCount; ++i) {
102 		s->read(buf, 9);
103 		_outtakes[i] = buf;
104 	}
105 
106 #if BLADERUNNER_DEBUG_CONSOLE
107 	debug("\nScene names\n----------------");
108 	for (uint32 i = 0; i != _sceneNamesCount; ++i) {
109 		debug("%3d: %s", i, _sceneNames[i].c_str());
110 	}
111 
112 	debug("\nSfx tracks\n----------------");
113 	for (uint32 i = 0; i != _sfxTrackCount; ++i) {
114 		debug("%3d: %s", i, _sfxTracks[i].c_str());
115 	}
116 
117 	debug("\nMusic tracks\n----------------");
118 	for (uint32 i = 0; i != _musicTrackCount; ++i) {
119 		debug("%3d: %s", i, _musicTracks[i].c_str());
120 	}
121 
122 	debug("\nOuttakes\n----------------");
123 	for (uint32 i = 0; i != _outtakeCount; ++i) {
124 		debug("%2d: %s.VQA", i, _outtakes[i].c_str());
125 	}
126 
127 	debug("Clue Count: %d ", _clueCount);
128 	debug("Crime Count: %d ", _crimeCount);
129 	debug("Suspect Count: %d ", _suspectCount);
130 #endif
131 
132 	bool err = s->err();
133 	delete s;
134 	return !err;
135 }
136 
getSceneName(int i) const137 const Common::String &GameInfo::getSceneName(int i) const {
138 	if (i < 0 || i >= (int)_sceneNamesCount) {
139 		warning("GameInfo::getSceneName: unknown id \"%i\"", i);
140 		static Common::String str("UNKNOWN_SCENE");
141 		return str;
142 	}
143 	return _sceneNames[i];
144 }
145 
getSfxTrack(int i) const146 const Common::String &GameInfo::getSfxTrack(int i) const {
147 	if (i < 0 || i >= (int)_sfxTrackCount) {
148 		warning("GameInfo::getSfxTrack: unknown id \"%i\"", i);
149 		static Common::String str("UNKNOWN_SFX_TRACK");
150 		return str;
151 	}
152 	return _sfxTracks[i];
153 }
154 
getMusicTrack(int i) const155 const Common::String &GameInfo::getMusicTrack(int i) const {
156 	if (i < 0 || i >= (int)_musicTrackCount) {
157 		warning("GameInfo::getMusicTrack: unknown id \"%i\"", i);
158 		static Common::String str("UNKNOWN_MUSIC_TRACK");
159 		return str;
160 	}
161 	return _musicTracks[i];
162 }
163 
getOuttake(int i) const164 const Common::String &GameInfo::getOuttake(int i) const {
165 	if (i < 0 || i >= (int)_outtakeCount) {
166 		warning("GameInfo::getOuttake: unknown id \"%i\"", i);
167 		static Common::String str("UNKNOWN_OUTTAKE");
168 		return str;
169 	}
170 	return _outtakes[i];
171 }
172 
173 } // End of namespace BladeRunner
174