1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef BLADERUNNER_LIGHTS_H 24 #define BLADERUNNER_LIGHTS_H 25 26 #include "bladerunner/bladerunner.h" 27 #include "bladerunner/color.h" 28 #include "bladerunner/light.h" 29 30 #include "common/stream.h" 31 32 namespace BladeRunner { 33 34 class Lights { 35 friend class Debugger; 36 friend class SliceRendererLights; 37 38 BladeRunnerEngine *_vm; 39 40 Color _ambientLightColor; 41 Common::Array<Light *> _lights; 42 int _frame; 43 44 public: 45 Lights(BladeRunnerEngine *vm); 46 ~Lights(); 47 48 void read(Common::ReadStream *stream, int frameCount); 49 void readVqa(Common::ReadStream *stream); 50 51 void reset(); 52 53 void setupFrame(int frame); 54 55 private: 56 void removeAnimated(); 57 }; 58 59 } // End of namespace BladeRunner 60 61 #endif 62