1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef BLADERUNNER_LIGHTS_H
24 #define BLADERUNNER_LIGHTS_H
25 
26 #include "bladerunner/bladerunner.h"
27 #include "bladerunner/color.h"
28 #include "bladerunner/light.h"
29 
30 #include "common/stream.h"
31 
32 namespace BladeRunner {
33 
34 class Lights {
35 	friend class Debugger;
36 	friend class SliceRendererLights;
37 
38 	BladeRunnerEngine *_vm;
39 
40 	Color                  _ambientLightColor;
41 	Common::Array<Light *> _lights;
42 	int                    _frame;
43 
44 public:
45 	Lights(BladeRunnerEngine *vm);
46 	~Lights();
47 
48 	void read(Common::ReadStream *stream, int frameCount);
49 	void readVqa(Common::ReadStream *stream);
50 
51 	void reset();
52 
53 	void setupFrame(int frame);
54 
55 private:
56 	void removeAnimated();
57 };
58 
59 } // End of namespace BladeRunner
60 
61 #endif
62