1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef BLADERUNNER_SET_EFFECTS_H 24 #define BLADERUNNER_SET_EFFECTS_H 25 26 #include "bladerunner/bladerunner.h" 27 #include "bladerunner/color.h" 28 #include "bladerunner/fog.h" 29 30 #include "common/stream.h" 31 32 namespace BladeRunner { 33 34 class SetEffects { 35 friend class Debugger; 36 37 BladeRunnerEngine *_vm; 38 39 Color _distanceColor; 40 float _distanceCoeficient; 41 Color _fadeColor; 42 float _fadeDensity; 43 int _fogCount; 44 Fog *_fogs; 45 46 public: 47 SetEffects(BladeRunnerEngine *vm); 48 ~SetEffects(); 49 50 void read(Common::ReadStream *stream, int frameCount); 51 52 void reset(); 53 54 void setupFrame(int frame); 55 56 void setFadeColor(float r, float g, float b); 57 void setFadeDensity(float density); 58 void setFogColor(const Common::String &fogName, float r, float g, float b); 59 void setFogDensity(const Common::String &fogName, float density); 60 61 void calculateColor(Vector3 viewPosition, Vector3 position, float *outCoeficient, Color *outColor) const; 62 63 private: 64 Fog *findFog(const Common::String &fogName) const; 65 }; 66 67 } // End of namespace BladeRunner 68 69 #endif 70