1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef BLADERUNNER_SLICE_ANIMATIONS_H
24 #define BLADERUNNER_SLICE_ANIMATIONS_H
25 
26 #include "common/array.h"
27 #include "common/file.h"
28 #include "common/str.h"
29 #include "common/types.h"
30 
31 #include "bladerunner/color.h"
32 #include "bladerunner/vector.h"
33 
34 
35 namespace BladeRunner {
36 
37 class BladeRunnerEngine;
38 
39 
40 class SliceAnimations {
41 	friend class SliceRenderer;
42 
43 	struct Animation {
44 		uint32 frameCount;
45 		uint32 frameSize;
46 		float  fps;
47 		Vector3 positionChange;
48 		float facingChange;
49 		uint32 offset;
50 	};
51 
52 	struct Palette {
53 		uint32 value[256];
54 		Color256 color[256];
55 
56 	//	uint16 &operator[](size_t i) { return color555[i]; }
57 	};
58 
59 	struct Page {
60 		void   *_data;
61 		uint32 _lastAccess;
62 
PagePage63 		Page() : _data(nullptr), _lastAccess(0) {}
64 	};
65 
66 	struct PageFile {
67 		int                  _fileNumber;
68 		SliceAnimations     *_sliceAnimations;
69 		Common::File         _files[5];
70 		Common::Array<int32> _pageOffsets;
71 		Common::Array<int8>  _pageOffsetsFileIdx;
72 
PageFilePageFile73 		PageFile(SliceAnimations *sliceAnimations) : _sliceAnimations(sliceAnimations), _fileNumber(-1) {}
74 
75 		bool  open(const Common::String &name, int8 fileIdx);
76 		void  close(int8 fileIdx);
77 		void *loadPage(uint32 page);
78 	};
79 
80 	BladeRunnerEngine *_vm;
81 
82 	uint32 _timestamp;
83 	uint32 _pageSize;
84 	uint32 _pageCount;
85 	uint32 _paletteCount;
86 
87 	Common::Array<Palette>      _palettes;
88 	Common::Array<Animation>    _animations;
89 	Common::Array<Page>         _pages;
90 
91 	PageFile _coreAnimPageFile;
92 	PageFile _framesPageFile;
93 
94 public:
SliceAnimations(BladeRunnerEngine * vm)95 	SliceAnimations(BladeRunnerEngine *vm)
96 		: _vm(vm)
97 		, _coreAnimPageFile(this)
98 		, _framesPageFile(this)
99 		, _timestamp(0)
100 		, _pageSize(0)
101 		, _pageCount(0)
102 		, _paletteCount(0) {}
103 	~SliceAnimations();
104 
105 	bool open(const Common::String &name);
106 
107 	bool openCoreAnim();
108 	bool openFrames(int fileNumber);
109 
getPalette(int i)110 	Palette &getPalette(int i) { return _palettes[i]; };
111 	void    *getFramePtr(uint32 animation, uint32 frame);
112 
getFrameCount(int animation)113 	int   getFrameCount(int animation) const { return _animations[animation].frameCount; }
getFPS(int animation)114 	float getFPS(int animation) const { return _animations[animation].fps; }
115 
116 	Vector3 getPositionChange(int animation) const;
117 	float   getFacingChange(int animation) const;
118 };
119 
120 } // End of namespace BladeRunner
121 
122 #endif
123