1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef BLADERUNNER_TIME_H 24 #define BLADERUNNER_TIME_H 25 26 #include "common/types.h" 27 28 namespace BladeRunner { 29 30 class BladeRunnerEngine; 31 32 class Time { 33 BladeRunnerEngine *_vm; 34 35 uint32 _start; 36 int _pauseCount; 37 uint32 _offset; 38 uint32 _pauseStart; 39 40 public: 41 Time(BladeRunnerEngine *vm); 42 43 uint32 currentSystem(); 44 uint32 current(); 45 int pause(); 46 uint32 getPauseStart(); 47 int resume(); 48 bool isLocked(); 49 void resetPauseStart(); 50 }; 51 52 } // End of namespace BladeRunner 53 54 #endif 55