1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef BLADERUNNER_VIEW_H 24 #define BLADERUNNER_VIEW_H 25 26 #include "matrix.h" 27 28 namespace Common { 29 class ReadStream; 30 } 31 32 namespace BladeRunner { 33 34 class View { 35 public: 36 float _fovX; 37 Matrix4x3 _frameViewMatrix; 38 Matrix4x3 _sliceViewMatrix; 39 uint32 _frame; 40 41 Vector3 _cameraPosition; 42 Vector3 _viewportPosition; 43 44 bool readVqa(Common::ReadStream *stream); 45 Vector3 calculateScreenPosition(Vector3 worldPosition); 46 47 private: 48 void setFovX(float fovX); 49 void calculateSliceViewMatrix(); 50 void calculateCameraPosition(); 51 }; 52 53 } // End of namespace BladeRunner 54 55 #endif 56