1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef BLADERUNNER_VIEW_H
24 #define BLADERUNNER_VIEW_H
25 
26 #include "matrix.h"
27 
28 namespace Common {
29 class ReadStream;
30 }
31 
32 namespace BladeRunner {
33 
34 class View {
35 public:
36 	float     _fovX;
37 	Matrix4x3 _frameViewMatrix;
38 	Matrix4x3 _sliceViewMatrix;
39 	uint32    _frame;
40 
41 	Vector3   _cameraPosition;
42 	Vector3   _viewportPosition;
43 
44 	bool readVqa(Common::ReadStream *stream);
45 	Vector3 calculateScreenPosition(Vector3 worldPosition);
46 
47 private:
48 	void setFovX(float fovX);
49 	void calculateSliceViewMatrix();
50 	void calculateCameraPosition();
51 };
52 
53 } // End of namespace BladeRunner
54 
55 #endif
56