1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * Additional copyright for this file: 8 * Copyright (C) 1995 Presto Studios, Inc. 9 * 10 * This program is free software; you can redistribute it and/or 11 * modify it under the terms of the GNU General Public License 12 * as published by the Free Software Foundation; either version 2 13 * of the License, or (at your option) any later version. 14 15 * This program is distributed in the hope that it will be useful, 16 * but WITHOUT ANY WARRANTY; without even the implied warranty of 17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18 * GNU General Public License for more details. 19 20 * You should have received a copy of the GNU General Public License 21 * along with this program; if not, write to the Free Software 22 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 23 * 24 */ 25 26 #ifndef BURIED_SNDDATA_H 27 #define BURIED_SNDDATA_H 28 29 #include "common/scummsys.h" 30 31 namespace Buried { 32 33 struct SoundEvent { 34 int16 eventID; 35 int16 fileNameID; 36 int16 flags; 37 int16 volumeLevel; 38 }; 39 40 } // End of namespace Buried 41 42 #endif 43