1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 /* 24 * Based on the Reverse Engineering work of Christophe Fontanel, 25 * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) 26 */ 27 28 #ifndef DM_CONSOLE_H 29 #define DM_CONSOLE_H 30 31 #include "gui/debugger.h" 32 33 namespace DM { 34 35 class DMEngine; 36 37 class Console : public GUI::Debugger { 38 private: 39 DMEngine *_vm; 40 41 bool Cmd_godmode(int argc, const char **argv); 42 bool Cmd_noclip(int argc, const char **argv); 43 bool Cmd_pos(int argc, const char **argv); 44 bool Cmd_map(int argc, const char **argv); 45 bool Cmd_listItems(int argc, const char **argv); 46 bool Cmd_gimme(int argc, const char **argv); 47 48 const char *debugGetDirectionName(int16 dir); 49 50 public: 51 explicit Console(DM::DMEngine *vm); ~Console(void)52 ~Console(void) override {} 53 54 bool _debugGodmodeMana; 55 bool _debugGodmodeHP; 56 bool _debugGodmodeStamina; 57 bool _debugNoclip; 58 }; 59 } 60 61 #endif 62