1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22 
23 /*
24 * Based on the Reverse Engineering work of Christophe Fontanel,
25 * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
26 */
27 
28 #ifndef DM_CONSOLE_H
29 #define DM_CONSOLE_H
30 
31 #include "gui/debugger.h"
32 
33 namespace DM {
34 
35 class DMEngine;
36 
37 class Console : public GUI::Debugger {
38 private:
39 	DMEngine *_vm;
40 
41 	bool Cmd_godmode(int argc, const char **argv);
42 	bool Cmd_noclip(int argc, const char **argv);
43 	bool Cmd_pos(int argc, const char **argv);
44 	bool Cmd_map(int argc, const char **argv);
45 	bool Cmd_listItems(int argc, const char **argv);
46 	bool Cmd_gimme(int argc, const char **argv);
47 
48 	const char *debugGetDirectionName(int16 dir);
49 
50 public:
51 	explicit Console(DM::DMEngine *vm);
~Console(void)52 	~Console(void) override {}
53 
54 	bool _debugGodmodeMana;
55 	bool _debugGodmodeHP;
56 	bool _debugGodmodeStamina;
57 	bool _debugNoclip;
58 };
59 }
60 
61 #endif
62