1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 #include "common/debug.h"
23 #include "common/memstream.h"
24 #include "common/stream.h"
25 #include "audio/midiparser.h"
26 #include "audio/soundfont/rawfile.h"
27 #include "audio/soundfont/vab/vab.h"
28 #include "audio/soundfont/vgmcoll.h"
29 #include "midimusicplayer.h"
30 
31 
32 namespace Dragons {
33 
MidiMusicPlayer(BigfileArchive * bigFileArchive)34 MidiMusicPlayer::MidiMusicPlayer(BigfileArchive *bigFileArchive): _midiDataSize(0) {
35 	_midiData = nullptr;
36 	MidiPlayer::createDriver(MDT_PREFER_FLUID | MDT_MIDI);
37 
38 	if (_driver->acceptsSoundFontData()) {
39 		_driver->setEngineSoundFont(loadSoundFont(bigFileArchive));
40 	} else {
41 		//If the selected driver doesn't support loading soundfont we should assume we got a fluid Synth V1 and reload
42 		delete _driver;
43 		MidiPlayer::createDriver();
44 	}
45 
46 	int ret = _driver->open();
47 	if (ret == 0) {
48 		if (_nativeMT32)
49 			_driver->sendMT32Reset();
50 		else
51 			_driver->sendGMReset();
52 
53 		_driver->setTimerCallback(this, &timerCallback);
54 	}
55 }
56 
~MidiMusicPlayer()57 MidiMusicPlayer::~MidiMusicPlayer() {
58 	if (isPlaying()) {
59 		stop();
60 	}
61 }
62 
playSong(Common::SeekableReadStream * seqData)63 void MidiMusicPlayer::playSong(Common::SeekableReadStream *seqData) {
64 	Common::StackLock lock(_mutex);
65 
66 	if (isPlaying()) {
67 		stop();
68 	}
69 
70 	if (seqData->readUint32LE() != MKTAG('S', 'E', 'Q', 'p'))
71 		error("Failed to find SEQp tag");
72 
73 	// Make sure we don't have a SEP file (with multiple SEQ's inside)
74 	if (seqData->readUint32BE() != 1)
75 		error("Can only play SEQ files, not SEP");
76 
77 	uint16 ppqn = seqData->readUint16BE();
78 	uint32 tempo = seqData->readUint16BE() << 8;
79 	tempo |= seqData->readByte();
80 	/* uint16 beat = */ seqData->readUint16BE();
81 
82 	// SEQ is directly based on SMF and we'll use that to our advantage here
83 	// and convert to SMF and then use the SMF MidiParser.
84 
85 	// Calculate the SMF size we'll need
86 	uint32 dataSize = seqData->size() - 15;
87 	uint32 actualSize = dataSize + 7 + 22;
88 
89 	// Resize the buffer if necessary
90 	byte *midiData = resizeMidiBuffer(actualSize);
91 
92 	// Now construct the header
93 	WRITE_BE_UINT32(midiData, MKTAG('M', 'T', 'h', 'd'));
94 	WRITE_BE_UINT32(midiData + 4, 6); // header size
95 	WRITE_BE_UINT16(midiData + 8, 0); // type 0
96 	WRITE_BE_UINT16(midiData + 10, 1); // one track
97 	WRITE_BE_UINT16(midiData + 12, ppqn);
98 	WRITE_BE_UINT32(midiData + 14, MKTAG('M', 'T', 'r', 'k'));
99 	WRITE_BE_UINT32(midiData + 18, dataSize + 7); // SEQ data size + tempo change event size
100 
101 	// Add in a fake tempo change event
102 	WRITE_BE_UINT32(midiData + 22, 0x00FF5103); // no delta, meta event, tempo change, param size = 3
103 	WRITE_BE_UINT16(midiData + 26, tempo >> 8);
104 	midiData[28] = tempo & 0xFF;
105 
106 	// Now copy in the rest of the events
107 	seqData->read(midiData + 29, dataSize);
108 
109 	MidiParser *parser = MidiParser::createParser_SMF();
110 	if (parser->loadMusic(midiData, actualSize)) {
111 		parser->setTrack(0);
112 		parser->setMidiDriver(this);
113 		parser->setTimerRate(getBaseTempo());
114 		parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
115 		parser->property(MidiParser::mpSendSustainOffOnNotesOff, 1);
116 
117 		_parser = parser;
118 
119 		_isLooping = true;
120 		_isPlaying = true;
121 	} else {
122 		delete parser;
123 	}
124 }
125 
resizeMidiBuffer(uint32 desiredSize)126 byte *MidiMusicPlayer::resizeMidiBuffer(uint32 desiredSize) {
127 	if (_midiData == nullptr) {
128 		_midiData = (byte *)malloc(desiredSize);
129 		_midiDataSize = desiredSize;
130 	} else {
131 		if (desiredSize > _midiDataSize) {
132 			_midiData = (byte *)realloc(_midiData, desiredSize);
133 			_midiDataSize = desiredSize;
134 		}
135 	}
136 	return _midiData;
137 }
138 
setVolume(int volume)139 void MidiMusicPlayer::setVolume(int volume) {
140 //	_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, volume); TODO do we need this?
141 	MidiPlayer::setVolume(volume);
142 }
143 
sendToChannel(byte channel,uint32 b)144 void MidiMusicPlayer::sendToChannel(byte channel, uint32 b) {
145 	if (!_channelsTable[channel]) {
146 		_channelsTable[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
147 		// If a new channel is allocated during the playback, make sure
148 		// its volume is correctly initialized.
149 		if (_channelsTable[channel])
150 			_channelsTable[channel]->volume(_channelsVolume[channel] * _masterVolume / 255);
151 	}
152 
153 	if (_channelsTable[channel])
154 		_channelsTable[channel]->send(b);
155 }
156 
loadSoundFont(BigfileArchive * bigFileArchive)157 Common::SeekableReadStream *MidiMusicPlayer::loadSoundFont(BigfileArchive *bigFileArchive) {
158 	uint32 headSize, bodySize;
159 	byte *headData = bigFileArchive->load("musx.vh", headSize);
160 	byte *bodyData = bigFileArchive->load("musx.vb", bodySize);
161 
162 	byte *vabData = (byte *)malloc(headSize + bodySize);
163 
164 	memcpy(vabData, headData, headSize);
165 	memcpy(vabData + headSize, bodyData, bodySize);
166 
167 	free(headData);
168 	free(bodyData);
169 
170 	MemFile *memFile = new MemFile(vabData, headSize + bodySize);
171 	debug("Loading soundfont2 from musx vab file.");
172 	Vab *vab = new Vab(memFile, 0);
173 	vab->LoadVGMFile();
174 	VGMColl vabCollection;
175 	SF2File *file = vabCollection.CreateSF2File(vab);
176 	const byte *bytes = (const byte *)file->SaveToMem();
177 	uint32 size = file->GetSize();
178 
179 	delete file;
180 	delete vab;
181 	delete memFile;
182 
183 	return new Common::MemoryReadStream(bytes, size, DisposeAfterUse::YES);
184 }
185 
186 } // End of namespace Dragons
187