1 /* ResidualVM - A 3D game interpreter
2  *
3  * ResidualVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef GRIM_MCMP_MGR_H
24 #define GRIM_MCMP_MGR_H
25 
26 namespace Grim {
27 
28 class McmpMgr {
29 private:
30 
31 	struct CompTable {
32 		byte codec;
33 		int32 decompSize;
34 		int32 compSize;
35 		int32 offset;
36 	};
37 
38 	CompTable *_compTable;
39 	int16 _numCompItems;
40 	int _curSample;
41 	Common::SeekableReadStream *_file;
42 	byte _compOutput[0x2000];
43 	byte *_compInput;
44 	int _outputSize;
45 	int _lastBlock;
46 
47 public:
48 
49 	McmpMgr();
50 	~McmpMgr();
51 
52 	bool openSound(const char *filename, Common::SeekableReadStream *data, int &offsetData);
53 	int32 decompressSample(int32 offset, int32 size, byte **comp_final);
54 };
55 
56 } // end of namespace Grim
57 
58 #endif
59