1 /* ResidualVM - A 3D game interpreter 2 * 3 * ResidualVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef GRIM_MCMP_MGR_H 24 #define GRIM_MCMP_MGR_H 25 26 namespace Grim { 27 28 class McmpMgr { 29 private: 30 31 struct CompTable { 32 byte codec; 33 int32 decompSize; 34 int32 compSize; 35 int32 offset; 36 }; 37 38 CompTable *_compTable; 39 int16 _numCompItems; 40 int _curSample; 41 Common::SeekableReadStream *_file; 42 byte _compOutput[0x2000]; 43 byte *_compInput; 44 int _outputSize; 45 int _lastBlock; 46 47 public: 48 49 McmpMgr(); 50 ~McmpMgr(); 51 52 bool openSound(const char *filename, Common::SeekableReadStream *data, int &offsetData); 53 int32 decompressSample(int32 offset, int32 size, byte **comp_final); 54 }; 55 56 } // end of namespace Grim 57 58 #endif 59