1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "common/stream.h"
24 
25 namespace Groovie {
26 
27 class LzssReadStream : public Common::ReadStream {
28 private:
29 	uint8 *_outLzssBufData;
30 	uint32 _size;
31 	uint32 _pos;
32 
33 	uint32 decodeLZSS(Common::ReadStream *in, uint8 lengthmask, uint8 lengthbits);
34 
35 public:
36 	LzssReadStream(Common::ReadStream *indata, uint8 lengthmask, uint8 lengthbits);
37 	~LzssReadStream() override;
38 
39 	bool eos() const override;
40 	uint32 read(void *buf, uint32 size) override;
41 };
42 
43 } // End of Groovie namespace
44