1 /* ResidualVM - A 3D game interpreter
2  *
3  * ResidualVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the AUTHORS
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1999-2000 Revolution Software Ltd.
9  * This code is based on source code created by Revolution Software,
10  * used with permission.
11  *
12  * This program is free software; you can redistribute it and/or
13  * modify it under the terms of the GNU General Public License
14  * as published by the Free Software Foundation; either version 2
15  * of the License, or (at your option) any later version.
16  *
17  * This program is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
20  * GNU General Public License for more details.
21  *
22  * You should have received a copy of the GNU General Public License
23  * along with this program; if not, write to the Free Software
24  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
25  *
26  */
27 
28 #include "engines/icb/debug.h"
29 #include "engines/icb/mission.h"
30 #include "engines/icb/global_objects.h"
31 
32 namespace ICB {
33 
34 #define DEFAULT_WIDESCREEN_SPEED_ON 6
35 #define DEFAULT_WIDESCREEN_MODE_ON 0
36 #define DEFAULT_WIDESCREEN_SPEED_OFF 6
37 #define DEFAULT_WIDESCREEN_MODE_OFF 0
38 
fx_widescreen(int32 &,int32 * params)39 mcodeFunctionReturnCodes fx_widescreen(int32 &, int32 *params) {
40 	// fx_narrow_screen(mode,0,0,0,target,6
41 	// where mode is 0 for on and 2 for off
42 	// where target is 27% for on and 0% for off
43 	int32 p[6] = {DEFAULT_WIDESCREEN_MODE_OFF, 0, 0, 0, 0, DEFAULT_WIDESCREEN_SPEED_OFF};
44 
45 	// if on alter arguments 0 (mode) and 4 (percent)
46 	if (params[0]) {
47 		p[0] = DEFAULT_WIDESCREEN_MODE_ON;  // scroll on
48 		p[4] = 27;                          // 27% is 32 pixels off top and bottom
49 		p[5] = DEFAULT_WIDESCREEN_SPEED_ON; // speed
50 	}
51 
52 	int32 ret;
53 	return MS->fx_narrow_screen(ret, p);
54 }
55 
_simple_fx(int32 mode,int32 toFrom,int32 fr,int32 fg,int32 fb,int32 r,int32 g,int32 b,int32 cycles)56 mcodeFunctionReturnCodes _simple_fx(int32 mode, int32 toFrom, int32 fr, int32 fg, int32 fb, int32 r, int32 g, int32 b, int32 cycles) {
57 	// fx_generic_fade(mode,onOff,0,0,0,r,g,b,cycles
58 	// note from colour is always <0,0,0>
59 	int32 p[9] = {mode, toFrom, fr, fg, fb, r, g, b, cycles};
60 	int32 ret;
61 	return MS->fx_generic_fade(ret, p);
62 }
63 
64 // take <r,g,b> and cycles
fx_brighten_to(int32 &,int32 * p)65 mcodeFunctionReturnCodes fx_brighten_to(int32 &, int32 *p) { return _simple_fx(0, 1, 0, 0, 0, p[0], p[1], p[2], p[3]); }
66 
fx_brighten_from(int32 &,int32 * p)67 mcodeFunctionReturnCodes fx_brighten_from(int32 &, int32 *p) { return _simple_fx(0, 0, 0, 0, 0, p[0], p[1], p[2], p[3]); }
68 
fx_darken_to(int32 &,int32 * p)69 mcodeFunctionReturnCodes fx_darken_to(int32 &, int32 *p) { return _simple_fx(1, 1, 0, 0, 0, p[0], p[1], p[2], p[3]); }
70 
fx_darken_from(int32 &,int32 * p)71 mcodeFunctionReturnCodes fx_darken_from(int32 &, int32 *p) { return _simple_fx(1, 0, 0, 0, 0, p[0], p[1], p[2], p[3]); }
72 
fx_fade_to(int32 &,int32 * p)73 mcodeFunctionReturnCodes fx_fade_to(int32 &, int32 *p) { return _simple_fx(2, 1, 0, 0, 0, p[0], p[1], p[2], p[3]); }
74 
fx_fade_from(int32 &,int32 * p)75 mcodeFunctionReturnCodes fx_fade_from(int32 &, int32 *p) { return _simple_fx(2, 0, 0, 0, 0, p[0], p[1], p[2], p[3]); }
76 
77 // blend function takes <r,g,b> -> <r,g,b> and cycles
fx_blend(int32 &,int32 * p)78 mcodeFunctionReturnCodes fx_blend(int32 &, int32 *p) { return _simple_fx(3, 1, p[0], p[1], p[2], p[3], p[4], p[5], p[6]); }
79 
80 } // End of namespace ICB
81