1 /* ResidualVM - A 3D game interpreter
2  *
3  * ResidualVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the AUTHORS
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1999-2000 Revolution Software Ltd.
9  * This code is based on source code created by Revolution Software,
10  * used with permission.
11  *
12  * This program is free software; you can redistribute it and/or
13  * modify it under the terms of the GNU General Public License
14  * as published by the Free Software Foundation; either version 2
15  * of the License, or (at your option) any later version.
16  *
17  * This program is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
20  * GNU General Public License for more details.
21  *
22  * You should have received a copy of the GNU General Public License
23  * along with this program; if not, write to the Free Software
24  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
25  *
26  */
27 
28 #include "engines/icb/global_switches.h"
29 
30 namespace ICB {
31 
32 // projects x's global flags
33 c_global_switches *g_px;
34 
c_global_switches()35 c_global_switches::c_global_switches() {
36 	px_fps = 1;               // 12
37 	display_mode = THREED;    // default display mode
38 	nicos_displayed = FALSE8; // 3d nico display
39 	frag_help = FALSE8;       // set draw displays fragments
40 	lighting = TRUE8;         // set lighting manual overide
41 
42 	// have BASIC top-down shadows ON by default for the both platforms
43 	actorShadows = -1; // = -1 for automatic top-down shadow
44 	cross_hair = FALSE8;
45 	prop_hilite = FALSE8;
46 	mega_hilite = FALSE8;
47 	game_completed = FALSE8;
48 	los_enabled = TRUE8;
49 	debugging_and_console = TRUE8; // head up switcher, headup info and console allowed - i.e. no in final game
50 	shadow_los = TRUE8;            // actors can stand in shadows and LOS takes account
51 	recordingVideo = FALSE8;       // true each frame is recorded, false no recording is done
52 	on_screen_text = TRUE8;
53 	texturedActors = TRUE8;
54 	litActors = TRUE8;
55 	polyActors = TRUE8;
56 	wireframeActors = FALSE8;
57 	speechLineNumbers = FALSE8;
58 	current_cd = 1; // cd 1, 2, 3
59 	missionTimeout = -1;
60 	joystickVibration = FALSE8;
61 	socket_watch = FALSE8;
62 	semitransparencies = TRUE8;
63 	mega_timer = FALSE8;
64 	antialiasedActorLevel = 0;
65 	logic_timing = 0;
66 }
67 
68 } // End of namespace ICB
69