1 /* ResidualVM - A 3D game interpreter 2 * 3 * ResidualVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the AUTHORS 5 * file distributed with this source distribution. 6 * 7 * Additional copyright for this file: 8 * Copyright (C) 1999-2000 Revolution Software Ltd. 9 * This code is based on source code created by Revolution Software, 10 * used with permission. 11 * 12 * This program is free software; you can redistribute it and/or 13 * modify it under the terms of the GNU General Public License 14 * as published by the Free Software Foundation; either version 2 15 * of the License, or (at your option) any later version. 16 * 17 * This program is distributed in the hope that it will be useful, 18 * but WITHOUT ANY WARRANTY; without even the implied warranty of 19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 20 * GNU General Public License for more details. 21 * 22 * You should have received a copy of the GNU General Public License 23 * along with this program; if not, write to the Free Software 24 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 25 * 26 */ 27 28 #ifndef ICB_ICONMENU_PC_H_INCLUDED 29 #define ICB_ICONMENU_PC_H_INCLUDED 30 31 namespace ICB { 32 33 #define ICON_X_SIZE 60 34 35 #define ICON_Y_SIZE 40 36 37 // And this defines the space between them when we draw them. 38 #define ICON_SPACING 4 39 40 // This is the default row to draw the chooser at. 41 #define ICON_MENU_PIXEL_X ICON_SPACING 42 43 #define ICON_MENU_PIXEL_Y 420 44 45 // These position the flashing icon when medipacks and ammo clips are added. 46 #define ICON_ADDING_X 570 47 #define ICON_ADDING_Y 420 48 49 // These define the sizes of some commonly used rectangles. 50 extern LRECT ICON_BITMAP_RECT; 51 extern LRECT ICON_ADDING_RECT; 52 53 } // End of namespace ICB 54 55 #endif // #ifndef ICONMENU_PC_H_INCLUDED 56