1 /* ResidualVM - A 3D game interpreter
2  *
3  * ResidualVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the AUTHORS
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1999-2000 Revolution Software Ltd.
9  * This code is based on source code created by Revolution Software,
10  * used with permission.
11  *
12  * This program is free software; you can redistribute it and/or
13  * modify it under the terms of the GNU General Public License
14  * as published by the Free Software Foundation; either version 2
15  * of the License, or (at your option) any later version.
16  *
17  * This program is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
20  * GNU General Public License for more details.
21  *
22  * You should have received a copy of the GNU General Public License
23  * along with this program; if not, write to the Free Software
24  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
25  *
26  */
27 
28 #ifndef ICB_ICONMENU_PC_H_INCLUDED
29 #define ICB_ICONMENU_PC_H_INCLUDED
30 
31 namespace ICB {
32 
33 #define ICON_X_SIZE 60
34 
35 #define ICON_Y_SIZE 40
36 
37 // And this defines the space between them when we draw them.
38 #define ICON_SPACING 4
39 
40 // This is the default row to draw the chooser at.
41 #define ICON_MENU_PIXEL_X ICON_SPACING
42 
43 #define ICON_MENU_PIXEL_Y 420
44 
45 // These position the flashing icon when medipacks and ammo clips are added.
46 #define ICON_ADDING_X 570
47 #define ICON_ADDING_Y 420
48 
49 // These define the sizes of some commonly used rectangles.
50 extern LRECT ICON_BITMAP_RECT;
51 extern LRECT ICON_ADDING_RECT;
52 
53 } // End of namespace ICB
54 
55 #endif // #ifndef ICONMENU_PC_H_INCLUDED
56